Just want to say that seeing these mechanics officially implemented and expanded on is excellent. It's very encouraging that the game will not only be good, but actually have enough distinct reasons to be played, and not simply make people wonder "Why don't I just go play F-Zero X/GX instead?". Admittedly not too fond of the flat/material UI, though. One of the few games to actually catch my attention in a long time, hope to see you succeed.
@TK1s_Big_Love
Жыл бұрын
Yeah, these advanced mechanics add enough depth that people will likely be finessing the optimum racing lines for quite a while, i reckon. Hopefully, the final courses have more a more GC GX trackside aesthetic rather than 64 X sparseness to them as well. I agree about the UI also - they need to be easily legible at a glance, but the speedometer/lap count/race position, etc need to pop out of the screen for max hype when necessary. All very good so far though!
@MyOldNameWasTaken
10 ай бұрын
@@TK1s_Big_Lovei hope it has mod support so we can at least make the tracks look better ourselves
@vitaming582 Жыл бұрын
I feel like naturally baking the advanced tech into the game is an idea Nintendo would never consider. Miyamoto would be stuck trying to make motion controls work in a game that's too fast for them to be good. Handling the tech like this makes the game more accessible. It's so much fun to do the drill dives and hyper slides.
@chaotixspark7934
4 ай бұрын
Sicilia: To be fair, ledge canceling was designed into melee by Sakurai.
@darkthunder301 Жыл бұрын
A few things I'd love to see in the final release: 1) Some practice tracks, or real ones, to specifically help work on each advanced tech. 2) The ability to bind two buttons to an action; I'm running toggle accelerate with the auto-attack, boost, and break on my right stick (makes extending hyper-slides way easier), there are moments where I'd prefer the -- now free -- button for boosting. 3) Button combos; I initially tried sharing the auto-attack with strafe (figured I wouldn't be using the opposite strafe when HS), it _almost_ worked, just the strafing usually took over 4) Mode shifting to alter your controls mid-race. I'm finding with my control setup wishing I could temporarily switch certain actions off.
@cjr3907 Жыл бұрын
Just backed your project! You are giving this F-Zero fan hope again!
@DerFuchsJr3 күн бұрын
thx this helped me alot
@HeroSpiderman8 ай бұрын
God this looks so fucking cool. Sad I missed the kickstarter. Learned about this via the FZero subreddit just now. Best of luck and looking fwd to the launch ❤
@Arcad3n Жыл бұрын
Is that like the Kirby air ride speed exploit turned into an official mechanic??
@Jabari98 Жыл бұрын
Thanks so much! I needed this since I was having trouble getting the best results from Drill Dive and the Hyper Slide (especially w/ the high slide stat car). Gonna keep playing the demo tomorrow! And good luck on the rest of development for Aero GPX!
@EsperHubb Жыл бұрын
The drill dive is so fun to use that I just kinda go for it whenever I get the chance. Of course I veer off the track trying to land it but IT WAS STILL FUN!
@Ilyak1986 Жыл бұрын
The mechanics look WONDERFUL. The aesthetics/sound design seem early stage, but that's fine as the game is still in dev. But for inspiration, I'd love to recommend looking towards military fighter/spy plane aviation. E.G. I feel like the SR-71 Blackbird scaled down into a racer sized machine would make a phenomenal speed demon of a machine with a massive acceleration and speed, but taking corners with it might need a bit of mastery. Similarly, something like the F-22 Raptor in racer mode might be a more balanced machine with great cruising, cornering, and so on, but you wouldn't want to get into a smashing fight with other fatter vehicles. Also, the soundtrack...I'm sure there are so many badass video game metal artists here on KZread, such as Stone McKnuckle, GaMetal, and possibly even HalcyonicFalconX (aka Phyrnna) that might love to be a part of an F-Zero spiritual successor OST. In any case, you definitely have a KZread sub from me--I am *so* excited to see where this goes.
@jeffsalazar6725 Жыл бұрын
This is so cool, so professional, congratulations.
@Zulfrak Жыл бұрын
Thanks a Ton! I was really confused why my drill didnt get me that massive Speed boost.
@tozxo5017 Жыл бұрын
I kinda suck at this game and I suck in fzero gx too lol This will help me improve. Thanks and keep it up with this awesome game :)
@TheDiller3497 Жыл бұрын
Quick turning was my favorite mechanic from gx, so hyped you implemented it!
@AWoodNY Жыл бұрын
you showed me ya moves
@timkimmel9935 Жыл бұрын
*Wii comes* Me: "Where muh F-Zero" *Wii U comes* Me "Uh...where my F-Zero?" Nintendo: *Hands Mario Kart 8* Me: "BUT NOBODY EXPLODES AND FLIES OFF THE MAPS" *Switch comes* Me: "Where my F-Zero?!" Nintendo: *Hands Mario Kart 8 again* Me: "Awww..... no" Aaron McDevitt: "lol here" The spin on the wall for a boost is a great feature, gives the combat mechanics more room to breathe outside of engagement. Also seems like it will add more variety into time-attack modes. Somehow you're the only developer who seems to "get" f-zero after Platinum. Thanks, man
@maddestmike5791 Жыл бұрын
I REALLY HOPE THIS GETS FUNDED!!!!! Also hope to see the character art soon. ^^
@elosacle Жыл бұрын
This is absolute gold! thank you so much!
@zombiemouse Жыл бұрын
Holy crap the KS is live? Backed!
@PigPen910 Жыл бұрын
I had just found out about this game last night and let me tell you I'm already in love. I absolutely adore what you're doing here and I'm extremely excited to see the full game!
@tronus_games Жыл бұрын
So cool, music and graphic ^^
@SimonD.PDXBass Жыл бұрын
So pumped for when this gets finished!
@Space_Lion Жыл бұрын
This is so sick. Is the advanced tech like quick turning/hypersliding in this game just a natural result of the physics system (probably like it was in GX)? Or was each technique manually implemented. Just curious from a dev standpoint, if you're down to say.
@mrmagoo.3678 Жыл бұрын
what consoles/computers this going to be working on?.. I've been waiting for a "modern f-zero" .. So glad someone did this!
@bobmalibaliyahmarley1551 Жыл бұрын
Man, this looks so freaking amazing! I NEED this on my Xbox or PS4/5!
@luigines6457 Жыл бұрын
Thank you so much for making this advanced tutorial! It helps with explaining the new mechanics this game has!
@TheEFoy11 Жыл бұрын
Nothing feels quite as godly as hyper-sliding at 3000+km/h in Thread the Needle I gotta say, but hey I didn’t know that you could force a hyperslide state by holding both triggers! That’s handy knowledge for non-drift cars
@KaZey77 Жыл бұрын
Awesome. I like the gameplay and the sensation, i hope you will add online, leaderboard for time attack and ranked race. Awesome work !
@Acryte Жыл бұрын
Hey thanks I had questions about some of these techniques! One thing, is momentum throttling in the game? Do you decelerate slower when not holding the gas, so after hitting peak speed you let off the gas to coast for some time before re-engaging the accelerator?
@MilesMeakin Жыл бұрын
Fantastic tutorial. Cannot wait for the release! Cannot wait to see the new crafts in the game.
@cornbonzo7027 Жыл бұрын
I have never heard of this game, yet here I am
@CarterCovers55 Жыл бұрын
Yay I got my wish! Thanks!
@alunbuss78779 ай бұрын
That Hyperslide almost seems like a gateway to Snaking. Was that intentional, or will it more likely be toned down if you try that? Also, will the Shift Boosts come back on wall-less courses where you boost MASSIVELY if you can save yourself from falling off?
@TheAlienEntity Жыл бұрын
very helpful, thanks
@FighBat Жыл бұрын
Gonna take this and hopefully get some better times now
@Tr3nchJDemonie2 ай бұрын
So I thought I was hypersliding but actually I was strafing *into* the corner. So I would be holding the left strafe while boosting in a left corner. It makes me turn tighter while still retaining good speed. Is this also an advanced technique worthy of the name or is this an inferior way of taking corners?
@DualX2 Жыл бұрын
We definitely need more racing games with skill based mechanics. Def hyped!
@Acryte Жыл бұрын
Game looks awesome btw, super excited to see quick turns and hyper sliding :)
@bjryan192 ай бұрын
Please multiplayer!❤🎉
@Lizarius4900 Жыл бұрын
Est-ce que dans ce jeu il y aurait un éditeur de niveau et un éditeur de construction de véhicules comme sur f zero x pack d'extension ? 🇨🇵je suis français
@NINgameTENmasterDO Жыл бұрын
Is there/will there be F-Zero GX style snaking?
@laiko9446 Жыл бұрын
this so dope dude i went from 18 to 1 place in a sec
@damiengaudin3719 Жыл бұрын
The game is so good, cant wait for the release!!
@TheRealAlpha2 Жыл бұрын
I randomly saw the trailer for this, I think on steam? I forget, but thought it looked pretty fun. then today I saw Myrone, who I'd been following for a while, posted a music clip from this on SoundCloud and thought "Hey, cool." Then later tonight I saw a couple of demo videos pop up here and thought I'd take a quick look at the mechanics, had no idea the first video would be by the developer. Hope those are good signs for this game.
@NoshuHyena Жыл бұрын
I remember discovering the quickturn in F-Zero GX by myself, and I felt like a god using it. Played that game so much that every subsequent racer I played just didn't feel right. I'd still input the quickturn in those games even when it didn't do anything; the habit was baked into me so hard. Being able to do it again is gonna feel so good.
@daviddavidson1450 Жыл бұрын
Wow, this looks absolutely stunning. Can't wait to get my hands on the game when it comes out
@porro83 Жыл бұрын
F.Zero bros we're back home
@Scorn_OK Жыл бұрын
I really wanna make music for this game, at least one theme, I'm a big F Zero fan and I'm not expert, but I would like to make a musical tribute with all my heart ;)
@rijaja Жыл бұрын
Is what you call 2D steering not a standard ? I've been doing it thinking it wasn't anything special since 2013 on MK7. Or maybe I'm not seeing the nuance compared to how it works when 2D steering isn't there, and to be fair I haven't played many analogue stick-based racing games. Anyway, the demo alone is great and congrats on reaching your kickstarter goal.
@Aaronmac404
Жыл бұрын
I'm not sure if the Mario Kart games are actually taking the Y-axis into account or not; but I know for sure that 2D steering (as it is implemented in Aero GPX) gives a huge range of values not possible with normal X-axis steering. There's also the benefit of friction on the gate of the analog stick helping even in games that don't have proper 2D steering implementation, too. Glad you enjoyed the demo; thanks for playing!
@Matt-tt7wb
Жыл бұрын
@@Aaronmac404 they do, you get easier drifts
@HsmAsTa Жыл бұрын
Thanks a lot Aaron ! Drill dive seems a lot easier than I thought it was, I'm gonna work on that ! Also funny to think that I didn't though, even for a second, that the spin grind was an intentional mechanic. I saw it in Valyssa's impressive run, but years of playing nintendo games with unintentional mechanics has fcked my brain aha and btw, ALMOST FUNDED LET'S GO (3k left when writting this comment)
@alosvods615 Жыл бұрын
Love how you did spin tech at the end but never explained it.😂
@froggie_oggie Жыл бұрын
This game looks awesome! I really hope the UI and environments get a more unique, comic-like flair to them, like all the machines and effects have though Really looking forward to playing this some day
@matt4193 Жыл бұрын
thank you!!😎😎😎😎
@Imorajna Жыл бұрын
That Xbox controller looks promising. I only have an Xbox and I'm looking forward to playing this after it is ported to that system. As a Kickstarter Patron I demand my voice be heard LOL
@TiggyMD Жыл бұрын
Is that Pink/Purple particle effect from Hyper Sliding in the demo? Not seeing in my or others gameplay.
@Yin2Falcon
Жыл бұрын
Yes - the demo was recently updated to add it. Maybe you haven't updated yours yet.
@spodus Жыл бұрын
I wish I wasn't broke right now so I could throw money at this. I've been waiting 15 years for -another F-Zero- a game like this.
@maxianj4 ай бұрын
Nintendont will see this game skyrocket into success and maybe they'll try to make a F-zero again to get back the success this game has (Metroid 2 remake and AM2R exemple) and even if I would love a new F-Zero, nintendo doesnt deserve this IP and I would be happy with aero gpx getting the success F-Zero deserve and not nintendo (still waiting for a lot of other forgotten nintendo liscence, but with Aero GPX I have a follow up to my favorite game)
@noxyu2806 Жыл бұрын
This is exactly like f zero they did not even try to hide it. Of course not even close to be tjis good
@Gabbylymaster Жыл бұрын
Will you relesse on Xbox?
@TheLaXandro Жыл бұрын
A control scheme optimized for 2D steering would be something like Redout's twin stick scheme I think, with left stick only being in charge of steering and right one doing pitching (it also does strafe in Redout but that might feel wrong in a more F-Zero-like game). I've also seen Wipeout players using motion controls to pitch on PS4, again unburdening left stick from it, it's more relevant there since you can pitch while "grounded".
@0rnery0verwatch Жыл бұрын
Personally I'm not all that excited for this title. I've loved all the F-Zero games and have 100% completed F-Zero GX (GCN) at least 5 times now, but this game just looks... bland. Not bad! But, bland... like it has the proper foundation but none of the bells and whistles, and for a lot of players I'm sure that's enough! I'm not judging anyone who enjoys these games. But as someone who has always enjoyed F-Zero... I'm just not about the "exploits"... maybe it's just me? I just don't like how you have to grind up against the guardrails in order to eek out a few extra seconds to get a lap record, or use an attack animation to speed you up around turns... I just want pure racing, and again, maybe that's just me? I don't know... I guess I'm just one of those people who doesn't like exploits in speed runs.
@Aaronmac404
Жыл бұрын
They're not exploits if I build them into the game! It's okay to have preferences. This game just might not be for you. Have a good day!
Пікірлер: 72
The soundtrack is so good btw
Just want to say that seeing these mechanics officially implemented and expanded on is excellent. It's very encouraging that the game will not only be good, but actually have enough distinct reasons to be played, and not simply make people wonder "Why don't I just go play F-Zero X/GX instead?". Admittedly not too fond of the flat/material UI, though. One of the few games to actually catch my attention in a long time, hope to see you succeed.
@TK1s_Big_Love
Жыл бұрын
Yeah, these advanced mechanics add enough depth that people will likely be finessing the optimum racing lines for quite a while, i reckon. Hopefully, the final courses have more a more GC GX trackside aesthetic rather than 64 X sparseness to them as well. I agree about the UI also - they need to be easily legible at a glance, but the speedometer/lap count/race position, etc need to pop out of the screen for max hype when necessary. All very good so far though!
@MyOldNameWasTaken
10 ай бұрын
@@TK1s_Big_Lovei hope it has mod support so we can at least make the tracks look better ourselves
I feel like naturally baking the advanced tech into the game is an idea Nintendo would never consider. Miyamoto would be stuck trying to make motion controls work in a game that's too fast for them to be good. Handling the tech like this makes the game more accessible. It's so much fun to do the drill dives and hyper slides.
@chaotixspark7934
4 ай бұрын
Sicilia: To be fair, ledge canceling was designed into melee by Sakurai.
A few things I'd love to see in the final release: 1) Some practice tracks, or real ones, to specifically help work on each advanced tech. 2) The ability to bind two buttons to an action; I'm running toggle accelerate with the auto-attack, boost, and break on my right stick (makes extending hyper-slides way easier), there are moments where I'd prefer the -- now free -- button for boosting. 3) Button combos; I initially tried sharing the auto-attack with strafe (figured I wouldn't be using the opposite strafe when HS), it _almost_ worked, just the strafing usually took over 4) Mode shifting to alter your controls mid-race. I'm finding with my control setup wishing I could temporarily switch certain actions off.
Just backed your project! You are giving this F-Zero fan hope again!
thx this helped me alot
God this looks so fucking cool. Sad I missed the kickstarter. Learned about this via the FZero subreddit just now. Best of luck and looking fwd to the launch ❤
Is that like the Kirby air ride speed exploit turned into an official mechanic??
Thanks so much! I needed this since I was having trouble getting the best results from Drill Dive and the Hyper Slide (especially w/ the high slide stat car). Gonna keep playing the demo tomorrow! And good luck on the rest of development for Aero GPX!
The drill dive is so fun to use that I just kinda go for it whenever I get the chance. Of course I veer off the track trying to land it but IT WAS STILL FUN!
The mechanics look WONDERFUL. The aesthetics/sound design seem early stage, but that's fine as the game is still in dev. But for inspiration, I'd love to recommend looking towards military fighter/spy plane aviation. E.G. I feel like the SR-71 Blackbird scaled down into a racer sized machine would make a phenomenal speed demon of a machine with a massive acceleration and speed, but taking corners with it might need a bit of mastery. Similarly, something like the F-22 Raptor in racer mode might be a more balanced machine with great cruising, cornering, and so on, but you wouldn't want to get into a smashing fight with other fatter vehicles. Also, the soundtrack...I'm sure there are so many badass video game metal artists here on KZread, such as Stone McKnuckle, GaMetal, and possibly even HalcyonicFalconX (aka Phyrnna) that might love to be a part of an F-Zero spiritual successor OST. In any case, you definitely have a KZread sub from me--I am *so* excited to see where this goes.
This is so cool, so professional, congratulations.
Thanks a Ton! I was really confused why my drill didnt get me that massive Speed boost.
I kinda suck at this game and I suck in fzero gx too lol This will help me improve. Thanks and keep it up with this awesome game :)
Quick turning was my favorite mechanic from gx, so hyped you implemented it!
you showed me ya moves
*Wii comes* Me: "Where muh F-Zero" *Wii U comes* Me "Uh...where my F-Zero?" Nintendo: *Hands Mario Kart 8* Me: "BUT NOBODY EXPLODES AND FLIES OFF THE MAPS" *Switch comes* Me: "Where my F-Zero?!" Nintendo: *Hands Mario Kart 8 again* Me: "Awww..... no" Aaron McDevitt: "lol here" The spin on the wall for a boost is a great feature, gives the combat mechanics more room to breathe outside of engagement. Also seems like it will add more variety into time-attack modes. Somehow you're the only developer who seems to "get" f-zero after Platinum. Thanks, man
I REALLY HOPE THIS GETS FUNDED!!!!! Also hope to see the character art soon. ^^
This is absolute gold! thank you so much!
Holy crap the KS is live? Backed!
I had just found out about this game last night and let me tell you I'm already in love. I absolutely adore what you're doing here and I'm extremely excited to see the full game!
So cool, music and graphic ^^
So pumped for when this gets finished!
This is so sick. Is the advanced tech like quick turning/hypersliding in this game just a natural result of the physics system (probably like it was in GX)? Or was each technique manually implemented. Just curious from a dev standpoint, if you're down to say.
what consoles/computers this going to be working on?.. I've been waiting for a "modern f-zero" .. So glad someone did this!
Man, this looks so freaking amazing! I NEED this on my Xbox or PS4/5!
Thank you so much for making this advanced tutorial! It helps with explaining the new mechanics this game has!
Nothing feels quite as godly as hyper-sliding at 3000+km/h in Thread the Needle I gotta say, but hey I didn’t know that you could force a hyperslide state by holding both triggers! That’s handy knowledge for non-drift cars
Awesome. I like the gameplay and the sensation, i hope you will add online, leaderboard for time attack and ranked race. Awesome work !
Hey thanks I had questions about some of these techniques! One thing, is momentum throttling in the game? Do you decelerate slower when not holding the gas, so after hitting peak speed you let off the gas to coast for some time before re-engaging the accelerator?
Fantastic tutorial. Cannot wait for the release! Cannot wait to see the new crafts in the game.
I have never heard of this game, yet here I am
Yay I got my wish! Thanks!
That Hyperslide almost seems like a gateway to Snaking. Was that intentional, or will it more likely be toned down if you try that? Also, will the Shift Boosts come back on wall-less courses where you boost MASSIVELY if you can save yourself from falling off?
very helpful, thanks
Gonna take this and hopefully get some better times now
So I thought I was hypersliding but actually I was strafing *into* the corner. So I would be holding the left strafe while boosting in a left corner. It makes me turn tighter while still retaining good speed. Is this also an advanced technique worthy of the name or is this an inferior way of taking corners?
We definitely need more racing games with skill based mechanics. Def hyped!
Game looks awesome btw, super excited to see quick turns and hyper sliding :)
Please multiplayer!❤🎉
Est-ce que dans ce jeu il y aurait un éditeur de niveau et un éditeur de construction de véhicules comme sur f zero x pack d'extension ? 🇨🇵je suis français
Is there/will there be F-Zero GX style snaking?
this so dope dude i went from 18 to 1 place in a sec
The game is so good, cant wait for the release!!
I randomly saw the trailer for this, I think on steam? I forget, but thought it looked pretty fun. then today I saw Myrone, who I'd been following for a while, posted a music clip from this on SoundCloud and thought "Hey, cool." Then later tonight I saw a couple of demo videos pop up here and thought I'd take a quick look at the mechanics, had no idea the first video would be by the developer. Hope those are good signs for this game.
I remember discovering the quickturn in F-Zero GX by myself, and I felt like a god using it. Played that game so much that every subsequent racer I played just didn't feel right. I'd still input the quickturn in those games even when it didn't do anything; the habit was baked into me so hard. Being able to do it again is gonna feel so good.
Wow, this looks absolutely stunning. Can't wait to get my hands on the game when it comes out
F.Zero bros we're back home
I really wanna make music for this game, at least one theme, I'm a big F Zero fan and I'm not expert, but I would like to make a musical tribute with all my heart ;)
Is what you call 2D steering not a standard ? I've been doing it thinking it wasn't anything special since 2013 on MK7. Or maybe I'm not seeing the nuance compared to how it works when 2D steering isn't there, and to be fair I haven't played many analogue stick-based racing games. Anyway, the demo alone is great and congrats on reaching your kickstarter goal.
@Aaronmac404
Жыл бұрын
I'm not sure if the Mario Kart games are actually taking the Y-axis into account or not; but I know for sure that 2D steering (as it is implemented in Aero GPX) gives a huge range of values not possible with normal X-axis steering. There's also the benefit of friction on the gate of the analog stick helping even in games that don't have proper 2D steering implementation, too. Glad you enjoyed the demo; thanks for playing!
@Matt-tt7wb
Жыл бұрын
@@Aaronmac404 they do, you get easier drifts
Thanks a lot Aaron ! Drill dive seems a lot easier than I thought it was, I'm gonna work on that ! Also funny to think that I didn't though, even for a second, that the spin grind was an intentional mechanic. I saw it in Valyssa's impressive run, but years of playing nintendo games with unintentional mechanics has fcked my brain aha and btw, ALMOST FUNDED LET'S GO (3k left when writting this comment)
Love how you did spin tech at the end but never explained it.😂
This game looks awesome! I really hope the UI and environments get a more unique, comic-like flair to them, like all the machines and effects have though Really looking forward to playing this some day
thank you!!😎😎😎😎
That Xbox controller looks promising. I only have an Xbox and I'm looking forward to playing this after it is ported to that system. As a Kickstarter Patron I demand my voice be heard LOL
Is that Pink/Purple particle effect from Hyper Sliding in the demo? Not seeing in my or others gameplay.
@Yin2Falcon
Жыл бұрын
Yes - the demo was recently updated to add it. Maybe you haven't updated yours yet.
I wish I wasn't broke right now so I could throw money at this. I've been waiting 15 years for -another F-Zero- a game like this.
Nintendont will see this game skyrocket into success and maybe they'll try to make a F-zero again to get back the success this game has (Metroid 2 remake and AM2R exemple) and even if I would love a new F-Zero, nintendo doesnt deserve this IP and I would be happy with aero gpx getting the success F-Zero deserve and not nintendo (still waiting for a lot of other forgotten nintendo liscence, but with Aero GPX I have a follow up to my favorite game)
This is exactly like f zero they did not even try to hide it. Of course not even close to be tjis good
Will you relesse on Xbox?
A control scheme optimized for 2D steering would be something like Redout's twin stick scheme I think, with left stick only being in charge of steering and right one doing pitching (it also does strafe in Redout but that might feel wrong in a more F-Zero-like game). I've also seen Wipeout players using motion controls to pitch on PS4, again unburdening left stick from it, it's more relevant there since you can pitch while "grounded".
Personally I'm not all that excited for this title. I've loved all the F-Zero games and have 100% completed F-Zero GX (GCN) at least 5 times now, but this game just looks... bland. Not bad! But, bland... like it has the proper foundation but none of the bells and whistles, and for a lot of players I'm sure that's enough! I'm not judging anyone who enjoys these games. But as someone who has always enjoyed F-Zero... I'm just not about the "exploits"... maybe it's just me? I just don't like how you have to grind up against the guardrails in order to eek out a few extra seconds to get a lap record, or use an attack animation to speed you up around turns... I just want pure racing, and again, maybe that's just me? I don't know... I guess I'm just one of those people who doesn't like exploits in speed runs.
@Aaronmac404
Жыл бұрын
They're not exploits if I build them into the game! It's okay to have preferences. This game just might not be for you. Have a good day!
Ask elon musk for some pocketlint.