3D Studio Max / TyFlow Actor Simulation Tutorial - Worms HD

Фильм және анимация

Short step by step guide for beginners to create a 3d model of an animated worm in 3D Studio Max and use the plugin Tyflow to simulate hundreds of them falling onto your logo, or any 3d object.
Audio by - M4-Beats
Please check out their channel at:
KZread: / m4beats​

Пікірлер: 10

  • @FXPearStudio
    @FXPearStudio2 жыл бұрын

    Clear and well done. Cool!

  • @luima23
    @luima232 жыл бұрын

    Excellent tutorial!! thanks a lot!!

  • @lanceculver

    @lanceculver

    2 жыл бұрын

    Thank you 🙏

  • @DuyNguyen-si3bq
    @DuyNguyen-si3bq2 жыл бұрын

    love it

  • @smukkegreen
    @smukkegreen10 ай бұрын

    Thx for this tut. Very cool. I have a problem tho. When i render the project the actors bones gets rendered too. How can I hide the particle actors bones? 😊

  • @lanceculver

    @lanceculver

    10 ай бұрын

    Hey, thanks! You can turn off the display operator in all actor events to hide the bones, and you won’t need a mesh operator for the actor to be renderable (assuming you’ve added one). Thanks again!

  • @smukkegreen

    @smukkegreen

    10 ай бұрын

    @@lanceculver That worked. Thank you for answering 🤗

  • @saqib3d
    @saqib3d Жыл бұрын

    do you know how to interact our actor with Cloth?Suppose i want to fill my Actors worms inside the Plastic Bag

  • @lanceculver

    @lanceculver

    Жыл бұрын

    Saqib, hey thanks for watching the video. You can create the effect of the actor geometry interaction with cloth of some kind, but you need to deactivate the cloth particles, give them a shape, turn them into physx shapes, and apply physx binds. I know it wont help today, but I will make a tutorial to cover this. Thanks again!

  • @saqib3d

    @saqib3d

    Жыл бұрын

    thank you will waitfor this.

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