Post Processing Area Volumes in Unity (Resident Evil Tutorial)

Lets learn about post processing volumes and how you can create different visual styles in areas of your game. If that is separate rooms with different atmospheres or areas of your game. We'll look at how to use volumes like they do in Resident evil 2.
➡️How to Install Post Processing: • How to INSTALL Post Pr...
➡️Post Processing Effects EXPLAINED: • How to use POST PROCES...
➡️Post Processing AREA VOLUMES: • Post Processing Area V...
➡️Post Processing At Runtime (OVERVIEW): • Scripting Post Process...
➡️Ambient Occlusion at Runtime (In-Depth): • AMBIENT OCCLUSION Secr...
➡️Auto Exposure at Runtime (In-Depth): • AUTO EXPOSURE Secrets ...
➡️Bloom at Runtime (In-Depth): • BLOOM Secrets at RUNTI...
➡️Chromatic Aberration at Runtime (In-Depth): • CHROMATIC ABERRATION S...
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#SpeedTutor #Unity #PostProcessing

Пікірлер: 43

  • @SpeedTutor
    @SpeedTutor2 жыл бұрын

    Would you like to see the atmospheric house type of tutorial? Maybe a series? Leave me a like or a comment with a suggestion, should I create a poll? :) 🔥UNITY SAVINGS: bit.ly/UnitySalesHub 🔥SpeedTutor Unity Store: bit.ly/STUnityStorePuzzlePacks 🔥HUMBLE SAVINGS: bit.ly/HumbleBundleDeals

  • @lelouchhhvbritannia9019
    @lelouchhhvbritannia9019 Жыл бұрын

    Thanks a lot dude!

  • @SpeedTutor

    @SpeedTutor

    Жыл бұрын

    You're very welcome, my friend! :D

  • @seefoodxxv
    @seefoodxxv2 жыл бұрын

    Awesome :)

  • @SpeedTutor

    @SpeedTutor

    2 жыл бұрын

    I appreciate you coming to check this out! :D

  • @Justin-nw7xi
    @Justin-nw7xi2 жыл бұрын

    Can you tell me which house asset you used in the video ?

  • @KugleeKuglee
    @KugleeKugleeАй бұрын

    MSAA has hardware acceleration and works very well in VR compared to TAA.

  • @SpeedTutor

    @SpeedTutor

    Ай бұрын

    Thanks very much for the tip :)

  • @gabrielplourde6791
    @gabrielplourde67912 жыл бұрын

    Is your example in HDRP? Just curious, that level is beautiful!

  • @SpeedTutor

    @SpeedTutor

    2 жыл бұрын

    It's just the Standard render pipeline but it could be achieved in URP or HDRP too. :)

  • @user-xp1mn8lq3n
    @user-xp1mn8lq3n2 жыл бұрын

    this is mind-blowing! a quick question: how do u see thru ceiling in bird eye view??

  • @SpeedTutor

    @SpeedTutor

    2 жыл бұрын

    The roof is only one sided! :) So it's just a plane, essentially.

  • @user-xp1mn8lq3n

    @user-xp1mn8lq3n

    2 жыл бұрын

    @@SpeedTutor thanks!

  • @ilyhandr
    @ilyhandr2 жыл бұрын

    Hey, very helpful tutorials, thanks. Maybe you have the opportunity to do something similar for 2D projects? For example, some tips on how to improve the visual part: lighting, post-processing, shaders, etc.

  • @SpeedTutor

    @SpeedTutor

    2 жыл бұрын

    I'll see what I can do! :)

  • @druzhe9402
    @druzhe94022 жыл бұрын

    cool

  • @SpeedTutor

    @SpeedTutor

    2 жыл бұрын

    Thanks very much! :D

  • @rentovconsult676
    @rentovconsult6762 жыл бұрын

    Thanks for another great tutorial. You mention in the video that you searched for a "Dark profile" - may I ask which one you found and used?🙂

  • @SpeedTutor

    @SpeedTutor

    2 жыл бұрын

    Oh, I created the profile myself by changing the over post exposure on the "Color grading" post processing effect! :) I hope that helps! :D

  • @_ace55
    @_ace552 жыл бұрын

    Hey just a quick question since I think this is a good place to ask, is there any website where I can find low-poly PS1 / N64 type 3d models / textures?

  • @SpeedTutor

    @SpeedTutor

    2 жыл бұрын

    That's a good question, I'm really not sure about that one. You could try voxel based models or something? Might not be exactly what you want but it's a fairly tough request. Unless you have a PS1 style shader to make things look more pixelated.

  • @gmangman123
    @gmangman1232 жыл бұрын

    Best Resident evil game is RE4!. Thx for tutorial my friend.

  • @SpeedTutor

    @SpeedTutor

    2 жыл бұрын

    I've played them all and actually played RE5 about a million times in Co-op! :P

  • @Jason-so6qt
    @Jason-so6qt8 ай бұрын

    How did you do the reflections in the environment?

  • @SpeedTutor

    @SpeedTutor

    8 ай бұрын

    You can use a reflection probe for that :) Make sure your materials are PBR and support high glossy or metallic surfaces.

  • @Jason-so6qt

    @Jason-so6qt

    8 ай бұрын

    @@SpeedTutor Thank you! I’m new to unity/gamedev so i still have to learn a lot. So non PBR materials won’t work?

  • @SpeedTutor

    @SpeedTutor

    8 ай бұрын

    They could work but it's often important to use PBR as you have more control, you could always increase the Smoothness / Metallic sliders on a material. You could even have things like puddles or water to help create that idea of reflective surfaces.

  • @heykuze
    @heykuze Жыл бұрын

    can you create an tutorial for an atmospheric realistic horror pp profile?

  • @SpeedTutor

    @SpeedTutor

    Жыл бұрын

    That's a cool idea, I'll do that! Similar to the PP on this video?

  • @heykuze

    @heykuze

    Жыл бұрын

    @@SpeedTutor yes, but just what effects you add and what values you modify for each effect.

  • @user-lr9so9gn9b
    @user-lr9so9gn9b Жыл бұрын

    Hello! Where can I find this scene from Resident Evil?

  • @SpeedTutor

    @SpeedTutor

    Жыл бұрын

    I think it's called Atmospheric hallway on the Unity store :)

  • @graphics_travelers

    @graphics_travelers

    23 күн бұрын

    It's called *HQ Modular RE Mansion* by Chilla's Art, it can be found in Unity's Asset Store.

  • @imperator0183
    @imperator01832 жыл бұрын

    your project hdrp or urp?

  • @SpeedTutor

    @SpeedTutor

    2 жыл бұрын

    Just the standard render pipeline, but I'm sure both of URP / HDRP could achieve it too.

  • @imperator0183

    @imperator0183

    2 жыл бұрын

    @@SpeedTutor thanks bro for answering, i have question for you about post processing. i using unity 2019 version , so im making android platform car game and i use ambient occlusion in post processing but this effect doesn't work on Android devices. can you help me for solving this problem? other effects work but ambient occlusion doesn't. i hope you will understand me

  • @SpeedTutor

    @SpeedTutor

    2 жыл бұрын

    It might be worth finding this out on google, you could bake the ambient occlusion via lightmapping to texture. Or you could try and find something on the asset store or github for mobile AO. :)

  • @imperator0183

    @imperator0183

    2 жыл бұрын

    @@SpeedTutor i don't find anything, other from this i have one problem more , my android game was opened on some android phones but some android phones didn't open my game , "app not installed " this error was showing on installing. Do you know anything about it? i hope you understand me)) and thanks for answering once again.

  • @kenyyovo
    @kenyyovo Жыл бұрын

    does it work with Unity 2D?

  • @SpeedTutor

    @SpeedTutor

    Жыл бұрын

    I'm not sure about that one but I imagine so! :)

  • @kenyyovo

    @kenyyovo

    Жыл бұрын

    @@SpeedTutor cant seem to get it working :/

  • @SpeedTutor

    @SpeedTutor

    Жыл бұрын

    I'm not sure, did you throw your question into Google?

  • @kenyyovo

    @kenyyovo

    Жыл бұрын

    yeah, can't seem to find any solutions