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Aero GPX Demo | First Impressions of a Fantastic F-Zero Like
The Aero GPX Demo is live now and it is so dang good I had to sit down and make a quick video about it, how it stacks up with other F-Zero Likes, and why I'm insanely stoked for this game.
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Check out Aero GPX!
Kickstarter: www.kickstarte...
Steam Demo: store.steampow...
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Music Used (In Order of Appearance):
Aero GPX Main Theme - Myrone
8 Guitars - Hidenori Shoji, Daiki Kasho
Drivin' Through on Max - Taro Bando and Hajime Wakai
Dream Chaser - Taro Bando and Hajime Wakai
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Пікірлер: 50
❤❤❤ Thank you so much for the video. I'm so glad that you enjoyed it; and you hit the nail on the head so many times in regards to the changes that I made and why I made them! Thank you!!
@WalaBob
Жыл бұрын
You're welcome!! Stoked to be supporting such a cool project and I can't wait to play the finished game :)
@desamster
Жыл бұрын
Best of luck for the remainder of development. I already know of one excellent F-Zero pilot who signed up for the test pilot program 🙂 We in the F-Zero community look forward to seeing your game come to fruition.
Yep, there you go. THIS is what a "F-Zero like" game should actually LOOK like. You can put this next to X or GX and see very similar gameplay.
@WalaBob
Жыл бұрын
Totally agree - The F-Zero DNA runs deep in Aero GPX!
This game takes inspiration from F-zero, in the kickstarter says that it also took inspiration from other games like Kirby Air Ride, and I can totally see that with the air tunnels, the different way the machine moves on the air feels so very similar to Kirby Air Ride, I love it!
For a moment I was watching the gameplay and with the fzx music in the background, I actually forgot that I wasn't watching f zero. I think that alone tells me all I need to know.
The game wears F Zero on it's sleeve, but yet it has it has its own style.
If aero GPX demo is so good why is there no aero GPX demo 2
@WalaBob
Жыл бұрын
Can only hope for Aero GPX Demo 2 to be released in our lifetime 🙏
My one hope for the visuals is that they add more to the environments. F-Zero X didn't really have many 3D models outside the track bounds, just very basic structures, and while that was the right call for the N64 and allowed the game to run smoother, it always was weird that the tracks were always just in some empty abyss of space. It doesn't have to be GX level of background detail, but I do hope they spice it up in the final game to make it feel like more of an actual world.
@WalaBob
Жыл бұрын
Considering some of the commentary from the developer and the fact that the demo is pre-alpha, I'm sure there will be more to look forward to in the environments!
The F-Zero handling is actually more "realistic" than Wipeout, if you build a super sonic hover car in real life, you want it handle like it's on rails, not like a hockey puck.
Aero GPX is the game i've been waiting for. i've literally never once found a future racing game that wasn't just some spin on wipeout controls. This finally appeals to me and I am all for it.
I think the most Recent F-Zero like (By Nintendo themselves.), is the Speed Racer Movie Game on the Wii. Health is tied partly to boost, the objective is to generate and maintain high Boost, and aside from Car-Fu, is similar to F-Zero in some ways.
That game is good, played it earlier, very scrumptious.
@hannahpersinger8370
Жыл бұрын
You’re such a fan
@GigaFullsMash
Жыл бұрын
@@hannahpersinger8370 guilty
@hannahpersinger8370
Жыл бұрын
@@GigaFullsMash but you werent first
@hannahpersinger8370
Жыл бұрын
Lol
The split health reminds me of xtreme -g racing
GX is also my favorite F-Zero game
It would be AMAZING if this game came out on Xbox Gamepass.
Finally we have a futuristic racing game 100% inspired by F zero without anything inspired from wipeout. This game is a dream come true, absolutely fantastic. The only complain is why is there a health bar and a turbo bar ? Only one bar for both please !!
@wileecoyotegenius5955
Жыл бұрын
I thought so at first, but there's a few reasons why I like the separate bars: 1. Often tracks will make you choose between replenishing health and boost by putting the refill zones on opposite ends of the track, which adds a risk/reward choice element to which one you refill. 2. There is an advanced technique in this game where by spin attacking on a rail, you can gain a lot of speed but lose a lot of health, so health is still a resource you can spend to go faster. Additionally, the fact they are separate means you can use this tactic and still boost afterwards. 3. The damage you take on Lap 1 actually matters because you won't be able to refill it if you choose boost instead, unlike F-Zero X and GX where you can almost always recover to a full gauge before Lap 2 regardless of the beating you take. 4. Aero GPX is very combat focused, and being punished for getting into fights with less boost would be frustrating. Instead, the game rewards you for combat by giving you boost for the foes you kill, again at the cost of the health you lost fighting them, adding to the risk/reward.
Am I the only one who finds the cylinder sections impossible to properly control on? I don't know if it's my lack of familiarity with f-zero but whenever the cylinders come up I practically just swerve and spin wildly just trying to drive in a straight line or follow the boost pads. Apart from that I was impressed by the amount of polish on this game and I'm excited for the full release.
Welcome back and please keep making videos :)
@WalaBob
Жыл бұрын
Thank you for the warm welcome 💜 It feels good to be back, considering this was my longest gap between uploads. Unfortunately, I've had a lot of real life things that made working on videos difficult, but I'm hoping it won't be tooooo long before my next upload. Comments like these really make my day, so thank you :)
I'm hoping for tracks that blend with the environment. Much like some of the chapters in F-Zero GX's story. Like in the Red Canyon where you have to watch out for those falling rocks, or during the speed bomb chapter where you have to watch out for traffic. Those racetracks were refreshing compared to the usual floating race tracks you see from the rest of the game
Sigh 3 months late to all of this but...what a promising start. I hope that the dev collaborates with some metal artists to get some instrumental heavy metal blasting as was the case with F-Zero X. Also, last I checked, a lot of the machines were simple reskins, and I hope the dev takes inspiration from various military vehicles like the SR-71 Blackbird, F-22 Raptor, various Russian jets (Su-27 Flanker and derivatives come to mind), as well as the fictional Ace Combat jets. I grew up as a kid with the original SNES F-Zero and loved F-Zero X. I wonder if there's been any update in the last 3 months.
I hope they add a “hard mode” that has boost and health as one bar.
The OST to F-Zero X is legendary. Honestly I think I'll just emulate X to relive that feeling. I'll buy this game to support it though. Looks very promising. But nothing will ever surpass my F-Zero X nostalgia.
Soo good game. Can't wait to see it finished. You got boost power!
So Aero GPX wasn't my cup of tea, but I did find something that was, XF.
f-zero 99 just released
I love its Art style
ye boi
@WalaBob
Жыл бұрын
boi YE
If you ever do make a new Anti-Gravity Racing games video, when you show Redout 2, please don't just show low performance vehicles (like everyone else), since it's the fastest racing game to date. (Also yes, it's a lot less slippery then Redout 1).
More vids
I feel like this is your funniest video
Where the H*CK is WalaBob!!!1111!!!1
Aero GPX feels like a cover band of F-Zero instead of forming its own identity. The Achilles heel to this series, if it makes it that long, would be the announcement of a new F-Zero game as Aero GPX reminds me of why I want to go play F-Zero X instead. I’ll agree, the gameplay is tight, but it doesn’t do anything we haven’t seen before aside from some “tweaks” that can be a mod patch to an existing F-Zero game. The one thing that might save the series is if they decide to create characters to match the machines and make the tracks distinct from each other instead them all being pink, purple, and grey. The tracks also feel empty like a room that was factory cleaned. It doesn’t have a “lived in” feel to it. It’s a good video, and I can’t judge too harshly because you stated it was stream of consciousness and excitement can do that, but some of the comparison were without merit. I do enjoy your excitement because maybe I don’t have enough of it clearly.
Game is lit
@WalaBob
Жыл бұрын
It really is fantastic, exceeded my expectations by a mile
4:30 you emphasized zero instead of x in f zero x. Mwahaha
Did you quit KZread? :(
First
Lol first comment
The tracks are too large it's not even close to how f zero feels like where you got a split of a second to react. Here it's nothing like that