100 Rimworld Top Things I Wish I Knew Before I Started!

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/ noobert

Пікірлер: 158

  • @headpriestofthechurchofnoobert
    @headpriestofthechurchofnoobert25 күн бұрын

    Noobert the time has come

  • @headpriestofthechurchofnoobert

    @headpriestofthechurchofnoobert

    25 күн бұрын

    My spurs have never jingled more than

  • @Noobert

    @Noobert

    25 күн бұрын

    XD

  • @N0nam3-

    @N0nam3-

    25 күн бұрын

    Couldn’t be me 👀

  • @BrenTenkage
    @BrenTenkage25 күн бұрын

    Writer here: Had a lot of fun writing this one. hard to believe that so many years ago a friend introduced me to this game, and now I get to help introduce others to it and guide them. Feels great ya know

  • @reefa781

    @reefa781

    24 күн бұрын

    I thought you were a split personality of Noobert.

  • @BrenTenkage

    @BrenTenkage

    24 күн бұрын

    @@reefa781 no you are mistaking sseth as a split personality of mandalore, and civie with Gman LOL

  • @trankia1224

    @trankia1224

    11 күн бұрын

    @@reefa781 it's one of those split personalities, that doesn't know it's a split personality! It's sad really.

  • @doifhg
    @doifhg23 күн бұрын

    my favorite rimworld moment is still a group of refugees living at my colony for almost a year, waiting until most of the colony went on a caravan/mission leaving 2 people and 3 children behind then claiming "We planned to take over all along!" setting their barracks on fire and then dying in the guest house

  • @TheRockyMountain

    @TheRockyMountain

    16 күн бұрын

    Today I had a group help me fight off some mechs and one of them had both their legs burned off. Her name is Gumpy. I gave her 2 peg legs and now she is Gumpy with two stumpies.

  • @maartenvrijsen3606

    @maartenvrijsen3606

    10 сағат бұрын

    I lost my first colony ( after the tutorial) to betrayal, I lost because I didn't know how to fight properly so heh 😅

  • @blasiankxng
    @blasiankxng25 күн бұрын

    imagine watching this with 2,000 hours of playtime 😂😂😂😂

  • @Thewaster-yp3uh

    @Thewaster-yp3uh

    25 күн бұрын

    I'm only watching with 1000 so I guess I'm still starting

  • @elricofmelnibone425

    @elricofmelnibone425

    24 күн бұрын

    @@Thewaster-yp3uhyo whatup me too lol

  • @HotSTeh

    @HotSTeh

    24 күн бұрын

    me with 1400 here

  • @hellfire33100

    @hellfire33100

    24 күн бұрын

    Haha I'm closer to 4000 just to see if I can learn something

  • @chadday7262

    @chadday7262

    24 күн бұрын

    im on 1500 hrs and just learnt sterile tiles help research. So thanks Noobert.

  • @duncanm9818
    @duncanm981825 күн бұрын

    ever since 1.5 came out, you can avoid ZZZTs from ever happening again by using all hidden power conduits rather then regular ones. they're programmed to never ZZZT so they can be normally placed outside, where your best power generators will typically be i.e. geothermals that are far off from the main base, without fear when it rains. but there's also no check for if the hidden ones are also under a wall, etc. and while retain this property

  • @TheScottShepard

    @TheScottShepard

    22 күн бұрын

    Also, raiders don’t attack hidden conduit

  • @michaelrichards5340

    @michaelrichards5340

    20 күн бұрын

    I actually just... Use it on my entire base... But thanks, noted

  • @TheIceThorn
    @TheIceThorn25 күн бұрын

    Some are missing: - Double walls will keep temps more stable which is awesome for fridges, especially not underground. - switches near the bats are fine, as well as encasing them in 2x1 brick walls and door so the flames won't touch anything else, with the switch outside the door. If you want to do it good: one battery per mini-room. - split the power grid but keep them "connected" to the rest using switches so when something goes down due low energy, you can use the other compartment energy. - if you've spare ore, split the map sections with 4 wide concrete lines, the random fires won't spread thru all the map. - the best place to lay corpses is in long dark corridors in a killbox. They'll decompose, give lung rot to the enemies so it's a win-win - make random little lunch rooms thru the map, maybe encased in mountains. They will have multiple effects: A- distract attackers; especially mortars. B- eliminate that mood debuff for eating not on a table when running around. C- they're easy bunkers if you get caught flatfooted by an attack of wild animals. - make a dedicated fireproof chemfuel storage. 4 blocks of bricks or else detached from the base. It catches fire for whatever reason? just block the door and lay it burn. It will eventually stop burning on it's own. Quoting handsome jack: "I could go on but I won't... ...but I can!"

  • @Glombor

    @Glombor

    24 күн бұрын

    I wouldn't recommend leaving enemies corpses on the killbox, it can mess up collision when they come on the map

  • @TheIceThorn

    @TheIceThorn

    24 күн бұрын

    @@Glombor they will still path thru it if walls are thick enough.

  • @TheTurtleGamer196

    @TheTurtleGamer196

    24 күн бұрын

    @TheIceThorn wasn't expecting a borderlands reference at the end but I'm not mad about it

  • @ninjanyan1579

    @ninjanyan1579

    22 күн бұрын

    walls don't actually affect temperature beyond being encased. A room that is roofed and walled off with no door will not change in temperature. What stabilizes temps is a second door/airlock, since doors slowly leak heat.

  • @TheIceThorn

    @TheIceThorn

    22 күн бұрын

    @@ninjanyan1579 wrong, double walls do affect temperature rather than single walls. Feel free to try. Single walls dissipates more. About airlocks you're correct tho.

  • @blshouse
    @blshouse24 күн бұрын

    Antigrain warheads are best kept in your pyromaniac's wood-floored or carpeted bedroom; along with the rest of your ammo and chemfuel supplies. Tempting Randy never goes wrong.

  • @michaelrichards5340

    @michaelrichards5340

    20 күн бұрын

    Trying this rn, one sec

  • @alasdairsinclair916

    @alasdairsinclair916

    19 күн бұрын

    It's a problem that solves itself, I'll give you that.

  • @ryanstewart5727
    @ryanstewart572724 күн бұрын

    My first 15 or so colonies were all ended by fire in some way, even when I was absolutely sure that I'd built my whole base out of things that don't typically burn.

  • @AcilandreF

    @AcilandreF

    21 күн бұрын

    Remember, steel burns like fuel soaked paper on the rim

  • @ryanstewart5727

    @ryanstewart5727

    21 күн бұрын

    @AcilandreF It's almost as flammable as my sanity after choosing Randy as the storyteller. Back to back to back to back heatwaves doesn't feel very random, Randy.

  • @CatnipBanana
    @CatnipBanana24 күн бұрын

    1000+ hours, will still always watch a Noobert hints video!

  • @FoundationAfro
    @FoundationAfro24 күн бұрын

    I suppose I knew the "cook right before expiration" thing, because that's how video games work, but that's still god-tier advice that I never would have thought of.

  • @PantherCat64
    @PantherCat6424 күн бұрын

    Random thing about how batteries and electricity I've learnt over time: They won't explode randomly if your giving enough out put, meaning DO NOT HOARD POWER: It WILL cause it to go off at worse time. Instead if you have a massive input with little output, start building turrets randomly, they are a effective method of draining power besides they can help in raider emergencies Also keep it roofed if you have your batteries out doors otherwise it can explode in the rain, though that Bzzt event will directly tell you on the event log it self, but I doubt that many players read them.

  • @ramiel7666
    @ramiel766624 күн бұрын

    Always check, which enemy pawn is carrying a doomrocket....always.....

  • @TheScottShepard
    @TheScottShepard22 күн бұрын

    The more wealth you have and the more pawns you have, the more raiders you’ll get. Pawns can defend themselves, but wealth cannot. Limit your wealth as much as possible. Live in squalor if you are getting overwhelming raid sizes. You can adjust difficult at any time. Losing is part of Rim World.

  • @Escher99
    @Escher9925 күн бұрын

    A big one I learned recently: Weapons do not reduce in effectiveness with lower durability but they do lose most of their value especially when below 50%. This means you can lower your colony wealth considerably by just damaging your weapons. The biggest difference in value comes between 60% and 50%, so you can leave some weapons outside in the rain and Randy will go a little easier on you.

  • @Escher99

    @Escher99

    25 күн бұрын

    Another one, un-powered turrets and turrets surrounded with doors will activate enemy collision. You can use this to your advantage by making a small box with an un-powered turret inside at the entrance to you killbox maze. Make sure to have a door on the side facing the entrance to your killbox. Also, place tox traps outside the entrance so they step on it while waiting to get into the maze.

  • @BrenTenkage

    @BrenTenkage

    24 күн бұрын

    ya know...I never even thought about that, thats a good point

  • @joewilson3393

    @joewilson3393

    23 күн бұрын

    Yeah, this was a change in a recent version. Before that, durability did impact the accuracy. Or something.

  • @gumikin8706

    @gumikin8706

    13 күн бұрын

    @@joewilson3393 Well it was same in at least November of 2023

  • @joewilson3393

    @joewilson3393

    13 күн бұрын

    @@gumikin8706 Yeah, I want to say it was changed in either biotech or anomaly.

  • @joewilson3393
    @joewilson339323 күн бұрын

    I always like to have my pawns recreate at the same time. It increases their chances of doing so together and builds their social interactions. which is really helpful since I run with Psychology and their social status with each other matters more. For defense perimeters, in addition to clearing cover, I also like to intentionally give enemies BAD cover. In my head, it prevents them from rushing me looking for cover. As far as I can tell, plant pots provide the worst at 20% cover.

  • @Daxter250
    @Daxter25018 күн бұрын

    noobert: nutrient paste is the best! me who plays naked brutality with no tech: what is nutrient paste?

  • @MrWhito455

    @MrWhito455

    10 күн бұрын

    How u manage to survive????

  • @ethernet764

    @ethernet764

    4 күн бұрын

    ​@@MrWhito455 cannibalism

  • @chinupofficial4421
    @chinupofficial442115 күн бұрын

    Oh man im late for my favorite rimtuber. I got this game around 3 years ago and it was so worth.

  • @alasdairsinclair916
    @alasdairsinclair91619 күн бұрын

    11:33 Especially since German, Zippy and Kit back there are using your ultra-expensive invisible medicine!

  • @pklemming
    @pklemming22 күн бұрын

    Rec doesn't decrease while sleeping, so there's no point using rec after waking up, just before sleep. Both greenhouses and freezers should be double walled for power efficiency. You can often get away with 1 cooler with double wall, versus 3 coolers on a single wall. Double walling bases also helps keep bases cool(or warm) in extreme environments. On centre-drop raids, if there is an open door leading to a turret, they will charge out of your base to kill the turret. Trade ship dropping info you are giving is wrong. They drop in the nearest open area to the LAST beacon you placed. Regarding treating injured pawns in the field. There is no need to place a medical spot, just use a drafted tend on a pawn that is currently drafted. Fire also only needs a 2 space gap, not 4. You also do a 2 space roof around your first wooden base and cut plants under that, so fire can not jump to the wooden building.

  • @Imad2206
    @Imad220625 күн бұрын

    I have to say that your choice of music here is subtle and is so perfect for vids like this.. way better than the -energetic- too much energetic music of previous vids. Your work is much appreciated!

  • @Noobert

    @Noobert

    24 күн бұрын

    glad the easier method was better haha

  • @joeg8304
    @joeg830425 күн бұрын

    Damn nice collection. If forgotten a few of these so it's a good refresher

  • @nelo7325
    @nelo732525 күн бұрын

    for the first rule you should keep abraise and disturbing pawns in a different schedule at least till you feel like you can make everyone happy regardless of a few annoying fellas. Also i thanks for these vids man.

  • @JoshSweetvale

    @JoshSweetvale

    24 күн бұрын

    Having a night shift can be useful to fully utilize your base. Just put couples on the same shift, and keep entertainment moments synchronized for all shifts.

  • @foe3789
    @foe378925 күн бұрын

    Thank God I saw this at 12:30 am 🙏

  • @DrownedLamp
    @DrownedLamp22 күн бұрын

    I've been Thinking of heading back on the Rim. A dwarf powering death traps is nice, but nothing beats raider-powered generators. Well geos are good too I guess. Anyway...thanks Noobert n Crew for the massive set of tips. More in the comments too. Great refresher.

  • @PokeNebula
    @PokeNebula19 күн бұрын

    This video is an improvement compared to the recent qol video.well done!

  • @Hokatoman
    @Hokatoman22 күн бұрын

    This is How i Play Rimworld for Years. When someone is Dead he is Dead there is no Loading Button!

  • @shapeshift13
    @shapeshift135 күн бұрын

    i remember jumping in blind and i didn't know you could select what crop you can grow. so i ended up searching the whole map to look for other crops to grow than potatoes lol

  • @MrPettrol
    @MrPettrol25 күн бұрын

    Thing number 101. - cooking your pawns alive for some luciferium is sometimes worth it

  • @JoshSweetvale
    @JoshSweetvale24 күн бұрын

    26:00 The bigger the pack, the more likely they are to go manhunter. Muffalo just have big packs compared to their size and agression.

  • @rishrokr17
    @rishrokr1725 күн бұрын

    Ayyyyy, it's gonna be a great day!

  • @alexfolmer2204
    @alexfolmer220424 күн бұрын

    When hunting animals that will retaliate if hurt, but won't attack when being tamed (like muffalo) set your colonists to tame them instead, and set auto slaughter for that animal to 0 (or however many you actually want to keep) that way your colonists won't get hurt, you can give your pacifist colonists something to do, and you don't have to waste time hauling corpses from the middle of nowhere

  • @michaelrichards5340

    @michaelrichards5340

    20 күн бұрын

    Wouldn't this method also train animal skill?

  • @alexfolmer2204

    @alexfolmer2204

    20 күн бұрын

    @@michaelrichards5340 yup

  • @alasdairsinclair916
    @alasdairsinclair91619 күн бұрын

    10:20 How can there be health complications? The required tolerances for health complications is higher than what is needed to cause a new addiction.

  • @lordheadass8310
    @lordheadass831024 күн бұрын

    8:39 You can do the reverse of this strategy. Build buffer structures like simple stone walls, trees, or grass-sowing zones far outside the base to occupy raiders, buying you precious to prepare for defense. Because the worst raid is always the ones in the middle of a mental break or recovering colonists.

  • @Madprol
    @Madprol10 күн бұрын

    I learned so much from this video. Thank you.

  • @malon_-bj4qw
    @malon_-bj4qw21 күн бұрын

    Very good video 👍 love them

  • @zambekiller
    @zambekiller6 күн бұрын

    Fun fact if you want to save space in your kitchen place straw flooring under the butcher's table and it will decrease the amount of filth it produces

  • @blackgod5028
    @blackgod50284 күн бұрын

    just got this game and the dlc a couple days ago i got a pyromaniac pawn and he blew himself up but didnt destroy anything else…10/10 game

  • @primanftw
    @primanftw25 күн бұрын

    NIce list man!

  • @alfredourbina793
    @alfredourbina79324 күн бұрын

    Tiene tiempo que no juego Rimworld, ojala pueda este fin de semana.

  • @TopFurret
    @TopFurret9 күн бұрын

    I love making a walk in corpse freezer in my barns using animal flaps.

  • @user-tm4gb3xz3d
    @user-tm4gb3xz3d25 күн бұрын

    5:11 the dirt under the main door is painful on so many levels

  • @Noobert

    @Noobert

    24 күн бұрын

    hehe

  • @rogercounts
    @rogercounts21 сағат бұрын

    I always store my artillery shells with my boomalopes and batteries

  • @Ghostlymethod
    @Ghostlymethod24 күн бұрын

    save our ships 2.7 is out and up to date im sooooooo happy

  • @rogercounts
    @rogercounts20 сағат бұрын

    Non uno pinata (no one is a pinata) prevents the hammered muffalo from dropping items

  • @mrniceguywinkyface1524
    @mrniceguywinkyface152410 күн бұрын

    My guys have bionic arms, assault rifles, starting to get marine armor. But still eating that nutrient paste 👌

  • @averylawton5802
    @averylawton58024 күн бұрын

    Combo Rec, dining AND your Temple. same room gets all best art. Use stone doors on outside doors you DON'T want your pawns to preference as the slower opening door time is taken into account when pawns are planning their routes. I use them to keep pawns wandering through doors I want closed but not forbidden. Make an area in deep moving water for all gear you can't burn and want to get rid of, the items will degrade quickly and thus reducing your wealth and cleaning up your base. Give slaves a joywire implant and when they rebel just toss an EMP and end the rebellion faster than the Empire. If you get a Fog generator event DO NOT complete it....instead keep the weather on your tile fixed to fog forever and never worry about flash storms again.

  • @George-iz2ce
    @George-iz2ce9 күн бұрын

    I'm quite sure fire can only jump one tile, so 2-wide restrictive corridor works.

  • @crapface911
    @crapface91115 күн бұрын

    that greenhouse is looking pretty sus

  • @techienate
    @techienate24 күн бұрын

    Highmates make great traders, if you send a fighter with them on caravans thanks to their social buff. In early game, that might be costly, but my late game caravans are so big I need two people collecting items and animals anyway.

  • @JoshSweetvale

    @JoshSweetvale

    24 күн бұрын

    Traders and moral guides. A Highmate's massive social skill makes conversions easy.

  • @michaelrichards5340

    @michaelrichards5340

    20 күн бұрын

    Highmates, tho often overlooked and are far too rare, should always focus Cooking Construction (rarely) Doctors (rarely) Researchers Moral Guides Traders Wardens Being that hot makes traders nicer to you, prisoners fold quick (beauty contributes to these things) and after being recruited by them, are obsessed with them If you're running VE Psycast, Highmates can use the ice Psycast, that ish is OP af but I prefer to do themed runs, so I usually give them protector, they can join combat with psy shields and Regrow Limbs, plus their naturally high psy sense makes their shields last longer Starting with a high mate can be fun too, because sometimes they show up with Construction with passion but it is challenging since only two ppl can fight

  • @schwingedeshaehers
    @schwingedeshaehers25 күн бұрын

    17:50 or use your vampire to close the wounds xD

  • @hank.j.wimbleton8917
    @hank.j.wimbleton891725 күн бұрын

    Now make vid about organ harvesting and all usage of humans bcs yes

  • @Noobert

    @Noobert

    25 күн бұрын

    how to recycle your human in RimWorld 101

  • @lizmac21
    @lizmac2121 күн бұрын

    smokeleaf is bad for your pawns aim fyi, also can use hay flooring in kill box.

  • @ShepardCZ
    @ShepardCZ8 сағат бұрын

    1:24 Also works in real life..... I hope.

  • @zanderw1199
    @zanderw119924 күн бұрын

    Thanks Noobert! I’m 250 hours in (stick a noob) and I picked up a lot from this video - I can’t believe I’ve been making stone beds and interior doors!

  • @isitatiger
    @isitatiger16 күн бұрын

    2:23 don't put the butcher table in the same room as the cooking station. 😮‍💨

  • @w0jt34
    @w0jt344 сағат бұрын

    Do you guys start research geothermal generator as your first research project?

  • @tiogriver8479
    @tiogriver847925 күн бұрын

    ZZZt events can be avoid by using hidden conduit only

  • @Noobert

    @Noobert

    25 күн бұрын

    having batteries on a different line will allow you to keep your power. in the event of a zzt so long as the switch is disabled which disconnects your charged batteries from the main grid

  • @mlzovozlm

    @mlzovozlm

    25 күн бұрын

    ​@@Noobert gigachads dont use batteries or conduits altogether😛

  • @tiogriver8479

    @tiogriver8479

    25 күн бұрын

    @@Noobert zzt event can't happen at all with hidden conduit , so the battery will never be discharged , i still use a switch and extra battery in case of raid if my power situation isn't great

  • @corruptedmask4911
    @corruptedmask491124 күн бұрын

    Ive watched your content, for some reason your voice sounds ai generated tho-

  • @TheTancam

    @TheTancam

    24 күн бұрын

    @@corruptedmask4911 definitely sounded ai like

  • @Noobert

    @Noobert

    24 күн бұрын

    definitely not an ai XD I'm very concerned about people thinking real voices are Ai because that means people def can't pick out the actual ai voices.

  • @HighPriestessGabagool609

    @HighPriestessGabagool609

    24 күн бұрын

    same here, there are some parts in his speech where you can here it come through

  • @Noobert

    @Noobert

    24 күн бұрын

    @@corruptedmask4911 I'm convinced many people's IQ have fallen below room temp at this point too many people can't tell the difference anymore and are blaming real people haha or are y'all just saying my mic sounds awful haha

  • @sPACEmANtYLERSPACE

    @sPACEmANtYLERSPACE

    24 күн бұрын

    there was definently weird inflictions on some of the words, 3:39 - 3:45 was a bit weird 🤷

  • @TheCobraCom
    @TheCobraCom24 күн бұрын

    Use climate control to lower the temperature in that room with the pigs just below zero. Turn raiders to pork meat in an efficient way with that. Also, use an intersection and stack the dead out of sight so not every pawn gets the maximum corpse debuff when entering the area.

  • @julesfab
    @julesfab23 күн бұрын

    how does one make the caravan muffalos drunk? asking for a friend 😅

  • @michaelrichards5340

    @michaelrichards5340

    20 күн бұрын

    My guess is create a small zone with beer near their animals, when they get hungry they'll take it. Set the zone to beer only before excited haulers drop something their u won't have much time since traders won't stay long

  • @jet-fury
    @jet-fury24 күн бұрын

    I need a break from rimworld. Got 40 pawns and its overwhelming keeping up with multiple colonies. Norland releases next week

  • @TheScottShepard

    @TheScottShepard

    22 күн бұрын

    Start a new colony. Play it in a way that is fun to you. There’s no wrong way to play RimWorld.

  • @AlphaisMIST
    @AlphaisMISTСағат бұрын

    I wish I could understand what U were saying at some points

  • @Valacar
    @Valacar24 күн бұрын

    current game used up my last components building an Assembly table, at least now I can make components. Highest crafting skill pawn is at 5... Components take 8.. well F me.. time to go hunting and make hats for a while..

  • @arthasmenethil4399
    @arthasmenethil439921 күн бұрын

    20:33 how can you build that close to the edge of the map? Isn't there usually a margin in which you can't build?

  • @lizmac21

    @lizmac21

    21 күн бұрын

    mine mountain, than smooth the rock

  • @michaelrichards5340

    @michaelrichards5340

    20 күн бұрын

    Well uh... Dev mod can make you build beyond the margin if you're into that

  • @fernandomatas837
    @fernandomatas83724 күн бұрын

    Actually as long as the filth is not over 2 on a kitchen you will not get sick because of filth so It doesn't make sense to use sterile tiles as well as taking out the butchers table, when my pawn get sick is always because of incompetent skill and not because of dirty kitchen

  • @Pablitto000
    @Pablitto00016 күн бұрын

    If you use only hidden conduids zzz event dont spawn

  • @bluregard3442
    @bluregard344224 күн бұрын

    ARE YOU DRUNK

  • @Mati-mk5wd
    @Mati-mk5wd5 күн бұрын

    is this an ai voice, or does it have some sort of correction using a software, i find it so robotic and hard to understand, im esl tho.

  • @whatthefox6303
    @whatthefox630314 күн бұрын

    Can anyone name the mod for the Pawn UI at 22:48? I love how clean and uniform it makes that tab!

  • @mectic5149

    @mectic5149

    13 күн бұрын

    Rimhud

  • @MerlinCross13
    @MerlinCross1324 күн бұрын

    >Fire jumps up to 4 tiles REALLY? I thought it was three for the longest time

  • @sneezyfido

    @sneezyfido

    23 күн бұрын

    It might be inclusive vs exclusive counting. If fire jumps 4 it crosses over 3. I do not know the actual nr.

  • @HighPriestessGabagool609
    @HighPriestessGabagool60924 күн бұрын

    bro's using an ai clone of his voice for some reason

  • @Noobert

    @Noobert

    24 күн бұрын

    y'all thinking my voice sounds like ai is super disturbing

  • @HighPriestessGabagool609

    @HighPriestessGabagool609

    24 күн бұрын

    @@Noobert have you heard your voice? go to the video 3 weeks ago and then go to this one, there is an audible difference

  • @Noobert

    @Noobert

    24 күн бұрын

    Yeah i use dynamic compression and paramatic equalizer to do the sfx on my voice but im not a sound designer so it doesnt always sound the same. people keep complaining so i might give up on trying to improve my mic quality in post.

  • @erviplayer
    @erviplayer9 күн бұрын

    I think this video was made using tts

  • @Mr.Pumpkky
    @Mr.Pumpkky22 күн бұрын

    Did bro use AI for his voice? I hope he's okay and just doing it to save time.

  • @Noobert

    @Noobert

    22 күн бұрын

    not ai xD just crap mic

  • @Noobert

    @Noobert

    22 күн бұрын

    I used a condenser to clean it up but now it sounds like I'm in a box haha

  • @Mr.Pumpkky

    @Mr.Pumpkky

    22 күн бұрын

    @@Noobert alright good, I know sometimes people have done it when they’re sick and stuff so I’m glad you’re okay!

  • @oddhampton
    @oddhampton12 күн бұрын

    What language are you speaking at 3:39?

  • @gurka2513
    @gurka25136 күн бұрын

    are you voicing your videos with AI?

  • @cricketboy0149
    @cricketboy014910 күн бұрын

    14:07

  • @Elysium137
    @Elysium1375 күн бұрын

    AI voice

  • @WebRoosterWebPros
    @WebRoosterWebPros22 күн бұрын

    ai noobert?

  • @MesitaLigma
    @MesitaLigma7 күн бұрын

    Am I crazy or is this video AI?

  • @Noobert

    @Noobert

    7 күн бұрын

    it's not ai XD if ai could automate game guides that would put a lot of us out of business for now we be safe

  • @MesitaLigma

    @MesitaLigma

    7 күн бұрын

    @@Noobert gotcha! The voice just kinda sounds generated on this one to me haha.

  • @TheScottShepard
    @TheScottShepard22 күн бұрын

    The more wealth you have and the more pawns you have, the more raiders you’ll get. Pawns can defend themselves, but wealth cannot. Limit your wealth as much as possible. Live in squalor if you are getting overwhelming raid sizes. You can adjust difficult at any time. Losing is part of Rim World.

  • @TheScottShepard
    @TheScottShepard22 күн бұрын

    The more wealth you have and the more pawns you have, the more raiders you’ll get. Pawns can defend themselves, but wealth cannot. Limit your wealth as much as possible. Live in squalor if you are getting overwhelming raid sizes. You can adjust difficult at any time. Losing is part of Rim World.

  • @TheScottShepard
    @TheScottShepard22 күн бұрын

    The more wealth you have and the more pawns you have, the more raiders you’ll get. Pawns can defend themselves, but wealth cannot. Limit your wealth as much as possible. Live in squalor if you are getting overwhelming raid sizes. You can adjust difficult at any time. Losing is part of Rim World.

  • @TheScottShepard
    @TheScottShepard22 күн бұрын

    The more wealth you have and the more pawns you have, the more raiders you’ll get. Pawns can defend themselves, but wealth cannot. Limit your wealth as much as possible. Live in squalor if you are getting overwhelming raid sizes. You can adjust difficult at any time. Losing is part of Rim World.

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