3D Environment Art in Under 10 Minutes

In this video we will showcase you the main workflows used in 3D Environment Art!
Want to learn more about environment art?
FTT: fasttracktutorials.com/
Artstation: www.artstation.com/a/1564751
Gumroad: gumroad.com/fasttracktutorials
FlippedNormals: flippednormals.com/creator/fa...
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Пікірлер: 7

  • @emperorstudy
    @emperorstudy2 ай бұрын

    Thank you! Very helpful and detailed summary.

  • @C_Kava
    @C_Kava9 ай бұрын

    Emiel doing a good job👍

  • @Kithwood
    @Kithwood9 ай бұрын

  • @harrysanders818
    @harrysanders8189 ай бұрын

    Where are Trim Sheets? Did I miss them? :) (Great Walkthrough!)

  • @FastTrackTutorials

    @FastTrackTutorials

    9 ай бұрын

    That is a fair point. i schould have added that to the texture stages. i do show off trimsheets in the overlapping uv parts funny enough.

  • @asterixus
    @asterixus6 ай бұрын

    Interesting, I knew about the weighted normals modifier in blender, but now I'm wondering what would be the equivalent workflow in Maya?

  • @FastTrackTutorials

    @FastTrackTutorials

    6 ай бұрын

    Maya is slacking behind a bit but there are many scripts out there you can use. also sometimes just the base smoothing is enough in maya as it sort of adds it's own weighted normals automatically. but it is unreliable