3D Perspective Correction based on Head Tracking on Unity using Open Track
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Пікірлер: 10
@pennd44
Hey, I've been trying to recreate the same effect with that unityfacetracking but its not coming out right. Did you change any settings in opentrack? And what conversions did you do in unity for the x,y, and z positions? And can you just apply the pitch, yaw, and roll to the transform position or is there more to it? Looks awesome!
@user-bg6kh3xv6s
please share this! thank you so much
@thegamer1234f
Please share this!
@baraafadhloun3252
Tuto please
@mainframehighendpc
Can you provide detail tutorial?
@malakdecaen
Hi, nice work. Can you share the Unity project , we need to add this feature in simracing game !!!
@obja123
Hi, nice work. Can you share the Unity project or give information about the scripts you wrote? Is there a way to contact you?
Пікірлер: 10
Hey, I've been trying to recreate the same effect with that unityfacetracking but its not coming out right. Did you change any settings in opentrack? And what conversions did you do in unity for the x,y, and z positions? And can you just apply the pitch, yaw, and roll to the transform position or is there more to it? Looks awesome!
please share this! thank you so much
Please share this!
Tuto please
Can you provide detail tutorial?
Hi, nice work. Can you share the Unity project , we need to add this feature in simracing game !!!
Hi, nice work. Can you share the Unity project or give information about the scripts you wrote? Is there a way to contact you?
❗ Promo*SM