3ds Max Convert Image to 3d Object

Фильм және анимация

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On this tutorial we will see how to convert 2d images to 3d images using only 3ds Max, as well different tips and tricks to create mesh variations, color variations and some information on scattering.
The street scan is done by David Fletcher , and you can found it here: sketchfab.com/3d-models/s-sch...

Пікірлер: 56

  • @iLEZ
    @iLEZ3 жыл бұрын

    That snapshot trick with the noise is INSANE. I had absolutely no idea 3ds max could do that. I learn so much from these. Proud to be a patreon!

  • @moleytv
    @moleytv3 жыл бұрын

    Awesome. I've been using Max for twenty years and still learned new stuff!! Thanks

  • @barcodeguy7627
    @barcodeguy76273 жыл бұрын

    Do i understand this right,when u said this video is sponsored by Autodesk they actually paid you to make this Video? If so then we really need alot more of those sponsored videos for all the different features and tricks in max. This way artists get paid, users get good tutorials and autodesk gets new learning material which will bring more users and money to the company, it's a win-win-win. Good job Eloi & Autodesk, i hope to see alot more of this

  • @walidwalidos8398
    @walidwalidos83983 жыл бұрын

    Fantastic...natural environment making is becoming easy and accessible through 3ds max tools without relying on external scripts and plugins....the snapshot was a hidden Gem and i love it..thank you Eloi

  • @SuperSuperka

    @SuperSuperka

    3 жыл бұрын

    snopshot - hidden? I remember this tool from 3dsMax 4.0 Polar snapping mode - this is what is "hidden"!

  • @walidwalidos8398

    @walidwalidos8398

    3 жыл бұрын

    @@SuperSuperka maybe i should say forgotten or rarely used... polar snapping man we're getting old xD

  • @SuperSuperka

    @SuperSuperka

    3 жыл бұрын

    @@walidwalidos8398 Ha-ha, I agree.

  • @Babakkhoramdin
    @Babakkhoramdin3 жыл бұрын

    I like your tutorials because you explain all the tools in every section.

  • @ThePhilbox
    @ThePhilbox3 жыл бұрын

    Excellent as always!!! The displace trick is brilliant. Garment maker is also excellent for making/tessellating the mesh.

  • @daveson3D
    @daveson3D3 жыл бұрын

    Awesome tips Eloi, keep em coming

  • @sepehrrajabi1112
    @sepehrrajabi11123 жыл бұрын

    Each time some new tips ,Thanks.

  • @Anthonyyg
    @Anthonyyg3 жыл бұрын

    Brilliant Eloi its so refreshing to see a video highlighting a programs features without resorting to 3rd party tools and plugins. I really enjoyed your video and I like that you showed it as part of workflow highlighting the hints and tips as you progressed. We look forward to seeing more :-)

  • @X1014real
    @X1014real3 жыл бұрын

    It's an honor learning one of the best out here :)

  • @maruatatlau
    @maruatatlau3 жыл бұрын

    You are the best. Please make more 3ds max tutorial / tips and tricks..

  • @ArturoMoraCut-outestudio
    @ArturoMoraCut-outestudio3 жыл бұрын

    Eloi, llevo años trabajando como generalista, y me acaba de estallar la cabeza. Gracias

  • @englishwordsetymologysynon6842
    @englishwordsetymologysynon68422 жыл бұрын

    It is phenomenal.

  • @Juan_Alvaro
    @Juan_Alvaro3 жыл бұрын

    ¡Muy bueno (as usual)!

  • @cirocardoso3v
    @cirocardoso3v3 жыл бұрын

    Cool tutorial Eloi. Just as an extra tip. Instead of using the Slice and the Edit poly modifiers to get the shape, you can use a Section from the Create Shapes tab and convert it to a spline in one go.

  • @cirocardoso3v

    @cirocardoso3v

    3 жыл бұрын

    Just saw your most recent video with that technique. :D

  • @luxxeon3d
    @luxxeon3d3 жыл бұрын

    Well done.

  • @NildoE
    @NildoE3 жыл бұрын

    awesome tip!! :)

  • @shastrakar1
    @shastrakar13 жыл бұрын

    wow very useful,,thanks

  • @islamben9607
    @islamben96073 жыл бұрын

    Very cool

  • @AhmedHasan91
    @AhmedHasan913 жыл бұрын

    awesome , thanks

  • @tedeusz83
    @tedeusz833 жыл бұрын

    Nice tricks :)

  • @Pixymind
    @Pixymind2 жыл бұрын

    awsome 😍

  • @DarkMax3d
    @DarkMax3d3 жыл бұрын

    I noticed a glow effect in the viewport and the slice modifier settings look updated, is this the new 3dsmax beta build?

  • @andvfx

    @andvfx

    3 жыл бұрын

    Ups, ignore that, a glitch on the matrix. XD

  • @Rampuniernix

    @Rampuniernix

    3 жыл бұрын

    @@andvfx ..well seems that the matrix flipped to reality... usual things... =) Fine tut and thnx a lot!

  • @leonardoamaya1450
    @leonardoamaya14503 жыл бұрын

    Eloi que capo.... puedes hacer estos unos 10 videos diarios de este tipo por favor? haha soñar no cuesta nada!

  • @Caesaurus
    @Caesaurus3 жыл бұрын

    3:40 at this point, before adding Edit Poly node, I would suggest a Garment Maker modifier on that spline, as it makes the triangulation for the mesh, and you can bend it and squeeze it properly. 😁👍

  • @Bigguns761
    @Bigguns7613 жыл бұрын

    Super

  • @sbaruffaruffa4298
    @sbaruffaruffa42982 жыл бұрын

    Too genius

  • @jagger2804
    @jagger28043 жыл бұрын

    Wow!

  • @nadesmond6029
    @nadesmond6029 Жыл бұрын

    This should be called "Can you count how many times I will blow your mind in 11 minutes?" The answer is no. No, I stopped counting😅

  • @Soluna_y2k
    @Soluna_y2k3 жыл бұрын

    Hey Eloi :) Thanks a lot for your really helpful videos! I´m still a beginner with 3ds max and VRay and I always learn a lot! Just one question: Is there any way to render out just the diffuse color of an object as separate Render Element so I can exchange the color of that object later in Photoshop? I´m always exporting Render Elements such as Reflection, MultiMatte, etc. but I couldn´t find a way to just export the diffuse color as one element. I have a project here where I was told to create multiple color variations, means in this case I just have to change the diffuse color of that one object in my scene. Do I really need to do one rendering for each color? Or is there a way to render once and swap the colors in Photoshop? Maybe there´s even a way with OSL? I have to admit I haven´t worked with OSL before, maybe cause that´s a bit more advanced?! Thanks a lot already for your help!

  • @SuperSuperka

    @SuperSuperka

    3 жыл бұрын

    Vray Diffuse filter probably is what you need. Also, for what you are trying to do - RAWTotalLightning is possibly needed, you then can multiply this element by VrayDiffuze filter, then add reflections, refractions, speculars.

  • @TheImpasto
    @TheImpasto3 жыл бұрын

    what world space modifiers do tell us about how useful for architecture

  • @yasaipicles6295
    @yasaipicles62953 жыл бұрын

    Wow

  • @TheImpasto
    @TheImpasto3 жыл бұрын

    tell us about world space modifier for

  • @monsaund
    @monsaund3 жыл бұрын

    biiim

  • @punithaiu
    @punithaiu3 жыл бұрын

    Wow.. i remember u said you have a 940M in your laptop. Cant believe it can handle the viewport do well.. and so fast.

  • @andvfx

    @andvfx

    3 жыл бұрын

    Its a 960M, and can handle much more than that. :)

  • @punithaiu

    @punithaiu

    3 жыл бұрын

    @@andvfx that's awesome...then i think 1050/1050Ti equipped laptop should work pretty well with moderate-heavy scenes...i always thought it was too weak..😅 And thank you so much for the awesome tutorial. Great as always.

  • @sevenseven31
    @sevenseven313 жыл бұрын

    for free hand i use Lazy Nezumi

  • @X1014real
    @X1014real3 жыл бұрын

    Is the image .png or just jpeg? Mine is not displacing. Max2020

  • @andvfx

    @andvfx

    3 жыл бұрын

    doesnt matter, any image will just work. Do you have enough subdivisions? or strenght high enought?

  • @X1014real

    @X1014real

    3 жыл бұрын

    @@andvfx Yeah I do, 200x200 on a 180mby110cm plane

  • @X1014real

    @X1014real

    3 жыл бұрын

    @@andvfx working now... thanks.

  • 3 жыл бұрын

    Demasiao pa mi body...

  • @WaspMedia3D
    @WaspMedia3D3 жыл бұрын

    "I switched to Blender 2 years ago because max can't do anything. I used max for 5 years and I couldn't even make a teapot, that's how much it sucks. All studios in the world now use blender and no one uses max at all because it can't do anything" - sincerely, a Blender user.

  • @knl654
    @knl6543 жыл бұрын

    why don't I think like this?

  • @cyberbanshee
    @cyberbanshee3 жыл бұрын

    Dude, just use section tool in splines

  • @andvfx

    @andvfx

    3 жыл бұрын

    Thats another great way to do it! yes.

  • @bertussss
    @bertussss3 жыл бұрын

    Inglés de Albacete 😂😂😂😂

  • @real100talk5
    @real100talk53 жыл бұрын

    I wouldn't call this "converting".

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