Adding Characters to my Indie Factory Game - Factory Game

Ойындар

Episode 7 of my series of devlogs following the development of my indie factory game based on a hexagonal grid!
In this episode, I talk about the design process behind adding characters in my game, as well as implementing the character controllers.
Join the Discord to give feedback or tips!
/ discord
-- Music Credit --
Chillhop Music
Philanthrope - Beavis pt.2
chll.to/7dc2732f
Chillhop Music
C Y G N - Time to Chill
chll.to/c8c7e16b
#indiegame #devlog #indiegamedev #gamedev #unity3d #madewithunity #uidesign #vfx

Пікірлер: 18

  • @ultimaratiojr
    @ultimaratiojr28 күн бұрын

    This is coming along very nicely! Looks amazing! I like the use of the shader, it definitely feels more crisp.

  • @madrededios77

    @madrededios77

    27 күн бұрын

    Thank you so much 😊

  • @xKond3i
    @xKond3i22 күн бұрын

    Glad to be your 500th subscriber! Grow big and keep up the good work.

  • @madrededios77

    @madrededios77

    21 күн бұрын

    Thank you!!

  • @PhilipPetrunak
    @PhilipPetrunak24 күн бұрын

    Just dynamically enable and disable colliders objects based on the position of the characters and any other physics dependent objects. For obvious reasons, try to minimize the use of collisions.

  • @madrededios77

    @madrededios77

    22 күн бұрын

    Yes! I guess that's pretty straightforward! And it might be enough for me! Thanks

  • @dianateixeira3482
    @dianateixeira348229 күн бұрын

    Nice to see the character and the scenery. It looks great!

  • @madrededios77

    @madrededios77

    29 күн бұрын

    Thanks so much!

  • @alexanderwalter4504
    @alexanderwalter450429 күн бұрын

    Is the terrain changeable, xample can create a lake, river, then a startup generated custom mesh for larger chuncks of the landsacape could work better than tile based collision.

  • @madrededios77

    @madrededios77

    29 күн бұрын

    I think my terrain will not be changeable! I didn't feel like it lacked in many factory games I played that don't have it. You are right, chunkisation is definitely on my roadmap!

  • @julesl2087
    @julesl208717 күн бұрын

    Great progress! Concerning the networking, does the server have to be in the cloud? Or can it also work on one of the players' PC?

  • @madrededios77

    @madrededios77

    17 күн бұрын

    Thank you! 😊 The server will only be one of the players' PC. I am not planning on having dedicated servers

  • @rechen2023
    @rechen202329 күн бұрын

    Hey this looks awesome! Do you need music for it? I am an audio engineer and composer. Let me know!

  • @madrededios77

    @madrededios77

    28 күн бұрын

    Thanks! I will at some point yes! I would love to hear more if you feel like reaching out on Discord 😊

  • @rechen2023

    @rechen2023

    28 күн бұрын

    @@madrededios77 I definitely can!

  • @adulab5429
    @adulab542928 күн бұрын

    How does the hex-based movement work in the beginning? Was it used in the project?

  • @madrededios77

    @madrededios77

    27 күн бұрын

    You mean the hex math I talk about in the first episodes? It's not used for movement, the player moves in euclidian space. The hex math is used for world queries, such as getting the blocks around another, or chunck based operations

  • @adulab5429

    @adulab5429

    20 күн бұрын

    @@madrededios77 Ah yes, thanks so much!

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