A Detailed Guide To The Frontline - Beyond All Reason

Ойындар

Beyond All Reason (BAR) is a free to play Real Time Strategy Game. You'll find plenty of gameplay, guides, commentary and tier lists coming up for BAR on this channel.
Check out BAR for FREE here ➤ www.beyondallreason.info/
Main Channel ➤ @AussieDrongo
Introduction: 00:00
Starting sequence 00:44
Your opening units 01:42
Scouting/radar/leaks 02:54
Before leaving the base 04:19
Getting to the front 05:28
Securing the front 05:53
D-Gun / commander positioning 07:03
Breaking LLT 09:45
Flanking 10:10
Reclaim 11:50
Tier 1.5 Static Defence 12:45
Scaling build power and Energy 16:30
Tier 2 construction 17:48
Tier 2 timing 19:45
Tier 2 unit composition 21:30
Advanced base building 27:20

Пікірлер: 75

  • @TheSometimeAfter
    @TheSometimeAfter5 ай бұрын

    I don't get how this game is free.... It's one of the best RTS games I've played in ages

  • @avarise5607

    @avarise5607

    3 ай бұрын

    Power of open source. Most of FOSS programs are like BAR, really good, better than competitors, buuut, they are hard to get into, and require more handling. So if you got time to invest, you will be rewarded

  • @THELASTISDP

    @THELASTISDP

    2 ай бұрын

    You should donate to the devs

  • @underscorecow-gaming4486
    @underscorecow-gaming448610 ай бұрын

    Oh i was in this game, i was doing my best to turtle on the left since based on my experience the canyon part of that map is really hard to survive as. One trick i learned as frontline is to deny wreckages that you cant reclaim yourself by d-gunning, i often get com kills but then cant actually reclaim it because another player on the enemy team moves in with their army to secure it so i d-gun it to deny the 1,200 metal and run away.

  • @dallaszzz

    @dallaszzz

    6 ай бұрын

    oh shit moo cow funny seeing you here

  • @Shindo13371
    @Shindo1337110 ай бұрын

    It can be noted that a single tick can extend you sight range beyond the rocketeers weapon range. This can make you much more accurate, less susceptible to jamming, and less reliant on extending radar range in order to push. You can see at 19:57 to 20:06 the difference between firing at radar targets vs targets you can see.

  • @andrewmillian6959
    @andrewmillian695910 ай бұрын

    One thing you might want to talk about is when/how to use tidal power. Its map dependent, but on some maps you're seriously missing out if you ignore it.

  • @CrazySw3de
    @CrazySw3de10 ай бұрын

    Just want to say I love these kind of general strategy videos, as a new player who's always wanted to get into these kind of games it's really nice seeing these kind of videos that are both specific/in-depth while also explaining the reasoning and overall strategy, really informative and fun to watch!

  • @mooham8762
    @mooham876210 ай бұрын

    BAR is one of the best, if not the best RTS I've ever played! Fricking awesome game

  • @joenuts3114
    @joenuts311420 күн бұрын

    Big tip for all you struggling to hold frontline, construction turrets are severely underused and are absolutely wild when placed correctly, the ability to active repair units and reclaim enemy salvage can turn your oppositions materials into yours and recycle their efforts, basically they fuel your repairs with assaults causing a loop where you lose nothing and they lose resources.

  • @Aurelius-cy8we
    @Aurelius-cy8we2 ай бұрын

    You're an excellent teacher. Keep the videos coming man. Hopefully you get the views you deserve.

  • @sebastiangundolf6740
    @sebastiangundolf674010 ай бұрын

    Thanks for the helpful guide Dr. Ongo! Could you make a guide for economy benchmarks? Like how much +metal and energy do I need to go for T2, or when to build a fusion reactor or an Afus.

  • @AntoniGawlikowski
    @AntoniGawlikowski2 ай бұрын

    This is such a helpful video, thanks!

  • @williamzammit8602
    @williamzammit86028 ай бұрын

    Hey enjoy your videos really good especially this one I would love to see a video on more about static defenses and tier two static defenses

  • @MuhammadKhan-hu4bs
    @MuhammadKhan-hu4bs10 ай бұрын

    Been waiting for it 😭

  • @zacharyyoder9498
    @zacharyyoder949810 ай бұрын

    12 and a half minutes in, and I'm already learning a lot. Thanks Drongo!

  • @alexsmith7563
    @alexsmith75638 ай бұрын

    So glad you're making BAR videos I liked your AOE4 guides

  • @mack8668
    @mack866810 ай бұрын

    Loving this game. Please make more BAR videos.

  • @bumdaffy5828
    @bumdaffy582810 ай бұрын

    good video !

  • @christhomas412
    @christhomas41210 ай бұрын

    Next big step Drongo is learning forward lab and harder T1 pressure. Bot -> frontline vehicle is a great transition, and lets you continue eco'ing in the back base even easier.

  • @paulcarroll473
    @paulcarroll47310 ай бұрын

    Are you gonna cover StormGate on this channel when it comes out? Also I just heard about D.O.R.F. RTS too, looks pretty cool

  • @krakentoast
    @krakentoast6 ай бұрын

    This helped me very much! Thank you!

  • @EriYtt
    @EriYtt3 ай бұрын

    For some reason I always have issuse whith the wally front liner on all that glitters. any remarks what to do there`?

  • @aaronandrewjones
    @aaronandrewjones10 ай бұрын

    Gday fella's!

  • @ShiftyFoxOne
    @ShiftyFoxOne10 ай бұрын

    Yayyy I got on one of your videos... kinda... almost... lol. I was ShiftyFoxOne in that game

  • @exciting-burp6613
    @exciting-burp661310 ай бұрын

    This is exactly what I need!

  • @stop_3342
    @stop_334210 ай бұрын

    Really helpful, thank you

  • @manumaster1990
    @manumaster199010 ай бұрын

    nice

  • @TheFalconer27
    @TheFalconer2710 ай бұрын

    Very helpful! The main thing I've been struggling with is knowing how to scale the economy while pumping out units, i.e. when to transition from wind to adv solar to fusion. Any good benchmarks for that?

  • @sebastiangundolf6740

    @sebastiangundolf6740

    10 ай бұрын

    Yes, that is exactly my problem too! Would be nice to know some guideline like you need +40 metal +400 energy to build a fus reactor or whatever the numbers are

  • @TheFalconer27

    @TheFalconer27

    10 ай бұрын

    @@sebastiangundolf6740 I'm glad I'm not the only one lol

  • @Keilink
    @Keilink23 күн бұрын

    I like going bots but when the shellschokers come out, you really have nothing to outrange them :T

  • @ericb7937
    @ericb793710 ай бұрын

    Anyone notice the "karen" who is a 1 rated. Lol i just found that so funny

  • @Womblewobble1321
    @Womblewobble132110 ай бұрын

    Thankyou for the video Drongo! This is the kind of content all us noobs need.

  • @TylerChristensen69420
    @TylerChristensen694202 ай бұрын

    How do you get the buildings grouped up by type in the build menu?

  • @illusiveguy

    @illusiveguy

    2 ай бұрын

    there is an option in controls

  • @stevenswall
    @stevenswall8 ай бұрын

    26:00 What is the point of energy if you're not running out and you're not using it for metal? Didn't grasp that part... You're using it to build, but you're already building full time, and will just stick to not building more or faster because that needs more metal?

  • @Saviour_YT
    @Saviour_YT10 ай бұрын

    Ayyyy I was in this game

  • @mennoemile1118
    @mennoemile11185 ай бұрын

    Normally I don't really like 'long' videos on KZread. But yours are great!

  • @BenjaminRay
    @BenjaminRay10 ай бұрын

    What a great guide! Can't wait to use these tips next time I'm on the front line.

  • @bakunincervantes4372
    @bakunincervantes437210 ай бұрын

    Nice video. Wondering how to select the rejuvenators quickly? How you micro them so good?

  • @thorondor5465
    @thorondor54652 ай бұрын

    When I spectate game I cannot see the numbers of metal and energy produced behind different team member. Can I turned it on?

  • @merthyr1831

    @merthyr1831

    2 ай бұрын

    Yup! It's in the "Interface" settings menu :) I can't quite remember the name but it's definitely there

  • @kitoru
    @kitoru10 ай бұрын

    If you are not stalling energy why would you not build energy converters along with your fusions? More metal income is more units no?

  • @mighatesmakingusers

    @mighatesmakingusers

    10 ай бұрын

    If you're fully stalling metal with no reclaim available and you're not stalling energy, you'd consider energy converters. If you're not stalling either, you go nanos. Until you're stalling something. :) He explained his decision in this game: he was getting so much reclaim, he didn't need to bother with converters. He just pumped the nanos and made more units. Once reclaim got completely absurd, he went T3. This is not necessarily a normal experience of playing the game. He was bullying a much lower level player, and (importantly) understood how to turn the map advantage into econ advantage.

  • @kitoru

    @kitoru

    10 ай бұрын

    @@mighatesmakingusers So the idea was to instead of spending x amount on t2 energy converters, use the metal to pump more units because he had enough metal from reclaim.

  • @KAClown

    @KAClown

    10 ай бұрын

    @@kitoru Correct, and he was pushing downward and taking the metal patches of the opponent. Every single mine he built gave him much better metal:energy ratio than building advanced metal converters. The one thing I'd slightly criticize is that he could go for regular energy converters as they only cost 1 metal and some amount of energy though his use of build power in that situation is probably the better choice in using time/attention resources. An important calculus for any build or econ decision is "what precisely could I use the time, units, build power, metal, and energy resources on instead of this?" You want to in general try to go for the greatest benefit at the least cost with there being a lot of fuzziness in that calculus due to trying to predict the future, so things which are beneficial immediately might not be as beneficial later, and things which might have huge value over the length of the game might have unnoticeable or questionable benefits in any particular slice of time. Something that I rarely see with these games because everyone tends to be playing so hard is frontliners establishing a sufficient defensive line and auxiliary forward base that they can transition to backliners or what I'll call midliners. With the advance that Drongo achieved in that game, he could have transitioned into a midliner as the game dragged on. Early game, you have to specialize very very hard, but the longer the game goes the more opportunity you get to diversify and the smarter it becomes to create multiple failsafes and redundancies.

  • @yevanasvetya5486
    @yevanasvetya548610 ай бұрын

    69 wind turbine, got it.

  • @Dagonius.
    @Dagonius.10 ай бұрын

    Great video! Thanks! Liked and subbed! 😉

  • @vaughnbrenda8228
    @vaughnbrenda82284 ай бұрын

    Are there super units like Supreme Commander

  • @timothydesantis9107

    @timothydesantis9107

    24 күн бұрын

    Yes, the Experimental type.

  • @Anubis7169
    @Anubis716910 ай бұрын

    How to combomb yourself. DJ Kahled would be proud.

  • @BW-hk2xn
    @BW-hk2xn10 ай бұрын

    Is there any reason that you mostly play Armada? Do you just prefer it or is there some balance reason?

  • @SamuSeen
    @SamuSeen2 ай бұрын

    I still suck at this game, I don't get how are people able to pump out so many units in short order.

  • @rookandpawn
    @rookandpawn4 ай бұрын

    Can you explain how a Lazarus can go around automatically? Reclaiming things because if you had to manually do it, it'd be pretty difficult

  • @klespio
    @klespio10 ай бұрын

    I still don't understand the reason for not making energy convertors. You have MORE than enough energy to make units but need more metals, so why spend that metal to make more energy if you are not going to convert that energy ? Energy is easy to get, and sure, if you go for T2 bot lab as armada it can become expensive in energy but then just convert what you don't spend. The ernergy you waste is wasted metal. Would love an explication on that. ty

  • @imitationcrabmeat9901

    @imitationcrabmeat9901

    10 ай бұрын

    Ideally you would never make such a massive energy surplus to begin with. You would use the resources you would’ve spent on a bunch of generators and converters on units, gaining map presence, wrecks, and mass extractors (which pay themselves off very quickly). Use surplus metal from reclaim to tech up push for more map, repeat. If two frontlines fight, one going converters+gens the other units, the units guy gets more map AND more resources

  • @martinkrauser4029

    @martinkrauser4029

    5 ай бұрын

    you need to put build power towards the converters and that costs you unit production you would otherwise use to ideally push and get a comparative eco advantage by doing damage

  • @TheSting772
    @TheSting77210 ай бұрын

    I’m really new how do you stop people higher than level 1 from joining the game

  • @TheSting772

    @TheSting772

    10 ай бұрын

    I write noobs only but people are so good

  • @TheSting772

    @TheSting772

    10 ай бұрын

    Definitely not fun.

  • @armed_but_blind2768
    @armed_but_blind276810 ай бұрын

    Teach me your secrets!

  • @martinbergen2963
    @martinbergen2963Ай бұрын

    Comander down, i made a little mistake 😂

  • @thomaskositzki9424
    @thomaskositzki9424Ай бұрын

    16:40 to 16:52 😂👍

  • @TheSometimeAfter
    @TheSometimeAfter5 ай бұрын

    Loses Commander - "little bit of a mistake"

  • @Monster-iw9cu
    @Monster-iw9cu7 ай бұрын

    i think its really lame that everyone always go the bot lab first.

  • @mohamedsaeed739
    @mohamedsaeed73910 ай бұрын

    ya im bad at this game im dark10 by the way

  • @KAClown

    @KAClown

    10 ай бұрын

    I think you did pretty well given that you're up against Drongo. He gives you pointers here in the section about securing the front, d-gunning and positioning, and static defense. You got his commander which was pretty good. The major thing to work on is you relied almost entirely on your commander and static defenses for securing the line. You were out maneuvered by Drongo which was only possible because he used mobile units in addition to his towers and commander. Early game static defensive lines are often good enough in skirmishes against the AI, but players are way more aggressive and dynamic with their units. So you needed a few different kinds of units to back your laser/flamer line; there were a couple of parts where you could have risked your commander to d-gun his entire block of units that were harassing you, and if you knew you were going to lose the line you should consider a commander bomb against his line to deny him the position. You'd still need to immediately get constructors and offensive units to the line and try to reclaim and push back the front. Also, I'd say going for two flamers then the longer range gatling laser tower would probably have done you better because that flamer did huge damage against him and very effectively punished him pushing into your territory.

  • @pharaohthutmosis7803
    @pharaohthutmosis780310 ай бұрын

    Coming from supcom the commander being so squishy really turns me off from BAR, even if it's supposed to be a TA successor and not a Supcom successor. i deeply enjoyed being an annoying hard to kill UEF frontlines with all shield upgrades and buildpower out the ass

  • @rzrx1337
    @rzrx133710 ай бұрын

    Is there a widget guide outside discord? Discord is a cancer on the internet, its not archivable and its existence is at the whim of the owners of the server or platform.

  • @MaxMyPain
    @MaxMyPain7 ай бұрын

    i know a game from 2007 that was very similar und looked much better...

  • @UrbanArmada
    @UrbanArmada3 ай бұрын

    My main thing is metal income, in all my bot matches I end up bottlenecking metal super early.

  • @perafilozof
    @perafilozof3 ай бұрын

    Honestly you tried to put too much info into a single video. A multiplayer match is not a good environment for beginners to learn the basics. There is like 30 minutes worth of knowledge to give before an mp match gets to the 3rd minute. Also you are forcing yourself to talk extremely fast and make it hard for new players to understand and remember

  • @HeikoSchilling-qd1nb
    @HeikoSchilling-qd1nb3 ай бұрын

    This Game is good, but the Development and Management Team is so annoying, unfriendly and sorry stupid. They suspend your account with no Reason. Beyond all Reason. If you Login on the same computer from different accounts, like me and my friend, you get banned and if you open a ticket they dont help you. My friend played the game on my computer, then i want to play on my computer with a new account and they supsend both accounts 1000 Years. Thery are paranoid. The name of game should be. "Accouts supsended Beyond all Reason". I tried to solve the problem in a Ticket, but they still think we are on Person. Imagine you just want to play a game and they blame you and your friend you are one person. DONT SUPPORT THIS SHIT !!!

  • @MoAoX7
    @MoAoX7Ай бұрын

    why you're soo annoying ?

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