3 Steps to Get Your First Job as a Video Game Music Composer

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✅ Join the VGM Alliance Waitlist Now (+ FREE Instant Download of my Guide "Secrets to my 6-Figure Video Game Music Business" ($17 value): videogamemusicalliance.com
How do you get the first custom music job as a video game composer? Let's talk about how to choose a game genre, attract your ideal game developers, and sell at the right price.
#musicbusiness #firstjob #gameaudio
0:00 How to Get Your First VGM Job
2:46 Choose a Game Genre
5:57 Attract your Ideal Game Developers
8:59 Sell at the Right Price

Пікірлер: 148

  • @StevenMelin
    @StevenMelin Жыл бұрын

    ✅ Join the VGM Alliance Waitlist Now (+ FREE Instant Download of my Guide "Secrets to my 6-Figure Video Game Music Business" ($17 value): videogamemusicalliance.com

  • @walzmusic
    @walzmusic2 жыл бұрын

    Composing music and making audio for games was my childhood dream and I am so happy to have a career doing it!

  • @monkeyking10192003

    @monkeyking10192003

    2 жыл бұрын

    would you mind telling me what majors you took in college to help you become a game composer?

  • @walzmusic

    @walzmusic

    2 жыл бұрын

    @@monkeyking10192003 I personally have a classical music composition degree. But most others have some sort of recording degree or engineering. But I did a lot of things on my own, especially learning software and recording, and some minor programming. Much more common in the industry is an audio generalist (sound design etc) rather than 100% composer.

  • @StevenMelin

    @StevenMelin

    2 жыл бұрын

    My schooling had almost no correlation with my career :) I was a Piano Performance undergrad & “Music Composition for the Screen” (film music) for Masters

  • @skazkaoteberu

    @skazkaoteberu

    2 жыл бұрын

    It's a pleasure job, but salary is to low. I work fulltime as a game music composer and sound designer about 10+ years for only $10,000 per year.

  • @StevenMelin

    @StevenMelin

    2 жыл бұрын

    When was the last time you raised your rates??

  • @Insert_Bland_Name_Here
    @Insert_Bland_Name_Here2 жыл бұрын

    I'm probably at Step 1. I mainly play JRPGs, so becoming a composer for that style of game would be the dream for me. They don't have to be developed in Japan in order to be JRPGs the way I see it, as long as they match what I would expect from a JRPG (think games like Final Fantasy, Persona, the Trails-series and so on).

  • @StevenMelin

    @StevenMelin

    2 жыл бұрын

    That’s good self-awareness!!

  • @thalesacguimaraes
    @thalesacguimaraes3 жыл бұрын

    Feels great to be in Become A Game Composer community. Thanks for all your guidance, Steven - learning new stuff every single day. Cheers!!!

  • @StevenMelin

    @StevenMelin

    3 жыл бұрын

    Glad to have you!

  • @DopaLink
    @DopaLink2 жыл бұрын

    Man this is invaluable! Just trying to climb that ladder right now to get in, I am sure this will help me out a lot, thanks dude.

  • @czr372
    @czr3723 жыл бұрын

    Step -1, I feel pretty confident about making music, but just starting baby steps on this path.. just learn how to put adaptative music in Unity. Love ur channel!

  • @iluvbiggirlz420
    @iluvbiggirlz4202 жыл бұрын

    My first time watching you, new sub. Great work!

  • @dafingaz
    @dafingaz3 жыл бұрын

    Great advice! On the pre-1 steps. Thanks for sharing this!

  • @tindzaferovic7384
    @tindzaferovic73843 жыл бұрын

    bought your book on Audible and decided to look you up on youtube as well..your videos are gold!

  • @StevenMelin

    @StevenMelin

    3 жыл бұрын

    So glad to hear! Which of the 10 Steps are you on in your game music career?

  • @tindzaferovic7384

    @tindzaferovic7384

    3 жыл бұрын

    @@StevenMelin I would say still somewhere in the beginning. I have the theoretical/harmonic knowledge but still have a long way to go with for instance orchestration and usage of my Vsts and so on. I am thinking of opening up a Fiverr or Upwork account (hopefully) soon though. Do you have any experience with online gigs ?

  • @StevenMelin

    @StevenMelin

    3 жыл бұрын

    @@tindzaferovic7384 I was referring to this vid: kzread.info/dash/bejne/c31ttbSFisTHZ7Q.html It sounds like you’re on step 1! Oh definitely - my entire career is based online and yours can be too :)

  • @DampONion
    @DampONion Жыл бұрын

    Watching this on my lunch break. Don't think I'll have time to finish it right now but will finish it later. Loved everything you've said so far (as someone who's tried the cold approach method and been rejected many times hahha)

  • @StevenMelin

    @StevenMelin

    Жыл бұрын

    Then you’ll love the new email list series that launched yesterday!

  • @NicholasKarrMusic
    @NicholasKarrMusic3 жыл бұрын

    The “Custom Game Music Rates” feature is an absolute game changer. I need to add that to my site ASAP. Thanks man!

  • @StevenMelin

    @StevenMelin

    3 жыл бұрын

    Here’s a quick tutorial if helpful: kzread.info/dash/bejne/e4yjrtFxe6rXhrw.html

  • @bruhmoment3731
    @bruhmoment37313 жыл бұрын

    Thanks for the extremely valuable advice!

  • @FrankiePhoenix
    @FrankiePhoenix Жыл бұрын

    On the topic of sticking to one lane, what if I also want to do serious composition on the side? This feels like a field where I should diversify income from more than one industry, and I also have a passion for writing complicated music and getting it performed. I want to go down that route AND video game composing, but it's not like you see miazaki writing for something other than video games, so I absolutely see your point. It just seems like such a risk to put all your eggs in one basket, especially to force yourself to stick to one genre. I would get so bored with writing the same music over and over again for decades. I just cant see myself getting much work if I brand myself into one specific niche/genre of games/music, especially if I happen to pick one that is either unpopular now, or will be unpopular a few years from now. So many things to worry about 😭😅

  • @StevenMelin

    @StevenMelin

    Жыл бұрын

    Start with one genre publicly and do the others privately until the public picks up steam. At some point you’ll have the option to branch off into other genres as desired!

  • @FrankiePhoenix

    @FrankiePhoenix

    Жыл бұрын

    @@StevenMelin thank you so much! Your guidance is giving me hope to be doing this full time within the next 5-10 years 😁

  • @ThomasLoyd
    @ThomasLoyd3 жыл бұрын

    Steven, I'm glad I found your channel because you have some absolutely super material here and are very good at getting it out there! As for what step am I on? None of them yet. I program databases (my bread and butter job) and do a lot of other things but haven't looked at going into this full time. I have a very odd/unique skillset in being able to make very unique sounds with my mouth because of my degree in linguistics looking at phonetics & phonology (and all the other aspects of how communication is accomplished), plus my music background. I have a pretty good idea of what niche I might fit into (spoken/written language developer) but haven't dug into it yet. I've watched other linguists go into the field for games and have thought about doing it myself. I also do a little music which does come in handy (bassist by background but branched out), but really love all the cool things that can be done with synthesizers nowadays and how their effects can be applied to the voicestream! Anyway, I'll probably look into your system because it has more applicability than just composing music since there are other aspects to game creation that aren't necessarily taken into account but can follow your paradigm of what you're doing.

  • @beattherapydotcom

    @beattherapydotcom

    3 жыл бұрын

    Now I want to hear these crazy mouth sounds you speak of... 😅💙👍

  • @StevenMelin

    @StevenMelin

    3 жыл бұрын

    +1 to crazy mouth sounds!

  • @StevenMelin

    @StevenMelin

    3 жыл бұрын

    Welcome to the channel! Your story is very interesting! Sounds like the makings of a KZread channel :)

  • @Fractal8359
    @Fractal83593 жыл бұрын

    This was extremely informative, I really appreciate this.

  • @StevenMelin

    @StevenMelin

    3 жыл бұрын

    Glad to hear! Check out the full course: www.udemy.com/course/film-tv-video-game-music-composition-production/?referralCode=DA35CF723C35444FA4E0

  • @colinyoungscot
    @colinyoungscot3 жыл бұрын

    I love what you do here. If I had more time I would completely throw money at you.

  • @tiffannytwo
    @tiffannytwo Жыл бұрын

    Thank you for this! I'm 16 and I've been writing music for 5 years. It's my dream to write for games

  • @_.Dylan._

    @_.Dylan._

    Жыл бұрын

    Half a year later, have you made any progress?

  • @judas_saves
    @judas_saves Жыл бұрын

    I am 42 years old, at a crossroad in my life.. I love playing live, our own songs or throwing parties with cool hits, but it is getting harder and harder, plus the money is not there :/ So I just googled up could I make maybe music for games? And here I am! I hope I will learn enough so I can push myself doing things the right way. Someone said that it is not well paid - is that true, could anyone explain this? Thanks for the video, helped a LOT! Greetings from Europe

  • @lerafa
    @lerafa3 жыл бұрын

    I'll take your advice and stick to the action genre! sure it's the perfect fit for my metal background! thanks!

  • @StevenMelin

    @StevenMelin

    3 жыл бұрын

    Go for it!

  • @kuzei6648

    @kuzei6648

    3 жыл бұрын

    Are you working on doom yet?

  • @lerafa

    @lerafa

    3 жыл бұрын

    ​@@kuzei6648 what did you mean? yes, I'm currently working on doom-type music! if that what you mean! :)

  • @kuzei6648

    @kuzei6648

    3 жыл бұрын

    ​@@lerafa I meant something like that haha Thats great! Did you go to school to learn music or are you doing it without any school?

  • @lerafa

    @lerafa

    3 жыл бұрын

    ​@@kuzei6648 I have an undergraduate degree in music, but they didn't tell me so much more about metal nor videogame music at music school, it was more the usual ear training, music history and score analysis...

  • @camsolo2024
    @camsolo20243 жыл бұрын

    Thank you!

  • @PositunesMusic
    @PositunesMusic3 жыл бұрын

    Nice video, Steven! The link to download the guide is dead, FYI...

  • @StevenMelin

    @StevenMelin

    3 жыл бұрын

    I just checked links - the ConvertKit link needed editing, but all others work! Thanks for the heads up.

  • @eb.1
    @eb.13 жыл бұрын

    Hey Steven, do clients ever ask or expect you to do their audio beyond the actual musical tracks? Like implementation or even sound effects? I ask because I don’t know the first thing about fmod or wise or anything like that, and I know there are some people who do all game audio. I personally want to stick to just music composition because that’s what I’m interested in.

  • @StevenMelin

    @StevenMelin

    3 жыл бұрын

    I’ll have a deeper episode on this topic on Aug 26, but in short I believe that there’s always a point in your career where you must choose between music & SFX if you want to work on higher profile games. If you do want to do both, you’ll be “stuck” with indie games (unless of course that’s what you want). If you’re curious about sound design, go explore, but make a choice and stick with it for at least 6 months to build some traction as one or the other. TBH there are way more sound design jobs than composition, but that shouldn’t be THE reason you choose one over the other. Choose the one you can’t live without; the one that gets you up in the morning.

  • @eb.1

    @eb.1

    3 жыл бұрын

    Become A Game Composer Thank you! That’s helpful. I’m hoping that even in the indie games scene that it would be possible for me to strictly do music, without sound design or implementation. Looking forward to the video

  • @pobillibrari
    @pobillibrari2 жыл бұрын

    Hey Steven! I think that you have your referral link on Convert Kit wrong! I clicked on it, but the actual link doesn't have your "referral name" on it. Telling you in case that the link didn't worked. The video was Super inspiring btw, thank you so so so much

  • @StevenMelin

    @StevenMelin

    2 жыл бұрын

    Thanks so much for letting me know! I just got this resolved and updated the link in the description.

  • @fullmugmusic3456
    @fullmugmusic34562 жыл бұрын

    Hi Steven! Do you give every track that you post on KZread away for free in that you allow the devs to use them in their commercial games? Thanks for all the great work you do!

  • @StevenMelin

    @StevenMelin

    2 жыл бұрын

    I used to, but I’ve found way more success simply giving away one free music pack (6 tracks inside) then leading those game devs to my large paid game music pack (500 tracks inside). Here’s your golden ticket for learning more like this: www.stevenmelin.com/25questions

  • @askerror1987
    @askerror1987 Жыл бұрын

    Future game dev here- I'm actually interested in learning at what point of my process I should be looking into hiring a composer. It's been tricky getting that question answered, and as silly as it sounds, I don't want to embarrass myself in front of the person I would potentially be wanting to, you know, ask to work for/ with me

  • @aeolianthecomposer

    @aeolianthecomposer

    Жыл бұрын

    There isn't a definitive answer to that question. Just hire whenever you feel ready. The only thing that I can say is the more stuff you already have the easier it is to write music for your game. Btw, if you're looking for a metal/chiptune composer, feel free to contact me :p

  • @Bertthemovieguy
    @Bertthemovieguy3 жыл бұрын

    Nice video very informative just, when you send the finished loop or full song to the game developer what file type do you send them? .wav , ogg, aiff, mp3?

  • @StevenMelin

    @StevenMelin

    3 жыл бұрын

    I usually send WAV for highest quality. Each dev has a specific preference (usually WAV or OGG).

  • @Bertthemovieguy

    @Bertthemovieguy

    3 жыл бұрын

    @@StevenMelin Okay thanks for the info. And you also send the audio separate right? for example if they want to use one section of audio for the games intro,or the games demo,one section of audio for when you are playing the game etc. So you basically send the full loop and separate files correct?

  • @StevenMelin

    @StevenMelin

    3 жыл бұрын

    @@Bertthemovieguy separate file for every track!

  • @Bertthemovieguy

    @Bertthemovieguy

    3 жыл бұрын

    @@StevenMelin thanks

  • @scabbers39
    @scabbers392 жыл бұрын

    Hi Steven! Just found this video after pursuing this avenue for quite some time and found it really helpful. Just wondering when it comes to giving away the free audio downloads, would it matter where you put these, for example if I were to use an existing audio database website that people often stumble across when they need quick and easy music for a project, would that make more sense?? I suppose my first step I'm stuck on is just getting people to FIND my stuff, even if it's free :)

  • @StevenMelin

    @StevenMelin

    2 жыл бұрын

    Find game devs where they are!

  • @MattCrawley_Music
    @MattCrawley_Music2 жыл бұрын

    I enjoy composing all kinds of styles and Im interested in pursuing game composition, but I'm struggling with the first step! There's 2 game genres which are my favourite, and they are extremely different. Maybe I just need to be bold

  • @StevenMelin

    @StevenMelin

    2 жыл бұрын

    Be bold! Choose one for 6 months exclusively. Then you can change your mind if you wish, but at least at that point you’ll have some momentum.

  • @LarryLobo
    @LarryLobo2 жыл бұрын

    Brilliant!

  • @vgm_composer
    @vgm_composer3 жыл бұрын

    Are the free KZread songs the same ones in the free pack? Or are they different tracks entirely? Also how many tracks would you put in one pack?

  • @StevenMelin

    @StevenMelin

    3 жыл бұрын

    There’s no rule to any of this. It makes sense to me to give away as much as possible, so I give away all my YT vid tracks + a free game music pack of 5-10 tracks.

  • @RobertIanniMusic
    @RobertIanniMusic3 жыл бұрын

    When it comes to focusing one genre rather than trying to be a jack of all trades, do you think the same approach should apply to film composing?

  • @StevenMelin

    @StevenMelin

    3 жыл бұрын

    I sure do!

  • @fractal_gate
    @fractal_gate3 жыл бұрын

    Would you recommend learning sound design as someone just breaking into the industry or just focusing on composition?

  • @StevenMelin

    @StevenMelin

    3 жыл бұрын

    Do what you love most! I don’t enjoy sound design, so I focus 100% on music (although to be fair I love designing instruments / synths, which is a form of sound design).

  • @StevenMelin
    @StevenMelin3 жыл бұрын

    ❓ QOTD: What Step are you on?

  • @StevenMelin

    @StevenMelin

    3 жыл бұрын

    Flying Otaku That’s awesome to hear! Keep going!

  • @Fractal8359

    @Fractal8359

    3 жыл бұрын

    0

  • @seraph8293

    @seraph8293

    2 жыл бұрын

    -1

  • @tehpeasant
    @tehpeasant Жыл бұрын

    What I don't understand is... I get that it makes sense to specialize (and that's something I definitely learned from this video), what I don't get is why it makes a difference if I specialize for example on 2D or 3D games, as you explained it on yourself. Does it make a real difference? Wouldn't it make more sense to specialize on for example "orchestral, "futuristic" or "ambient" music? I mean, when I'm capable of making music for a high-fantasy adventure game in 2D, I don't see why I shouldn't be capable to do the same for a 3D game in the same genre. And when I'm capable of doing music for a fantasy adventure game, I could do the same for fantasy RPG. Or is this strictly about marketing yourself to a specific audience and less about your own skillset?

  • @darb6808
    @darb68083 жыл бұрын

    Hey! What a great video! I have a question, do you have any ideas on how someone would succeed as the potentially go to Horror Soundtrack Composer guy? I'm concerned that an ambient tracks and scary noises are all that is necessary for most horror video games, at least in the indie genre. I'd Imagine that ambient tracks are easy to make or find for less than hiring a composer? I suppose my question is, do you believe that there is a market for a horror/thriller focused composer?

  • @StevenMelin

    @StevenMelin

    3 жыл бұрын

    That’s absolutely a market for that! Be above average at creating those ambience and you’ll still be very hireable. But also focus on how to write melodies / textures on top of ambience.

  • @darb6808

    @darb6808

    3 жыл бұрын

    @@StevenMelin thank you! I shall do my best! I actually am a musician, heavily inspired by Koji Kondo, Nabuo Umatsu (who's name I probably botched 😅😂) and many other composers and artists. I definitely will be able to write melodies and such. I have another question for you if you would be so kind as to answer! Do you believe that it is necessary for me to use real strings? I'd imagine it would be less important in my aim because of the fact that real warmth is often not a focus in horror? I might have one more question after this.

  • @StevenMelin

    @StevenMelin

    3 жыл бұрын

    Live vs MIDI is always an aesthetic choice - depends on the context & final result desired.

  • @darb6808

    @darb6808

    3 жыл бұрын

    @@StevenMelin Aight. Thanks! lastly, do I need a degree or some sort of credentials to be a soundtrack composer? What are the possibilities?

  • @StevenMelin

    @StevenMelin

    3 жыл бұрын

    Brad Kolz watch this vid: m.kzread.info/dash/bejne/pXWm2rGieq_ch7Q.html

  • @sirobellino
    @sirobellinoАй бұрын

    Thank you, I don't know how to promote my skills

  • @dahaut
    @dahautАй бұрын

    I'm just curious: isn't being proficient in specific style/format more important than game genre? In my experience there are a lot of games of same genre with a very different types of music. Thanks for the vid btw, very thoughtful.

  • @StevenMelin

    @StevenMelin

    Ай бұрын

    Sure, so long as you can specialize in something!

  • @7stringer666
    @7stringer6662 жыл бұрын

    Hi Steven, silly question here. But when you say to give your best music for free via email funnel, I'm guessing this means as free downloads without actual permission to use it in their project? Thanks!

  • @StevenMelin

    @StevenMelin

    2 жыл бұрын

    I give them royalty-free license to use in their commercial games!

  • @alexanderriffe2956
    @alexanderriffe2956 Жыл бұрын

    I think I'm stuck on step one. Its weird because I usually play RPGs like WOW or the Witcher which tend to have more orchestral tracks, but when I write music it tends to be something with a riff and more of a beat, like ocarina of time or final fantasy music. I'm not even sure what games these days are focused more on that style of music. Any ideas on how to resolve that conflict?

  • @hanneshinrichs
    @hanneshinrichs Жыл бұрын

    Hi Steven, I am wondering what happened to the price calculator. The service seems to be removed(?) Are there alternatives out there? Should I program a new one? xD

  • @hanneshinrichs

    @hanneshinrichs

    Жыл бұрын

    Have you tried this one? kzread.info/dash/bejne/X4aftdObd6XOkto.html

  • @StevenMelin

    @StevenMelin

    Жыл бұрын

    I still recommend using a rate calculator until your rates are up to $1000+/min; at that point, it’s better to negotiate with a game dev than stick to a flat rate.

  • @Shanluki
    @Shanluki Жыл бұрын

    I really want to make music for videogames but when i think in all the legal things, making contracts and all of that i just feel like this isn't gonna work for me. I can't afford an attorney or things like that just to get paid 20$ for a small project.

  • @galactichoir4998
    @galactichoir49983 жыл бұрын

    So can it be harmful to have too many layers? Especially starting out? I see you're saying that being so general is a setup for failure. Add layers to reduce failure setup likelihood...how many layers until that likelihood starts to rise again? Certainly, geographical location (for example) can also be a setup for failure. Being in ATL, I'd probably use that as a layer too. But if I'm in Delaware (which many people always ask, "What state is that city in"), where there's no jobs here at all unless you have dreamed all of your life to be a bartender, do you think I'm biting myself in the ass adding that layer? Again, I'm also starting out, so is there a safety margin to being broad, considering the remote nature of my product?

  • @StevenMelin

    @StevenMelin

    3 жыл бұрын

    Great question! I don’t think there’s any danger niching down deeper. I suggest starting with as many layers as possible and sticking with it for 3-6 months, then remove a layer as needed until more work happens.

  • @foxnoop5895
    @foxnoop5895 Жыл бұрын

    I just Wonder, what could i do for Dark Fantasy vibe without having an Orchestra. Please tell me there's a glimmer of hope

  • @StevenMelin

    @StevenMelin

    Жыл бұрын

    You may want to look more into Cyberpunk or similar genres if you want to focus 100% on electronic music. The good news is that EVERY style of music is welcome in the game industry, but you do have to be willing to modify it to better fit the context (ex. boss battles will almost always need high-tempo intense music)

  • @emanuel_soundtrack
    @emanuel_soundtrack3 жыл бұрын

    what do you think about upwork? i got hired for a film there right at the beginning, but i cannot trust the success rate there, too weird

  • @StevenMelin

    @StevenMelin

    3 жыл бұрын

    Nothing wrong with trying! You can build credibility there.

  • @emanuel_soundtrack

    @emanuel_soundtrack

    3 жыл бұрын

    @@StevenMelin i will see and tell you if i am alive

  • @mrsqueaks1154

    @mrsqueaks1154

    2 жыл бұрын

    @@emanuel_soundtrack are you alive?

  • @emanuel_soundtrack

    @emanuel_soundtrack

    2 жыл бұрын

    @Ten O haha yes, i keep you all updated;)

  • @emanuel_soundtrack

    @emanuel_soundtrack

    2 жыл бұрын

    @Ten O kzread.info/dash/bejne/gYON16mFZq-nfto.html

  • @justanotherpiccplayer3511
    @justanotherpiccplayer35113 жыл бұрын

    So I got a gig, and they're asking me to sign an NDA, these guys sound like a small indie company, do you have any advice?

  • @ku7ah

    @ku7ah

    3 жыл бұрын

    Probably late, but for anyone seeing this comment later as well: you'll probably face NDAs a lot, and as long as you're not posting your progress on social media and sharing it with everybody before their project is actually finished, you're fine. Signing NDAs is totally fine and necessary a lot of times, it is for their own protection. But of course, always carefully read the terms. They can differ from each other a lot.

  • @StevenMelin

    @StevenMelin

    2 жыл бұрын

    Agreed!

  • @harrytaylormusic
    @harrytaylormusic Жыл бұрын

    this is facts

  • @AnimeKawaiiFantasyGameMusic
    @AnimeKawaiiFantasyGameMusic4 ай бұрын

    Okay I'm still at step two (kinda) I hope this small change in my name appear in the search soon

  • @josejayant3127
    @josejayant31273 жыл бұрын

    So in simple words you need to visible in search results in platforms like Google, youtube and other place.

  • @keatonlaceymusic
    @keatonlaceymusic Жыл бұрын

    Writing music for games is my dream, but to be honest I’m not even sure what genre my music falls into.

  • @StevenMelin

    @StevenMelin

    Жыл бұрын

    That’s ok! Other game composers can help determine that.

  • @keatonlaceymusic

    @keatonlaceymusic

    Жыл бұрын

    @@StevenMelin thank you, hopefully one day I can get a chance to work on a project

  • @ethanmagro3984
    @ethanmagro39843 жыл бұрын

    Wouldn't exclusively writing for one genre when you're just starting out be more limiting both in terms of your progression as a musician and also in the work that you could get? Step 1 sounds like something to consider once you've done a few tracks for a few different companies/genres

  • @StevenMelin

    @StevenMelin

    3 жыл бұрын

    I only encourage you to go the exclusive route if you’ve chosen to be a game composer. If you’re interested in other types of media, don’t take this advice :)

  • @mariobertrand6305

    @mariobertrand6305

    2 жыл бұрын

    Im also kinda iffy about this. But he also makes a point if your exclusively a video game composer. What i dont agree with is that you can't be great at multiple genres. If someone is a great composer and practices multiple styles of music you can be great at many. Thats our job being a great COMPOSER.

  • @mariobertrand6305

    @mariobertrand6305

    2 жыл бұрын

    @Ten O I don’t even remember what he said specifically but looking back at my comment I think he mentions you can’t be great at multiple genres and I disagree. There are many artists who dive into multiple genres. But going back to the “composer for hire” topic you are right! Thinking on it, It’s not always best to be a jack of all trades. It’s best just to focus on one style and I guess when you get the traction branch out to other genres. It’s like what composer Brian Tyler did. Throughout his career they always tried to pigeonhole him into a specific genre and the more work he got he went out of his way to show that he can be more than one genre which resulted to many diverse projects.

  • @xerovexonius3768
    @xerovexonius3768 Жыл бұрын

    Anyone else looking to compose for Fighting Games? Ie: Tekken 7, SFV/VI, Guilty-Gear

  • @prodsage2719
    @prodsage27192 ай бұрын

    Im realy good at creating those arcade type beats games like streets of rage everything else is hard for me

  • @sayantan3509
    @sayantan35093 жыл бұрын

    2:45

  • @AndreaMoonMusic
    @AndreaMoonMusic3 жыл бұрын

    Great video - thanks

  • @tehxperience
    @tehxperience3 жыл бұрын

    why are your monitors set up like that bud

  • @StevenMelin

    @StevenMelin

    2 жыл бұрын

    Triple monitor setup is the best 🔥

  • @jacobblack8201
    @jacobblack82013 жыл бұрын

    Would you be mad if I named my channel Music for 3*D adventure games? Haha

  • @StevenMelin

    @StevenMelin

    3 жыл бұрын

    Go for it!

  • @Bertthemovieguy
    @Bertthemovieguy Жыл бұрын

    Too many affiliate links

  • @ErickAleixoMusic
    @ErickAleixoMusic3 жыл бұрын

    You're wrong about the part saying that you can't be good at every genre. Literally this man Gareth Coker has written music for many genres and all of his pieces are beyond S tier

  • @StevenMelin

    @StevenMelin

    3 жыл бұрын

    I love Gareth! But even he has strengths & weaknesses. No one can win at all styles.

  • @vgm_composer

    @vgm_composer

    3 жыл бұрын

    @@StevenMelin There are musical beasts everywhere. But personally I can't get into a composer if the music they write is just another job.

  • @StevenMelin

    @StevenMelin

    3 жыл бұрын

    @@vgm_composer Agreed! As a composer, it’s important that I’m invested in every project.

  • @ZachSutton
    @ZachSutton2 жыл бұрын

    Yo

  • @StevenMelin

    @StevenMelin

    2 жыл бұрын

    👋

  • @Chunkkz
    @Chunkkz2 ай бұрын

    "theres no way you can be good at all those genres" i think han zimmers work would disagree as someone who can make any genre requested and have some previous success in my career, i hate that youre telling people they wont make it unless they focus on one game genre. this is not true. games composers must be able to be flexible with their music. i have had my music played at a museum and i had requests to make music by a game developer before (he didnt end up making the game). essentially, i can make any genre of music requested to me which is an essential skill as a composer. i believe that the biggest mistake with music producers and composers is that they are not flexible enough with their music creations. producers and composers dont test their skills enough and only land doing one genre or theme. u WILL run out of work this way. for example. youre a bedroom producer making beats, the biggest mistake is only learning beats, open up your doors. dont close and limit them. the more knowledge you gain, the more opportunities open up for u

  • @nk-cn9sv

    @nk-cn9sv

    28 күн бұрын

    yeah literally most videogame composers work on multiple genres idk what this guy is on about

  • @StevenMelin

    @StevenMelin

    28 күн бұрын

    Hey! My point in this vid is to focus on one genre to start with as a means to landing the first gig or two. Once you have a steady stream of work, you can shift to anything else you’d like. But starting off, game developers are looking for a specialist who can bring their unique vision to life. That’s much easier to land if you’re the guy / girl that is amazing at the desired style!

  • @Chunkkz

    @Chunkkz

    28 күн бұрын

    @@StevenMelin yeah. however. most game and film music will most likely end up being mostly orchestral so. u may as well tell people to focus on their orchestral skills

  • @StevenMelin

    @StevenMelin

    27 күн бұрын

    @@Chunkkz Not always true! There are a TON of video games that focus exclusively on electronic scores.

  • @Chunkkz

    @Chunkkz

    27 күн бұрын

    @@StevenMelin yeah. i just mean in general. even games like terraria have music with orchestra instruments in and that’s a 16bit styled game

  • @niklausvogel1120
    @niklausvogel11202 жыл бұрын

    Great content, thank you! Are your free tracks also registered with a P.R.O?

  • @StevenMelin

    @StevenMelin

    2 жыл бұрын

    I choose not to so I don’t muddy the waters of copyrights

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