Adding 8 Characters To Our Roguelike - Devlog 2

Ойындар

Learn more about Kwalee and publishing your mobile game: eqrco.de/a/iBWXQ7
Adding new playable and NPC characters to the roguelike video game that I'm developing. In this devlog I show how I'm making this game, with these pixel art characters being made with Aseprite. I create the different variety of characters I think the game needs, before moving on to other topics for the next devlog.
Steam page:
store.steampowered.com/app/26...
_________________________________________________________
💖Patreon: / helperwesley
Links To Where I Hang Out:
linktr.ee/helperwesley
Links To My Set Up:
linktr.ee/helperwesleysetup
_________________________________________________________
Time Stamps:
00:00 Drone Character
04:07 Hub World
05:34 NPCs
06:11 Playable Characters
10:19 Favor
10:50 Characters Continued
_________________________________________________________
Devlog Playlists:
✅Binding Of Issac-like Devlog Series:
• Devlog 1: Making A Bin...
✅Sci-fi Mobile Game Devlog Series:
• Remaking The First Gam...
✅GMTK Game Jam 2022 series:
• Top 10 In Popularity -...
✅Ludum Dare 50 Game Jam Series:
• Making A Game In Under...
✅Vimlark(Ready Set Jam)Game Jam Series:
• Kicking Butt In A Game...
_________________________________________________________
#Devlog #Gamedev #Gdevelop #indiegamedev #games #videogames #indiedev #gamedesign #Pixelart #GameDeveloper​ #GameDevelopment

Пікірлер: 209

  • @SoulpotionGames
    @SoulpotionGames10 ай бұрын

    The thing with these "minor" systems like the camera snapping is: if it's good, no one is gonna notice. It just adds quality feel to the game! Great work overall man!

  • @Entikai
    @Entikai10 ай бұрын

    One companion is enough in my opinion. I love the explosion animation!

  • @HelperWesley

    @HelperWesley

    10 ай бұрын

    It's really good! The explosion for the demon/devil character will need a lot of tweaking to make it work differently. I want it to be a spread of bullets instead of just a single explosion. 🤔

  • @Deynum
    @Deynum10 ай бұрын

    These videos really make me consider having someone else help me with art. Art Man Oil is just too talented! And everything looks sooooo good!

  • @HelperWesley

    @HelperWesley

    10 ай бұрын

    Your art is great though! Very clear, with a consistent style. But yeah, our game definitely went from "oh that's nice" to "OH! That's NICE!". 😅

  • @usbtypec.

    @usbtypec.

    10 ай бұрын

    You cannot escape 🥚 deynum

  • @pllayer17

    @pllayer17

    10 ай бұрын

    2 of my favorite game devs

  • @stray1239

    @stray1239

    10 ай бұрын

    You cannot escape 🥚 deynum

  • @Francis_vca

    @Francis_vca

    10 ай бұрын

    i'm also facing that. My pixel art is not consistent with style and my animations never turn out the way i want them to. Guess it'll have to be trial and error until another Art Man Oil shows up into this world.

  • @vortex9389
    @vortex93894 ай бұрын

    "Tweak" "Playtest" really sums up game development

  • @inthefootstepswithjesus
    @inthefootstepswithjesus10 ай бұрын

    I think the companion character should be upgradeable as well, so when you enter the dungeon you can also select upgradeable things for your companion, or maybe you can find treasure chest in the dungeon containing loot for your companion. maybe a drag and drop upgrade thing for your companion?

  • @inthefootstepswithjesus

    @inthefootstepswithjesus

    10 ай бұрын

    giving this singel companion more ways you can expand on would be nices

  • @cryptorcd9352

    @cryptorcd9352

    9 ай бұрын

    That would be cool! Maybe just a skill tree that has a couple of different paths you can build the companion?

  • @evanchilson9829
    @evanchilson982910 ай бұрын

    I like how the start of this series felt like the programmer got an artist to help them, but now its starting to feel like an artist got a programmer to make their own game LMAO. anyways it looks great, both the art and the mechanics!

  • @HelperWesley

    @HelperWesley

    10 ай бұрын

    It's a game of give and take. 😅

  • @Fan-dh9hw
    @Fan-dh9hw9 ай бұрын

    About the companion, i have 2 ideas. 1: have a conga line of companions, which adds a chaos element of having lots of different helpers on screen. 2: select 1 companion out of a companion menu, which also adds some customization for the companion. Overall Good work with the game!

  • @HelperWesley
    @HelperWesley10 ай бұрын

    Learn more about Kwalee and publishing your mobile game: eqrco.de/a/iBWXQ7

  • @pingpong-uo9xr
    @pingpong-uo9xr10 ай бұрын

    Your artist is so talented! Absolutley love your abilities ideas

  • @benc8738
    @benc873810 ай бұрын

    One companion is way cleaner than the congou line of companions. I think it looks better, letting the player appreciate the world and its not distracting. Upgradable companion is a great idea too. One single companion that changes to fit with the character you select would be more unique I think. Uniqueness is what makes games stand out after all!

  • @chilean_femboy
    @chilean_femboy10 ай бұрын

    Please keep it at one singular companion, the little silly guy is so charming

  • @vincewa2142
    @vincewa21424 ай бұрын

    Love that camera movement decision you made. I agree it helps focus on what you are near.

  • @AvectaInteractive
    @AvectaInteractive9 ай бұрын

    Crazy how this game is progressing an honestly it keeps me inspired!

  • @onlineflowerstore
    @onlineflowerstore10 ай бұрын

    the camera-thingy was very important and a major improvement for the hub :D

  • @MrDitano
    @MrDitano10 ай бұрын

    I alsways thought the companionline in Isaac is pretty annoying. I mean yeah they did few mechanics with it but I preffer a companion which is more a character with personality than just a mechanic.

  • @HelperWesley

    @HelperWesley

    10 ай бұрын

    Yeah, I liked games that gave you some options for companions, and then you pick 1-2 to take in with each run. Gives each companion, and the choice of which to take, more impact on the game.

  • @MrDitano

    @MrDitano

    10 ай бұрын

    @@HelperWesley exactly

  • @Dukykitsune
    @Dukykitsune10 ай бұрын

    giant congo line is way more fun imo

  • @HelperWesley

    @HelperWesley

    10 ай бұрын

    It does get visually funny once the line gets big enough. 😅 So that's probably a plus. 👍

  • @gadzooks4476
    @gadzooks44769 ай бұрын

    Artwork is awesome1 Especially for the companion. The single character companion is more interesting to me but as long as there is a pay off. We need to care about it have a relationship with it. If we feel to detached from it it will just feel like a cool mechanic that no more thought was put into.

  • @vinta2094
    @vinta209410 ай бұрын

    this looks like its gonna be a great gungeon type game cant wait for this1

  • @Negreb25
    @Negreb2510 ай бұрын

    The artist is great. You are great. Keep going 💪❤❤❤

  • @HelperWesley

    @HelperWesley

    10 ай бұрын

    Thanks! I'll be sure to pass that along. 👍

  • @artmanoil

    @artmanoil

    10 ай бұрын

    ty!! ❤

  • @ShortStuff_
    @ShortStuff_10 ай бұрын

    A conga line is funnier, but having just having one looks cleaner (and makes for good lore)

  • @RKIOrbMage
    @RKIOrbMage10 ай бұрын

    Artmanoil is insanely talented, I’m still in shock that the game looks this good, but i think people seem to underestimate yoyr role of porting everything in. It must really be a pain, so great job! (I also think the subtle camera is so cool, i have a similar thing in my game so i understand :) )

  • @squanistthepixelartguy
    @squanistthepixelartguy9 ай бұрын

    Honestly, I like having only one tag-along better.

  • @thebobby6827
    @thebobby682710 ай бұрын

    It’s so cool seeing how far this game has come! Hope this comes to steam one day !

  • @rml1064
    @rml106410 ай бұрын

    Yeah! First sponsor! Give my boi Wesley that money!!!

  • @HelperWesley

    @HelperWesley

    10 ай бұрын

    Play it cool. Play it cool. 😎 (It's super exciting. 🥳)

  • @TheDelightfulDev
    @TheDelightfulDev10 ай бұрын

    Conga line gets annoying for me, I'd rather have a single mechanic focused familiar.

  • @HelperWesley

    @HelperWesley

    10 ай бұрын

    I like that it's a sidekick character you take along. 🤔

  • @pingpong-uo9xr

    @pingpong-uo9xr

    10 ай бұрын

    Oh! Nice to see you here

  • @iicey3102
    @iicey310210 ай бұрын

    Art Man Oil is so talented! like WOW

  • @LowanAndGowansAdventures
    @LowanAndGowansAdventures10 ай бұрын

    I feel like a mix of the conga line and the single companion would work cool, like, Vivern would be the main one, BUT there would be little guys that follow Viv.

  • @LowanAndGowansAdventures

    @LowanAndGowansAdventures

    10 ай бұрын

    By the way, This game is SO COOL!

  • @robelso5646
    @robelso564610 ай бұрын

    I would love for the player to have a variety of unique companions he can play with, with each companion complementing a different character or play style, and giving the player the freedom of trying around different combos with lots of opportunity to explore and customize his build. Some combos balance each others weaknesses, or some double down on a specific strength, like imagine a sniper build with extreme dps and splash but low hp, or a speedster build with extreme agility and fire rate but low hp, or a tank build with high hp and fire rate but low dps etc. Anyways these are just my thoughts, can’t wait to see how the game turns out!

  • @kiricai7175
    @kiricai717510 ай бұрын

    I love watching these. Cant wait to play the game when it releases

  • @rogueabyss
    @rogueabyss9 ай бұрын

    companions are great, but if you don't want to do them, that's fine too (for companions, I like a variety of trailing, orbiting and other)

  • @Al3x_is_here
    @Al3x_is_here10 ай бұрын

    Love the new drone! It’s everything I wanted and more (the exploding bombs is the more)

  • @HelperWesley

    @HelperWesley

    10 ай бұрын

    🤣The explosion is definitely "Extra" goodness.

  • @kjellbeats
    @kjellbeats6 ай бұрын

    single companion that is very unique!

  • @Ryuu28_voidgames
    @Ryuu28_voidgames10 ай бұрын

    Oh my god i love the demon devil dude

  • @JasperHahnAnimation
    @JasperHahnAnimation10 ай бұрын

    One companion is good. I think giving the companion different abilities for each character/weapon will give it enough versatility.

  • @rogueabyss
    @rogueabyss9 ай бұрын

    really loving this game, I absolutely want to get this game when it comes out

  • @Skeffles
    @Skeffles10 ай бұрын

    Great new characters! I really like the shooting and exploding animation for the drone.

  • @KingKhiGaming
    @KingKhiGaming10 ай бұрын

    This game looks amazing and qas so fun to see it evolve From beginning to now

  • @nintenvlogz
    @nintenvlogz10 ай бұрын

    This is gonna end up as one of the most professional-looking gdevelop games! Keep it up

  • @_r0rras_
    @_r0rras_10 ай бұрын

    I love your videos!! I made a game with your help!!

  • @NoahTheGuyy
    @NoahTheGuyy10 ай бұрын

    Art Man Oil is the GOAT!!

  • @restingphantom
    @restingphantom10 ай бұрын

    I do like having multiple companions more then one singular companion. But I would look at gungoen more (companions that do their own thing)

  • @AbuNasserTM
    @AbuNasserTM6 ай бұрын

    for my idea it's amazing thing like have support from something helping you nice game man

  • @ERLN95
    @ERLN954 ай бұрын

    In games like this I always look for the "engineer" or " summoner" character... So companions is alwalys welcome! static turrets or 3-5 mini crawlers is always fun to build around.

  • @ihavealemon4687
    @ihavealemon468710 ай бұрын

    I think you should start with viv, but the conga line companions should prbly be like minor allies that give buffs or shoot enemies by themselves

  • @aneerudh1712
    @aneerudh171210 ай бұрын

    Multiple companions for sure!!

  • @malgow
    @malgow10 ай бұрын

    amazing work :o

  • @douglieberman9689
    @douglieberman968910 ай бұрын

    No conga line, hate conga line. love Viv

  • @HelperWesley

    @HelperWesley

    10 ай бұрын

    Love Viv too. 👍

  • @usbtypec.
    @usbtypec.10 ай бұрын

    I think one companion makes it feel more important, but a big conga line can look pretty goofy at times. Also if the gun dudette idle is a glitch, why not make that effect transfer over to the smoke clouds on the teleport, otherwise it just feels like a smoke bomb type thing idk Also i know you ran out of time but imo the cherry bomb kaboom should be bigger, its like half the size of the actual cherry. Also great progress on the game so far!!

  • @HelperWesley

    @HelperWesley

    10 ай бұрын

    The explosion for the cherry bomb was actually meant to be a big spread of bullets that fill the room. Just... didn't get that far. 😅

  • @solarius6362
    @solarius636210 ай бұрын

    I think it would be really cool if the jackpot from the devil had like a nuke effect... Just to empathize that the attack is powerful and that the gambling paid off...

  • @HelperWesley

    @HelperWesley

    10 ай бұрын

    I've been thinking about that. And the explosion will probably be changed to a big bullet spray enough to hit most things close to the blast multiple times(like a boss) but things further away might only get hit once. Making the position you use the ability matter a lot.

  • @shalevforfor5550
    @shalevforfor55503 ай бұрын

    10:02 I'm really care and it's something i didn't think of and now I should think of it to add it to future game nice great idea

  • @Crimsonshell
    @Crimsonshell10 ай бұрын

    Varity, Varity, Varity, Congo line, ba ba ba dub

  • @omegaminoseer4539
    @omegaminoseer453910 ай бұрын

    [10:21] One Companion is a superior mechanic to be honest. While it makes the player hyper-aware of positioning, it also devalues the individual effectiveness of Summon. You cannot allow for Viv to be strong if there are Viv, Civ, Giv, and Striv all competing on the screen at the same time. If you look at your example, only one of those was actually impactful, with the rest doing negligible damage. If you overload one Companion, you get to ignore that threat by balancing upwards or downwards based specifically on the game's difficulty. As for Gun Dudette, she looks like life has been a lot easier for her. I'm glad she's not stressing so much. Rest is a necessary part of growth. I can't wait to draw some fanart of her for you, with her Gun Brothers..

  • @aokitsunekun8504
    @aokitsunekun850410 ай бұрын

    Damn this game is good looking, and the animation wow

  • @UntitledBeanie195
    @UntitledBeanie19510 ай бұрын

    this guy is in his own world and i'm all for it

  • @shalevforfor5550
    @shalevforfor55503 ай бұрын

    The drawing guy just make your game you know the hard part is the ideas

  • @yuG_modnaR58
    @yuG_modnaR5810 ай бұрын

    This looks rad also single guy

  • @melon9089
    @melon908910 ай бұрын

    cool tip: you should make the drone move faster the farther away it is to the player

  • @HelperWesley

    @HelperWesley

    10 ай бұрын

    Already done. 😉

  • @filipdanecki1511
    @filipdanecki151110 ай бұрын

    Congrats! Your content was good before, but having a dedicated artist really makes a difference. Your game looks better and better with each update. Keep it up!

  • @_KT0
    @_KT010 ай бұрын

    i think having a lot of different companions following you rather than one is much cooler and adds more variety to game

  • @bananatom7653
    @bananatom765310 ай бұрын

    Well, any amount of companions is good. But, if I had to choose one, I couldn't.

  • @HelperWesley

    @HelperWesley

    10 ай бұрын

    Fair. 🤣

  • @Zaluuk
    @Zaluuk10 ай бұрын

    10:30 Companion conga line 4ever

  • @Finigini
    @Finigini10 ай бұрын

    The conga line of companions is a great power growing fantasy. You get to see how much stronger you feel over time as you collect more of them. I feel like the one companion at a time would be easier to balance but more difficult to feel meaningful. I would say that it depends on how distinct each of the companions are. If they are very distinct and each change the way your run plays then it would make sense that you would only have one of them at a time. If they are all similar, if they all fire/block projectiles, then being able to amass them would probably be more fun but more difficult to balance.

  • @FreefireStudios
    @FreefireStudios10 ай бұрын

    Personally I prefer having several companions, because I like the synergistic capabilities of it, but its also much more overwhelming having so many at once!

  • @simpleserpent1337
    @simpleserpent133710 ай бұрын

    3:51 IMO its not that big of a deal! It does not looks janky to me :D 9:47 nah, this camera setup gives that "high quality" effect! 10:35 For me Isac variation is cooler, cause you can combine different companions, which adds to game depth

  • @Apc7th
    @Apc7th9 ай бұрын

    viv need to have at least 3 different swings animations on that box, after seeing it over and over i dont look at it like hes hitting boxes anymore.

  • @juanpablodevesa7609
    @juanpablodevesa760910 ай бұрын

    I love the companion character as a concept and the execution looks really nice. In comparison with TBOI having a large number of companions is more of a tedious side effect than anything. That being said I would love to see some changes for the companion maybe a recouloring wouldn't take that much time and would seem as cosmetic thing that players would apreciate

  • @MrDitano
    @MrDitano10 ай бұрын

    I can imagine to work with Artmanoil is exciting and fun but exhausting too xD

  • @HelperWesley

    @HelperWesley

    10 ай бұрын

    That about describes it! 🤣 But they're honestly great, lots of great ideas and energy. 💪

  • @MrDitano

    @MrDitano

    10 ай бұрын

    @@HelperWesley Yeah from a developer perspective you know xD But I agree with you. What you guys doing is really good work. The game looks fantastic till now and gets even better over time.

  • @shaquillecumberbatch6494
    @shaquillecumberbatch649410 ай бұрын

    I personally don't mind the single companion character

  • @kiricai7175
    @kiricai717510 ай бұрын

    Also I think it would be cool if the demon dude's bomb would also damage him if he gets too close. Just to add to the chaos factor. I think it synergizes well with the healing ability. Since if you do take damage you just heal.

  • @donjet9438
    @donjet943810 ай бұрын

    Wow. Am new here and I already like what I see

  • @Conefed
    @Conefed10 ай бұрын

    I think there's room for both a conga line character and a single drone character

  • @thepromaster7868
    @thepromaster786810 ай бұрын

    U should do a different drone per character, and they can buy them, when they buy them all, u get a special drone, that would be a cool concept!

  • @WhimsicalGobelin
    @WhimsicalGobelin10 ай бұрын

    Love how things are turning out! Also regarding the drone; I find that it's pretty good how it is right now, keep up the good work! Also question out of curiosity, do you have anyone making music for the game?

  • @HelperWesley

    @HelperWesley

    10 ай бұрын

    The current music in the game was made by lightspeed6. 👍

  • @WhimsicalGobelin

    @WhimsicalGobelin

    10 ай бұрын

    @@HelperWesley Nice!

  • @RealMicx
    @RealMicx10 ай бұрын

    Hi Wesley. I just wanted to ask one question, will you ever consider a multiplayer video/tip or even suggesting it personally to gdevelop? I’m a huge fan, and glad to hear to finally get a sponsor. Your very underrated

  • @TeaNTgames
    @TeaNTgames10 ай бұрын

    great devlog! i think for the hands problem, i would've had the hands be a separate object that is tied to an image point on the gun. Each character has their own hand object with diff size and color, all would move with the gun's "handImagePoint". Seems more scalable for future characters

  • @HelperWesley

    @HelperWesley

    10 ай бұрын

    If I had my time back i would do things differently. But since there are no more characters being added, it was faster to just tough it out and just deal with the way it's set up now. 😅

  • @TeaNTgames

    @TeaNTgames

    10 ай бұрын

    @@HelperWesley haha yeah i feel ya. Sometimes its better to just climb that Everest of code once ur half way there.

  • @xderpassassinx7779
    @xderpassassinx777910 ай бұрын

    Don't overscope. Keep the buddy character 1 only. Love this game so far, you can always add more content to it later!

  • @HelperWesley

    @HelperWesley

    10 ай бұрын

    Definitely. Half of my job on this project is to cut scope. 😅

  • @SMOG8
    @SMOG810 ай бұрын

    I think that having more companions is more fun but it is also way more work so I understand why you might not want to do that.

  • @SparkZ_YT1
    @SparkZ_YT110 ай бұрын

    I like the one companion but I think you should change them for the specific player but it’s ok if it’s to hard to make

  • @Alchemist_guy352
    @Alchemist_guy35210 ай бұрын

    This look cool 👍

  • @viylouu
    @viylouu10 ай бұрын

    it should be a conga line... conga man

  • @maddyo2589
    @maddyo258910 ай бұрын

    So fun❤❤❤❤🎉🎉🎉🎉 i love the poofies!!! I would play just for the leaf drop from the hat

  • @Murple57
    @Murple5710 ай бұрын

    ive never played Isaac, but having played neon abyss which has a massive conga line id prefer a single companion. if you want multiple you generally have to make them weak to balance them out, so id rather just have one strong one

  • @cattymations
    @cattymations10 ай бұрын

    Multiple companions following you would be great! It would make the player feel cool and powerful for having so much things following them!

  • @TheAdorableMutantbat
    @TheAdorableMutantbat6 күн бұрын

    I don't want a conga line, but a few diffrent options would seem interesting

  • @cryptorcd9352
    @cryptorcd93529 ай бұрын

    Please single companion! Looks much better than binding of isaac train of companions

  • @tulenvakiproductions
    @tulenvakiproductions10 ай бұрын

    Single companion is so much better than annoying conga line.

  • @bootmanmstz
    @bootmanmstz9 ай бұрын

    Looks awesome! I'm new to learing game dev. Waht engine are you using?

  • @HelperWesley

    @HelperWesley

    9 ай бұрын

    Thanks! I'm using GDevelop.👍

  • @pllayer17
    @pllayer1710 ай бұрын

    new devlog dropped

  • @octo_DEV
    @octo_DEV10 ай бұрын

    yes.the conga line(probably cus my fav is lilit).

  • @LegendaryLink818
    @LegendaryLink81810 ай бұрын

    i think one only companion is cool just have a skin system, and the skins will be kept in a fence or stable area down of the map because its empty, like the area in moonlighter for pets and companion

  • @isaiahisme
    @isaiahisme10 ай бұрын

    I like both but one the whole way through is better... AS LONG AS IT DOESN'T DIE CUZ I KNOW AT LEAST I'M GOING TO GET ATTATCHED!

  • @HelperWesley

    @HelperWesley

    10 ай бұрын

    That would be one heck of a twist. 🤔 But no, we have no plans of killing Viv. We want people to have fun, not suffer emotional damage. 🤣

  • @mistergfinal2277
    @mistergfinal227710 ай бұрын

    In my opinion, I prefer the memorable character but I think it would be great if there were other drones or variants of this drones that gave little variant on the special effects, like with gundude there's two exspolosions consecutively, but with bullet distortion. I hope you understand what I mean

  • @Eveyevy
    @Eveyevy10 ай бұрын

    i like both in their own sense, but i have a third option, how about little guys that you can unlock and equip, but only one can be equipped at once, like one deals a lot of damage and has no special ability, one that acts as a shield, ect.

  • @NoobBot3309
    @NoobBot330910 ай бұрын

    I personally think that every character should have a themed companion, I love the idea of only one companion at a time, however I feel like the “gunslinger” esc one should be gun dude’s special companion, maybe a imp could be the demon’s one, the robot one could be a tiny robot, and you could add ping pong here, also you could have 1’s and 0’s surrounding him as he attacks, and I lack ideas for gun dudette’s special companion idea rn.

  • @kadabra8
    @kadabra810 ай бұрын

    Ого! Давненько не було відео)

  • @HelperWesley

    @HelperWesley

    10 ай бұрын

    I try for 1 video every week, but sometimes it takes longer. 😅

  • @Brosquini
    @Brosquini10 ай бұрын

    I think that you should add visual modifications to the drone instead of multiple companions

  • @Cjgoopiguy
    @Cjgoopiguy10 ай бұрын

    It would be very cool if you could have a line straight in front of the sniper going until the wall so you could actually see where you’re shooting and be immobile until you deactivate the sniper, and could do HEAPS of damage if you hit a boss or something else. this is the end of my repost on the other video comment :).

  • @TheMimReaper
    @TheMimReaper9 ай бұрын

    Is there gonna be a demo/ early access? because i am so down to see more

  • @HelperWesley

    @HelperWesley

    9 ай бұрын

    There will be some playtest versions going out to a small private audience, but no demo. We might do directly in to early access at some point, but that depends on how far along we are in the winter. 👍

  • @tamashiro_again
    @tamashiro_again10 ай бұрын

    i think the cherries are a little to big for the explosion they make, whatever it's going to be really satisfying to play with these animations

  • @ImNotNightmare_
    @ImNotNightmare_2 ай бұрын

    Can you show us how to implement all of these types of mechanics from this series into our own games in gdevelo? (thank you)

Келесі