Adapting our City to Economy 2.0 | Cities Skylines 2 | Dewy del Mar #9

Ойындар

Economic revolution has begun in Cities Skylines 2! With the release of the Economy 2.0 patch, we need to check in on Dewy del Mar and shore up its finances before it goes bankrupt.
So today, I'm rethinking city services, responding to zoning demands, building a new industrial park, and discovering that you can select multiple districts at once with the marquee tool.
I'll also briefly go over the patch notes and what mods I'm now using.
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Map: Daybreak by Durwerd (mods.paradoxplaza.com/mods/80...)
Specs:
CPU: i7-13700KF
GPU: AMD 7800XT
RAM: G.SKILL Trident Z5 32GB DDR5 6000
SSD: Samsung 980 Pro 1TB + 2TB
Monitor: ASRock Phantom 1440p
Motherboard: MSI PRO Z790-P WIFI
CPU cooler: DeepCool AK620
Chapters:
0:00 Intro
0:57 Patch Notes
3:30 Updated mods list
4:34 City Services
5:32 Wind Energy 2.0
7:42 Landfill 2.0
10:10 Budget Cuts and Water 2.0
13:50 Wind Energy 3.0
15:20 City Service Districting
18:50 5G Gigabit Internet
20:34 Taxes and Zoning
29:17 Reviewing Healthcare, Sewage and Power
34:07 Shoring up La Puerta
36:23 Custom Parking Lot Tangent
39:21 Diego Industrial Park
44:07 Recap & Lessons Learned

Пікірлер: 12

  • @withsapphires
    @withsapphires6 күн бұрын

    One of your districts, Central Station I believe, needs zone border adjusting. There is some housing in it that is cut out, so they are not receiving any city services.

  • @skilzthatkilz11

    @skilzthatkilz11

    6 күн бұрын

    Lol I kid you not, my first note for the next episode is "fix central station so apartment gets ambulance". Good eye!!

  • @omarfaruk8732
    @omarfaruk87326 күн бұрын

    I’m noticing the usage percentage on the bus route are inefficient. Can you create bus route to be realistic with high usage?

  • @omarfaruk8732

    @omarfaruk8732

    6 күн бұрын

    To add, show us some cinematic of the bus lines and trams. City views. Follow some cars, trams, busses.

  • @skilzthatkilz11

    @skilzthatkilz11

    6 күн бұрын

    TBH a bus route might be overkill for such a small city, especially with econ 2.0 and the existing tram line. And yeah I need to learn how to create cinematics!

  • @lordzizo375
    @lordzizo3754 күн бұрын

    If a small City causes so much change I cant even Imagen what my 2 Mio Citie will Cause. Its going to be a Mess.

  • @skilzthatkilz11

    @skilzthatkilz11

    4 күн бұрын

    Wow your PC must be a nuclear space heater lol

  • @artistfkaW
    @artistfkaW7 күн бұрын

    Started a new city after economy 2.0 came out. 3 days into building all of a sudden I had a huge budget crisis out of nowhere that almost killed the city. I think it’s buggy

  • @skilzthatkilz11

    @skilzthatkilz11

    7 күн бұрын

    I'm not sure if this is what you're running into, but Paradox _has_ confirmed a bug where office employment tanks: forum.paradoxplaza.com/forum/threads/office-building-workers-still-make-zero-sense.1691984/#post-29731860

  • @artistfkaW

    @artistfkaW

    7 күн бұрын

    @@skilzthatkilz11didn’t check offices but that could be it, thanks. I kept thinking why does a brand new city need all these offices when I don’t even have a HS? (Because it takes so long to build up money I literally can’t afford one)

  • @Gaming-With-Raymond
    @Gaming-With-Raymond7 күн бұрын

    You should turn off TAA to get rid of the ghosting on vehicles.

  • @skilzthatkilz11

    @skilzthatkilz11

    7 күн бұрын

    Hmm tbh my game looks pretty bad without TAA. What settings do you use?

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