Adding New Locations to My OPEN WORLD Game | DEVLOG 3

Thanks for watching! 🎊
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📚 Chapters:
00:00 - Intro
01:02 - Visual Improvements
06:54 - Creating Water
09:29 - Game Zones
10:20 - New Locations
17:27 - What's Next?
#gamedev #devlog #indiedev #indiegame #unity #godot #openworld #darksouls #eldenring #shadowofthecolossus

Пікірлер: 55

  • @mangoes1012
    @mangoes101220 күн бұрын

    What if the hoverboard is made out of the same material as the floating castle? That could be some cool worldbuilding for whatever magic system you have. Maybe it could be a piece that broke off of the main structure

  • @TaleSun

    @TaleSun

    18 күн бұрын

    Loved this idea!

  • @paluxyl.8682
    @paluxyl.86826 күн бұрын

    You can make your character fly on a grave stone or a map that is stiched on a carpet.

  • @largatube
    @largatubeКүн бұрын

    That hoverboard could be made by paper, like the umbrella. Maybe a paper plane. Perhaps a bunch of the equipments should be made by paper if it fits to the lore.

  • @nahmanyomama
    @nahmanyomama20 күн бұрын

    Magic flying boots like in Nezha or Percy Jackson could be cool. Could put some circular runes or wings on the outside for flair. Could also have the Nimbus from DB since your character's outfit seems a little reminiscent of some of the outfit designs in that story

  • @TaleSun

    @TaleSun

    20 күн бұрын

    Didn't think about flying boots until now. This seems interesting!

  • @jinenjipeke
    @jinenjipeke5 күн бұрын

    i love the design of the statue, the design of the environments are amazing, you really have a sense for this kind of games. please work on the design of the umbrella, the paper idea is very interesting, so dont waste it on some generic looking glider, please, there are too many generic gliders, and since they will be largely used take a special care for the design

  • @Paul_Ward
    @Paul_Ward20 күн бұрын

    To think I just stumbled on your content a couple of hours ago and *poof* along comes a new vid

  • @TaleSun

    @TaleSun

    20 күн бұрын

    Perfect timing!

  • @j-cool-guy
    @j-cool-guy11 күн бұрын

    The hoverboard could look cool if it looked like some disk, engraved with glowing runes and other stuff detailing it that could look similar to the floating castle.

  • @aarondsouza1842
    @aarondsouza184220 күн бұрын

    Finally man, great job keep it

  • @Steps-YT
    @Steps-YT14 күн бұрын

    if the character is gonna have any type of elemental power, maybe make it hover with the element that it uses, for example, gliding on a flame, or like water, or earth (sort of like in avatar the way earth benders did), anothe example i had in mind was Ace from one piece driving his little boat with flames from his devil fruit., gl!

  • @Thecyanballoon.
    @Thecyanballoon.20 күн бұрын

    Hell yeah! New video! Also yeah elevators are the bane of my existence when coding 16:35 yo this city kinda reminds me of outerwilds, which is not bad!

  • @TaleSun

    @TaleSun

    20 күн бұрын

    Love outerwilds! It's an honor to hear it resembles a little bit of it

  • @herculesgameclips
    @herculesgameclips20 күн бұрын

    looking great!

  • @theevilscientist4710
    @theevilscientist47106 күн бұрын

    idk but for the shield as you said you had no enemies in the world, What if there were like huge birds that will come down to attack you and lift you up and throw you off the edge or into the sea. (you only know the bird is coming when you hear it bc of the fog).

  • @TaleSun

    @TaleSun

    6 күн бұрын

    Really interesting idea... reminds me of the birds in Shadow of the Colossus, where players made theories about hanging on them for minutes to see if they would carry the character to a hidden location. Maybe this could be turned into reality with this concept. The implementation of this bird would require a bit more thought and maybe some weeks, but I liked it a lot! I will write it down on my to-do list.

  • @SimonSlav-GameMakingJourney
    @SimonSlav-GameMakingJourney20 күн бұрын

    Nice Fog Bro!

  • @unkownsiner
    @unkownsiner18 күн бұрын

    Looks good but some of my criticism is that the animation still looks a little janky. Maybe for the style you're going for you animations need to be smooth and fluid something like Uncharted or Prince of Persia. Those running and movement animations would work well on your character model and if I'm not mistaken on your game too. Anyways its up to you to read or ignore my thoughts still looking forward to more updates on this game keep up the good work!

  • @TaleSun

    @TaleSun

    18 күн бұрын

    Some people pointed that out too, i think that's right and i'll improve it in the future for sure! Thanks for poiting out too

  • @brunoaguiar2127
    @brunoaguiar212720 күн бұрын

    Looking realy good! Just a small tip: in the legs animation the feet should be moving below the body/center of mass, this small thing can make the animation look much more professional and better overall (look at footage of people running for better understanding). Again, not criticizing, I think the project is turning out realy nicee, keep up the awesome work

  • @TaleSun

    @TaleSun

    20 күн бұрын

    Thanks for the tips! I'm always open to hearing what I can improve in my project. Since I'm not well-educated in animations, all help is good. I'll try to improve the animations by paying attention to this! In the future, I hope to hire a talented animator to redo everything, but for now, I'll have to endure my wonderful techniques of animation in Blender.

  • @BasicallyWeasel
    @BasicallyWeasel20 күн бұрын

    LETS GO

  • @lukethekillrr9517
    @lukethekillrr951719 күн бұрын

    I think it would be cool if you got rid of the moon texture, but added some like 3d moon planet, in like the scene rather than a texture. Also the water/water texture is really repetitive like the same texture keeps repeating, so it would be cool if you made it less repetitive

  • @Dr.Infin8ty3810
    @Dr.Infin8ty381019 күн бұрын

    This vid is amazing i hope you are able to see this project to the end Also you could make the hover board a spirit animal , that could be a giant sea turtle , majestic sting ray or a mithical bird

  • @TaleSun

    @TaleSun

    19 күн бұрын

    Thinking a lot about adding a mount such as a wolf, turtle, fox, etc., but this would bring a lot of complexity to the gameplay. Still, it's really tempting to add it. Maybe another item to evoke a silent companion? Like an eagle that watches the character from afar.

  • @Dr.Infin8ty3810

    @Dr.Infin8ty3810

    18 күн бұрын

    @@TaleSun Maybe that shield he summons , he also uses it as a hover board

  • @slomp2313
    @slomp231312 күн бұрын

    a way to do elivators (that i find rather easy) is to use a trigger when entering and a slightly bigger trigger that can detect you leaving, if you are in both, you get parented to the elivator, if you are not then you get parented to well, othing. Altho some character movements dont work with this, in general this has been working for me

  • @TaleSun

    @TaleSun

    12 күн бұрын

    This was the first approach I tried. Unfortunately, my character uses a rigidbody, which makes things a bit complex. Unity has a rigidbody parent system, but it didn't work out. However, after this devlog, I managed to finally implement elevators (yay!). I will explain more in the next devlog, but basically I add the movement of the elevator to the player's own movement each frame.

  • @slomp2313

    @slomp2313

    12 күн бұрын

    @@TaleSun does it work with horizontal platforms to?

  • @TaleSun

    @TaleSun

    11 күн бұрын

    @@slomp2313 Yep!

  • @pedroconceicao4528
    @pedroconceicao452820 күн бұрын

    Im here to see the game update again :d Maybe the thing to fly it could be like this kzread.infoaSEO98c9Ieg but without the tube and some modifications. while flyng would leen a litle bit foward and send dust instead of water. While going arround could send some dust while moving, if in grass could send some litle pieces of grass with the dust. Maybe add some Sunken boats(maybe old industrial ones, it would show some contrast to the world and make the player ask themselves the story) to show an era now forgotten in time. would show a civilization that dissapear even with all that achievments, they where just forgotten and the only thing they leave was that unnature feel to the world, a corruption the world its healing with time.

  • @TaleSun

    @TaleSun

    20 күн бұрын

    It's been some time since I saw some videos of these floating water skates! They are really interesting indeed. About the sunken boats around the island, that's my plan for the future! The civilization of the island almost hit the industrial era, so the sunken ships would have to be made of wood and without much technology. But they will definitely need to be in the sea, this enhances the visuals a lot for sure.

  • @7thtierhooligan772
    @7thtierhooligan77216 күн бұрын

    Running looks like he is angry and stomping on the ground. Maybe make it a little more fluid?

  • @kotomichi14
    @kotomichi1418 күн бұрын

    not bad :D

  • @juniorfilipesilva6128
    @juniorfilipesilva61284 күн бұрын

    Sei que ainda é muito cedo para perguntar, mas teremos versão para console ou somente Pc?

  • @TaleSun

    @TaleSun

    4 күн бұрын

    Sim, futuramente gostaria de lançar para as plataformas Xbox e Playstation, porém preciso que o projeto esteja em uma etapa bem mais avançada para que eu possa levar para essas empresas! No caso do switch, se não me engano, o processo é bem mais fácil e sem papelada.

  • @harimrlocal
    @harimrlocal20 күн бұрын

    The enemy is similar to legend of zelda breath of the wild

  • @Thecyanballoon.

    @Thecyanballoon.

    20 күн бұрын

    It feels like a mix between the constructs and the guardians

  • @TaleSun

    @TaleSun

    20 күн бұрын

    Good point, didn't think about the enemies in Zelda. For me, it looks similar to the last colossus in Shadow of the Colossus! I do not feel comfortable taking too many similarities from other games, so maybe I will revisit the design of this enemy in the future

  • @naufaldihilmi8507
    @naufaldihilmi850719 күн бұрын

    how did you add those fog? you got a video on it?

  • @TaleSun

    @TaleSun

    18 күн бұрын

    It's a volumetric fog asset I purchased. I cover this better in my first devlog of this project!

  • @itsafish4600
    @itsafish460020 күн бұрын

    very naice

  • @gatomutante
    @gatomutante5 күн бұрын

    seu jogo está muito legal cara parabéns

  • @TaleSun

    @TaleSun

    5 күн бұрын

    valeu!

  • @karyjas1
    @karyjas120 күн бұрын

    I immediately see in the walking animation, legs are lifted too much, they should be lifted not more than 50% of what its now The interactivity of the animation is great though, looks satisfying

  • @TaleSun

    @TaleSun

    20 күн бұрын

    Thanks for the heads up! I saw another comment talking about this. I will make sure to revisit these animations and try to learn more about run cycles!

  • @rechen2023
    @rechen202319 күн бұрын

    Hey! This looks awesome! Do you need music for this? I am an audio engineer and composer.

  • @TaleSun

    @TaleSun

    18 күн бұрын

    Hi, thanks! Do you have some portfolio where I can see? I'm particularly interested in instrumental music.

  • @rechen2023

    @rechen2023

    18 күн бұрын

    @@TaleSun I do! How would you like it sent to you?

  • @Hittzo
    @Hittzo15 күн бұрын

    Ok

  • @Sourusophyexe
    @Sourusophyexe18 күн бұрын

    Looks generic to be honest