A Sonic Expert's Review of Sonic Origins

Ойындар

You know, it would be nice if one day Sega released a new version of an older Sonic game, and it was actually a worthwhile version.
If you want to know what the deal with the coins and rings is, check out my Sonic Was Always Good series. You'll find the answer there.
Wanted to get this out as quickly as possible to let people know what this thing really is. I don't want uninformed people wasting their money on it. Sorry for the slightly clickbaity title. But I really wanted people to know this review is from someone who really knows these games.
I learned there actually is a time attack mode of sorts. You can play levels from the leaderboard. But there are tons of issues with how the game records times. Time Attack in this game is actually totally botched.
Here's a link to a spreadsheet I put together compiling all of my Sonic recommendations.
docs.google.com/spreadsheets/...
You can support me here if you want. ko-fi.com/pariah695

Пікірлер: 735

  • @Pariah6950
    @Pariah69502 жыл бұрын

    Stealth from Headcannon has confirmed that the game was in fact rushed. And Sega introduced many additional bugs to the game when they integrated it into Origins. They apparently requested to delay the game, but were told no. Seems Sega still has not learned the lesson from Sonic 06 that refusing to delay a game to hit an anniversary is a terrible idea. Edit: It's also come to my attention that even the other games have new problems. Tails' AI is broken in Sonic 2 and CD's ending is messed up with the Japanese soundtrack. And I'm sure there's even more problems. What a disaster.

  • @SlayerOmair

    @SlayerOmair

    2 жыл бұрын

    Never change, SEGA 😑

  • @grenadier20

    @grenadier20

    2 жыл бұрын

    yikes

  • @Kingbeat1

    @Kingbeat1

    2 жыл бұрын

    Why are they so weird they get rid of sonic friends in the meta era in the main games but they keep rushing games boom forces colors ultimate and maybe frontiers if frontiers is buggy I say I fucking called if it not I will eat my word’s origins

  • @sanglish18

    @sanglish18

    2 жыл бұрын

    Goddammit Sega, they NEVER learn the lesson, it's not since only 06, S3&K had to be separated due to time constraints, SA1, SA2, Heroes, Shadow... Practically all Sonic game suffer from rushed development and never get to be 100% revised and polished

  • @Inactivechannel-r6

    @Inactivechannel-r6

    2 жыл бұрын

    Jesus tap-dancing Christ, Sega never learns

  • @OpticTeadrop
    @OpticTeadrop2 жыл бұрын

    I love that the "Coins" joke is still going

  • @kaua0f0m

    @kaua0f0m

    2 жыл бұрын

    new person here, what is the joke?

  • @OpticTeadrop

    @OpticTeadrop

    2 жыл бұрын

    @@kaua0f0m Basically, he says "Coins" instead of "Rings"

  • @AndrewsWideWorldofGaming

    @AndrewsWideWorldofGaming

    2 жыл бұрын

    I was just about to comment that he was wrong about that. But I guess that’s a thing here.

  • @helloboy4000

    @helloboy4000

    2 жыл бұрын

    The rings should have been those red coins, it’s a lot more interesting

  • @Yali_iNinview

    @Yali_iNinview

    Жыл бұрын

    I don’t know what you’re talking about coins always existed in the sonic games

  • @descartesthehedgehog6064
    @descartesthehedgehog60642 жыл бұрын

    Tails drove me insane in Sonic 2. His AI is completely busted now so you spend the entire game pretty much hearing him mash jump over and over and over again for no reason

  • @kxyclxudy

    @kxyclxudy

    2 жыл бұрын

    Yes I also heard that mostly in casino night zone

  • @Weeegeee212

    @Weeegeee212

    2 жыл бұрын

    @@kxyclxudy It happens in every zone lol

  • @bofygaming9672

    @bofygaming9672

    2 жыл бұрын

    It is very painful yes :(

  • @retro_warrior5999

    @retro_warrior5999

    2 жыл бұрын

    What i did to fix it was just spam the fly command for him eventually hed spawn right above you.

  • @bofygaming9672

    @bofygaming9672

    2 жыл бұрын

    @@retro_warrior5999 they need to fix it not us

  • @SubsonicSparkle
    @SubsonicSparkle2 жыл бұрын

    I’m so confused that not a single person has mentioned how utterly ruined the ending of Sonic CD is in this collection (at least the Japanese ending). The final cutscene runs at double-speed with all of the original sound effects completely missing. A mistimed Cosmic Eternity plays out of sync with the action, totally destroying the intended tone and pacing of the sequence. How did they let that happen? They literally nailed it back in 2011, with the only issue being the missing lyrics. Now the lyrics are back and they somehow screwed it anyway. The version in the gallery is even more butchered 😓

  • @jadonh

    @jadonh

    2 жыл бұрын

    I KNEW something seemed off with it! I was used to the mobile version from 2011, but I just thought that maybe they slowed down the ending cutscene it for the 2011 version of the game because they couldn't use the vocals for the music. Bummer that it's actually an issue. I wonder if the cutscene in Sonic CD's Visual Mode is correct. I'll be sure to check as soon as I unlock it.

  • @SynysterProjects

    @SynysterProjects

    2 жыл бұрын

    Nobody mentioned it because nobody played or cared about Sonic CD. Lol jk jk. But fr tho, it's ironic that CD is all about time travel. Because after Platinuming Sonic Origins yesterday, my only wish is that I could go back to a time before I played the absolute annoyance that is Sonic CD.

  • @SubsonicSparkle

    @SubsonicSparkle

    2 жыл бұрын

    @@SynysterProjects - The day will come sooner or later that I make a 2+ hour video explaining to the world why Sonic CD is a masterpiece.

  • @killer_bleach

    @killer_bleach

    2 жыл бұрын

    It’s so egregious as fuck that I’ve gone out of my way to try and re-edit the origins footage to match up with the 2011 sfx and full Cosmic Eternity lyrics for my own sanity

  • @danielmartin2116

    @danielmartin2116

    2 жыл бұрын

    I believe it's because they used the animation used in the Sonic Gems port of the game, which is much faster and thus have to play the end credits music quite early to sync up with the credits

  • @TonyRead31
    @TonyRead312 жыл бұрын

    I cannot justify buying this game after seeing this review. Its utterly embarrassing that modders in the community know how to make a better Sonic game than SEGA. Christian Whitehead and his team are not to blame, SEGA did not grant them nearly enough time to finish working on this game. If you ask me SEGA should have had Christian Whitehead and his team work on every game in Sonic Origins and give them more than sufficient time to complete the game. Screw you SEGA.

  • @QwerpOS
    @QwerpOS2 жыл бұрын

    11:56 Hm, the janked physics and speed remind me of a tweet that Headcannon made a while back, where they clarified that they were only remaking S3&K and Sega would port and integrated it into the main game. I bring that up because in the tweet thread, they sort of implied that if there were issues, then Sega was likely to blame, and given Sega's track record, I wouldn't be surprised if they actually were to blame.

  • @TheRealUnkn0wn_289

    @TheRealUnkn0wn_289

    2 жыл бұрын

    Yep it's why there's barely any other additions or characters or whatnot

  • @HydraBread

    @HydraBread

    2 жыл бұрын

    I hope this game gets the + treatment that mania did, and adds more stuff post-launch

  • @buffgem2858
    @buffgem28582 жыл бұрын

    Here's some stuff I personally noticed after only a few hours of playing the game: 1. All the music for Knuckles' Chaotix is labeled incorrectly. Stuff like the invincibility theme being called the act clear theme. As one of the 3 Knuckles' Chaotix fans, this is particularly disheartening. 2. They seemingly cut a feature. Pre release footage showed a plus symbol above Sonic on the character select screen. It was probably just a toggle for his special move (drop dash, peel out, or insta-shield) or to choose between his original or 3&K sprite sheet. 3. The replacement music in Sonic 3 sounds worse than it needs to. The versions in the leaked prototype from last year sound more lively (and more complete in my opinion) than the versions in Origins.

  • @inactivepleasegoaway

    @inactivepleasegoaway

    2 жыл бұрын

    i'm pretty sure the character select plus symbol was a symbol meant to show that a save file is active on a certain character, which is in the final

  • @mayagoldberg3421

    @mayagoldberg3421

    2 жыл бұрын

    That’s because the new tracks (except the super sonic theme) are EVEN OLDER versions of the songs

  • @crashman7968

    @crashman7968

    2 жыл бұрын

    Hi i am the second Knuckles Chaotix fan.

  • @mayagoldberg3421

    @mayagoldberg3421

    2 жыл бұрын

    @@crashman7968 3rd

  • @shihanana

    @shihanana

    2 жыл бұрын

    haven't played much of knuckles chaotix, but i do enjoy listening to it's ost, so the tracks being mislabeled and just swapped confused me and now i am having a mental crisis :D

  • @geothepoly
    @geothepoly2 жыл бұрын

    As someone who's replayed Sonic 3 AIR countless times, that jacked up speed felt super cursed

  • @ari-man
    @ari-man2 жыл бұрын

    The shortcuts in Carnival Night being broken is upsetting as that was my favorite zone, but the jacked up speed might be quite fun to experiment with and formulate some new skips

  • @homeworkatemydog

    @homeworkatemydog

    2 жыл бұрын

    @The lost bits Knuckles didn’t fight the CNZ Act 2 boss in the original 3&K either, so that’s likely the reason why he doesn’t here too

  • @JonahBoing

    @JonahBoing

    2 жыл бұрын

    @@homeworkatemydog yeah since you go where the trap is set for sonic to be transported to the boss, he just opens a capsule and leaves since there is no boss there lol

  • @scoundrel8440
    @scoundrel84402 жыл бұрын

    I actually prefer the original life system, each character had unique icons for that character, and I'm way more used to the old system as a Sonic fan who started the series with the mobile versions of 1 2 and CD.

  • @vovo9449

    @vovo9449

    2 жыл бұрын

    Im way more used to the life system since Ive been used to it due to getting a genesis with sonic 1 and 2 cartridges for my 11th birthday years ago.. (I'm 25 now), removing the life system when more pressing concerns where there with Origins is weird to me.

  • @SynysterProjects

    @SynysterProjects

    2 жыл бұрын

    I don't see the problem. If you like the life system, play Classic Mode. If you don't, play Anniversary Mode.

  • @scoundrel8440

    @scoundrel8440

    2 жыл бұрын

    @@SynysterProjects I want 16:9 and the life system at the same time, I don't see why they can't just make it an option in the settings.

  • @vovo9449

    @vovo9449

    2 жыл бұрын

    @@SynysterProjects Just because its in another mode doesn't mean we aren't allowed to criticize the new gimmick, a lot of us grew up with these games and have many childhood memories and want the ports to be as good as can be.

  • @lightray9264

    @lightray9264

    2 жыл бұрын

    @@SynysterProjects but if you play classic mode, you don’t get all the enhancements that you get in anniversary, such as widescreen and dropdash

  • @ViperAcidZX
    @ViperAcidZX2 жыл бұрын

    Adding to your recommendations to alternatives to Sonic Origins on PC, there's also Sonic CD Restored, which is based on the mobile decompilation of Sonic CD's remaster, but as its name implies, it restores many features and aspects from the original Sega CD release while keeping the improvements of the remaster, touches up the graphics, sounds, better FMVs (though not as improved from Sonic Origins but touched up from the Steam and mobile releases), adds the ability to use the original time travel concepts into the game, includes the Drop Dash from Sonic Mania, and after an anniversary update, adds Amy Rose as a playable character all while remaining faithful to the original game's. It also has a couple of fan-made add-ons that expands on Sonic CD Restored even further with additional music tracks (some of which that adds unique Past themes for the US soundtrack), improved music quality, the ability to customize the game's soundtrack to your heart's content, a plethora of tweaks and options, and also adds in Knuckles into Sonic CD.

  • @Pariah6950

    @Pariah6950

    2 жыл бұрын

    Thanks for informing me. Last I checked on Restored, the & Knuckles mod wasn't a thing so you had to just put up with all the changes made with that mod, which I really hated. But I just gave it a look and now it's pretty much a perfect version. I updated the description with links to everything for Restored.

  • @darksquigglyboy
    @darksquigglyboy2 жыл бұрын

    I am glad it wasn't just me who noticed how absolutely off Sonic 3 felt. I rarely die in Sonic 3 at this point, I've played the game atleast 300 times at this point, but the increased speed led to a ridiculous amount of unfair crush death. Like an absurd amount of crush death due to the enhanced speed sending me into places they normally shouldn't.

  • @lucasanimationstudios

    @lucasanimationstudios

    2 жыл бұрын

    that explains why i died in this one specific spot in carnival night every single time i played it in origins.

  • @TheKoloradoShow

    @TheKoloradoShow

    2 жыл бұрын

    Skill issue

  • @manimanistatue

    @manimanistatue

    2 жыл бұрын

    I don’t think it’s the speed that’s the problem, the collision is just fucked or something, I’ve been killed instantly by just walking into downwards facing spikes from the side which should never happen

  • @TDFAL
    @TDFAL2 жыл бұрын

    Sega really went the rockstar way 1. Used the mobile ports 2. removed the older games from being purchased 3. Made the "new" game buggy as hell 4. Changed/removed stuff that didn't need to be changed/removed

  • @yikeyikeyike
    @yikeyikeyike2 жыл бұрын

    was really saddened seeing the thread from stealth, SEGA really love sabotaging their own product.

  • @TechBlade9000
    @TechBlade90002 жыл бұрын

    Pariah I want you to know, Jun said he used the original demos, not the prototype music The prototype music is the more compelte tracks just by nature of being removed from the original demos in time

  • @Pariah6950

    @Pariah6950

    2 жыл бұрын

    Thanks for the correction.

  • @saleerix
    @saleerix2 жыл бұрын

    the main thing that i really hate with this game is that it has denuvo. sega has had a trend since sonic mania of putting denuvo on all of their modern releases and ports, it's not just sonic too, they've started putting denuvo on persona (my favorite game series of all time) the thing that's really dumb with denuvo on sonic origins tho is that it's sonic 1, 2, cd, and 3&k, which are super easy to find on rom sites for free. it's not like people who were going to pirate sonic origins are now gonna buy it cus it has denuvo, they're just going to either wait until the game gets cracked, or they're going to choose the more likely option, which is to download the classics from a random rom site. the only thing denuvo does is the end is hurt the consumer

  • @captainmega6310

    @captainmega6310

    2 жыл бұрын

    What's denuvo

  • @autobotstarscream765

    @autobotstarscream765

    2 жыл бұрын

    However, these aren't the original Genesis games, these are the Headcannon remakes, which makes it scummy that SEGA is trading on their good name when you find out how SEGA treated them and their work.

  • @saleerix

    @saleerix

    2 жыл бұрын

    @@autobotstarscream765 true, but the only new remake was s3&k, cus all of the other games were just ports of the christian whitehead versions, which can be easily pirated if you know where to look. and the s3&k was rushed because sega wouldn't let headcanon delay the game, so it's not even the best way to play s3&k

  • @saleerix

    @saleerix

    2 жыл бұрын

    @@captainmega6310 an anti piracy tool that is notorious for making peoples games and pc run slower

  • @Itslewcario

    @Itslewcario

    2 жыл бұрын

    True. Got mine for free since my switch Is homebrewed. This game is $25 max 😭

  • @AlexYardZone
    @AlexYardZone2 жыл бұрын

    Great review, you outlined a lot of the same concerns I have and it's reassuring.

  • @SubsonicSparkle

    @SubsonicSparkle

    2 жыл бұрын

    You were the first person I thought of when I heard those “new and improved” prototype songs. We’ll always remember the versions of those tunes that don’t suck 😔

  • @lucasanimationstudios
    @lucasanimationstudios2 жыл бұрын

    I wish they had this feature from the mobile ports where, after you beat the game, you could go back on the completed save file and replay levels to your heart's content (Like S3&K/Mania). I really wish they added that to this game since i love going back to the first levels of this game and using super sonic to blast through everything.

  • @Gnidel

    @Gnidel

    2 жыл бұрын

    You can return to any stage in time trial mode (hidden under My Data).

  • @jedsithor

    @jedsithor

    2 жыл бұрын

    Honestly....just cheat. All the cheats for the games are online (various level select codes at the "press button" screen of each game and then sound tests to unlock emeralds and debug modes) except for Sonic CD, where the cheats seem to be locked (just like the mobile port). Bonus note - if you do the Chaos Emerald cheat twice in S3K (04, 01, 02, 06 - it's the same in all three main series games) you unlock all 14 emeralds and Hyper Sonic. Also, just like the mobile port of Sonic 1, if you go to the level select cheat screen you can set the game to have 7 emeralds and have Super Sonic in it.

  • @HRIgnomious
    @HRIgnomious2 жыл бұрын

    Damn, you covered so much detail in this game review and only played it for less than 2 hours? Professional game reviewers could learn a lot from you.

  • @Terminal_Apotos

    @Terminal_Apotos

    2 жыл бұрын

    They could take a whole year and barely get through half a game like Forces

  • @JustinW332
    @JustinW3322 жыл бұрын

    it's almost like they didn't want this to do well. Maybe it's just time for Sonic Team to put the game series to bed. The films and other media are doing way better with the fans and newcomers.

  • @Pariah6950

    @Pariah6950

    2 жыл бұрын

    No better way to celebrate an anniversary than a rushed cash-grab, am I right?

  • @janericpaghubasan2930

    @janericpaghubasan2930

    2 жыл бұрын

    It’s Sega not Sonic Team for crying out loud.

  • @Barmeecarba
    @Barmeecarba2 жыл бұрын

    The plot twist at the end was genius lol, ended the video in style

  • @pengeibro7548
    @pengeibro75482 жыл бұрын

    I love the idea of using a currency to retry the Special Stages. This would have saved my sanity all those years ago if I could retry with lives in the Sonic 2 Special Stages. Although, for my tastes, 1 coin seems a bit cheap for a retry, but I also don't really understand the context either I guess. Like if it raises up by 1 or anything or if coins are hard to come by. By the way, weird question, are you team Drop-Dash or team Insta-Shield?

  • @Pariah6950

    @Pariah6950

    2 жыл бұрын

    Why not both?

  • @pengeibro7548

    @pengeibro7548

    2 жыл бұрын

    @@Pariah6950 Damn, I can't argue against that. Fair point, well made.

  • @taputrainer8463

    @taputrainer8463

    2 жыл бұрын

    The special stages should’ve been 7 coins to retry and then gradually cost more if you kept failing. I also felt it was extremely easy to get coins from missions as they gave you way too much so it’s easy to stay at around 900 coins. I also feel like they could’ve had more fun with the coin system like for example they could’ve had the player pay 150-250 coins to make the speed in the blue spheres special stage cap at half the normal speed or use coins to unlock other characters that should’ve been in the game like Amy, Mighty, Ray, and even the chaotix because if they’re able to add new sprites they can add new characters. Also if there had to be a choice between team drop dash and insta shield, I would easily go for drop dash, makes everything better besides bosses which I’m really confused as to why they’re in time attack but not in mania.

  • @binarioochentaycinco4791

    @binarioochentaycinco4791

    2 жыл бұрын

    For me that's actually a good think. Back then when I was a little kid, I could spend weeks or months trying to success in just 1 special stage (you have to add the time spent doing what is required to enter the special stage to have just 1 chance per entrance). Know as a grown adult I play then again and I ask myself how did I pull a so insane achievement by collecting all the emeralds. Nowadays I am not going to attempt that again, I will just pay coins. I am not that hardcore anymore.

  • @grimpaper
    @grimpaper2 жыл бұрын

    My biggest gripe with these games are the glitches. particularly Sonic CD is plagued with collision and sound issues to the point that the roll sound just wouldn't play, and that the drowning music would play, but only after the timer had already hit 3.

  • @lucasanimationstudios

    @lucasanimationstudios

    2 жыл бұрын

    im pretty sure the drowning thing in CD is actually intended, but i'm only basing that off of the mobile port and not the originals so it could be a bug in the mobile port too

  • @grimpaper

    @grimpaper

    2 жыл бұрын

    @@lucasanimationstudios Just checked, and yep, that's a thing in the Mega CD version apparently. Spin sound is still missing though...

  • @lucasanimationstudios

    @lucasanimationstudios

    2 жыл бұрын

    @@grimpaper yeah that happened to me too. hopefully we get a bug fix soon to fix all this stuff

  • @Tom-jw7ii

    @Tom-jw7ii

    2 жыл бұрын

    Sonic CD just never had a roll sound to begin with.

  • @grimpaper

    @grimpaper

    2 жыл бұрын

    @@Tom-jw7ii Thanks for clarifying. I thought it did.

  • @sanctifiedfracture4579
    @sanctifiedfracture45792 жыл бұрын

    I find it bothersome how they delisted the original games on Steam, meaning that anyone else in the future that wants to legally get the roms to play fan projects like Sonic 3 AIR will be out of luck.

  • @AkameGaKillfan777

    @AkameGaKillfan777

    2 жыл бұрын

    They might change that now. Hopefully mod creators will start to realize how disgusting SEGA treats their mascot and that they shouldn't be compensated for it.

  • @Tonybaloney6969
    @Tonybaloney69692 жыл бұрын

    You put a lot into words for how I felt, the game just felt wrong to play, I wanted to start up a genesis emulator and/or dolphin and play the mega collection, I was so hype :/. Great review!

  • @patofanatico
    @patofanatico2 жыл бұрын

    It's really sad to see the work of Headcannon being kind of wasted because of Sega's incompetence, not to mention once again forcing the development team to crunch so they can release it in the series anniversary. They just can't seem to comprehend that rushing things not only is bad for their sales because most people are gonna refund their shitty undercooked product, but is also bad for the developers' health. No wonder most people have given up on Sega and Sonic Team by now and are mostly just focusing on the fan projects.

  • @patofanatico

    @patofanatico

    2 жыл бұрын

    Btw, speaking of fan projects, do you still plan on covering them after you're done with the official games?

  • @Pariah6950

    @Pariah6950

    2 жыл бұрын

    Of course.

  • @PAINBRINGER
    @PAINBRINGER2 жыл бұрын

    Just makes me glad I got the originals way before they got delisted. Wish sega would relist them and admit that was a mistake, but oh well.

  • @obsidiansun6952
    @obsidiansun69522 жыл бұрын

    There was a lot of content in Sonic 1, 2 and CD on Android/iOS that was cut out entirely: - Multiple Save Files. 6 for Sonic 1 and 2, 4 for Sonic CD. You're forced into one file per character now in all 3 of those entries. - Stage Select after completing a File. Meaning you need to collect the Chaos Emeralds/Time Stones in one go and will need to delete your save file if you want to go back and play a game with that character. - The ability to toggle Spin Dash on/off in Sonic 1 Anniversary Mode. - Lack of option for the 7th Chaos Emerald and Super Sonic in Sonic 1 Anniversary Mode. - Lack of option for Sonic and Tails pairing in Sonic 1. - Lack of Special Stage Retry option in the pause menu when you know you make a mistake in Anniversary Mode. There's probably more I'm missing, but these are some huge ones I noticed and the fact they were taken out makes me pretty salty tbh. There is also bugs with Blue Spheres where the music itself doesn't accelerate the longer you're in it. Then there's a lot of no brainers that could had been added: - Elemental Shields in Sonic 1, 2 and CD. - Knuckles in Sonic CD. - Sonic & Knuckles pairing in Sonic 1, 2, 3&K, and CD. - Knuckles & Tails pairing in Sonic 1, 3&K, and CD. I can probably name a few more things, but I'm a bit sleepy, so let me know.

  • @Skitskl33

    @Skitskl33

    2 жыл бұрын

    I hate that they removed the completed sonic 3 style stage select for sonic 1 and 2 that were in the ios versions. It was such a quality of life improvement for those games. I don't even really bother getting the chaos emeralds on subsequent playthroughs because of that. There apparently is a way to restore some of the other content though, but it's stuck behind a cheat code for those games.

  • @UnderfellSansTheEdgySkeleton

    @UnderfellSansTheEdgySkeleton

    2 жыл бұрын

    Elemental shields are locked behind a option in 1&2s level select

  • @RosalinaSama

    @RosalinaSama

    2 жыл бұрын

    dont forget knuckles & knuckles mode

  • @NakedEndoskeleton
    @NakedEndoskeleton2 жыл бұрын

    10 seconds in, "i did not have high expectations for sonic origins at all when it was first announced" lowest hopes imaginable, like a true sonic fan! great video

  • @theminecraft2516
    @theminecraft25162 жыл бұрын

    Sonic 3 and Knuckles should have had one bonus level at least, kind of like how Sonic 2 HD got Hidden Palace

  • @TheRealUnkn0wn_289

    @TheRealUnkn0wn_289

    2 жыл бұрын

    Yeah and maybe they could add the other unfinished sonic 2 level and finish it as well

  • @TheOnlyCelciAndDontYouForgetIt

    @TheOnlyCelciAndDontYouForgetIt

    2 жыл бұрын

    Why didn't we get Desert Dazzle or Final Fever?

  • @theminecraft2516

    @theminecraft2516

    2 жыл бұрын

    @@TheOnlyCelciAndDontYouForgetIt Endless Mine’s theme is too good for a multiplayer map

  • @colburnrescores6654

    @colburnrescores6654

    2 жыл бұрын

    @@TheOnlyCelciAndDontYouForgetIt I think it’s becuase they didn’t want to mess with the original structure of Sonic CD too much, and we already got Desert Dazzle/Dust Hill in the name of Mirage Saloon in Mania now so it would’ve been pointless to put the level in CD.

  • @TheOnlyCelciAndDontYouForgetIt

    @TheOnlyCelciAndDontYouForgetIt

    2 жыл бұрын

    @@colburnrescores6654 It only adds to it though like R2 doesn't even exist in CD and Desert Dazzle would have served that role (Plus work was done on it and is actually STILL in the code for Orgins). I'm only even suggestions Desert Dazzle because SEGA clearly didn't want to put THAT much effort into the collection so asking for the original R2 would be unrealistic I don't think a zone with some work already done on it would have been unrealistic to see though. On top of that Christian and his team worked on Hidden Palace for Sonic 2 and SEGA themselves advertised it for Sonic Orgins (Granted it was made for the mobile release so they already had it done but still) so if you've already messed with the structure of one game, have the same guy who did that work on the project, and have some of that work that'd be required already done why not just ya know finish it?

  • @BSGofficial001
    @BSGofficial0012 жыл бұрын

    The amount of problems this game has in unbelievable. Not being able to jump up to certain platforms effected me trying to jump up for the last big ring in Hydrocity zone 2, it can't be done by sonic alone. And for collision I fell through the sand in Sandopolis z1 and died as if it was a drop. But I have played nearly 200 blue sphere stages in new mode and it is full of problems. For a start the ring counter is completely wrong in the majority of stages rendering a minority of them impossible to perfect (thus the difficulty rating can't be reached.). The quadrants were not properly designed to actually match up together at random so every now and then a couple of quadrants come together which are completely incompatible, whereas the original blue sphere quadrants could match up (with the exception of two but they were still doable). And when completing the blue sphere stages with sonic and tails in-game tails doesn't bounce on the springs, he just slides along, something that was very rare in the original and dependant on where sonic landed on the spring. Plus I am not happy that they play like Mania blue sphere as opposed to Sonic 3 &K because they are less versatile. And something that really annoyed me about the Sonic 2 mobile port was the end of special stage 3. You should be able to run in between the final two bombs but you couldn't on mobile. I hoped they would have fixed that for this but they haven't. And the prototype music was disgusting. No tune or character, don't fit in with the rest of the soundtrack and they should have made entirely new, interesting soundtracks for those stages. I am glad that the game exists but I wish it had been half the price.

  • @Agell

    @Agell

    2 жыл бұрын

    You can absolutely get the final big ring in act 2 hydrocity without tails. It's more precise than genesis but 100% possible

  • @BSGofficial001

    @BSGofficial001

    2 жыл бұрын

    @@Agell I spent ages doing it and couldn't get up there. Is it simply a matter of getting the timing frame perfect?

  • @BSGofficial001

    @BSGofficial001

    2 жыл бұрын

    @@Agell is there a video you can suggest where this is done? I just recorded myself attempting the jump for over 4 minutes and not once did I even come close. Sonic is not even making it to the ledge.

  • @Agell

    @Agell

    2 жыл бұрын

    @@BSGofficial001 I just jumped right before the rotating pillar hit its zenith, maybe i got lucky with subpixels?

  • @BSGofficial001

    @BSGofficial001

    2 жыл бұрын

    @@Agell maybe, I tried on both classic and anniversary modes and couldn't make the jump once. I tried for about 4 minutes on each. It definitely seems impossible on my copy.

  • @ccffreak
    @ccffreak2 жыл бұрын

    Time attack is located in the “My Data and Ranking”. Only if you played the stages on the regular mode. But you can retry any stage and it will save your time. It’s just located in one location. The bosses were still in the mobile versions of Time Attack so I assume that’s why they did that here

  • @DashPadGames
    @DashPadGames2 жыл бұрын

    I love the "coins" joke so much. Other than your always solid videos. This is one of the reasons I keep coming back.

  • @MadSociety-uy6zg
    @MadSociety-uy6zg2 жыл бұрын

    Sad it's true stealth on Twitter said they under deadline and we're crunching to finish the game in time for Sonic's birthday. SEGA never learns.

  • @ExcelHedge
    @ExcelHedge2 жыл бұрын

    Thank God! I'm glad I'm not the only one that noticed S3&K physics are off!😅

  • @FattyFatMatt
    @FattyFatMatt Жыл бұрын

    Why did they have to do this to the classics :(

  • @cronkinthehouse
    @cronkinthehouse2 жыл бұрын

    When you said they should add the peel out and insta-shield, It snapped into my mind that it would be cool to unlock a customizable moveset simular to the skill shop in generations.

  • @Gnidel

    @Gnidel

    2 жыл бұрын

    It would add so much replayability! Especially if they added even more optional abilities like homing attack, boost, wall jump, Wisps or overpowered dash from Sonic Boom 3DS games.

  • @Franpa777

    @Franpa777

    2 жыл бұрын

    @@Gnidel honestly, those moves wouldn't fit

  • @Antonio_Ortiz
    @Antonio_Ortiz2 жыл бұрын

    The only review I needed to hear on the subject.

  • @Zykico
    @Zykico2 жыл бұрын

    3:47am is crazy bro but W video

  • @ToastyCubes
    @ToastyCubes2 жыл бұрын

    Excellent video, full of none of that fluff and BS I've seen in so many other reviews for this game. I like the punchline at the end, based on your gameplay footage I would have assumed you had put several hours into Sonic Origins lol

  • @IZZYCHAN13
    @IZZYCHAN13 Жыл бұрын

    I'll definitely give your definitive version recommendations a try

  • @bradenhogan2
    @bradenhogan22 жыл бұрын

    I was wondering if the reason they made the jump work for only two buttons was maybe because there’s now a dedicated Super Sonic button and maybe they wanted to keep the games to a 3 button layout for the sake of authenticity. Still, I would’ve preferred the option to use all three bottom face buttons to spin dash

  • @bradenhogan2

    @bradenhogan2

    2 жыл бұрын

    @@dayzovc starting with Sonic 3, you had to press jump twice to activate Super Sonic. This is how it worked in the mobile ports which only allowed for one button input plus the d-pad. The problem with doing that in this collection is that now we have the drop dash, the S3 insta-shield, the S3 elemental shields. So if they made it how it was in the mobile ports, you either would’ve had to intentionally lose your shield (like in the original S3) or you wouldn’t be able to use the shield abilities without turning into Super Sonic. So they made a dedicated Super Sonic button like how it appeared in Mania. I’m just trying to figure out why they wouldn’t have let us use that fourth face button as a jump button like how every other classic Sonic game had three jump buttons. The only thing I could think of is that they wanted to keep it to a 3 button layout since the Genesis had 3 buttons. However, I was messing around with debug mode in it yesterday and notably, all of the face buttons are used in debug mode

  • @Laekith
    @Laekith2 жыл бұрын

    Glad you made this so I can just link this to people instead of writing paragraphs now

  • @seematahir5970
    @seematahir59702 жыл бұрын

    I do have a gripe about the animations: it's some really charming connective tissue, but it really doesn't add much to the Classic Sonic lore, and there's only like 5 minutes of it. The reveal trailer really made it seem like they were gonna give us a lot more, but instead a good chunk of it was, like Mania's opening animation, just well-made fluff that didnt contribute much. Would've been cool to see stuff like Mecha Sonic or Hyper Sonic make an appearance in animated form. Great vid, as usual.

  • @UltimateTS64

    @UltimateTS64

    2 жыл бұрын

    They essentially just animated the parts of the stories that you originally had to read the manuals to find out. I think that's actually pretty cool so you can see it play out instead of just reading it. They don't add much, but I like that they're there

  • @BasementDweller_
    @BasementDweller_2 жыл бұрын

    Glad we have people like you reviewing this game with an expert lens.

  • @xtrwombat4876
    @xtrwombat48762 жыл бұрын

    The removal of the mj tracks was a big reason why i didnt buy the collection. The only reason i really wanted this collection was for a premium s3&k experience. And it failed miserably at that. I already had hundreds of ports for the other games. I was hoping they would add amazing new content. I lost all hope for this game as soon as I realized it was being developed by sega and not head cannon. Also i cant believe this game is like 40 plus dollars.

  • @joker2474

    @joker2474

    2 жыл бұрын

    If you want a premium S3&K experience, try Sonic Air, totally legal if you own the Steam port of S3&K.

  • @xtrwombat4876

    @xtrwombat4876

    2 жыл бұрын

    @@joker2474 i have sonic 3 complete, never tried air

  • @AkameGaKillfan777

    @AkameGaKillfan777

    2 жыл бұрын

    @@xtrwombat4876 A.I.R. has both the MJ songs and the prototypes remastered.

  • @TraversalKnife
    @TraversalKnife2 жыл бұрын

    really underrated channel. youre quite an entertaining commentator

  • @LoneWindtheWolf
    @LoneWindtheWolf2 жыл бұрын

    everyone to Super Mario 3D All-Stars after looking at Sonic Origins: *"Perhaps i treated you too harshly"*

  • @jaxixteen

    @jaxixteen

    2 жыл бұрын

    Both are standard but not definite ports

  • @darthvader473
    @darthvader4732 жыл бұрын

    So many points made taken about Origins. Now, I want to get Sonic Mega Collection more and more!

  • @magolor-3100
    @magolor-31002 жыл бұрын

    18:15 the insta-shield is in all games, but it's hidden in the sound test/level select menu(at least in 1 and 2. Idk how to access the level select in cd)

  • @cr3ative_name

    @cr3ative_name

    2 жыл бұрын

    That is true. They were in the original Whitehead mobile ports too - but the problem both there and here is that the game defaults to a no save mode when you start a game from the Level Select, meaning if you want to play these games with these bonus features, you have to play it in one sitting. Sonic Mania had a dedicated menu for these options, completely separated from the level select, but that was still only accessible in No Save mode until they patched the game around the time Plus came out.

  • @cr3ative_name

    @cr3ative_name

    2 жыл бұрын

    Sega could've had some killer unlockables here if they switched around a few pieces of code, but nah.

  • @igeljaeger
    @igeljaeger2 жыл бұрын

    thanks for this detailed review that fans actually wanted. I think I might refund Origins. Why should we settle for below average quality AGAIN?

  • @AkameGaKillfan777

    @AkameGaKillfan777

    2 жыл бұрын

    Do it

  • @igeljaeger

    @igeljaeger

    2 жыл бұрын

    @@AkameGaKillfan777 I did do it that day. I might buy it if it goes on sale below 20 euro. But the only reason would be to have it on my Steam profile's favorite-list lol.

  • @wasquash
    @wasquash2 жыл бұрын

    If I were sega, I would get stealth and headcanon and maybe even Christian whitehead to develop a gigantic update where they are free to do whatever they want to the game. And this is a stretch, but I would personally get tee lopes to remaster the prototypes and scrap Jun Senoue’s versions

  • @autobotstarscream765

    @autobotstarscream765

    2 жыл бұрын

    Christian Whitehead is Taxman, part of Headcannon.

  • @Diamonddeath
    @Diamonddeath2 жыл бұрын

    I like how you doubled down on the rings/coins joke by still calling them rings later in the video lol

  • @joewilliams-un8vu
    @joewilliams-un8vu2 жыл бұрын

    Roll-locking was the issue I noticed the most. I surprisingly found myself not wanting to use the drop dash which is something I NEVER experienced in Mania. The drop dash was always satisfying to me and was just fun to roll around the level like that. I hope SEGA releases an update that fixes this and a lot more.

  • @Pacowaka4045
    @Pacowaka40452 жыл бұрын

    I also don't remember the monkey robot from Sonic 1's first few stages being so frustrating to destroy. As soon as you hit one, you take damage because it was holding those ball things. On my original sega genesis, they were really easy to destroy without taking damage. (I say this while i haven't finished your video yet)

  • @rainopaino
    @rainopaino2 жыл бұрын

    Higher ups at Sega must really just think re-releaseing a game collection is inexpensive and easy since this is the second time already after Colors Ultimate. I got a refund for this game too, tho I didn't actually play it. It just seemed incredibly disappointing.

  • @Pariah6950

    @Pariah6950

    2 жыл бұрын

    I'm not disappointed. Like I said, my expectations were actually far lower than this. Which is a really good sign for how much faith I have in Sonic these days, isn't it?

  • @rainopaino

    @rainopaino

    2 жыл бұрын

    @@Pariah6950 I'm dissapointed because I know Sonic can absolutely do better. This was actually the first time in a verrry long time that I had hope for a Sonic game. And for the most part I will say this project does at least have a ton of passion put into it. I'm a really big fan of those menus, but obviously I'm not paying 60 dollars (where I am) to look at Eggman fall on his ass on my menu lool. Also.. did they really forget to put Sonic: Man of the Year in here? Clearly the games biggest fault.

  • @Terminal_Apotos

    @Terminal_Apotos

    2 жыл бұрын

    Colors Ultimate was still better, wasn’t previously on any New Consoles.

  • @6DADADA
    @6DADADA2 жыл бұрын

    What I expected was Sonic Mania-style for the original 4, then I came back to earth and at least expected it to look better and then it didn't.

  • @HydraBread
    @HydraBread2 жыл бұрын

    I remember when you could buy mega collection plus for ps2 and get 15+ video games including more obscure titles. Now you only get 4. The touchups are nice, but the amount of content still isn’t there.

  • @lutherh6090
    @lutherh60902 жыл бұрын

    This was such a quick in-depth look at Origins that pointed out so many flaws…and you only played it for less than 2 hours? Impressive.

  • @trueblue97
    @trueblue972 жыл бұрын

    I noticed a lot of sound issues too. The last three zones of Sonic 3 lol!

  • @Sea_Tree
    @Sea_Tree2 жыл бұрын

    Wish you would have touched upon some of the bugs that were introduced to the mobile ports, because there's quite a few. In my playthrough, one of the ball launchers on Oil Ocean sent me in the wrong direction and softlocked me.

  • @Sithedd
    @Sithedd2 жыл бұрын

    Woah. You're right!!! I've NEVER hit that ceiling before in Hydrocity.. That's wonky. Cool video!

  • @CrispyMWHC
    @CrispyMWHC2 жыл бұрын

    The mission mode made me really want Sega to make a Mario Maker clone for Sonic, that's what the remixed levels reminded me of.

  • @telekinesticman
    @telekinesticman2 жыл бұрын

    Just found your channel from this video, good stuff! I guess I have a lot more videos to watch now. I totally agree with your thoughts in this video, I'm quite disappointed with Origins as well. I hope they patch it to fix many of its problems, especially for people on console.

  • @DjimonMoz
    @DjimonMoz2 жыл бұрын

    "then I got a refund on Steam" now is what I call Chad

  • @sh21dow
    @sh21dow2 жыл бұрын

    Hearing you actually say "rings" is extremely funny and weird lol

  • @jaxixteen

    @jaxixteen

    2 жыл бұрын

    I'm still upset he mislabeled the rupees

  • @ahyis324
    @ahyis3242 жыл бұрын

    the sonic cd pc thing is there on consoles too, both of them were ported by blit i believe. i was just playing the ps3 version of scd yesterday

  • @mechashadow
    @mechashadow2 жыл бұрын

    Bizarrely, the drop dash works naturally with no roll lockin' on the SEGA AGES version of the game. My guess is because M2 worked on this game from the ground up so they made sure to polish the elements up. But the fact they had no widescreen torpedoed the prospect of having them included Origins. (Tho' other compilations have various versions of the same game on the cartridge which I'd rather have than Mirror mode) You can really feel like the mobile remakes were clumsily inserted through thier own menus confusing alongside Origin's own menu.

  • @Super1updude
    @Super1updude2 жыл бұрын

    I hope tons of these issues gets patched or added in a patch or update (such as the jump lock and marble garden spinning things)

  • @UltraZelda64
    @UltraZelda642 жыл бұрын

    Very interesting review. I'm a longtime Sonic fan (especially Sonic 2; my experience with 3&K is unfortunately limited) but not necessarily a Sonic professional on a technical level, so while I did notice a few things myself that you talked about, you mentioned a lot of things I would've probably never noticed. I think they need to get rid of that dumb anti-aliasing option and bring back Sonic Mania's excellent CRT/scanlines filter.

  • @genohk
    @genohk2 жыл бұрын

    Your voice is calming I'm falling asleep

  • @graemehutton2433
    @graemehutton24332 жыл бұрын

    For me the biggest missing feature (seemingly, I haven't played it nore than a couple of times since I got it) is that they didn't implement Sonic 3/Mania style save states/level selects to all the games (they haven't on the full story mode anyway). Like.... why?

  • @lasercraft32
    @lasercraft323 ай бұрын

    It bothers me that its been 30 YEARS since the first Sonic game came out, and yet despite this they still can't really figure out how to make a flawless remake of it.

  • @sneakman9873
    @sneakman98732 жыл бұрын

    I would really appreciate being able to play the games with the lives system and various improvements. Its baffling to include "classic" mode and not have the option toggle all the features you want. They are already in the game. Let me mess with those options please.

  • @wallowlight
    @wallowlight2 жыл бұрын

    18:12 the insta shield and elemental shield is in sonic 1 and 2 in level select as well as a 7th chaos emerald for sonic 1

  • @ryuketsuekiofficial
    @ryuketsuekiofficial2 жыл бұрын

    For a title that claims to come from a Sonic expert, you forgot to say how the "finished" prototype songs for Carnival Night actually sounds worse than the prototype itself, the tracks themselves actually come from the Sonic & Knuckles Collection for PC with Sonic 4 soundfont on top of it instead of using the actual YM2612 soundchip

  • @Pariah6950

    @Pariah6950

    2 жыл бұрын

    A mistake on my part. But honestly, I don't really care for any version of the prototype music so it's not that big of a deal to me.

  • @VOAN
    @VOAN2 жыл бұрын

    I thought that in Mirror Mode you would play the levels in reverse but still going from left to right, I never thought that they would just flip the level around having you go from right to left.

  • @Pariah6950

    @Pariah6950

    2 жыл бұрын

    Playing the levels backwards would actually be really cool. But that would have taken a lot more work to make, so that wasn't going to happen.

  • @DonutSwordsman
    @DonutSwordsman2 жыл бұрын

    Thank you for keeping it real. I've seen so many KZreadrs down play the issues and it's so frustrating. It's bad enough it's roms, but just how little they did hurt.

  • @captainmega6310

    @captainmega6310

    2 жыл бұрын

    Damn. Apparently you're not "real" if like it the way it is and exaggerate issues

  • @captainmega6310

    @captainmega6310

    Жыл бұрын

    @@rickywsbiggestfan3916 lmao see?

  • @captainmega6310

    @captainmega6310

    Жыл бұрын

    @@rickywsbiggestfan3916 yeah yeah take it to someone who cares

  • @captainmega6310

    @captainmega6310

    Жыл бұрын

    @@rickywsbiggestfan3916 keep shouting at the wall. I'm sure someone will listen

  • @sonic_genesis
    @sonic_genesis2 жыл бұрын

    Thanks brother. This video sums up my complaints in Origins. I love Sonic 3 but Origins is disappointing for the OG fans

  • @98.11Deet
    @98.11Deet2 жыл бұрын

    I don't know what Sega has to do to settle up with the Jackson estate and get the original Sonic 3 music back, but they need to do it. The prototype music, especially on Ice Cap Zone, is a dealbreaker.

  • @Pariah6950

    @Pariah6950

    2 жыл бұрын

    I imagine they want way too much money for the rights to the music, knowing how important it is to Sega they're trying to take advantage of them. Just a guess, though.

  • @Sydney_Angelyt
    @Sydney_Angelyt2 жыл бұрын

    the reason for the blurriness is it renders in 15:9 and stretched to 16:9

  • @TheMasterofdestini
    @TheMasterofdestini2 жыл бұрын

    Didnt knew cybershell changed its name and voice.

  • @company-income
    @company-income2 жыл бұрын

    Really good review, thank you! So, what would be the best versions of each game in your opinion? I’d really love to know. Thanks!

  • @aortaplatinum
    @aortaplatinum2 жыл бұрын

    This disaster has now confirmed for me that I'm way more interested in Sonic fan projects, to the point that I'll probably stop following the main series. If this is how they treat their money maker, classic Sonic, I shudder to think what lies in wait this November with Frontiers. Hype for Project-06 Silver release! Also, does this version of Sonic 2 have the issue where Asterons have a bigger range of activation? Like in the original, the Asterons in the walls when you're running on the nuts to go up or down, would only activate if you panicked and tried to jump off the nut, if you just kept running they wouldn't do a thing. But in playing at least Sonic 2 Absolute out of defiance instead of Origins, I noticed the activation box is bigger. Is that just an issue with Whitehead's remake, since Absolute draws from it?

  • @Pariah6950

    @Pariah6950

    2 жыл бұрын

    That's part of the mobile version. I think that's actually a bug fix. Those are probably always supposed to go off and be hazards to making climbing harder.

  • @aortaplatinum

    @aortaplatinum

    2 жыл бұрын

    @@Pariah6950 That's what I thought. Still though, I think everyone prefers how they worked in the Genesis/MD version, Metropolis zone can already be a bitch, especially for newcomers, so it's weird that this compilation made for newer fans brought in because of the movies, would leave this functionality from the mobile remaster. Probably something on the CVS-receipt-length list of things Stealth and the Mania team wanted to fix but SEGA said "no fuck you and fuck our fans"

  • @EWOODJ
    @EWOODJ2 жыл бұрын

    That goddamn “coins” joke.

  • @STAXONDECK1
    @STAXONDECK12 жыл бұрын

    Mirror mode adds a lot of value it completely changes the feel of the game like a completely different game

  • @Xfactor12345
    @Xfactor123452 жыл бұрын

    I dont understand how an anniversary game was rushed. That is stupid on Sega's part. Also i really want to know what the MJ estate asking price for 3 almost 30 yrs old MIDIs was for Sega to replace them with horrible sounding ones.

  • @splegoon4289
    @splegoon42892 жыл бұрын

    I'll be waiting for the decompilation of the Sonic 3 remake

  • @jadonh
    @jadonh2 жыл бұрын

    At 10:01, I noticed you had a little "Wut?" note where Tails dropped Sonic, but that's always been a thing since Sonic gets essentially pushed out of Tails' hands. (I think it was a thing even in the original game, but it's been a while since I played it. Strangely enough, I didn't notice the speed increase in Sonic 3 and Knuckles, as someone who has played the original plenty of times in the past, but I may have just been taking it at a slower pace than normal. Though, I did have some weird super-speed boosts related to the drop dash sometimes. I don't think it was specific to any game, but I can't remember. I played through the story mode with a cousin of mine, so I never had problems with Tails because, well, someone was playing as Tails. And I didn't have any other crazy glitches besides once glitching out of the boundaries of the casino bonus stage in Sonic 3, which soft-locked me because you can't quit the game from a bonus stage. Thankfully, the game saves where you were down to the checkpoint, so I was able to completely close the game and go back where I left off, but that DEFINITELY needs to be fixed. (I never encountered it in the original version of the game, but maybe it's present there too. I'm unsure.) I really liked the game regardless of the glitches I encountered every once in a while, however. Seeing all the new Sonic 3 sprites and even the new Super Sonic theme made me extremely happy. (I did opt to turn off the game's music and play the original "Ice Cap Zone" theme though when I got there since that's really the only song I missed from the original.) Also, I think this is one of the only ways to play Sonic 2 where player 2 can fly as Tails. Maybe that doesn't mean much to some people, but I've been dreaming of a feature like that for years to make the game more fun to play with my cousin. (Still bummed you can't play as Sonic and Tails as a duo in Sonic 1 even though you could in the mobile version, though.) EDIT: Just found out that you CAN play as Sonic and Tails by accessing level select in Sonic 1! I'm glad it made it in the game after all!

  • @SonicandTails58
    @SonicandTails582 жыл бұрын

    So i found that if you use the level select codes in Sonic 1 and 2, you can set the item types and set as "S1/S2 + S3K" and it will add in the elemental shields and Insta-Shield in those games. Have not worked in Sonic CD yet.

  • @ViltrumiteIsRite99
    @ViltrumiteIsRite99 Жыл бұрын

    @5:35 This is a problem… that you fortunately can fix with the easily accessible Level Select code. Once you’re in, change controls to “S2&3” and then your drop drash control feels like S3.

  • @bes5164
    @bes51642 жыл бұрын

    beautiful review!

  • @Beyond_Immortal
    @Beyond_Immortal2 жыл бұрын

    the biggest issue I've faced in sonic 3 & knuckles was on the sand level act 2, the checkpoints were already activated and when I died I had to start from the beginning of the level.

  • @sometf2player752
    @sometf2player7522 жыл бұрын

    7:07 keep in mind that when sega ported this remake to sonic origins some things got messed up hopefully sega lets head cannon fix it

  • @L00D__
    @L00D__2 жыл бұрын

    Sonic 3&K is also the only one here that has actual Drop Dash sprites made for it. The other games just used a frame from your standard ball sprites

  • @Bread_Bug
    @Bread_Bug2 жыл бұрын

    I sorta agree with your assessment on Mission mode and how they couldve spent that dev time improving the actual games, I do kinda see how it’s a catch-22 for them because if they did forego mission mode for that reason, people would complain even more about how little content there is, even IF the game ports themselves were perfect. But do spend time on mission mode and people find out on release day that the ports aren’t perfect… all in all, the number 1 solution wouldve been to delay the game so we could have the best of both worlds

  • @koda7666
    @koda76662 жыл бұрын

    It's surprising how the fact that yet another sonic game got rushed is unsurprising

  • @ShockInazuma
    @ShockInazuma2 жыл бұрын

    While I like the inclusion of the Drop Dash… I never really find myself using it a lot. Maybe in Sonic 1, but the Spindash is better, The shield abilities from S3&K overwrite the ability to even USE the Drop Dash, Sonic CDs Super Peelout is just a better option in general and there’s absolutely no reason for its use in Sonic 2. It’s just kind of… there. I also find myself getting hit with it a lot as opposed to the Super Peelout. It’s just not that reliable as it is in Mania…

  • @amesstarline5482
    @amesstarline54822 жыл бұрын

    Very good and fitting review. What still keeps me a little annoyed at Origins, beyond the Gamegear neglect and taunting of 3DBlast/Spinball, is the downplaying of Amy. As Mania had already, but in this case, she's not given much beyind new cutscenes- Not even an "overlay" over Sonic in the non-CD games. Plus, no Knux Chaotix.

  • @cincoln2829
    @cincoln28292 жыл бұрын

    ive been playing sonic origins on switch and it’s been fun, but the first thing i noticed was the drop dash being different in sonic 1. i decided to compare it to the sega ages versions of sonic 1 and 2, and to my surprise they implemented the drop dash better than origins did. it doesn’t let you change direction mid air, but instead you can change the direction of the dash, and it’s not perfect but it was way more fun than origins drop dash. the ages version of sonic 2 also had rumble, which would have been nice to have in origins.

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