A Full Guide to Tanks - Foxhole Tank Tutorial

Ойындар

Our clan was hosting a tank tutorial for our new members. I decided to record it so other people could find use out of it. I hope that at least some of the information present could be of use to others.
Special thanks to all our clan members who gave their assistance in providing their expertise in tanking.
If there's something I said that's wrong, or something you think I forgot, feel free to leave a comment.
Full in depth description of armor mechanics lead by the developers themselves can be found here at Dev Stream 102: • Foxhole Devstream #102...
00:00 Tanker's Equipment
03:07 Tank Driver Tutorial
07:40 Tank Gunner Tutorial
15:55 Tank Commander Tutorial
20:48 General Tank Maneuvers
23:30 Tank Formation: The Line
25:49 Flanking
28:24 Line Formation Maneuvers
35:08 Night Combat
37:37 Last Minute Additions

Пікірлер: 11

  • @sapphiresentinels7013
    @sapphiresentinels70132 жыл бұрын

    List of things not included in the video, Mines: You can see mines on the road regardless of who placed them. If an ally placed a mine, you can see it off road in your vehicle. If an enemy placed a mine off road you cannot see it. It is sometimes good for the commander to get out of the tank to instantly check for mine locations. It is also good for the commander to bring a wrench with him so he may defuse these quickly, though this is not required. If your the driver and have quick fingers, you can press q twice in rapid succession. This will exit you from the tank for a few frames and allow you to see the locations of mines for a brief second. Remember these locations and avoid them. Switching seats: You can press z to quickly switch to the next seat in a vehicle. Driver is considered 1 (first) seat, gunner 2 (second), and commander 3rd. If your tank has more guns, the commander slot will always be last. You can set keybindings in your options menu to set a specific button to instantly move you to a specific seat. For example, I set left control to switch me instantly to the driver seat, so if the driver dies for whatever reason, I can quickly press left control and get the tank out of danger. Loss of Armor: Armor degrades whenever your tank takes damage. Note that if a shot deflects off your armor, you do not lose armor, only when something penetrates does your armor degrade. When your armor is degraded, shots are less likely to bounce off your tank. The armor value is separate from your tanks health and the only in game way to figure out how much armor you have is how rusted your tank looks. Armor will degrade even if its hit by something as small as an ATR round if it penetrates. Armor can be repaired at a vehicle factory by selecting the little hammer and wrench icon at the bottom left of the vehicle build screen. It costs 100 bmats. Let me know if there's anything else I missed so I may expand this list.

  • @Noogi302
    @Noogi3022 жыл бұрын

    Our regi has a bit of a different philosophy when talking about the role of the driver and commander. We will normally only have one commander that leads all the tanks, the rest of the tanks are 2/3 crewed so that we field more tanks in the battle, this is true if we have two tanks or ten. one (maybe two depending on how maybe tanks we have) gunner is equipped with binos and act as second in command/scout switching seat in slow stages of a fight. Everyone has a radio and everyone is responsible for map call outs, this includes gunners. The driver has the least amount of information and as such cant to say no to a push, their main concern is positioning on the terrain, relative to the other tanks, and awareness of the immediate area. Oh and a note about night combat. Field guns cant be seen at night while a tank can, enemy tanks will always fall for this bait and push up into field gun range. If you are very organized you can swap crew off a tank and onto one or two field guns then move a lone tank into a 'bad' position baiting aggressive tankers into a trap. When besieging a tier 2 bunker it is often better to run one less tank and have that crew on artillery instead, it takes exactly four people to run a smooth arty piece but those four people will cause enemy infantry to fall back off the frontline are repair the bunker or risk loosing the base. you'll end up tying them to that switch wastes their time/resources while also letting your tanks move more freely.

  • @kcjftube
    @kcjftube Жыл бұрын

    Nicely put together! More views will probably save a lot of rmats. Amen. One thing I did not find in the video is not letting a tracked friendly tank get singled out in a tank line. (if your tank still has armor/hp to) During tank line retreats, I noticed that many tanks will panic when a friendly tank gets tracked and just leave it to the enemy tank line for free. Instead of giving them the free kill, retreating at the speed of the slowest tank can potentially save that tank or at least make the enemy pay for the kill. One other thing I find not always applicable is that I don't always back up when the gunner is reloading. - Primarily during a tank line, I keep track of the number of times getting penetrated for both my own tank and friendly tanks. And a lot of times, I find it important to stay and draw some attention or even take a hit for a friendly tank so that they can potentially avoid being singled out or even killed. - Also, during solo engagements, if you have range advantage and you have the enemy tracked, it is important for the driver to maintain that firing distance and advance at the speed of the retreating enemy to secure the kill before they reach safety. (usually 5m or 10m if it's Outlaw/ATHT/LTD v. bardiche) Speaking of range, it is important for all crew members to know what the range is for both friendly and enemy tanks. Successful pokes without receiving retaliation will help soften up enemy armor, unless you are pushing a town with a garage... (Blemish OP)

  • @puffletuffle
    @puffletuffle2 жыл бұрын

    Cool vid! Very helpful.

  • @beardedraven7285
    @beardedraven7285 Жыл бұрын

    I feel like the cautious driver strat could also be termed a tank in being. The tank's simply being there forces the enemy to fight in a different manner.

  • @andrewmiller4753
    @andrewmiller47537 ай бұрын

    The King Spire can really help providing mobile radar awareness + the mortar tank is excellent at night to provide illumination. The half-track truck can trail along with supplies, along with the fuel tanker. Would be cool to have mechanized infantry w/half-tracks too.

  • @4ntol236
    @4ntol2362 жыл бұрын

    Something I would suggest experimenting with while driving is switching to legacy camera. You will sacrifice more vision range for more awareness of what's going on around your tank.

  • @sapphiresentinels7013

    @sapphiresentinels7013

    2 жыл бұрын

    Yes that is a good idea. I would not recommend it if your new to tank driving, but if you know your way around a cab, give it a try.

  • @snufflebunny539
    @snufflebunny5392 жыл бұрын

    Haha metal box go trundle trundle

  • @bignasty389
    @bignasty389 Жыл бұрын

    5 clips of pistol ammo!? Why? Have I been doing this wrong not plinking with my pistol instead of actually watching for threats?

  • @sapphiresentinels7013

    @sapphiresentinels7013

    Жыл бұрын

    I won't say you've been doing it wrong. Everyone has their style that they feel is the most useful. The reason why I think 5 clips of ammo is necessary is to defend the tank from sticky rushers. A single clip of pistol ammo isn't that much, only 8 shoots, and you can burn through it rather quickly when you are in the heat of the moment. If you were using something like a pitch gun, I'd suggest less. The video may have been a bit misleading though. You don't use pistols to suppress enemy infantry, you use it as point defense. So if an enemy with a sticky is charging your tank, its better to shoot them dead with a pistol rather than let them run around your tank flinging stickies. You should probably stay in your binoculars for the most part as a commander, but if rushed by infantry, I think your better served playing point defense.

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