2021 Pygame Projects
Ғылым және технология
Here's the compilation of my Pygame projects I worked on in 2021. I did all of the code, audio, and artwork for all of the projects.
Wandering Soul Source:
dafluffypotato.itch.io/wander...
Cavyn Source:
dafluffypotato.itch.io/cavyn
Source for Vaegrant, Grass, and some VFX:
/ dafluffypotato
Discord:
/ discord
Potato Tier Patrons:
Agent Effe
Chris Birster
Dale Topley
David Graey
Eivind Teig
GaryTMSFruitcake
Tarik Gürsoy
Vasia Bogoradov
Timestamps:
0:00 - Wandering Soul
1:03 - Pymunk Physics Test
1:16 - 3D Renderer / Worldgen Test
1:21 - Cavyn
2:19 - Misc VFX Demos
2:27 - Grass System
3:08 - Avatar
3:34 - Vaegrant
#gamedev #python #pygame
Пікірлер: 78
It felt like I peaked last year and now I feel like I’ve surpassed that and somehow peaked again. Hopefully I’ll keep going. lol Kinda excited to see what my stuff looks like after another year.
@DaFluffyPotato
2 жыл бұрын
Also, I should add for those of you who are new to my stuffz, I’ve been using Pygame for over 8 years now.
@max7367
2 жыл бұрын
Did you also made an own engine for all those games?
@sev6nofficial
Жыл бұрын
The last game its amazing and I wanted the source but I dont have money, just Office 2021 and Microsoft 365... Do you want for it?
Nice to see everything you've done this year. Especially the use of more and better vfx
These projects are amazing! so exited to see what you will do in 2022
Amazing to see the improvement from year to year!! Keep doing what you're doing!!
It's just so cool that you are able to get the most out of Python even tho most ppl say it is too slow.
@evildojo666
2 жыл бұрын
Same. Python for gamedev ftw
@praktexemplar8082
2 жыл бұрын
Python is too slow, or atleast the standard implementation(CPython) is. Sure, it works for very simple games that require little processing of relatively simpler calculations, but if you are serious about developing games you will need a language which allows for more control and performance.
@wdpko2926
2 жыл бұрын
@@praktexemplar8082 ik but it's still impressive
Amazing stuff! I really love the overall aesthetic of these projects. There's a few minor improvements to be made here and there, but it's a huge number of steps in the right direction for sure. Keep it up, man!
Nice. Like really good job. I think your vids are going to be one of the reasons to get pygame popular!
I'm a huge fan of your pixel-particle effects. x) Keep your awesome work up!
Its amazing what you´ve achieved with this
I love the art style!
Nice job man. Really diggin ' the music too.
This is really motivating :D Keep it up 👍
Wow awesome man. Your really incredible
I never forgot the video where you said you prefer to use frameworks and prefer to code your games altogether instead of using game engines like Godot. And I just wanted to say I enjoy looking at all of the cool projects you made in this video via taking the exclusive coding approach.
Awesome video the best pygame developer right here
Nice job man ☝
I'm very new to pygame and really like your tutorials. But i would really want to know how you make menus like drawn down abyss card menu and in the platformer rpg game you were making. Thanks in advance!🙂
Hey man! I thought I'll reach out to you regarding this particular advice. First of all - Excellent projects! Very impressive for a solo developer! I'm doing similar stuff to you but have not shared my projects so far as I feel that still they are changing rapidly. Anyway... you did some titanic work regarding graphics and mechanics. Optimization looks decent as well. It looks like you have gathered vast amout of knowledge during your game dev journey. Thumbs up for you my man! So here is the advice: Start using Pygame along with PyOpenGL! And make sure you use programable pipeline as fixed pipeline (immediate mode) is deprecated and no longer relevant. This way you can make amazing graphics effect and this will have no impact on CPU consumption because everything will be rendered by GPU. Just make sure you draw your quads in instance mode not looping over each individual ones. Just parse translation buffer and texture index buffer to GPU... such buffer creation on runtime even in python is quite fast and will be done under 1ms even if you have like 5000 quads to draw in single frame. If you need help or any colab please let me know! GJ anyway!
Man youre such a inspiration to me :)
Hey there I checked all your videos and I tried implementing your particle system into a small classless game(thanks for inspiring me to do that also) but I wanted to know if you can use the particles_list inside of another list to be used as like an explosion like from a brick when it collides with a ball?
Happy new year
Awesome
Really awesome! Your pygame tutorials are what helped me break away from Unity :) I now use Rust, and frameworks like Macroquad, and HECS :D
@r0xleg116
2 жыл бұрын
I use monogamy framework and pygame sometime godot
@eboatwright_
2 жыл бұрын
@@r0xleg116 I've used all of those too! :) They were pretty good
@electricimpulsetoprogramming
2 жыл бұрын
@@eboatwright_ Do you make money with programming?
@eboatwright_
2 жыл бұрын
@@electricimpulsetoprogramming Not usually, though I have. :) Did some web dev, and software
@electricimpulsetoprogramming
2 жыл бұрын
@@eboatwright_ How you learned to program?
I hope that one day I will be as good at pygame as you, Good job
I am able to make small games using pygame. But how can I learn about more advanced game development along with basic maths
3D avatar is AMAZING
Your wondering soul game is awesome.it should be known by more people
ebic
Vaegrant looks awesome! It would be really cool if you could add some sort of multiplayer pvp if you release it on steam.
genius😭
Hi, nice video! I found the pymunk one pretty cool, can you send the source code for it?
did you take inspiration from undertale's combat in wandering soul?
nice
Hi sir, Don’t you think you overdid the special effects a bit in the first game? When the enemy was shooting bullets while spinning there was so much black paint that it’s a bit hard to see.
Your next game Will be a huge hit
I still don't how pygame is rendering smoothly in yours but very lagging in mine, I have macbook air 2015, but my projects are not as smooth as yours
@DaFluffyPotato
2 жыл бұрын
There could be a lot of mistakes that slow things down (most commonly, the lack of the use of .convert() on images). Try the source code to Wandering Soul or Cavyn and see how it runs. Then you can look into the code to see how it works. (Although Wandering Soul is unoptimized and uses slow techniques for some of the vfx.)
@nanthakr8378
2 жыл бұрын
Thanks bro
где можно скачать Pymunk Physics Test?
What's with stripes background. I've seen it on a number of games?
@pranavnyavanandi9710
2 жыл бұрын
It is so visually disturbing.
bro I created a game using Pygame module ,where i can upload that and earn money? please tell
Wow
where did you learn to make gamed
Where did you learn all of this?
where did you learn to make games from pygame?
@DaFluffyPotato
2 жыл бұрын
Almost entirely just documentation, experimentation, and practice.
Quick Question! Do you use pygame 2.0 or pygame 1?
@DaFluffyPotato
2 жыл бұрын
Yes
can u only make pixelated stuff with pygame? like smooth graphics.
@modder853
2 жыл бұрын
🥵🥵🥵🥵🥵🥵
Wow..
I think it might be possible to create octapath traveler in pygame😆😆😆bro I'm so excited
Is it possible to be good at game dev without a degree? In one of your videos you said you were in college
@DaFluffyPotato
2 жыл бұрын
Yes. Nothing I use in gamedev at the moment is from college. College is just my backup plan so I can get a normal SWE job if I need to.
You could make a video dedicated to math in game development
How to start on freelancing?
we want see online pygame games in 2022
Need more projects buddy
I think the most complicated project is 3D
You should make a pygame game engine with interfaces that allows you to make games faster without coding so much
Hi Defluffypotato. I've made my own game. Now I'm worried to how I'm supposed to make money with it. I want to grow to 3d graphics someday. You should see my current games, maybe I'd fit the comparison.
Please release source or make a tutorial for the avatar that is so cool!