A Viewer Called Out my Iron Farm Efficiency Video ... and was right...

Ойындар

A viewer completely changes the way that I view iron farm optimization... with some pretty interesting consequences for iron farm designs.
@EmdyMC's Video:
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#Minecraft #Iron #Farm

Пікірлер: 469

  • @IntegralZero
    @IntegralZero Жыл бұрын

    10:27, I literally "oofed" out loud. To those who are arguing that it's not worth the time to add a 4th villager, you might just be missing the point. Is it worth the time to increase efficiency at all? Probably not. Is it worth the time to build a portal-based iron farm? Probably not. Is it even worth the time to build an iron farm with more than a handful of villagers? Honestly, probably not. BUT (and I stress "but") in Minecraft, worth is relative. If you *want* to build a 100% efficiency iron farm, then it's worth it. If you *want* to build a 1:1 replica of the overworld in the void, the it's worth it. Worth (in Minecraft) is far more about what makes you happy. With that said, I believe the main takeaway here is some insight into the engineering process: chiefly, *Never* assume something is right just because it's always been done that way, and *always* be willing to reevaluate your design. Excellent video, Nico!

  • @jonathonyeary509

    @jonathonyeary509

    Жыл бұрын

    Tl;Dr: It's YOUR game. Do what makes YOU happy.

  • @IntegralZero

    @IntegralZero

    Жыл бұрын

    @@jonathonyeary509 Thanks for putting my post into the correct number of words 😂

  • @jonathonyeary509

    @jonathonyeary509

    Жыл бұрын

    @@IntegralZero 😅😂😂 It was a great comment! I just know there are people on the interwebs who would refuse to read it lol

  • @IntegralZero

    @IntegralZero

    Жыл бұрын

    @@jonathonyeary509 100% fact right there lol

  • @alproxxy

    @alproxxy

    Жыл бұрын

    My wisdom suggest that this channel will blow up. Subbed after the iron farm video. Keep at it.

  • @Wakabatan
    @Wakabatan Жыл бұрын

    Joked about how the last video felt like an academic journal, surprised to see we already got it peer-reviewed lol

  • @uis246

    @uis246

    Жыл бұрын

    Meanwhile Matthew Bolan...

  • @Rafael47921

    @Rafael47921

    10 ай бұрын

    Lmao

  • @mihailmilev9909

    @mihailmilev9909

    10 ай бұрын

    Haha I saw the first half of this comment for a while and eventually guessed the second half right before opening

  • @JonnyLucca01
    @JonnyLucca01 Жыл бұрын

    6:00 Something I always wondered about is that most people don't hook up their farms storages to their chunkloaders. You can just use a comparator to detect when the last chest is full and then wire that to your on/off switch of the farm itself (if it has one) and the on/off switch of the chunkloader, automatically stopping and unloading the farm. If people did this, chunkloaders were much less of an issue for serveradmins. I think the coolest part about this is that you can also use it to automatically restart the farm. As soon as you empty the storage, your comparator detects that and restarts the chunkloader and farm.

  • @leoanpereira

    @leoanpereira

    Жыл бұрын

    😮

  • @RRKS_TF

    @RRKS_TF

    Жыл бұрын

    The comparator would be unloaded tho

  • @elmonetina9696

    @elmonetina9696

    Жыл бұрын

    ​@@RRKS_TF comparator is loaded when you empty the farm, starting it while you collect the iron.

  • @killmeister2271

    @killmeister2271

    10 ай бұрын

    genius!

  • @user-qz2ou2mm3w
    @user-qz2ou2mm3w Жыл бұрын

    Remember to put twisted vines in the villager cells to minimize entity cramming lag

  • @Blackrobe
    @Blackrobe Жыл бұрын

    If for the question why iron farm guides with more than 3 villagers aren't really popular, my take is we are going as far as collecting more than three times the amount of villagers for one iron farm cluster, to increase 5-10% efficiency towards 100%. Isn't it more beneficial to use those extra villagers to create more clusters instead? In my experience the villagers are the most time consuming resource to build this farm. Even with multiple breeders, you still have to wait a while before you can use adult villagers.

  • @NicoisLOST

    @NicoisLOST

    Жыл бұрын

    Sure. I hate working with villagers too. My experiance is that when the infrastructure is set up it's not much more work to get 1-more. It's the setup that sucks. But fair point. My main point is that it doesn't even seem to be considered at all, not that it should be implemented into every design. More about expanding understanding ;-]

  • @yohohocow1291

    @yohohocow1291

    Жыл бұрын

    Ill answer this question with a fact and a bonus question. There is such thing as a iron farm with more than 3 villagers. And the bonus question. Have you ever heard of bedrock edition?

  • @poketrainerrandy5960

    @poketrainerrandy5960

    Жыл бұрын

    @@yohohocow1291 20 villager iron farms lessgoooo

  • @odeo5691

    @odeo5691

    Жыл бұрын

    @@poketrainerrandy5960 I used to do that way back when the iron farms were very similar to the mob farms at the time (Giant square with 4 water sources pushing towards the center) Man I hated making those

  • @poketrainerrandy5960

    @poketrainerrandy5960

    Жыл бұрын

    @@odeo5691 they still do in bedrock edition

  • @EmdyMC
    @EmdyMC Жыл бұрын

    Couple of things I'll point out, while yes making small scale iron farms more efficient per cell it kind of misses the point of practicality. Iron farms are (mostly) designed with a practical use in mind where things like ease of building is a big concern. Getting one extra or even 7 extra villagers just to push the rates per cell to its limit while fun as an idea will never be used as it is much more effective to build multiple less efficient farms with the same lag impact while getting more rates. I'm sure you know this already but I don't think writing the comment is a bad idea. Thanks for the shoutout!

  • @NicoisLOST

    @NicoisLOST

    Жыл бұрын

    Thanks for the comment! The video is meant as food for thought rather than a solid recommendation for all situations :-].

  • @halol5265

    @halol5265

    Жыл бұрын

    @@NicoisLOST i think then like you should consider the building in desert iron farm situation ngl

  • @skillfulfighter23

    @skillfulfighter23

    Жыл бұрын

    Don't people set up a dedicated villager breeder at iron farms anyway

  • @defooster2757

    @defooster2757

    Жыл бұрын

    @@skillfulfighter23 yeah I always build the breeder in the sky and air drop them by boat into their designated holes

  • @user-vk9sz2se5j

    @user-vk9sz2se5j

    Жыл бұрын

    🤓

  • @wombat6
    @wombat6 Жыл бұрын

    Breeding more villagers and moving them into the farm honestly doesn't take THAT long, adding a 4th villager (or more) is most likely going to be overkill for most people, especially those playing in singleplayer, but on servers where efficiency is key and they build huge mechanisms it's definitely worth it to consider adding more villagers to reduce AFK time to get the required large quantities of iron. Great content.

  • @davidoh1886
    @davidoh1886 Жыл бұрын

    As an student studying engineering, I was honestly excited when I also realized how the 4th villager would effect the probability calculation. I was genuinely thinking “omg he gonna multiply the probability - yes let’s see that significantly smaller percentage 😤”. Btw I really like how you present this and the previous video because it’s more than just a Minecraft video. You present it like a experimental design. As someone who doesn’t play Minecraft anymore, I still find entertainment in the way you communicated it so you earned a sub from me! Keep up the good work!

  • @HoodedAthlete6

    @HoodedAthlete6

    Жыл бұрын

    The probability calculation is wrong though. If the probability that each villager doesn’t detect the iron golem is (1-1/200) then the probability that at least 2 out of 4 detect is equal to 1 - (1-1/200)^4 - 4*(1-1/200)^3*(1/200) = 0.000149. These are Bernoulli trials. If you use coin flipping and calculate the probability that at least 2/4 coin flips are heads you should get 11/16 (there are 16 possible outcomes and you can list them all out) but his method is saying take the probability you get at least 1 heads out of four tosses multiplied by the probability that you get at least 1 heads out of three independent flips which is 15/16*7/8=105/128.

  • @Daveir
    @Daveir Жыл бұрын

    Daylight sensor changes on the same tick if the signal is changing from 0 to 1, which we can use for world tick syncing to sync spawning. Which, I'm using in my iron farm (DFRIF soon tm) that cylces villager groups of 3 down a tube, through nether after spawning a golem, let them sleep in the nether, and back to the overworld. It uses the portals so that the villagers lose authorities for their bed and more villagers can sleep, while having a small amount of beds placed. After I watched this video, I was surpirsed that I haven't even thought about using villager groups of 4. Well, for DFRIF, it may be better to aim for lag friendliness. However, it is fascinating to see the efficiency when used groups of 4 instead of 3. How could I not think of tha- Anyways, as far as I know, after 1.16 update the lag from villager panicking significantly reduced. But there are still a considerable amount of lag in the game, so in my design it only lets the villagers to see the scare source (pillager) right before when an attempt happens. Also, one cycle is 100gt, making the farm itself a chunkloader. So villagers constantly entering and leaving nether wont affect that much mspt. Also, I couldn't find a better way to push the villagers out of the portals, so I used Cow-Boats. Any simmilar sized animal would do it, but Cow-Boats push villagers out of the portal using its hitbox, the boats would not let the villagers to go back in again resetting their cooldown for portal traveling (300gt). 3 villager groups in overworld, 3 in the nether. The farm just looks like a tube. Sadly, I don't think I can protect our computers from villager and Cow-Boats hitbox touching each other.. just laggg Tho the estimated rate for this farm is 17280 iron/h and the total size (over and nether) is still smaller that VUAIF so I consider taking the title of Densest.. Just joking... AnyAnyways this video was very interesting to watch. Keep this up I hope you revive the iron farm field :)

  • @drizzle8309
    @drizzle8309 Жыл бұрын

    You know, I'm glad I watched both these videos. I initially thought it was silly, cause I thought it was just going to be a tutorial for something no one would need. But the way you did these videos and the goal you had is really interesting. I also learned I could pretty easily modify my farm to make it much better. I'm still using an old gossip-based farm. I think it's basically still Amatulic's design? Just with a drop to get the golems out of the detection box. Not sure if I'll end up doing it, cause I already have more iron than I know what to do with, but who knows.

  • @kaitiemarie9572
    @kaitiemarie957211 ай бұрын

    These videos are so refreshing. I have watched so many iron farm videos and just couldn't find one that fit my situation. Built one and couldn't figure out why it didn't work. The video only gave step by step instructions on how to build but didn't explain anything at all. I kept saying I wish I could find a video that explains the mechanics so I can build my own farm. Than your first video popped up in my recommendations. Thank you. Well done.

  • @RWF51411
    @RWF5141110 ай бұрын

    the reason that three villager farms became the standard after 1.14 is because of cat and their spawning mechanics, for a good while as developers were working out bugs and technical mine crafters were figuring out what was need to create efficient iron farm, trading halls, and village breeders that had to deal with cat spawning. it was hover quickly found that you needed at least 4 villagers to enable cat spawning and only three to spawn an iron golem, so three villagers became the norm as far as I can figure out as of 1.18+, you need to have five villagers with both job sites and beds you create a cat spawning village

  • @Binsolot
    @Binsolot9 ай бұрын

    Hey Nico, thank you for making these videos. They’re truly a great dive into the mechanics of this game. I don’t know if you’d be willing but I’d love to see similar videos for different types of farms. That being said the probabilities here 9:52 are a little bit off. The probabilities you’re talking about are the probability that anything besides “all four villagers don’t detect the golem” happens and the probability that anything besides “three villagers don’t detect the golem” happens. These events have opportunity for overlap and therefore aren’t independent. I’ve done the calculations myself, if anyone cares to see them just ask. I’m happy to say, assuming the events of individual villagers detecting a golem are independent, that the actual probability here is closer to .015% this being the probability that 0 or 1 villagers detect a golem. The same statistic for 2 ticks comes out to .059% Again, wonderful videos and I’m happy to see you addressing any questions to your assumptions. Keep up the good work!

  • @pablocastilla1176
    @pablocastilla1176 Жыл бұрын

    Awesome video! I'm so glad redstoners make follow up videos like this, it shows that learning is more important than being right :_ That being said, I wanted to ask about the math at 9:00, because I'm getting different numbers for the 4-villager scenario. You multiplied (probability at least 1/4 vills detect)*(probability at least 1/3 vills detect), which I suspect is double-counting some scenarios but I can't put my finger on how. I calculated it this way: the probability of not spawning a golem is the sum of the probabilities of 2, 3, and 4 villagers detecting the golem. When exactly 2 villagers detect the golem, there are (4 choose 2) = 6 ways of selecting which villagers detected the golem. Similarly, there are 4 ways exactly three villagers detect the golem and there is one way all villagers detect the golem. For each villager that detects the golem I multiply by (1/200) and for each villager that doesn't detect the golem I multiply by (199/200). This produces 6 * (199/200)^2 (1/200)^2 + 4 * (199/200)^1 (1/200)^3 + 6 * (1/200)^4 = 0.000149001875 = 0.015%, which is about half of the 0.03% you calculated. If you find a mistake in my calculations please let me know!

  • @NicoisLOST

    @NicoisLOST

    Жыл бұрын

    Can you join the discord, I would love to go through this with you! I think you're better at this topic than me so it would be nice, discord is better though I believe :-]

  • @ricardodeblas9047

    @ricardodeblas9047

    Жыл бұрын

    O shit, I remember I got wrong a question on a math olimpic because of double counting some escenarios that represent the same event. Bro, you got me like “Shit, I am having the same mistakes as in the past” I didn’t realized that.

  • @CobaltSpace
    @CobaltSpace Жыл бұрын

    This may have been touched on in earlier videos, but there are multiple ways to measure efficiency. Space efficiency, lag efficiency, & supplies efficiency. These 3 need to be balanced based on what kind of farm is being made. Supplies efficiency is important for early game. Lag and space efficency is the other optimization point. Space efficiency can be measured in full 3d space or in 2d footprint. How many items do you get per increase in mspt? How many items do you get per block (footprint or 3d)? How does lag efficiency change with different physical hardware and java versions and launch parameters?

  • @jkfdsjlkdvccx

    @jkfdsjlkdvccx

    4 ай бұрын

    This is the comment I was looking for. In computer science we evaluate the space (memory) and time (speed) complexity of different algorithms. For iron farms, I think the ultimate late-game iron farm optimizes for low lag over everything else.

  • @GrahamJenkinsmrgrahamnet
    @GrahamJenkinsmrgrahamnet Жыл бұрын

    Great explanation! I really appreciate the scientific approach to understanding and applying the game mechanics. Plus bonus points for following up when you realized that you made a mistake.

  • @ianreeves06
    @ianreeves06 Жыл бұрын

    Really nice video. What an insane guy this slly, I read the first part of his answer and it hit me immediately, but coming up with this... Also I really enjoy the way you make your vids, keep it up. Can't wait to add this new updated version to my server.

  • @apolloisnotashirt
    @apolloisnotashirt Жыл бұрын

    14:40 saving this for myself, seems like a simple enough yet very efficient farm.

  • @iIO_OIi
    @iIO_OIi Жыл бұрын

    Current bee farms are debatably also underdeveloped, it would (hypothetically) be better (for hive rates, not hopper use or simplicity) to have 4 hives (or nests?) around a single flowering azalea leaf block, and have 3 extra bees per such unit (15 bees per 4 hives), this prevents bees from being pushed off their flowers, from choosing a flower further away, and most of all ensures that hives are always making honey (instead of idling) in addition to a few other benefits/differences. Although there may be a few drawbacks admittedly, such as bees needing to move into whatever nest (err, hive) is empty at the end of pollen gathering instead of the nest that they last came out of. Construction is also complicated, mostly because of the final 3 bees, timing the bee shifts might also be an issue.

  • @bru2al1tyusa82
    @bru2al1tyusa82 Жыл бұрын

    Great video, good on you for testing and not assuming.

  • @pisquid9309
    @pisquid930910 ай бұрын

    Thank you for making these videos, I really appreciate your methodology

  • @lamastasiod2001
    @lamastasiod2001 Жыл бұрын

    Bro straight up said, “rookie numbers”

  • @screamer22222
    @screamer22222 Жыл бұрын

    Great video, the best iron farm just became even better!!

  • @gamertime1994
    @gamertime199411 ай бұрын

    got here trying to get some iron for my hardcore server, but now i’ve grown incredibly invested in the iron farm lore.

  • @FaffyWaffles
    @FaffyWaffles11 ай бұрын

    I just found your channel, an I'm excited to see your growth.

  • @blakebuitenwerf7842
    @blakebuitenwerf7842 Жыл бұрын

    Very amazing community and very amazing video, good job.

  • @chrisluke7786
    @chrisluke7786 Жыл бұрын

    I really love the detail in explaining how and why rather than "Just do it like this."

  • @The3gg
    @The3gg Жыл бұрын

    Such a simple idea for boosting rates. Your iron farm vids continue to push the meta forward

  • @Future-lx9ns
    @Future-lx9ns Жыл бұрын

    I love your farm it is really good, keep it up!

  • @slygley
    @slygley Жыл бұрын

    LOL I'm just imagining if this information was in the wiki. good video :)

  • @justflippingwork8049
    @justflippingwork8049 Жыл бұрын

    Odd, I have been using a modified 3 villager generator by adding in a 4th because I was having problems getting them to sleep. When I added in a slight change, at night, one can sleep while the others were panicked and could not fully sleep. I really had not checked to see if the iron rates had improved, I only make them so I have enough iron to keep doing things that consume my iron. I usually have more than enough. I do like to see what others come up with for these super dropper farms that make insane levels of loot.

  • @xaracen7207
    @xaracen72078 ай бұрын

    the thing id like to see is a farm that has the least amount of lag for the most amount of iron produced per hour offset by the difficulty of building the farm and its size, so if adding a 4th villager increases the iron output more per lag metric than other design choices, like nether loading, then that is the design choice made, whichever one wins out.

  • @user-nf7jh3ym3z
    @user-nf7jh3ym3z Жыл бұрын

    Great video, I think would be great have a video that recopiles this methods, and use the next metric, iron generated/time needed to construct the farm. In some way, that would maximize the iron we get in the time.

  • @ballebio4341
    @ballebio4341 Жыл бұрын

    Just built the 99% efficiency farm and it works really great, although it was kinda hard to build

  • @justinnamilee
    @justinnamilee9 ай бұрын

    That's a great follow up video right there, I tell you what.

  • @dididothat6220
    @dididothat622011 ай бұрын

    Not boring and very very very very informative.

  • @filthychurch
    @filthychurch Жыл бұрын

    now i would love to see a collab with you and Mumbo Jumbo

  • @awarmmilkandcookies
    @awarmmilkandcookies Жыл бұрын

    This is such a great discussion about essentially one of the biggest conflicts in creating technology. Pushing the tech to its absolute limit, fine tuning every last detail for optimization vs. "Yeah, but what for?" These were two fun videos showing the mechanics behind iron farming, figuring out what is theoretically possible and how to get as close as possible to it. Some people are gonna have a blast using these designs just to show off. For 99% of other players just chilling in a normal survival world? Eh, throw three villagers in a hole, more than good enough. And that's what sells in the end. Great content

  • @NicoisLOST

    @NicoisLOST

    Жыл бұрын

    Context is key too, in like MC, it's not usually worth it, but for instance, in large engineering applications IRL, 1%, or even 0.1% can equate to millions of dollars, so efficency gains are usually very important and more interesting also IMHO ;-], but like you mentioned, fun is subjective.

  • @reinzzzy
    @reinzzzy Жыл бұрын

    Monstrous work was put into this video! It is great. But I have one question: will there be worldmap with tripwire scaring system?

  • @0x0404
    @0x040411 ай бұрын

    Very nice. Though I think the reason you only see 3's is because most of those designs, like the gnembon rollercoaster one i'm fond of, have each group separated enough that they only see the golem they spawn, so there won't be that issue you are dealing with.

  • @tharnr4839
    @tharnr4839 Жыл бұрын

    well presented , great vid . thx

  • @ryan_raus
    @ryan_raus Жыл бұрын

    This channel will definitely blow up if he keeps this up.

  • @kelsyerscluster7936
    @kelsyerscluster7936 Жыл бұрын

    I have been using 4 villager farms for a long time. Actually when it comes to small builds with 1 set 3 worked better. When it comes to larger builds it works far far better to have 4. You did cover why, but also on the server I played through it was important to keep lag down but I was the iron supply for the entire server. My base was the super farm of the server with all the farms that where lag intensive. Because I was on the most they could be small, tiny even, and run huge collection systems and not lag the server out. I had the creeper farm, exp farm, zombie skelly farm, the spider farm, iron farm, prismarine farm, sugar cane and bamboo with bamboo split in half to feed my blast furnaces in the prismarine farm.

  • @moritzvaneimern299
    @moritzvaneimern299 Жыл бұрын

    Great analysis btw. Here are my thought on the most optimal farm: Firstly i have to take note that your so called farm efficiency refers to iron production rate per villager cluster. And thats an interesting topic, since (as I will later talk about, this contributes to maximizing space efficiency), but there is other factors to consider: In my opinion theres no reason for more than 3 villagers in real scenario application since there is most often no need for high efficiency. Heres why I think so: Consider your farm a black box, then only three things matter: -Work to build (cost to build is probably neglectable) -Space Efficiency (Iron production rate / space) -Lag Efficiency (Iron production rate / produced lag) Work to build: considering a fixed villager count (that means constant work), lets take the convenient example of 12 villagers, you can build 4 three-villager clusters or 3 four-villager clusters. Relative to one max farm, 4 three villager clusters produce 4 * threeVillagerEfficiency, which is greater than 3 * fourVillagerEfficiency. This is true because the efficiency per villager in one cluster is flattening as shown in your graph at 13:20 Therefore I follow up, that production per villager is most efficient for lower villager per cluster ratio, therefore 3 villager clusters are the most efficient to build. Space Efficiency: This has to be calculated explicitly, it mostly favors more villagers per cluster. But since there is quite a lot of space in the world, space efficiency probably unimportant. There could be special cases tho. Lag Efficiency: In case your not using portals, the lag is approximately proportional to villager count. That means that lag efficiency is maximized by using three-villager clusters (as shown earlier). Lag efficiency is probably the most important aspect in here, since if you are willing to build big farms, lag is all you care about. concluding, 3 villager clusters are more efficient when talking about general purposes.

  • @shou_phd_thighs
    @shou_phd_thighs8 ай бұрын

    I built the design on 12:20 on MC 1.20.1, but for whatever reason, sometimes villagers would fail to sleep if I used a bed too early at night in the vicinity of the farm(which was pretty often). To solve this I added an observer observing an inverted daylight sensor, connected to the triphooks' redstone, so it would hide the zombie exactly at sunset, giving the villagers a chance for a quick nap. A repeater was also needed since the observer signal was too short to trigger the circuit. I know that daylight sensors are affected by weather too, but so far it has solved my problem!

  • @jorvp
    @jorvp11 ай бұрын

    Technical minecrafter here: In Scicraft, we have built recently a 100k/h iron farm. We did consider the possibility of adding a fourth villager to increase the efficiency exactly as you're mentioning here. We also ran several different ways to place the villagers to find the most optimal pattern. We went with a 3 villager setup instead of a 4. The efficiency? 99.97%. Why 3 and not 4? As you can see, the efficiency it's already at almost 100%. There' simply NO need for it. There are different ways to achieve this. Of course we're talking about TMC farms, pushing the limits. This farm runs at 30ms in a 7950x. This means we have 20ms to spare to not start lagging the game. The moment we run 1-2 more farms, we get to lag issues. If we ran it with 4 villagers, the lag would increase to around 35 to 40ms. That's just not ideal. We would not be able to run a single farm with this on. Conclusion: The 4th villager is only viable for small farms. Those that are less than 1k/h.

  • @NicoisLOST

    @NicoisLOST

    11 ай бұрын

    Yeah I mean I would tend to agree. I slightly regret how I communicated this point in this video, as it was too strong. It's more of a "Hey wait, I didn't realize a 4th villager would have an impact - that's interesting!!" and got a little too excited about it ;-). But my current thinking and recommendation when people ask is the same as you mention here: A 4th villager isn't generally worth it due to lag and build difficulty issues. Unless someone thinks it's fun -- then it's always worth it.

  • @dareokoski8158
    @dareokoski8158 Жыл бұрын

    I think it depends on scale, the small amount of efficiency u get from adding a forth villagers is nothing compared to just making another module.

  • @ev4n.f_s
    @ev4n.f_s Жыл бұрын

    Wow so interesting how just a few minor tweakes can change the percentage by miles

  • @yeetyboygaming2597
    @yeetyboygaming259711 ай бұрын

    This and the 100% eficincy video were amazing

  • @trillionbones89
    @trillionbones899 ай бұрын

    In my village I build an accidental iron golem farm. There is just plenty of them running around and I'm now going to investigate why that happens and how it can be abused. It's on the hill part of my coast village with only two houses(one empty) and a farm (that were 2 farmers, which I regrettably reduced to 1). There is a fence keeping mobs out, but visible. My guess is they see mobs and go to sleep , wishing for golems. Or the farmers reported something to the village down under which has fewer iron golems around.

  • @theuchihagod1
    @theuchihagod1 Жыл бұрын

    *The video starts at* 7:37

  • @callumcross4068
    @callumcross4068 Жыл бұрын

    I built the iron farm in your tutorial in 1.19.2 and it’s getting 4,688 iron per hour on average, personally I won’t be putting in a 4th villager, as I afked once and received 24 double chests of iron, very impressive farm. But I am extremely interested in the smaller farm, the one at the end of the video looks very promising! Keep up the good work and the great videos!

  • @NicoisLOST

    @NicoisLOST

    Жыл бұрын

    I just uploaded the WDL for 1.18 (with how to modify it for 1.19 on discord.

  • @tbush6657
    @tbush665710 ай бұрын

    My ultimate farm is a village with 20 villagers, and a fence a few blocks above a + shaped berry bush. I call it the Iron Gallows and use a lead to hang the golems from the fence at just the right height that they float in the bush

  • @Gin-toki
    @Gin-toki Жыл бұрын

    Many low-end iron farms (the super simple ones that does not optimise anything at all and are rather common amongst non-technical minecrafters) often use more than 3 villagers. Typically 4 or 5. So they do indeed exist but not in the area you frequent :) Something a bit different: I've had some thoughts on making Iron Farms in Peaceful Gamemode and would like to hear your feedback on this. Most peaceful ironfarms rely on random/gossiping spawning of iron golems and are thus rather inefficient and slow. But it is possible to make villagers panic in peacful and thus make more reliable iron golem spawning. When villagers take any form of damage they will panic, even if the damage is 0, such as from a snowball or egg thrown at them. This of course requires a bit more elaborate setups to accomplish this. For dealing 0 damage to the villagers I can think of 3 methods, snowballs or eggs shot from dispensers or snowballs shot by snowmen. (I don't know if there are other methods of dealing 0 damage than these?) The two first ones will require a source of these items and both have their advantages and disadvantages. The snowballs will require manual farming from a player and loading the snowballs into the farm. The egg method can be automated but has a problem with requireing both a lot of chickens but also the eggs shot at the villagers will sometimes produce a baby chicken which needs to be dealt with somehow to not cause problems. The baby chicken could perhaps be lured away by having an adult chicken nearby it will try and pathfind to and then fall down and away. For the third method, using a snowgolem that shoots the villagers might be better in terms of not requiring an external source of snowballs/eggs since it produces these itself. I do however not know if it's possible to make a snowgolem shoot at a villager in peaceful, also I would imainge it's more difficult to get the timings correct with a snowgolem shooting at villagers rather than using redstone controlled dispensers to do so. So there are definetly advantages and disadvantages to all three methods. One thing I have found from playing around with this is that when hitting the villagers with snowballs/eggs while they sleep, they need to be hit twice in a row to ensure they actually panic correctly and don't just wake up and goes back to sleep without panicking. (Granted, it's been a couple of versions since I've last tested this so it might have changed since then.)

  • @godlyplatypus7762

    @godlyplatypus7762

    Жыл бұрын

    What if you used shulkers to get snow golems to shoot at the villagers?

  • @Gin-toki

    @Gin-toki

    Жыл бұрын

    @@godlyplatypus7762 Hmm that might be a possibillity. But the downside of the snowgolems will be timing which would be difficult to make without some overtly convoluted setup.

  • @Taren451
    @Taren45111 ай бұрын

    Someone should make a list that rates the farms based on various factors like one segment for no restrictions, chunk loading constant, time to build from scratch, and so forth

  • @bowack194
    @bowack19410 ай бұрын

    I know a lot of this video wasn't using clocks and just using tripwires but, for the problem with players sleeping messing with the clocks, assuming there's no difference between what a bed and a daylight sensor consider day and night, you could have a daylight sensor connected to a clock that counts a minecraft day. If the daylight sensor detects day when it should be night, it resets. if it's night when it would be day it is ignored. This allows the timer to ignore weather false nights and recognise when the player sleeps and creates an accelerated reset to day. This would be done with having the sensor only reset the timer when it turns on and ONLY when its night according to the timer. This avoids weather clearing up midday breaking the timer. I think by ensuring the piston is triggered at the same set of numbers after every rest (e.g 2, 4, 6, 8 ticks or something like that. Never 2, 5, 7, 8) you can get it to work. Please let me know if theres something wrong with my idea I'd like to hear feedback :)

  • @mixofreak
    @mixofreak9 ай бұрын

    Even if the sound and particles don't appear, the weather still affects the daylight sensor, because it is a global thing. How it is displayed is biome-specific, sure, but not the redstone functionality.

  • @deananderson8186
    @deananderson8186 Жыл бұрын

    While I do think in your last example of a 4 cluster iron farm, you would get better rates if you take the bonus villager in each cluster to make another cluster. I still prefer the 4 villager version because it’s technically more efficient, and 4 clusters will produce more than enough iron anyways. So this way I will know I made a really good farm, and not a lot of farms where I can easily identify a flaw. It satisfies the perfectionist in me.

  • @NicoisLOST

    @NicoisLOST

    Жыл бұрын

    Yeah I don't think that 4-villager iron farms will be the META or anything, it's more about understanding the underlying dynamics IMO that is more important.

  • @harrisonrawlinson5650
    @harrisonrawlinson5650 Жыл бұрын

    You’re beginning to make me fall back in love with maths

  • @mywither7878
    @mywither787811 ай бұрын

    I love your humility here, you realize you're not perfect, that there's the chance for improvement and you tested the idea to increase reliability resulting in a better design. You didn't fall to your pride and instead you learned and published it for all to see that you had made a mistake. Bravo, not sure I could do the same in all honesty, but I hope that I could.

  • @nexusgamer1746
    @nexusgamer1746 Жыл бұрын

    Incredible video!

  • @x7.
    @x7. Жыл бұрын

    2 am. videos getting better and better, lol.

  • @elliejohnson2786
    @elliejohnson278611 ай бұрын

    10:00 "Question, prod, and push back" I love doing this but people really do find it annoying when you question every assumption and underlying concept. It makes sense to do so, though.

  • @nighteule
    @nighteule10 ай бұрын

    10:15 aka survivorship bias :P

  • @RockWolfHD
    @RockWolfHD Жыл бұрын

    Really great series :) What mod did you use to display the areas (e.g. where the villagers can see the golem & which villagers belong to their cluster) of the villagers?

  • @jeromeouioui9972
    @jeromeouioui9972 Жыл бұрын

    Great vid again👌🏽

  • @azorath1427
    @azorath142711 ай бұрын

    I like the idea of making a huge perimeter just to put some dumb farm in the middle, like a chicken farm

  • @jchoneandonly
    @jchoneandonly Жыл бұрын

    So I'm trying to build a simple iron farm that uses slabs and a trap door to scare the villagers and some angles to get them to sleep and it just quit on me completely. The villagers are spooked but for some reason they don't make golems.

  • @NicoisLOST

    @NicoisLOST

    Жыл бұрын

    Join the discord for help :-]

  • @KerbalRocketry
    @KerbalRocketry10 ай бұрын

    Most Efficient Per Pod is an interesting concept, though on large scale it is definately the case of iron per lag

  • @sakurikunikai7564
    @sakurikunikai75646 ай бұрын

    you just made a switch that turns off spawns if you dont need iron anymore and thats awesome

  • @thomashealy5990
    @thomashealy5990 Жыл бұрын

    Instead of water try slime block piston pushers and tripwires A slime block hitting a mob sends them flying so push them at a fence post centered above the hole that falls farther than the vilifies detection range

  • @jaycrisp272
    @jaycrisp272 Жыл бұрын

    Interesting, I’ve always used 5 villagers. No zombie either. Looking at this has given me some ideas

  • @thexavier666
    @thexavier666 Жыл бұрын

    I think we can find a sweet spot where for a certain number of villagers (a range maybe) more villagers per cluster is better than more clusters. For example with n=12, do you want 3 clusters of 4 or 4 clusters of 3 villagers for higher throughput?

  • @GameCyborgCh
    @GameCyborgCh Жыл бұрын

    Classic example of "Betriebsblindheit" (German for operational blindness)

  • @gamathroy
    @gamathroy10 ай бұрын

    The man made a full fledged video about the best possible way to make a iron farm.. Knew 100% it was right.. get's challenged in discord and admitted he was not.. That's worth a sub to me because I know the information is well thought out. (I'm 8 months late but still wanted to say this :) )

  • @Shovel________________
    @Shovel________________10 ай бұрын

    for a type of farm like this, i think an off switch of some kind would likely be a good idea just in case, since it would probably produce more iron than you likely would ever need depending on how big it is.

  • @TheLaziestOfNerds
    @TheLaziestOfNerds Жыл бұрын

    Atleast you had the balls to say they were right

  • @t.3452
    @t.3452 Жыл бұрын

    I love a good iron farm

  • @joshuachawngthu5391

    @joshuachawngthu5391

    Жыл бұрын

    Same here

  • @492copper
    @492copper10 ай бұрын

    Looking at the design at 14:40, there are some interesting calcs you can do. For example, for a 3 pod design, you need 9 villagers for an effective 273% spawn rate (compared to a single pod) if you add a villager to each pod. You use 12 villagers and go up to a spawn rate of 285%. Alternatively for the same number of villagers you could instead increase it to 4 3-man pods, increasing your generation to 364%. Id go as far as saying. With villagers being the primary souce of lag in these farms, that 3 man pods having a higher villager to iron ratio would likely be the main reason 3 man farms are most common.

  • @ccsleepy8342
    @ccsleepy8342 Жыл бұрын

    It seems the efficiency increase starts to taper off before not working, and villager 4 and 5 give the biggest increase. One might try to add 2 more villagers to each module.

  • @user-bg4ei7de1y

    @user-bg4ei7de1y

    Жыл бұрын

    어떻게 효율적으로 배치할지 잘 상상이 안가네요

  • @elliotbayless4786
    @elliotbayless4786 Жыл бұрын

    To the first question: yes, every time I’m in math class.

  • @ronaldabbott4118
    @ronaldabbott41187 ай бұрын

    Dont know why but near top left at 4:27 looks like there is just a distant golem chilling

  • @pvt319
    @pvt319 Жыл бұрын

    I always just build my iron farm with 60 to 100 villagers put them in a ring around the spawn area and use it as the trading hall typically spawns 4 to 6 a minute

  • @JackW9240
    @JackW92406 ай бұрын

    Great video. I think it would have been better with a reduced introduction at the beginning, however. Nice work though!

  • @WilcoVerhoef
    @WilcoVerhoef Жыл бұрын

    Wrong math at 9:25. Probability is hard :D Chance for 0 or 1 out of 4 villagers to detect is (199÷200)⁴ + 4×(199÷200)³×(1÷200) ≈ 99.985%. Because probability is hard, I verified it by simulating it 10 million times. It checks out.

  • @NicoisLOST

    @NicoisLOST

    Жыл бұрын

    My dad always said better to cut too long than too short ;-). Someone else noticed this too. Thanks! Appreciate it.

  • @thewolfstu
    @thewolfstu10 ай бұрын

    How badly I'd love to min-max my minecraft efficiency by getting really good with Full-house modpacks mods like all the technical, scientific, and magical mods and applying the deep understanding of redstone, Minecraft spawning, Minecraft mob farms, and general Minecraft architecture together to make a massive super factory world that produces insane quantities of basically infinite everything to obtain effectively creative mode ins survival.

  • @mr.theking2484
    @mr.theking248410 ай бұрын

    My reccomended is getting absolutely demolished. Pros and cons of basically every classic psychedelic, 1+ hour meme compilations, DIY projects for advanced room lighting specifically, and now technical Minecraft videos. Thanks KZread!

  • @anashmida9836
    @anashmida98362 ай бұрын

    Pov all farmes getting buffed in 1.21

  • @shocknaw4146
    @shocknaw4146 Жыл бұрын

    Awesome!!

  • @glennnyfelt1657
    @glennnyfelt1657 Жыл бұрын

    I guess you could call this... A big iron deficiency

  • @NicoisLOST

    @NicoisLOST

    Жыл бұрын

    *Snare drums*

  • @IDcLuc
    @IDcLuc11 ай бұрын

    can we talka bout how Slly looks like he's trapped in a box at 8:05?

  • @enkvadrat_
    @enkvadrat_ Жыл бұрын

    I see a new trend of thumbnails

  • @CAPUT-rh2cm
    @CAPUT-rh2cm3 ай бұрын

    fact - this video has over 900 question marks in the script

  • @jhudson_tiedye
    @jhudson_tiedye Жыл бұрын

    good one

  • @AscendingAdventures
    @AscendingAdventures11 ай бұрын

    I’ve been using a 4 villager for a long time. It’s great.

  • @itsyaboidaniel2919
    @itsyaboidaniel2919 Жыл бұрын

    Something you missed, and should investigate that's very important for larger scale iron farms is system capacity to load the iron farms. In your 1 million iron per hour farm, I think the ticks per second went down to 2, which I'd assume means 10% design efficiency is in use, which would then make said farm technically 100 thousand iron per hour on said system. You should do some testing on the number of iron farm clusters before the sheer number actually decreases efficiency.

  • @NicoisLOST

    @NicoisLOST

    Жыл бұрын

    I comment on this on the build tutorial for the stackable farm :-]. Any evaluation of the number of farms would only be applicable to my PC and therefore not so useful to others. Plus the point of the 1M farm was never to be a viable farm in the first place. :-]

  • @itsyaboidaniel2919

    @itsyaboidaniel2919

    Жыл бұрын

    @@NicoisLOST You did comment on it, but I don't recall much detail beyond there eventually being lag. The lag being specific to your PC would definitely be a problem for further investigation though. But maybe a hosting service's capacity could be looked into, which could apply to anyone online. I know the 1M farm wasn't meant to be viable, but with a 100k farm in the same video, it made me wonder when that point of optimal item generation efficiency eventually reaching its limit actually is. Although I can imagine it might be a waste of time to make such a video, as that answer would depend on each person's computer, and different servers. Either way, thanks for the response. I know plenty of KZreadrs don't care to check the comments, but you do, which is great.

  • @frozone2366
    @frozone2366 Жыл бұрын

    This guy loves fall jokes more than jerma, a guy whos a king at fall jokes.

  • @NicoisLOST

    @NicoisLOST

    Жыл бұрын

    Jerma the GOAT

  • @cryptical420
    @cryptical420 Жыл бұрын

    Underrated

  • @sarchlalaith8836
    @sarchlalaith8836 Жыл бұрын

    If you, more knowing that villager clusters DO NOT COMMUNICATE. Crate 4 or more separate clusters of 4 centred around a common point wrong this drastically increase the spawn rate of iron golems

  • @user-bv5sk4xk1k
    @user-bv5sk4xk1k10 ай бұрын

    what if we add more villagers, my idea is if we have 3 villagers the chances for an iron golem to spawn are less then 4 villagers as there is a problem with spawnings that fail, and so we can reduce the chance of that happening with adding more villagers and so the changes of spawning an iron golem are higher, even if it has a small impact its okay because lets say 3 villagers have the chance of 87 percent of spawning a villager, we can say that 4 villagers have the chance of 89, and by adding 10 villagers the chances will be so much better

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