Achieve AAA quality in Unity 2019 with the Post Processing Stack 2019! | Tutorial
The tutorial is finally here it took a lot longer than expected, hopefully, it was worth the wait :)
As this tutorial only covers the post-processing side of things I will be uploading another video after this which will be a follow along construction of a scene.
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TIMESTAMPS:
0:00 - Introduction
0:57 - Installing Older Version of Post-Processing
2:33 - Install 2.0 Version of Post-Processing:
5:14 - Explanation of Post-Processing Effects:
12:03 - Practical Example
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ANTI-ALIASING INFO
Additional anti-aliasing info for those interested:
• What the Heck Are MSAA...
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DOWNLOADABLE ASSETS
Assets used in the practical example
Rocks:
assetstore.unity.com/packages...
Photogrammetry rocks:
assetstore.unity.com/packages...
Trees and water are apart of Unity's standard assets, navigate to Assets - Import Package - Environment.
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LINKS
Instagram:
sketch343?...
Twitter:
/ sketch343
Пікірлер: 277
Finally someone who really can explain the post processing magic
@sketch3436
5 жыл бұрын
Thanks I really appreciate it
Once again, another brilliant and informative tutorial! Very pleased I have recently discovered your channel. Assisting greatly with my learning of Unity 3D. Especially interested in learning more on terrain creation and visual graphics topics. Well done!
@sketch3436
5 жыл бұрын
Thanks that's awesome to hear, the main focus of this channel will be on the graphical and visual aspects of games!
Finally someone explained Auto-Exposure properly. Instant sub. Keep up the great work buddy!
@sketch3436
5 жыл бұрын
Thanks I really appreciate it! 😊
This video is a gold-mine, so much easier to understand than documentation, also with a visual representation. Thank you
@sketch3436
4 жыл бұрын
That's awesome to hear, thanks 😊
It's so simple scene and it's so fking beautiful. I thought the scene would be beautiful only with AAA assets. I was VERY wrong. Incredible dude. +1 sub.
@sketch3436
5 жыл бұрын
Haha thanks, I really appreciate! Welcome to the community 😊
this channel is a hidden treasure on a muddy youtube , you should have billions of subs not millions but billions , the amout of hardwork you do is amaziiing keep making these amazing vids pplzz
Awesome video! !'ve been using the post proccesing effects for 2 years now and I still learned some new things!
@sketch3436
5 жыл бұрын
That's awesome to hear! And thanks I really appreciate it 😊
seperating tutorial to diffrent segments is a perfect idea, keep doing your tutorials in that way
@sketch3436
4 жыл бұрын
Awesome to hear that you like the structure, I'll be sure to keep that way 😊
I can see , you have really done hard work Makin this tutorial ,it was worth every minute! Hope this channels grows ,so we get more good tutorials !
@sketch3436
5 жыл бұрын
Thanks Sam! I really appreciate your compliment and yes a lot of hard work went into this considering I have never done anything like this before. Have you been working on any level designs recently?
@samvortex4136
5 жыл бұрын
@@sketch3436 the quality of video was same or better then those top KZreadrs like skyoo sam and brackys ,Btw was that your voice ? ,and Well no ,i didn't had my pc for last 2 weeks I could not work on level or play games , I was like lifeless :l
@sketch3436
5 жыл бұрын
@@samvortex4136 Thanks, it is awesome to hear that my quality is reaching a Brackeys and Skyoo level! And yes that is my voice I did my best to not say any Aussie slang but it was harder then I thought, my voice also varied a decent amount as I didn't know how to best position myself from the mic although I should get this all sorted in a few more vids. And damn it sucks you didn't have your PC for two weeks, I would be lost if I didn't have mine, at least you have it back now. I'm looking forward to your next level design :D
@samvortex4136
5 жыл бұрын
@@sketch3436 I felt everything was very close to perfect in this video , so don't worry ! You are doing awesome ! When i didn't had my pc ,i got everything planned Now is like what the heck i m supposed to do XD thou i will figure out something !
@sketch3436
5 жыл бұрын
@@samvortex4136 Thanks, that's great to hear. I'm sure you'll figure it all out and your level design will be epic! :)
Thank you so much! This is a great tutorial about the secrets of post processing!
Comprehensive tutorial, difficult to digest in one loop!
I never heard about “post processing” until this morning! It really changes the tone of the environment. So much to take in for a beginner like me. However, it was a very good tutorial.
@sketch3436
4 жыл бұрын
It can be a bit overwhelming at first, but, once you get the hang of it you'll always be using it. It can do some amazing things :)
@thanksfor17ksubscribe32
3 жыл бұрын
kzread.info/dash/bejne/pmGmx8p-nM7Yg7A.html I Create This. I Hope You Like It . I Try To Create Like That .I Am Using Post Processing Stack
Nice job mate! This tutorial is really usefull Subbed and liked, keep going! :)
@sketch3436
4 жыл бұрын
That's awesome to hear, thanks :D
awesome tutorial, you really helped me a lot to understand the pp even Ive used it been a long time. I always just play around these stats randomly to achieve my goal, but I didn't really know what are they. Waiting for more videos, cheers!
@sketch3436
5 жыл бұрын
That's awesome to hear that my video was helpful and that you enjoyed it, thanks! I have a video coming out very soon so stay tuned for that 😉
yassss yasssss yasss finallyyyy,, thanks mate,, :3 may you have a great year!
@sketch3436
5 жыл бұрын
Thanks, I really appreciate it! I got many videos planned for this year :D
the voice is very calm and nice which makes this a good and educational video
so so so worth a tutorial in all times even on 2020
Great video! Can't wait for more tutorials.
@sketch3436
5 жыл бұрын
Thanks, I really appreciate it. New uploads will be coming very soon :D
Please keep making these amazing tutorials
@sketch3436
5 жыл бұрын
Will do! Hopefully, I'll have a new video up in the next few days
A really great video. better than any other post processing video out there. no doubt...
@sketch3436
4 жыл бұрын
Thanks 😊
Thank you, thank you, thank you, thank youuu! You're the best!
Great video mate 👍🏻 I’ll be sure to follow this when I stop being lazy and decide to work on games again haha
@sketch3436
5 жыл бұрын
Thanks, I really appreciate it :D When you get back into making games send me a screenshot I would love to see how you use the post-processing!
@cursechaos9684
5 жыл бұрын
Sketch will do buddy
nice, I was struggling to make this PostProcessing work :)
The Best explaining video I have ever seen.
@sketch3436
5 жыл бұрын
akansh ketwal Thanks I really appreciate it 😊
This was a brilliant tutorial. I couldn't even get past Brackeys tutorials with the whole post processing ordeal. Thank you so much. You're amazing!
This really helped me out!
Great video good sir!
Thank you 3000 times😍
Thank you very much, great video, helped a lot!
@sketch3436
5 жыл бұрын
That's awesome to hear! 😊
And you dont even have 10k subs... you deserve waaaaay more than that. Hope you continue youtube forever!
@sketch3436
3 жыл бұрын
Thanks, I really appreciate it :D
Awesome video mate!
@sketch3436
4 жыл бұрын
Thanks
Thanks! I couldnt made it with Unity provided tutorial!
Great work!!!
@sketch3436
4 жыл бұрын
Thanks 😊
You're the best Thank you!
Extremely helpful
Nice work !!!!! I have a request: make tutorials on making a beautiful scene plus a game it would really be helpful!!
@sketch3436
5 жыл бұрын
Thanks, I really appreciate it :) I am planning to have a follow along scene creation where I would provide all the assets. I would also like to do a game creation series but I'm unsure of what type of game I should do
U deserve waaaaay more subs
AAA thank you so so so so much! It all worked, thank you!
@sketch3436
5 жыл бұрын
All good, that's awesome to hear!
Great tutorial for me! I like it very much!
@sketch3436
4 жыл бұрын
That's awesome to hear, thanks!
Thank you man!
Thanks! It was very helpful! A suggestion: anti aliasing deserves more love, a full video I would say, with PC and mobile screenshots/tuts about the possibilities. I subbed.
@sketch3436
5 жыл бұрын
Happy to hear that you enjoyed the video. I agree little is talked about anti-aliasing in reference to Unity so I'll add your suggestion to the list and hopefully release a video about it in the near future :) Also thanks for the sub!
Awesome video! Keep it up
@sketch3436
5 жыл бұрын
Thanks, I really appreciate it 😊
What a brilliant channel! I showcased it in discord. :)
@sketch3436
5 жыл бұрын
Wow, thanks I really appreciate it 😊
It is really good. Even a beginner to unity like me can understand it
@sketch3436
4 жыл бұрын
That's awesome to hear, thanks :)
Awesome buddy Small request from a small gamedev : Please make only these type of video to show how can we achieve better graphics and looks (As very less people talk about this)
@sketch3436
5 жыл бұрын
Thanks! And thanks again for the request :)
best tut. ever on P.P.
@sketch3436
5 жыл бұрын
Thanks :)
Hi, Thanks for the tut!! A quick qnoobs question, Post processing behvior doesn't show on the list of script. There's only debug layer and volume available... Do you know what step I might have missed (I already have a timeline and cinemachine in may scene)
@TechGuyDane
4 жыл бұрын
I have this issue too. Did you find out the resolution?
Good job matey👍👍
@sketch3436
5 жыл бұрын
Thanks!
can you make a tutorial for texel density special for painting in unity editor? sometimes I mess or must deal issue in tesselation with the brushes setting and I thnk to know more about setting fot tiling and get better result for graphics...for fps or third person view. thx.
@sketch3436
5 жыл бұрын
Thanks for the suggestion, texel density is definitely an important concept in game design that isn't brought up enough. However, my knowledge of texel density in the aspect of painting in the Unity editor is limited. I really only know how to set up proper texel density for 3D models etc. However, I'll research some more into the topic since I believe it would be a good video. If you have any more details about specifically what you're having issues with or perhaps you can send me some screenshots I might find it easier to fix your issue.
Great video. Thanks! It helps me a lot. If you might I’ll only add additional info for Chromatic Aberration. In optics, chromatic aberration is a failure of a lens to focus all colors to the same point (wiki). And is a commonly seen problem in old and low-end cameras for video or pictures. If you want to add an old-style camera view for better realism you should add a slight Chromatic Aberration effect. If Chromatic Aberration is too much is like a sci-fi effect.
@sketch3436
4 жыл бұрын
Thanks, also thanks for the additional info about chromatic aberration 😊
Which asset pack are you using for Sci-fi examples? i.e. 9:08
@sketch3436
4 жыл бұрын
Here is a link to the asset: assetstore.unity.com/packages/essentials/tutorial-projects/corridor-lighting-example-33630
@DeviantPicturess
4 жыл бұрын
Sketch thanks!
Good tutorial thank you for making it. The only issue I have is: when I create a box collider it collides with all the object in the scene. Is there a way to make it non physical while having post processing effects on it? Or is it an issue with v2 update? p.s v1 looks a lot more convenient and easier to use than v2 with all these additional tasks to do to reach the desirable effect
@sketch3436
5 жыл бұрын
Thanks, its awesome to hear that you like the tutorial. Regarding your issue you just need to convert the collier to a trigger, you can do this my enabling the trigger parameter. If the post processing script is set to global you don't even need a collider/trigger. I also agree v1 is a lot easier to use but v2 is more powerful and generally provides a better end result (it also has some additional feature). Hope this helps 😊
@casualname4882
5 жыл бұрын
@@sketch3436 Thanks! It makes sense now and I can move on to v2
@sketch3436
5 жыл бұрын
@@casualname4882 That's awesome to hear! 😊
I've a question regarding the volumetric lighting box colliders that house the post processing profiles. How can i go about lerping between multiple profiles. ie. smooth transitioning from one profile to another. Eg. Going from a forest into a lit house?
@sketch3436
4 жыл бұрын
You can achieve a smooth transition using the 2.0 version of the post process stack. What you have to do is adjust the 'weight' parameter on the volume. For instance, you could decrease the weight of one and increase the weight of another (this will allow both volumes to have the same priority). Additionally, you could have a volume with a higher priority and a weight on 0, then increase the weight for it to fade in. Hope this helps 😊
@ctfan
4 жыл бұрын
@@sketch3436 Looked into it a bit more and using the blend distance box helps to create a 'bleed' area that creates a really good smooth as well. Also I wanted to use an FPS camera to notice the changes. Unfortunately,Unity Standard Assets FPS camera is attached to a capsule collider so it forces the camera out of the profile when interacted with the attached box collider profile. Was wondering whether you knew a workaround. EDIT:solved. I missed the part where you mentioned to change to trigger.
Thanks great helps
amazing tutorial i think you should become the son of brackeys or the next brackeys
professional u are !
@sketch3436
4 жыл бұрын
Nah, just a uni student :)
@bortuda
4 жыл бұрын
@@sketch3436 no need to be humble :)
Love the Video! I'm currently using Unity and using the Player Prefab. I can't get it to work because when I attach the script to it, it gives it a main camera and seems to only work around that camera. Is there any way around this? Thanks!
@dionsimulated
4 жыл бұрын
Nevermind! The solution was just to go in the Player Prefab and in the VRCamera, and put the script on that. It works like magic, thank you!
Very good video
But adding it from the asset store moves files directly to Assets folder, which is not desired for small size games. + it consists of SOO many shaders that it takes ages to build an apk out of your project
Nice Video
For TAA (anti-aliasing) would it be ok to run on a Note 9 (8gig ram model)?
@sketch3436
4 жыл бұрын
I would personally recommend going with FXAA, however, TAA could still be possible depending on the complexity of your scene, I would try with both techniques are measure the performance and then decide which would be the better option.
thank u so much
muito obrigado cara ! ( thank you !)
@sketch3436
5 жыл бұрын
Thanks, I really appreciate it :)
Back when I was 14 I was intrigued by all those level design videos on youtube... I just didn't have the assets to do that... I tried using the default assets but always ended up getting unrealistic results. Now m 17 and I create 3D environment assets in blender and I feel that m going to re-visit unity and start creating scenes :)
@sketch3436
3 жыл бұрын
Glad to hear that your interested in trying Unity again. It will be awesome to see your own 3d models in a dynamic scene where you can walk around see the lighting change in real-time etc. Goodluck :)
In Unity 2019.2.4f1 the post processing has been showing problems for me, the AO MSVO method when using VR diverges the AO layer from the rest so it floats over in all the wrong places. What I read about it online is that only the other method Scalable Ambient Obscurance works properly, indeed the floating AO is gone when using VR but this method of AO shows a lot of problems when using textures that use transparency. I read that this is because of something in Unity 2019 and that since last year this issue has not been resolved.
@sketch3436
4 жыл бұрын
I've had that issue as well it seems that the older post-processing verison is the only one that works in VR. Hopefully, Unity fixes this issue soon
Please what is the name of the song in the bg? Its so smooth. And very very good vid btw u need more subs!
@sketch3436
3 жыл бұрын
kzread.info/dash/bejne/apZlzqt7pLW_g7w.html
@Amar-lv1yw
3 жыл бұрын
@@sketch3436 thanks!
@Amar-lv1yw
3 жыл бұрын
@@sketch3436 but you dont need hdrp in ur project, dont u? Some people say u need
tish is the youtube premier sound track isnt it?
What's the difference between post processing stack and normal post processing
I wish I could do this in scrach ;)) I will try all this tips in my unity projects but Im affraid of errors. But really , nice gfx quality . Edit: Thank you so much 4 the heart !!! I dont have really much spare time
@sketch3436
4 жыл бұрын
Thanks, and don't worry about errors the post-processing stack is a very robust asset, you'll only ever get errors if you accidentally delete some of the files. Also, it would be cool to have these effects in scratch
Nice Halo Reach forge reference lol
Thanks!! worked well
so i just install the post processing stack from the package manager but why i can't add a post proccesing profile
@sketch3436
4 жыл бұрын
That's annoying. When you try to add the profile to the post-processing volume does it attach but not effects apply I do it just not allow you to attach it to the script at all. If it does attach it is likely that your layers are wrong, it's a common mistake. If it doesn't attach at all, click the little circle button next to profile on the volume script, this will show all available post-processing profiles. Hope this helps
Hey, I have imported the package from the asset Unity store and when I click on the camera to add a new component, I do not see a behavior script regarding post processing. Also I located the script and try applying it on the camera and it does not work as it is not mono?
@sketch3436
4 жыл бұрын
That does sound strange, I haven't come across any issues like that before. I would recommend re-importing all assets by navigating to Assets > Re-import All, this usually, removes any issues that are caused by missing files or directory issues etc.
@Beetlejuice8921
4 жыл бұрын
try restart Unity
@Zeemis
4 жыл бұрын
@@sketch3436 I can confirm that it does now show up like it does in your video anymore using Unity 219.2.9f1
@thanksfor17ksubscribe32
3 жыл бұрын
kzread.info/dash/bejne/pmGmx8p-nM7Yg7A.html I Create This. I Hope You Like It . I Try To Create Like That .I Am Using Post Processing Stack
This works perfectly for me in the editor wether it is play mode or not, but when I build the game it wont work at all. Any ideas why this is happening?
@sketch3436
4 жыл бұрын
Sounds like there are shaders missing from the build. Navigate to: Edit > Project Settings > Graphics. In the "always include shaders" section make sure the post processing shaders are there. Hope this helps :)
@CharlieVillalobosDev
4 жыл бұрын
@@sketch3436 Thanks for responding so quickly! But I managed to fix the Issue just by updating from Unity 2019.1.x to the latest version (2019.2.6 currently), hope this helps anybody else having this issue.
you probably know this but instgead of clicking each property individually you can just go to the top of the stack modifier and click all (which activates all within the current effect)
@sketch3436
4 жыл бұрын
Yeah, I am aware of this feature now. However, I'm still surprised that I went so long without noticing the 'all' button
Thanks,👍
I've been trying to get post processing to work on 2019.2, but using the exact method in this video for the post processing stack 2.0 doesn't appear to work for me. This is odd considering starting up the base HDRP package does have PP. What am I probably missing?
@sketch3436
5 жыл бұрын
Hmm, that is strange, I'm not using 2019.2 yet so I'm unaware of any bugs. If you could provide greater detail or perhaps send me a screenshot of the setup to my Gmail I might be able to solve it for you 😊
@Pico52
5 жыл бұрын
Actually, I found the answer already. PPv2 (as shown here) does not work with 2019.2 any longer. PPv3 is built-in. You can add PP effects by using your volume script for your scene settings. It is no longer using a post-processing volume as seen here. LWRP still uses PPv2 but it looks like it will eventually be fazed out for its own built-in version as well.
@sketch3436
5 жыл бұрын
@@Pico52 It's nice to hear that you solved it. And also thanks for letting me know, I was unaware of those changes 😊
wow!
@sketch3436
5 жыл бұрын
Thanks!
Bro I am having a problem with dof it always blurs my weapon I am making a fps game it just doesn't work for me I don't know why
@sketch3436
4 жыл бұрын
You probably won't be able to fix this without making the rest of the environment blurred. I would suggest using a second camera (which doesn't have dof) to just render the weapon. This will also prevent clipping issues. Here is a good tutorial that should help: kzread.info/dash/bejne/lXyF2JujaLXPpJc.html
lol i dowloaded post pro and got error and i cant remove it now and whan i want to add post pro in main camera theres no posto pro like he have
@sketch3436
5 жыл бұрын
That sounds annoying, a reinstall of the post processing should fix it though.
There is no post processing in layers list somebody help Edit : I Added a post processing layer myself and it's working fine.
I'm using : Vignette, Bloom, Depth Of Field.. and they are too slow on mobile!! how can i fix this.. my English is not very good so i didn't complet this tutorial, if you know please answer me & thanks..
@ivarthehomeless461
3 жыл бұрын
Dont use DOF in mobile, its killing its CPU
I installed both post processing but when I go to the main camera for my player there is no option to add any of post pro components pls help
@sketch3436
4 жыл бұрын
That sounds odd, I haven't come across any issues like that before. Maybe there was an installation issue, search for the scripts in your project search if they don't come up it means the files are missing and you'll have to reinstall them. Hope this helps
@patti6879
4 жыл бұрын
@@sketch3436 Not to worry I have restarted unity and it seems to work thanks anyway
@sketch3436
4 жыл бұрын
@@patti6879 That's good to hear
As of pretty recently, The Post Processing Stack has been removed off the asset store, im using unity version 2019.3.0f3, and i cant find it on the asset store.
@sketch3436
4 жыл бұрын
Post posting v1 is no longer supported so you'll only be able to use the v2 which you can download from the package manager, just navigate to Window > Package Manager and then just search for post processing. Hope this helps :)
@dierichvontrompel9665
4 жыл бұрын
Search it in the package manager
@moomooold
4 жыл бұрын
@@sketch3436 i cant find the package manager
@piptrack-beats
4 жыл бұрын
@@moomooold cool
@moomooold
4 жыл бұрын
@@piptrack-beats wtf why is it cool
Please click the all button instead of ticking all the boxes individually on post processing.
This postprocessing stack doesn't work with Lightweight or high definition render pipelines. Better use the package manager version which supports custom RP.
@thanksfor17ksubscribe32
3 жыл бұрын
kzread.info/dash/bejne/pmGmx8p-nM7Yg7A.html I Create This. I Hope You Like It . I Try To Create Like That .I Am Using Post Processing Stack
For some reason i cant find post processsing behauviour in components , it is just not there
@sketch3436
5 жыл бұрын
Hmm, that is strange. Make sure you are using the asset store version of the post-processing stack. Also search for the script in the project search bar, if you still can't find it try re-installing the package or using the v.2.0 which you can get via the package manager. Hope this was helpful 😊
Does it still available in unity asset store for free.............🙄
Just so everyone know, post processing is not needed anymore (and won't work), it's integrated directly in the volume script on the gameobject in the scene hierarchy forum.unity.com/threads/post-processing-v2-not-working-in-basic-scene.714056/
if possible could you do a fps series?
@sketch3436
5 жыл бұрын
I'll add it to the list 😉. If your looking for some good series check out Brackeys, it's a little old now but still relevant.
@bengogoi7019
5 жыл бұрын
Ok thanks bro
@freecode.ai-
5 жыл бұрын
FPS would be awesome!
@sketch3436
5 жыл бұрын
@@freecode.ai- Looks like I better start planning a FPS series then if more people are requesting it 😉
post processing behaviour doesnt show up for me as a component and when i try to drag it, it gives me this error message "The script is an editor script"
@sketch3436
4 жыл бұрын
Hmm, that is annoying. The error is telling you that the script you are trying to add is 'an editor script' which are types of scripts that cannot be added to anything in a scene, only monobehaviour scripts have that ability. You may be trying to add the wrong script, what version of the post-processing stack are you using?
@Beetlejuice8921
4 жыл бұрын
try restart unity
@Lukasen
4 жыл бұрын
Same for me. Do you know how to fix this?
@74gaara42
4 жыл бұрын
do this : kzread.info/dash/bejne/Z5eeyrCjpM7Whqg.html no granny porn i promise :D
@kkevinC
4 жыл бұрын
@@74gaara42 I love you.
Could not use it in Unity 2018.3.3f1 It is showing error as: Assets\PostProcessing\Editor\PropertyDrawers\MinDrawer.cs(6,34): error CS0104: 'MinAttribute' is an ambiguous reference between 'UnityEngine.PostProcessing.MinAttribute' and 'UnityEngine.MinAttribute'
@sketch3436
5 жыл бұрын
Hmm, that is a strange error, I have never had that myself. After a bit of research I found someone with that same Unity version where their post-processing wasn't working, they ended up fixing the issue so perhaps their solution could also fix your issue, here's the link: github.com/Unity-Technologies/PostProcessing/issues/725 Hope this helps :)
@makulaaaa
5 жыл бұрын
@@sketch3436 I had the same error and this worked for me.
Loaded the Post Processing from the Asset store, and installed the stack from the manager, nothing's working. Done beating my head around it for now.
@sketch3436
5 жыл бұрын
You should only use either the post-processing from the asset store or from the package, they are two independent systems. If you can provide some greater detail to what part isn't working I may be able to resolve the issue for you. :)
I want to make bloom only affect one level of things. For example Layer“Effect”,But no matter what, it can't be realized. I can only use the IS global, When I close the IS global, bloom is invalid. Camera and Volumes and Particle Are set to Layer“Effect”。 Excuse me, can you tell me if I am doing something wrong? I have queried a lot of information, but I still can't solve my problem. (ps: English is not very good, forgive me
@sketch3436
4 жыл бұрын
To do this you will have to have two camera, on that renders the objects that you want the bloom effect on and the other to render the rest of the scene. First, create a "New Layer", called something like bloom_affected and apply it to all the objects that you want the bloom effect to apply to. Then on your main camera deselect this layer from the Culling Mask (this will cause these objects to not be rendered). Duplicate the camera and change the culling mask to only be the new layer you created, apply your custom bloom post-processing to this camera, next set the clear flags property to 'Don't Clear', also ensure that the depth is greater than the main camera. Here is a tutorial if you get lost: kzread.info/dash/bejne/YquZrKNrd8ebkto.html Hope this helps 😊
@user-bm5ej8et9d
4 жыл бұрын
@@sketch3436 This is useful to me, thank you very much, thank you
@user-bm5ej8et9d
4 жыл бұрын
@@sketch3436 Maybe I need to trouble you, I tried the method you gave me and checked the videos you recommended. I still find it still not working, my Unity version is 2019. Unless I enable the IS global, it will not affect any layers in the future, but all levels will be affected after the IS global is enabled. I have two cameras, one is the "main camera" and the layer is "Default" Clear flags "Solid Color" The other is a hood. I only cancelled the "Bloom" layer (that is, the layer that needs to produce post effects). Depth -1. Second camera Bloom camera, Layer "Bloom" Clear flags 'Don't Clear', Culling Mask only selects Bloom Layer. BloomCamera adds a Post Process layer component. Trigger "BloomCamera" Layer Bloom. Post Process Volume does not affect any level when IS global is not enabled. After IS global is enabled, it has an impact on all levels. Post Process Volume's layer is Bloom
@sketch3436
4 жыл бұрын
@@user-bm5ej8et9d That's annoying, I'll test it out myself and see if I can find a solution
@user-bm5ej8et9d
4 жыл бұрын
@@sketch3436 Sorry to trouble you
where can i find post processing on my layer at camera?
@sketch3436
5 жыл бұрын
Layers are only necessary for the v.2.0 of the post-processing stack (the one downloaded from the package manager). The layer you select in the "post-processing layer" script is the layer that you need to change your gameObject with the "post-processing volume" script to, the camera doesn't need to have it's layer changed. Hope this helps 😊
@haymeallarse6989
5 жыл бұрын
Sketch i only get UI as the last layer no post processing :( i should add a layer first then convert it to Post processing? sorry i dont get too much
@sketch3436
5 жыл бұрын
@@haymeallarse6989 You can create your own layer, it doesn't need to be called 'post processing' it can be called whatever you want. As long as that created layer is selected in the post processing layer script and the gameObject with the post processing volume script is labelled with your created label it should work fine. Hope this helps :)
What is the music in the video?
@sketch3436
4 жыл бұрын
Its one of YT's free music called 'Space Walk'. Hope this helps
@AdamX21198
4 жыл бұрын
@@sketch3436 Silent Partner - Space Walk.
@sketch3436
4 жыл бұрын
@@AdamX21198 Yep, that's the one
Can you please tell about you computer specifications
@sketch3436
4 жыл бұрын
Sure 😊: - GTX 1060 - 8GB RAM - i5 processor - 2TB storage
i installed post processing stack but i cant find "post process layer" script :-(. I have 2018.2.11f1
@ctfan
4 жыл бұрын
did you install the one from the store(v1) or the asset package from the package manager(v2)?
@thanksfor17ksubscribe32
3 жыл бұрын
kzread.info/dash/bejne/pmGmx8p-nM7Yg7A.html I Create This. I Hope You Like It . I Try To Create Like That .I Am Using Post Processing Stack
Coming from Unreal, it is infuriating how complicated this is.
@sketch3436
4 жыл бұрын
Post processing in standard Unity is a little annoying how it isn't directly integrated, however, HDRP has post processing integrated similar to Unreal you might want to try that pipeline out :)
@david3atista
3 жыл бұрын
everything in unity is infuriating
Why does the thumbnail call it Unity 5?