5 Mistakes EVERYONE Keeps Making in Street Fighter 6 (ABUSE IT!)

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With a new game comes new rules and mechanics that changes our approach. To succeed in Street Fighter 6; we're going to have to rid ourselves of habits that may end up holding us back...some of these habits may be legacy.
If you were able to identify yourself making any of these mistakes, you'll rise through the ranks in no time flat! You'll also be able to abuse these mistakes to further your own Win Streak...but you didn't hear that from me :)
00:00 New Game = New Rules
00:13 Mistake 1
00:43 Mistake 2
01:12 Mistake 3
01:47 Mistake 4
02:09 Mistake 5
Music:
Omega Strikers - The Girl Who Glitched
Omega Strikers - Burden Of Knowledge
SF6 Official Music Video:
• Not on the Sidelines -...
Check out SF6's Official Website for more info: www.streetfighter.com/6/en-us/
#StreetFighter6 #SF6 #StreetFighter #capcom
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Пікірлер: 9

  • @mibbzx1493
    @mibbzx1493 Жыл бұрын

    Omega strikers ost

  • @WoWisdeadtome
    @WoWisdeadtome Жыл бұрын

    Pretty sure DI is why Chun-Li has her stance cancel. Because a lot of her game plan revolves around long range pokes and fireballs it would be very difficult to play her at all in this game without it. Although the long pokes are not special cancelable they ARE stance cancelable and something like stance LK IS cancelable into DI. Burnout is also a bigger deal than people are making it out to be. Again Chun-Li has a quasi infinite against a burnt out opponent. Cr. LP, cr. MP xx H legs (?) and simply looping it puts the victim in lockdown forever, not to mention filling any meter you were missing. You can't touch anything because thanks to the extra 4 frames of blockstun it's one continuous frame trap and you can be juggled if you do. What are you going to do, parry, EX DP, cry yourself to sleep? Why would you ever end that loop before you had to? There is SO much chip damage/corner carry and both drive and super meter build on the table for free.

  • @skyhr
    @skyhr Жыл бұрын

    Ok, this is a high quality video. Good job mate.

  • @Dumah36
    @Dumah36 Жыл бұрын

    i'm getting to the point once i hear DI i 50/50 do a DI. but im try that or to parry more

  • @averhamilton
    @averhamilton6 ай бұрын

    Love it! But meaty to non perfect parry is a low return game for the defender. Any other options other than a parry for counter meaty wake-up’s? That is, I’m seeing the wake up defender only being able to: dash back, block or wait for the attacker grab for a counter grab as a more consistent way vs parrying which leaves the attacker w all the control. Anymore options for low prio defenders ?

  • @VarsonaVyzelta

    @VarsonaVyzelta

    6 ай бұрын

    Mash jab if they're not committing with a meaty; parry if they're committing with a meaty. Could also try and jump forward if you think they're shimmying-attempting throw

  • @JSmacks
    @JSmacks Жыл бұрын

    Yup I do all of these sometimes 😂

  • @jeanemil8988
    @jeanemil8988 Жыл бұрын

    Got it. Thx

  • @Daikuro1
    @Daikuro111 ай бұрын

    It's incredible how much better Omega Strikers OST fits SF6 than SF6's OST does.

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