5 MORE Unusual But Awesome Multiclass Builds In D&D
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There's some awesome multiclasses out there, but too many interesting ones go unknown! Let's shed some light on some epic ones, shall we?
I've been told to use keywords in video descriptions, but I don't know what I'm doing. I stole these tags from MonkeyDM who seems on top of this type of thing when we chat.
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00:00 - Spymaster
02:31 - The BONK
06:31 - Le Biter
09:17 - Penny Pinchin' Preacher
11:53 - Bear with a Flamethrower
Пікірлер: 707
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@k_while9497
10 ай бұрын
Can't wait for February 2025 to get the Core Box
@vulcorethegreat1220
10 ай бұрын
Made a barbarian monk multiclass work without turtle. I also ignored dex and I kinda maxed out at 15 or 16 AC, but rage resistance lets you get away with low AC. I went open hand monk and totem barbarian. That self heal does a lot. Also the battle field control is crazy. I am punching guys into walls off cliffs.
@johannesstephanusroos4969
10 ай бұрын
Stop. Saying. "Shtrennf"!!
@GreeeenUwU
10 ай бұрын
I would love to give you some money, but unfortunately, I'm just a russian student, so I can't donate anything Will be there, by any chance, a freeby? I am fond of mystical creatures of Japan
@samfowler2073
10 ай бұрын
It can also save marriages.
don't forget that with the Spymaster, you can take one more level in Artificer for Armorer, spec into Infiltrator. your armor is now giving you ADVANTAGE on stealth checks, a huge boon for Rogues, a free weapon in the form of the Lightning Launcher, and 5 extra feet in movement speed to help close the gaps or widen the distance when using bonus action disengage. EDIT for the BG3 players. try a Bonk in Baldur's Gate 3, pump Strength high, and go with your choice of Con or Wisdom for the secondary AC stat. here's the spice to make it work: first Feat or ASI you can take, pick up Tavern Brawler, which got buffed to DOUBLE your strength stat in unarmed, improvised, or thrown damage.
@Mitcheck315
10 ай бұрын
I also just love the combination of the lightning launcher and sneak attack, I think it's technically the only RAW way to deal elemental sneak attack damage?
@joshuabeatty7371
10 ай бұрын
Mind you that advantage only applies if you didn't pick heavy armor to wear.
@kiranaun9593
10 ай бұрын
yup infiltrator + assassin is an insane combo
@zacktaylor6939
10 ай бұрын
@@Mitcheck315Not sure if it counts as Elemental, but Soulknife Rogues get Psychic damage Sneak Attacks.
@anishshirodkar484
10 ай бұрын
@@joshuabeatty7371which you wouldn’t as it’s a bad armor for rogues, best armor for rogues would be half-plate
Nonono, the artificer/rogue is great because you get a Lazer gun and you become that one blue lizard Pokémon with sneak attack damage.
@venuswine9905
10 ай бұрын
Inteleon?
@shadowedpokefan331
10 ай бұрын
Lol I thought salamance
@lilminty9869
10 ай бұрын
Swampert?
@yannismpa3701
10 ай бұрын
@@venuswine9905 That or Greninja
@bi_smth
10 ай бұрын
Niceeee im currently playing the lvl20 multiclass mod and artificer mod in bg3 rn. I didn't have any ideas yet what to do w my second class. Playing as a Cambion Inteleon might be fun.
Free reminder for the spymaster that if you take three levels in Artificer, the Lightning Launcher that you get from the Infiltrator armor from Armorer is considered a simple ranged weapon and is therefore valid for Sneak Attack.
@bananabanana484
Ай бұрын
It’s great! Makes a cool blaster character, and the extra d6 of damage makes up for any lost sneak attack from taking artificer levels
I can personally speak to the effectiveness of the Artificer/Rogue combo, as I'm currently playing one. But I went 3 levels in Artificer for the Infiltrator Armorer. Advantage on all stealth checks and a ranged weapon that deals 2d6 lightning damage while still working with sneak attack, in addition to all the other benefits you mentioned. It's pretty badass.
@casbot71
10 ай бұрын
So with Artificer, you're obviously the Armourer subclass (and the doff or don armour as a bonus action is a great utility, especially if you have a bag of holding to stash it in. Cue Iron Man suit-up sequence in high speed). But what Rogue subclass are you? And what benefits and synergies does it give?
@galmenz6118
10 ай бұрын
@@casbot71 realistically it doesnt really matter. if you want to go full ham on stealth guy go arcane trickster for invisibility. and you obviously will get more benefits out of your good INT
@brewdaly1873
10 ай бұрын
@@casbot71 hmm, man, I gotta think how to make this concise lol. Most of the synergies are covered in this video and my comment. Like, I did take Fairy Fire, Guidance, and Cure Wounds, and all of them have really come in clutch. The campaign started at lvl 5, so I went 3 Artificer/2 Rogue, but that meant at lvl 5 I had a +10 and advantage on all stealth checks, along with 6 tool proficiencies and 7 skill proficiencies. I was basically aiming to make an infiltration master. I toyed around with a few different Rogue subclasses, including Soulknife, Mastermind, and Thief, but I ultimately decided to lean into the spellcasting with Arcane Trickster. It's still a fairly new campaign, so I can't totally say how it will perform at higher levels, but so far it's been a blast to play.
@brewdaly1873
10 ай бұрын
@@galmenz6118 yeah, I ultimately decided to go with Arcane Trickster, but honestly there isn't a single Rogue subclass that wouldn't enjoy a 2-3 level dip into Artificer.
@markvaughan7530
10 ай бұрын
For the Spymaster build, using Armorer Artificer, I would either do 17 in Mastermind Rogue, or 13 in Inquisitive Rogue. Alchemist Artificer would also work well with Mastermind or Assassin.
Something you neglected to mention about multiclassing Artificer + Druid is the Armorer subclass. Normally, armor and wildshapes don't mix, since it either merges with you when you wildshape, or it stays on and possibly retains some functionality depending on what you shapeshifted into. HOWEVER, your Arcane Armor from Armorer is able to change its shape to cover your entire body, even replacing limbs if need be. This means that it should be able to still function fully, no matter what you change into.
@MEIZimm
4 ай бұрын
This seems... very DM dependent, at best. You have to be wearing the armor to turn it into your power armor, which you obviously can't do as a bear (or whatever). If you doff the armor as an action in humanoid form, wildshape, and then try to put it back on, i think you'd need a very generous DM who allowed the armor to fit your new form. Note that the rules for wildshape include the following: "your ability to speak or take any action that requires hands is limited to the capabilities of your beast form." "You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so." "Your equipment doesn't change size or shape to match the new form"
@SketchtheAwesomeVoDs
3 ай бұрын
@@MEIZimm in this case I would consider specific beats general, equipment not changing size being a general rule, and the arcane armor can be doffed and donned as an action, along with it specfically saying it covers you would ve specific. and my usual arguement with such things as a dm, is if it's unclear, but unbroken, may as well allow it, and the armour wouldn't add all that much, but would be cool
@kingmasterlord
Ай бұрын
flavor it that your wildshape is entirely the armor's doing
Warlock artificer has been fun. He was born without his right arm which armorer replaces with a power gauntlet. It also doubles as his pact weapon.
@dodonixx953
10 ай бұрын
I have one of those. A always do agonizing blast + force balista and flavor it as one big runic bazooka
@voicelesskraken7454
10 ай бұрын
Making doom fist in dnd
@enderskunk7644
8 ай бұрын
@@dodonixx953kaboom?
The barb/monk combo is actually super op in baulder's gate when you pair it with tavern brawler.
@nicholasfarrell5981
10 ай бұрын
I'm a 3.5 old-timer, so it just sounded wrong to me.
@Cpt.Str4ng3
9 ай бұрын
Played the Bonk as a Strength based Goliath Open Hand Barb Dip in DnD, boy it was fun. Dumb as a rock, putting enemys down with a giant broom.
@rodneyrossow
7 ай бұрын
Using the Fighter Initiate feat and taking the optional Unarmed Fighting Style turns your unarmed attacks into strength based attacks that do 1d8 if you don't have a weapon or a shield on either hand. You start Barbarian and ignore the WIS (except for the minimum 13 needed to get Monk). Starting Variant Human or Custom Lineage gets you 3 attacks by level 3 (1 Bar/2 Monk) each doing a potential of 1d8 + STR. Not bad. Our DM allows a feat at first level and I have a Dwarven Barbarian/Monk set up for Bear Totem/Drunken Master path build.
@Semety
4 ай бұрын
Monk/thief combo is also great with tavern brawler. Especially with potions of giant strength. I feel like monk is just good with tavern brawler in general with items to boost dex
The Artificer/Druid made me remember a Westmarch I was in: I was an Artillerist Artificer and had befriended a Druid. As we were talking, he showed off his wildshaping. I proceeded to place a cannon on his back. The wolf’s tail was WAGGING and the gud boi had telepathy so I could hear him freaking out over how awesome it was! We didn’t get to do it before the thing ended, but we had plans
@JoshuaRobson-dh2wu
10 ай бұрын
That sounds so cool
I made an Inquisitive Rogue Knowledge Domain Cleric multi-class to experience that classic "Inquisitor/Witch Hunter" archetype. Genuinely great combination
The moment you said "Bear with a Flamethrower," I was sold.
Soulknife Rogue’s Psi-Powered Knack pairs beautifully with the Knowledge Cleric’s Knowledge of the Ages Channel Divinity. Plus you essentially get extra expertise and spells like Command and Suggestion are really thematic.
@rhys6173
8 ай бұрын
I am currently playing this in a campaign and it is beautiful
@CroMagnonCrust
8 ай бұрын
How did you choose levels? Starting a new campaign and want to run this character concept
@rhys6173
8 ай бұрын
@@CroMagnonCrust I am currently 8 cleric 1 rogue and is great at the moment and will only get better. Also took the skill expert feat so loaded with expertise.
@rhys6173
8 ай бұрын
Also I thought about going rogue later into the character for rp reasons
A third level in artificer will let you take the armorer subclass, which if you take the infiltrator armor, boosts your speed by 5 feet, gives you advantage on stealth checks, and gives you a ranged weapon attack that deals lightning damage.
Let me just throw my weird pitch into the mix: Mad Scary Undead Warlock 2 / Zealot Barbarian X Be a Reborn for that little extra spooky flair, but any race technically works fine. Take your first level in Barbarian for martial weapon and shield proficiencies, as well as Intimidation and Athletics. You're rocking a 16/15/14/8/8/13 with point buy (+1 to Str/Dex/Cha) and a cool 14 HP. Next two levels should be in Warlock, taking the Armor of Shadows and Devil's Sight invocations, bringing you up to 28 HP at level 3. From there, get to Barbarian 6 and take the Resilient (Dex) feat, leaving you with 16/16/14/8/8/13 and 73 HP. What this leaves you with is a permanent 18 AC with Mage Armor at will and a shield, Armor of Agathys for an effective 10 temporary hit points, a turn 1 Rage/Attack, and a turn 2 Form of Dread to regain those hit points when you lose them from AoA, which are potentially higher at an average of 7.5 (15 while raging). You are now a walking nightmare that forces a saving throw once per turn to give a creature the Frightened condition, negating your Reckless Attack penalty if you use it on a creature in melee. You can add a d6 up to 3 times to your already +6 Athletics checks to break free of grapples and restraints, or to shove enemies. You have every physical saving throw proficiency against many short range spells, which you can reroll if you fail with the advantage you have on Dex ones. You are also: - Immune to darkness and creatures that use it to hide - Immune to the Frightened condition - Immune to magical sleep effects - Able to fight underwater or in a complete vacuum - Maybe given a flying speed if your DM will let you be a Reborn Aarakocra. - Resistant to poison damage and the poisoned condition - Given advantage on all death saving throws (And can be revived for free if you somehow bypass that) Not optimal, but super fun.
@craigauty8874
10 ай бұрын
Mage Armour doesn't stack with Unarmoured Defence, you either get 13+DEX for 15AC or CON+DEX for 15 AC.
@taylorsmith9197
10 ай бұрын
In your case I would have swapped fiendish vigor for Armor of shadows as armor calculations never stack and really at worse Unarmored defense would be like 1 AC less. And fiendish vigor lets you start every fight with 8 temp HP for when you don't have AoA or don't have the chance to cast it. As even if you can cast AoA, the temp hp doesn't stack, but you can choose which source you want so it doesn't stop AoA. I've played a very similar character that was a bit flip flopped. 3 Ancestral Barbarian (although any barbarian would work honestly) X-Fiend Warlock Gem Dragonborn with the Dragon Fear feat. I got: -Fly speed at level 5 that works with rage and a resistance of choice between about 6 types normal Barbs dont resist. Like psychic or Lightning etc -You have great tank abilities for both single target and and mobs with the Barb taunt and the dragon fear roar which only uses 1 attack -Take the Thirsting blade invocations for extra attack and Devils sight. Cloak of flies works with rage too, or eldritch Smite. -Get a great warlock ability that allows you to add a D10 to any saving throw once per short rest, great for those crucial mental saves barbarians suck at Warlock 6 -At 10th level (7 warlock), you could stack both AoA and Fire shield and do 20 + 2d8 damage to everyone who hits you per attack (Fire shield is not Concentration) and gain either fire or cold Res (I only did this once, and was freaking awesome, worth both spell slots lol) -Gain temp HP everytime you down an enemy. -At warlock 10, gain another resistance of your choice that you can swap out on a short rest. If you start Warlock for the saving throws, 1 Warlock, Go 2 Barb, 4 Warlock, 1 Barb, rest warlock, your extra attack and first ASI come on a couple levels late but your still very well off for the most part. Fiendish vigor makes up for the slightly lower HP, you can stack temp HP like crazy on this build. A 14 Cha goes a long way on this build, if you can get 16 you're set. And you don't really need a maxed Str as with reckless attack, even if you are 1 less to hit compared to the curve, you are still fairly likely to hit most things. And if you need an ASI, just 1 more level in barb gives you that. All in all, your build definitely works, i partially wrote mine down because ppl crap on the Barb/lock combo and there are many way that MC works lol
@yoinky463
10 ай бұрын
@@craigauty8874 If you're two-handing a weapon, yeah, you'd be right. But 13+3+2 from Mage Armor/Dex/Shield is what I was going for here, specifically to bump it up to the funny haha 18.
Great video! One addition to your Rogue/Cleric: the Grave Domain subclass. They have an ability that allows them to make a target vulnerable to damage for the next attack. So curse the target, survive a round, then hit the target for double damage
Moon Druid + Armorer Artificer woukd maje a pretty fun combo too. The armor conforms to your body shape, naking it usable even as an animal, and you can either become a super tank with the thunder gauntlets, or shoot freaking lighting and be super stealthy as an infiltrator. Good stuff
@galmenz6118
10 ай бұрын
problem is the stats though. there is a reason multiclass usually have overlapping stats. also spell progression delaying
@fero_zetta
10 ай бұрын
@@galmenz6118 You would need to wait 'till lv6, which is not that bad. We're assuming that with the video anyways. And at lv12 you get basically permanent flying and a 19STR to all wildshapes thanks to the armor modifications plus infusions not to mention a +2 to the AC of the armor, which is higher than most natural armor in the game. The only two wildshapes that matter and is sad that you lose are the giant subterranean lizard and the mammoth, because most DM's I've talked to don't really like the idea of dinos. Edit: Forgot the str
@draconicexodus9910
10 ай бұрын
@@galmenz6118problem with that combo: Druids cannot wear any armor that contains metal, asides from the bare minimum of rivets and clasps and the like. While this combo sounds really good, it would only work if you could use Hide armor (if you have Medium Armor proficiency)
@galmenz6118
10 ай бұрын
@@draconicexodus9910 technically that is flavor text (and thankfully its being axed on the remaster), but yeah most tables (myself included) use that. if your DM is extra nice maybe you could get bark full plate...
@sntcci
10 ай бұрын
@@draconicexodus9910the text actually says druids "won't" use but in this case you're not an average druid. Also many dms don't really bother with restriction as long as it fits your fantasy. But yeah if you have a really restrictive dm maybe pick another build
A combo I though of a while back is what I call the Big Daddy. It an Armorer Artificer and Rune Knight Fighter multiclass. You get your suit of armor with good AC and damage options as well the chance to infuse 4 separate parts of it as well as extra rune features and essentially barbarian rage without restricting spell casting. Now your a hulking armored brute in a suit of armor that could let you breath underwater shoot your choices of fire, ice, lightning or more at your enemies. All you’d need is a drill and you be right at home in Rapture.
I love your multiclasses videos. I was always dubious about taking them, but with your simple explanation, I fall in love with some of them. Like BONK, or your mix of fighter and bard (I had similar idea but to go with Paladin to have even more smite usages, perhaps going 4 levels in collage of swords bard , 4 levels in paladin and rest in warrior is good for that 3 attacks, 3 fighting styles, more spell slots, will be nice as well). Anyway thank you for showing how creative you can be and I am waiting for more.
Another interesting one here that is similar to the spymaster is a potionmaster. Alchemist Artificer + Thief Rogue and you can use your poitions as a bonus action on yourself and allies. Good healing, decent damage, and a super skill monkey for the party between gadgets and the skills you get from thief
@connorhamilton5707
10 ай бұрын
Important note that this interaction is actually DM dependant, since the Experimental Elixir is not specified to be a magic or nonmagical item. RAW and RAI, Fast Hands does not work with magical items, including regular healing potions.
Delighted to see the Rogue + Trickery Cleric get some love! I played a Halfling Rogue 1/Trickery Cleric 8 for a few sessions, and she was wildly effective and fun. (Especially because the specific adventure involved a heist and undead…) Over a couple rounds she drove low-level undead away from her friends, somersaulted into a circle of higher-level enemies with Spirit Guardians up, then swiped the macguffin out of their hands, bonus-action disengaged, and tumbled through their space to escape.
I once did a inquisitive rouge and arcana cleric multiclass and it was awesome!!! Always getting your sneak attack damage with booming blade too! It was pretty awesome!
Thank you so much. I love your creative and fun ideas. My favorite DnD. channel. ❤
The Ryoko’s guide content is AWESOME. Running The Ascendant Cascade next week and can’t wait
The spymaster build is literally the character I’m playing in my next campaign. How did you read my thoughts?! tell me a mighty DND shorts man!
This is one of my favorite videos you have done. I love the subclass ideas!! 🎉
Just made my first character last year as a Warforged Druid of the circle of the forged, it has the same wildshape bonus’s as moon and I can confirm, dire wolf is the GOAT. Doesn’t get muti attack like the brown bear (my second favorite) but the special ability to knock people prone when using it bite attack, combined with the decent movement speed and AC along with pack tactics makes if so good for combos. Been waiting to get sommoning spell so I can make a whole pack of wolves all attacking with advantage with me leading them. Druids in general are criminally underrated.
More love for the Spymaster here! I've been playing a PC version of Ezmerelda in a Curse of Strahd game for about a year and I opted for this build, currently thief 4 / armorer 7. I was trying to capture Ez as clever and extremely skilled, a team player that put the spotlight on the party but was completely self sufficient. She turned out like a mix of the characters in Van Helsing (w/Hugh Jackman) and Batgirl, and it has to be one of my favorite builds of all time. It only requires DEX and INT, giving you room to take feats or bump CON. Rogue helps you move like crazy and gives you a pile of proficiencies and expertise, Fast Hands helps open up creative options on turns you don't Cunning Action. Artificer gives you a pile of tools, cantrips, and spells you prepare on long rest. Eventually you get Tool Expertise (applies to thieves' tools) and Flash of Genius to make you an expert crafter. Armorer lets you wear heavy armor for high ac or light armor for super stealth in infiltrator mode. You can pick up a spell-blade cantrip and infuse a magic weapon to round out the armor weapon you have available. Infusions are very customizable and can cover whatever you need, especially past Artificer6 (example: Infuse an alchemy jug to have a limitless supply of acid, poison, and oil to use as a bonus action, or for its many other uses). All together; High utility, skill proficiency, damage, and adaptability, plus a ton of fun!
These videos have basically single handedly convinced me to play artificers. I love 'em
Surprised many people don't talk about Ranger/Cleric combo. It's the epitome of being a Christian Homesteader. Very fun, regardless of the archetypes chosen.
@beckybequette8212
10 ай бұрын
I started one in a Straud campaign as I realized, as a new player, that we didn't have a cleric or paladin and probably needed one. So level 1 Rogue, 2 levels of Life Domain Cleric. A Paladin just joined our party, but I think I'm going to level up to level 3 Life cleric to get Spiritual Weapon, then back to Ranger levels in Gloom Stalker
@M9Seradon
10 ай бұрын
Played a oneshot as a Drakewarden Ranger with a War Cleric dip and it was pretty cool. Draw aggro with the drake while you snipe or rush in to take advantage of flanking if your game uses it.
@jonny-lancs1944
10 ай бұрын
I believe he's done one in a previous multiclass video
@IcePho
10 ай бұрын
@@jonny-lancs1944 Are you sure? I don't recall him ever mentioning it.
@evelyndanforth8346
2 ай бұрын
I played a horizon walker ranger / life cleric and it was very fun.
I just watched an instruction video on BG3 discussing multiclassing in the game. Can't wait to see which of your ideas I can use once I get it.
Had a friend play an arcane trickster rogue with alchemist artificer, because mage hand was a bonus action they put all their money on potions and used the mage hand to feed people healing or buff potions and action to booming blade in melee or knock enemies away from opportunity attacks with a sling at range (crusher + elven accuracy). She became the most versatile area control rogue I’ve ever seen
The "Biter" takes the Disney song "Whistle while you work" to it's literal ridiculous conclusion.
I love these video’s where you give so much inspiration and ideas!
I had the bear with flamethrower idea a bit back, glad to see it come back :) Without the artificier bit bc it fit more for the character to have only druid levels
Soon as I saw ryoko's went live, backed it. So excited to see what's in that book!
The Rogue/Artificer multiclass sounds super fun and I'm shocked I haven't thought of it before. Also, Trickery Cleric and Rogue is such a delicious idea, very tricky and roguish.
Inquisitive rouge, order cleric feels nice thematically, and bonus action hold person paired with sneak attack feels real nice.
@user-ex4gb8gh1s
10 ай бұрын
Something similar can be done with rogue and vengeance paladin. Also Inquisitor's flavour, but more like a headhunter
I did another kind of bonk for a campaign that basically made him the wolverine. 1) go hill dwarf. 2) path of beast barbarian, focus str>con>dex, were ignoring most of the monk features around wisdom, because the wolverine doesn't stun, he attacks. 3) after you get your 2 attacks from PoB, go monk the rest of the way, specifically kensei. At 4 monk grab dwarven toughness for your healing factor and at 9th level monk you'll start upgrading the damage of your claws to be in line with your monk weapons (I think it was 9th level, could've been 11th)
I had a friend who built UA artificer back when they had a thunder cannon with assassin rogue so he could benefit from the singular attack, guaranteed crit, sneak attack shenanigans. He took sharpshooter as well, and just sat 500 ft back doming people. Seeing that tasha's artificer pairs well with rogue gives me so many cooler ideas, and I thank you for that. I love rogue, it's my favorite class. I've crafted what I lovingly refer to ass the Rard (rogue bard) for getting every skill proficiency, and my beloved Assassadin (assassin rogue + pali for guaranteed crit smites, even spookier if you go bugbear). I just love rogues and making them better with other classes :)
Love these. Only ones I haven't considered before were the bonk and artificer/druid, but yeah they're pretty great. Especially the bonk. My favorite tho is the artificer/rogue. For the cleric/rogue build, I've always thought of doing it as a paladin/rogue but cleric works nicely too
Loved these builds, especially the Bonk. Fun monk builds are awesome.
This was awesome and gave me a ton of ideas for my character. Thank you!
Always really liked the idea of a Grave Cleric/Phantom Rogue who went on missions to assassinate priority targets of his religious order.
A lot of really cool ideas. Thanks for the video
Not sure if rogue/warlock has been covered, but i once made an assassin/archfey combo that essentially was the spy of tf2. Mask of many faces, blink, so many ways to get out or slip away. And this was early in the campaign at level 6. To add even more AC flair, a hidden blade was crafted and made as a pact weapon.
I've actually been playing a similar-ish build to spymaster recently that I've simply dubbed the "Infiltrator". It starts with Dhampir Fighter to 5th level for extra attack and the Echo Knight subclass(and a secret bit of spice later). Then take 2 levels in Rogue for all those nice skills and bonus action things primarily focusing on Stealth and Deception. Finally Armorer Artificer for the rest. Take Infiltrator Armor because you're a dex fighter and the ranged weapon is nice and the ability to take disadvantage on stealth checks off your heavy armor. Congrats! You are now a tough as nails, sneaky, extra attacking, opportunist that can walk on walls and use all sorts of nasty tricks with your Echo and Artificer tools! But what was that extra spice from earlier? Well I'll tell you: Mask of Many Faces via the Eldritch Adept feat. You now can use the ultimate spying tool: The ability to be anyone! But wait, here's a neat bit of tech from little ol me just for you: You can turn into your Echo and play a fun little game of chance time with the enemy with your bootleg (and FREE) Mirror Image. Have fun driving enemies nuts, because that's pretty much all you do. You lack power quite a bit and are starving for magic items....
I feel so dumb, I love 5e tools and have been watching this channel forever, and i only today realized that's what's being used for references hahaha
Armorer Artificer if you're willing to go 3 or 4 levels into Rogues is great--especially since your lightning launcher adds lightning damage as a sneak attack so physical resistance/immunity is a lot less of a problem & advantage on sneak is great.
I have a player in one of my campaigns running spymaster, they're combining the armorer artificer's infiltrator mode abilities with the assassin rogue's. It's quite powerful, although they keep trying to intimidate people despite completely lacking the hit points to do so.
Side note for the preacher build. There was a third party subclass I spied. For the rouge a while back. That cranks this synergy to the heavens. As the divine herald subclass basically makes you. A better paladin with some minor spellcasting. and a form of divine smite. Worked into your sneak attack. Multiclass the herald with a full on cleric. Really any oath you like and it would be fantastic.
along with the 2 levels of artificer. choosing thief as the rogue subclass and adding the feat healer makes an amazing combat medic. using spells to heal and control the battle field. then using the ability fast hands to use a healers kit as a bonus action to heal an ally in the middle of a boss fight can be a life saver.
for articer rogue you can go to 5 for artificer for more spell slots like heat metal an asi and some subclasses get an extra attack plus you can be a rogue who breaks a window and cast mending to fix it beghind you
Rogue artificer with the infiltator armor can sneak attack with the lightning launcher.
A build of my own that I haven't heard of much Captain Face-Tank-Mc-Never-Dies Path of the Zealot Barbarian Pact of the Fiend Warlock. The amount of temp HP you get from spells and kills is INSANE against large crowds, especially since it's doubled against melee entirely. Add on the free revives from Zealot and even your death is now only a speed-bump. So charge forward and tank to your hearts content. I like Shifter for this builds race to get three attacks for some solid damage at high levels with the additional rage damage bonus if you take the longtooth shifter, and also there's the temp HP on transform. Charge forward and cleave through literal armies while refusing to die with this set up, and have fun! Also warlock gives tons of flavor and options to the usually limited barbarian, especially if you rock high charisma and the right invocations.
All very cool. I really like the first 2 options.
Love the rogue/artificer idea! Several years ago I played an arcane trickster rogue up to level 10 in Tomb of Annihilation (he was annihilated in the tomb, name checks out). I couldn’t find a magic weapon until almost the end, and a huge amount of the jungle enemies resist non-magical b/p/s damage. This dip would have been great and leaned into the magic I was already enjoying. Shadow Blade helped a little. All that said, it’s weird to me to suggest this dip for arcane tricksters, and then posit the weapon attack cantrips as a valuable damage boost, when the AT already has access to them and probably took Booming Blade already at level 3. For the Inquisitive or other high int rogue, it’s great, though, and I think the artificer still offers a lot to the AT.
I'm partial to the Blender Bear myself (I believe Colby from d4 came up with this originally, but he called it something else) - Giff race for Hippo Build which gives advantage on strength checks and strength saves - Take a background that gives proficiency in Athletics - 3 levels in Wizard, take the 2nd level spell Cloud of Daggers. Bladesinger is probably your best bet for wizard subclass, but that's not very important. We're here for cloud of daggers. - 2 levels in Druid, take the moon subclass. In combat, use your action to cast Cloud of Daggers on an enemy's space, then wild shape into a bear. You now have a +7 to Athletics checks (+3 from proficiency, +4 from the black bear strength modifier) and advantage. On future turns, spend your action and movement to grapple enemies and drag them in and out of the cloud of daggers, dealing 4d4 every turn that you drag them back in to it, and another 4d4 every time they start their turn in the daggers
Sweet video! Great inspiration for new builds!
I've always called the Bonk the Yujiro Hanma.
I love the last one! Always a good time to be a magic robot!
I've got a Ranger/Wizard with Warcaster im pretty happy with. Casting Zephyr Strike means she's never stuck in a bad spot, and i reflavor her offensive spells as special enchanted arrows. Pretty cool if you ask me
Currently trying out Rogue/Trickery Cleric, and it is a lot more fun than I thought it would be!
@kaykz885
10 ай бұрын
Could you elaborate? Is it really worth it delaying the spell list of the Cleric?
@TheAmazingBoogeyMan
10 ай бұрын
I love the shenanigans! Trickery domain's CD allows you to make a perfect image of yourself, and then you can cast spells through it. So put that image on the other side of an enemy, then sneak over to the opposite side, and take turns casting Inflict Wounds through the image/sneak attacking (since the image provides you advantage) on the other side. I'm currently only rogue 1/cleric 4, might pick up another rogue level or two for the skills, and then hard dive into cleric. It's still new, I'm kicking the tires on it still, but having fun!
The Tortle monk barbarian combo works very well. Using the subclasses "Way of the Ascendant Dragon" monk and "Primal Path of the Beast" barbarian, you can essentially become a Raging Ki powered Turtle Dragon with a 10ft spiked tail for reach that can add 1D8 to your AC as a reaction. There is also a variety of breath attacks with the option of 20ft cone or 30ft line and breath element enhanced punches. By level 13 with 9 levels in monk and 4 in barb, you can take 3 feats. I found Tavern Brawler useful for both the point to Con or Str, and the bonus action grapple after an unarmed or improvised attack, which is the monk specialty. The second feat is Fae Touched for the Wisdom point, the Misty Step spell, and Silvery Barbs as the level 1 spell of choice for another 1 time reaction to save yourself or a friend from a potentially devastating Nat20. Thirdly would be the "Gift of the Gem Dragon" feat for another point to Wisdom and the "Telekinetic Reprisal" ability as another reaction option that allows you to force push an attacker back 10ft for you to then attack with your beast tail at a distance or even off a cliff depending on the environment. Finding a way to gain access to the Enlarge/Reduce spell with this build can make for a good bit of chaos, turning into a giant or huge sized turtle creature that is twice your original size and 8× the weight. This can help make you a bonus action grappling champion where you can potentially pin enemies prone to give comrades advantage on melee attacks. Also recommend the monk specific "Dragon Hide Belt" as a magic item for the Ki save DC increase and refuel on Ki points. 🐢 🥷
The MC I had fun with was dipping into Hexblade for my Blood Hunter (Lycan) who was an Assimar (Fallen) with Acolyte BG.
I would like to posit Rogue/Wizard for one of these videos. Specifically the combo of Swashbuckler Rogue/Bladesinger Wizard. Especially fun in seafaring campaigns. Swashbuckler Rogue starts off with Fancy Footwork, meaning you don't have to use your bonus action to disengage so long as you make a melee attack against a single creature since it can no longer get attacks of opportunity against you. 3rd level gets you Rakish Audacity, adding a bonus to your initiative equal to your CHA for those sweet, sweet early plays, as well as no longer needing Advantage to roll your sneak attack dice, so long as you are in single combat (and don't have disadvantage)! After that you focus on your spellcasting to add ridiculous amounts of tankiness and damage. The Light Armor/single one-handed melee weapon proficiencies of Training in War in Song is lost since you'll already have that from the Rogue class, but you get free Performance proficiency for that role-play potential, and ultimately the Bladesong is what really makes this subclass stand out. You get 1 full minute of bonus to AC = to INT mod, +10ft to walking speed, advantage on DEX(Acrobatics) checks, AND a bonus to CON saves for concentration spells = to your INT mod. At 6th you get extra attacks which all Rogue multi-classes adore, along with being able to cast a cantrip instead of a second attack. 10th level gets you the ability to spend your reaction and one spell slot on damage mitigation. And 14th gives you access to extra damage = to your INT mod ON TOP OF what ever sneak attack damage you'll be doing. After that you can pump your remaining 3 levels back into Rogue to finish your character for long running campaigns to add extra SA damage and buff what is already a very powerful melee caster. Equally you can swap out Swashbuckler for Soul Knife if you want to style on people with MIND DAGGERS!
One of my favorite multiclass builds that I've done is a Swashbuckler Rogue/College of Swords Bard. This class/subclass combo works incredibly well both thematically and mechanically, as the Swashbuckler gains a number of benefits based on their charisma. You become the ultimate duelist, being able to land sneak attacks more easily, use blade flourishes, duck in and out of battle with your target, etc. You even get an extra attack when you reach level 6 as a Swords Bard, and you become the ultimate skill monkey with how much expertise you get.
I remember a human bonk in our game. It was fun storywise. But it was clear she struggled with the mechanics hindering her character. My Favorite weird mixes are still Barb + Sword Bard (focusing on non concentration spells). Barb + Rogue Paladin + Bard (if you must still toss in 1 lvl of Hexblade. It's worth it). Ranger + Cleric
I had actually made a Biter already, Paragon Barragon was a Swords Bard and Battle Master Fighter. Had more Bard than Fighter, but still was one hell of a badass
Rogue sneak attack requires you use a finesse weapon, but finesse doesnt require you use dex and it is a choice between strength and dex. Barbarians can use reckless attack to gain advantage on an attack that uses strength.
@taylorsmith9197
10 ай бұрын
On a video in this series, Barb/Rogue has already come up.
When I inevitably play as a character again (in like 2 years probably) I plan on playing a Zeal Cleric/Evocation Wizard. Zeal's divinity lets you do max damage with fire spells, and then with evo I can... choose.. to not kill my teammates. We also love the UA "create/modify spell" system so I plan to get up to some shenanigans, which is a big reason I am going wizard. I cant wait to max damage fireball my entire party at level 7. It also gives me heavy armor proficiency.
Dude, you have no idea how happy you just made me. I've been trying to figure out a martial bard style mutliclass so I can bring back my first ever dnd character~! He was a naive blue Dragonborn Valor Bard in the lands of Barovia. I really wanted him to use a sword because I thought it would be really cool, but it was hard to justify spending my entire action swinging a sword once, rather than casting a spell, especially since his stats werent really built for it. But with Swords Bard / Battlemaster Fighter multiclass, I'll work out even better! Not to mention that Battlemaster is hands down my favorite martial subclass to date. Thank you so much man!
@pyrosianheir
10 ай бұрын
If you're up for a slightly minmax-y build, going Devotion Paladin gives you a channel divinity that allows you to add your Charisma mod - already something you want for a bard - onto your attack rolls. There's other things you can do to that to make it even more gross, but that little bit is reasonable.
@sirseacow4514
10 ай бұрын
@@pyrosianheirOn top of the fighter multi-class?
@pyrosianheir
10 ай бұрын
@@sirseacow4514 Instead of fighter. Sorry, should've been more clear. You'll get that Channel Divinity, plenty of smites from the Bard side getting you more slots, and it's still leaning the character more martial. But, if Fighter fits the character's vibe better, then stick with it! I'm just an internet rando, lol.
@sirseacow4514
10 ай бұрын
@pyrosianheir Ah, alright. For this particular character, I think it'll be more thematically appropriate for him to be a fighter, but I was thinking about making a different character a Bard Paladin multiclass, and I'll definitely have to make that one a devotion paladin. Out of curiosity, what was that one other thing you mentioned?
@pyrosianheir
10 ай бұрын
@sirseacow4514 a i think 3? Lvl Hexblade dip as well. Let you make you weapon a pact weapon so that it works off Charisma normally, so that then you're getting double your Charisma mod added when you use pop the channel divinity. You can get some real gross attack numbers that way.
Hilariously I came up with my soul knife Rogue twilight cleric well before this video, I still haven't gotten to play it yet but it's nice to know I made a good choice
A combo that i really hope to try one day (cries in forever DM) is a rogue/warlock as the infiltration specialist. The base idea would work for every type of rogue, and only needs 3 warlock levels. What i want from that is disguise self and devil sight from the invocations, the booming blade and minor illusion cantrip and the darkness spell. You can mix the subclasses any way you like, but should avoid warlock subclasses with level 1 features that scale of level or charisma. Great old one, Genie, fathomless or hexblade work well.
I already run a version of "Penny Pinching Preacher" with a bard/cleric multiclass, but I'm fascinated on how a couple levels of Rogue could enhance his build.
The bonk sounds absurdly cool
Actually, cleric/rogue (or more accurately, cleric/thief) has been around since the ancient times! All the way back in 2E, it's suggested right in the book that you can play a Half-Orc Cleric/Thief, and I think that's beautiful
My actual pg is an Artificer Rogue (armorer arcane trickester) and I'm lovin it!
My current game I'm running a Bonk. If you get good stat rolls, you don't need to worry about being a tortle and Monk has the option to use DEX for attacks but you can make your attacks with STR. I can't wait to see how this build does in higher levels.
Re: Bonk- You can also go with the Loxodon instead of Tortle. Their natural armor uses Con (12+ Con so you'll need some bracers of defense to get to AC19). Focus on Strength, Con and Wisdom, then dump Dex and everything else.
@The_Crimson_Witch
10 ай бұрын
You still need a 13 dexterity due to multiclassing minimums, which is why Tortle is probably the better pick. You get good AC despite not being able to heavily invest in either Con, Dex or Wis, while you'd need 20 Con for Loxodon to catch up. It relieves some of the pressure to invest in dex, but tbh I don't see why you'd go loxodon rather than just bumping your dex from 13 to 14 and using Barbarian's Unarmored Defense.
I feels sacrilegious to combo a Druid and Artificer.
@majordakka5743
10 ай бұрын
Why? Just flavor everything as biomechanical/genetically engineered/bioalchemist
@PaperScarecrow
10 ай бұрын
In my mind it'd be an invertebrate focused Druid. Certain scorpions and spiders have been found to have iron compounds in their fangs/stingers. So flavor it as some crazy bio-mechanical chitinous armor, explain the actuators and motors as bio-hydraulic pumps (ie. how spiders and some other insects move their limbs). AI or autonomous machines could be literal animals inside a bio-mech suit. Remote control is explained by pheromones/scents instead of electricity, etc.
@rcschmidt668
3 ай бұрын
You could go all Transformers Beast Wars and push their “technorganic “ story.
i recently played a Circle of Spores Druid with a level dip into Monk and it felt great each of your extra unarmed strikes get +1d6 necrotic from Symbiotic Entity, and Unarmored Defense is a life saver because circle of spores needs AC like a fish needs water. it means you can afford to neglect Dexterity for a while and max out Wisdom first
rogue with 2 levels as artificer is among my top multiclass options for fun thematics and customized mechanics
Would love to see a Fey Wanderer/Trickery Cleric build
Aromer’s infiltrator armor model’s weapon is a simple ranger weapon, which means you can use it with sneak attack, and you get a heavy armor prodiecncy, and you can make that heavy not have dis adv on stealth checks, and the ranged weapon does lighting damage and can use int. All of this means that for a 3 level dip you can get a fairly powerful heavy armor/INT rouge.
On the "Biter" one I'd say better go 5 levels on the bard side for those sweet sweet short rest recharging flourishes and 3rd lvl spells!!
If you’re taking suggestions, I have one in mind, it’s called the Hexing Trickery, Variant human is optional for the ritual casting feat cleric. Take the first level in rogue, then two levels in Hex blade Warlock and Now take two levels in rogue again to become in arcane trickster, level up how you see fit and you just become a dude hiding in the shadows of the battlefield able to steal anything, do crazy damage to enemies, and because of ritual casting, you can heal your Allies.
I’m surprised sword bard/paladin mix didn’t get a mention with smite+flourishes being so good
@taylorsmith9197
10 ай бұрын
Cause that isn't an unusual or underrated multiclass lol. Bard/Paladin is arguably the strongest Multiclass in the game.
@neverfallnewsmedia
10 ай бұрын
@@taylorsmith9197What? It's legit the 1st time in any DnD game you can even be a Bard Pally (Bard is chaotic, and Pally is lawful) So they shouldn't even be a multi-class option in DnD. Not sure how it's widely known as the best, when it's only ever been built since BG3 went full access. 100% an obscure AF DnD build, that does not exist, in another DnD video game. The O.P. is spot on here.
@The_Crimson_Witch
10 ай бұрын
@@neverfallnewsmedia5e has no alignment based class restrictions. As someone who's been playing 5e for 5 years now, Pally/Bards aren't uncommon. In fact, their toolset so obviously overlaps so well it was my first multiclass. Maybe the vets from older editions aren't considering it because they still think of classes as being alignment based, but to those who started in 5e this is a no brainer for anyone looking to play a support character.
@LupineShadowOmega
10 ай бұрын
@@The_Crimson_Witch As someone that played 3.5 and 4, I will say I have never heard the Bard chaotic thing.
@neverfallnewsmedia
10 ай бұрын
@@The_Crimson_Witch Literally is in NO DnD video game. Just because Larian allows it, doesn't mean it should be done.
Per the spymaster, if you take 1 more Artificier level and take armorer, and the infiltrator armor then you have proficiency with heavy armor, no disadvantage on stealth checks while wearing heavy armor, and you can apply sneak attack to your lightning gauntlets attack. It is ranged.
Currently playing a level 5 1/4 Barbarian Monk half orc. Yes my AC sucks, but boy do I take a ton of hits to go down. Plus it's always funny to combine patience defense with rage.
I love combining Bugbear with monk it´s so much fun having a character who does 1d6 (shortsword) +3 +2d6 + 1d4(unarmed strike) +3 +2d6 +1d4(flurry of blows) +3 +2d6 for an average damage of 38.5 in the first round at level 2 with a 16 in dex
So excited for Ryoko's! The trendy race looks positively busted
Looks at my monk who's about to dip into paladin because of character story reasons... Gonna have to keep some of these in mind. They sound fun.
Ryoko's guide sounds dope for real
For a lvl3 oneshot, I'm trying out a crazy build of a Hexblade Wildfire Druid. Both fill in the slots well as I get subclass perks from warlock at lvl1 and Druid at lvl2. Start off as a druid to gain medium armor and a shield. Bundle that with Hexblades using their CHA as their weapon modifiers, you can get a fairly decent build going right away, especially if you get Shillelagh, as it modifies your weapon to a d8 and becomes magical; throw in spells like Hex and Shield and you're pretty well set. But real seller on this is the Wildfire Druid's feat of summoning a fire spirit for 1 hour; primarily it's ability of teleporting you and any number of allies within 5ft of you at least 15ft, whenever you use a bonus action to give it it's command to use that action. So depending on the turn economy you're in during combat, you can use your bonus action to tell your Fire Spirit to hold it's action to Teleport; which can benefit if you desire it to do so when an enemy is about to attack, or if you wish for it to teleport you behind an enemy once your turn starts to try and flank an enemy. Then just go ham wild on it with spells or attacks, and/or flee....both classes have good utility spells to work with depending on what ya aiming for!
One of my favorite classes that I'm currently playing in a campaign is Enchanter Wizard with a dip into Life Cleric. Giving the "Wizard" Heavy Armor + a Shield + Reaction Shield (if needed). Not to mention the main part of the class saying I'm going to buff/debuff with a concentration spell, on my next turn I'm going to incapacitate a enemy and heal my teammates every turn with healing word, 1d4 + 5/6. It gets even crazier if you cast haste on yourself, because you can use the hasted action to hold the hypnotic gaze, and still cast your other devastating spells like fireball.
Don’t forget path of the Beast for the Bonk. Tail is nice damage for the main attack, plus an AC bonus. Claws OTOH, gives you a potential 5th attack.
Alternatively for the Spymaster you could go into Artificer first to get a gun, if allowed. Also you can get a gun with Artilerist though I think Battlesmith is a better option since it puts a body on the board that could, if anything, block things. I actually made a Air Genasi Arcane Trickster/Artilerist that seems fun, but I was also looking at making Inquistive/Battlesmith. Tortle saves another build. It truly is one of the most underrated and most powerful races. One of the Artificer/Druid combos that is underrated it Alchemist/Wildfire. They honestly work really well together. I know the Alchemist is a really weak subclass but when you get to level 5 you can add your Int to spells that heal or deal Acid, Fire, Necrotic, or Poison. This is once per spell you use your alchemist supplies but it works with the level 6 feature where you can add 1d8 to a spell that heals or deals Fire damage. The only thing that really sucks is that you don't have access to Fireball. I was noodling a high level build where it would look like level 13 Wildfire Druid, level 5 Alchemist Artificer, and level 2 Evocation Wizard. You'd basically be a level 18 spellcaster with a Fireball that has 7 extra damage that ignores Fire resistance while you can shape the spell to protect allies. You'd be using your bonus action to control a summon while keeping your action free to do broke Druid stuff. Also you'd have random potions to buff your party. Pretty sure no one is going to say no to having a little extra move, healing, or AC among other effects. It seems like it would be fun but comes online kind of late, at least level 11 though if you do Druid first level 6.
I made the Bonk on BG3 and tabletop. I took brawlers for both sheets, but the difference is Tabletop took the path of the juggernaut so while the raging spirit of the mountain. Monk did the same but feat took strike of the giant (fire strike)
So, go Armorer and get the Infiltrator suit for the rogue. Also, go into Scout for the Skirmisher ability. The first combo is simply great.
Love the Bonk idea