44 RimWorld Tips and Tricks (No Hacks, Mods or Exploits)

Ойындар

0:00 Try The Tile Inspection Key
0:21 Name Your Colonists After Their Best Skills
0:59 Plant Dandelions In Your Animal Pens
2:20 Cut Up Bodies For Kibble
3:40 The Benefits of Animal Kibble
4:49 Holding The Icon and Quick Selecting
5:33 Set up Several Butchery Spots While On Quests
7:04 Separate Spike Traps With Wooden Doors
8:12 Consider Making Patches of Spike Traps
8:52 Use Refrigeration Units to Warm Up Indoor Areas
9:28 Consider Different Freezer Designs
10:22 How to Set Animal-Only Zones
12:42 How to Separate Animals into Different Pens
13:30 Have Psychopaths Butcher Human Corpses While Others Dwellers Are Away
15:06 Have Characters Drop The Items They Produce
15:48 How To Create Heatwave Proof Freezers
16:56 Windmill Zones Can Overlap
17:59 Set Work Priorities to a Maximum of Two
19:40 Roofing Ambrosia To Keep It Alive
21:26 Keep Doors Open to Lower Dweller Travel Times
22:42 Set Your Colonists To Fight
23:07 Farming Egg Laying Creatures
28:38 Queue Up Tasks For Your Colonists
29:14 Rescue Downed Animals to Improve Your Medical Skill
29:39 Hospitals Should Have It All
30:15 Stone Floors Stop Fires From Spreading
30:59 Animals And Humans Are Auto-Treated When Traveling
31:43 Removing Dwellers Who Have Poor Quality Perks
32:51 Capturing Enemies With Great Perks
33:48 My Favorite Mid-Game Weapon
34:42 Take Control And Plan Your Ancient Attack
35:47 Happy Prisoners Are Easier To Recruit
36:50 Use Crafting and Butchery Spots During Quests
37:20 Butchery Spots Lose 30% of Materials
38:34 Taking Out Enemy Turrets
42:11 A Brief Overview of Diseases And Medicine
43:22 Dealing With Infections
45:28 Double Clicking to Select Items
45:51 Room Sizes and Roofing
46:59 Whom Let Out The Dogs?
47:28 Pack of Maddened Animals
47:54 Let Others Fight Your Battles
48:33 Dealing With Psy-Ships
49:06 Quickfire Tips

Пікірлер: 204

  • @TedNipples
    @TedNipplesАй бұрын

    0:00 Try The Tile Inspection Key 0:21 Name Your Colonists After Their Best Skills 0:59 Plant Dandelions In Your Animal Pens 2:20 Cut Up Bodies For Kibble 3:40 The Benefits of Animal Kibble 4:49 Holding The Icon and Quick Selecting 5:33 Set up Several Butchery Spots While On Quests 7:04 Separate Spike Traps With Wooden Doors 8:12 Consider Making Patches of Spike Traps 8:52 Use Refrigeration Units to Warm Up Indoor Areas 9:28 Consider Different Freezer Designs 10:22 How to Set Animal-Only Zones 12:42 How to Separate Animals into Different Pens 13:30 Have Psychopaths Butcher Human Corpses While Others Dwellers Are Away 15:06 Have Characters Drop The Items They Produce 15:48 How To Create Heatwave Proof Freezers 16:56 Windmill Zones Can Overlap 17:59 Set Work Priorities to a Maximum of Two 19:40 Roofing Ambrosia To Keep It Alive 21:26 Keep Doors Open to Lower Dweller Travel Times 22:42 Set Your Colonists To Fight 23:07 Farming Egg Laying Creatures 28:38 Queue Up Tasks For Your Colonists 29:14 Rescue Downed Animals to Improve Your Medical Skill 29:39 Hospitals Should Have It All 30:15 Stone Floors Stop Fires From Spreading 30:59 Animals And Humans Are Auto-Treated When Traveling 31:43 Removing Dwellers Who Have Poor Quality Perks 32:51 Capturing Enemies With Great Perks 33:48 My Favorite Mid-Game Weapon 34:42 Take Control And Plan Your Ancient Attack 35:47 Happy Prisoners Are Easier To Recruit 36:50 Use Crafting and Butchery Spots During Quests 37:20 Butchery Spots Lose 30% of Materials 38:34 Taking Out Enemy Turrets 42:11 A Brief Overview of Diseases And Medicine 43:22 Dealing With Infections 45:28 Double Clicking to Select Items 45:51 Room Sizes and Roofing 46:59 Whom Let Out The Dogs? 47:28 Pack of Maddened Animals 47:54 Let Others Fight Your Battles 48:33 Dealing With Psy-Ships 49:06 Quickfire Tips

  • @MrDavidCollins
    @MrDavidCollinsАй бұрын

    Dang, video just .... STARTS. How refreshing.

  • @MrDavidCollins

    @MrDavidCollins

    Ай бұрын

    Saw AI photos, not refreshing...

  • @nemoninomario2901
    @nemoninomario2901Ай бұрын

    1000hrs in game, and the first 3 tips blew my mind… Boy oh boy you beautiful person thank you

  • @TedNipples

    @TedNipples

    Ай бұрын

    Thank you 😊

  • @borland8513
    @borland8513Ай бұрын

    One of the best Rimworld tip videos I've seen! Thank you.

  • @TedNipples

    @TedNipples

    Ай бұрын

    Thank you 😊

  • @user-xf1ur3hu4z

    @user-xf1ur3hu4z

    Ай бұрын

    so much information.

  • @skalpathal

    @skalpathal

    26 күн бұрын

    @@TedNipples It's really excellent. I've played the game enough to know of all the mechanics mentioned, but there's lots of ways of using them I've never thought of. I'm definitely bookmarking this to refer back to it later. Big thanks!

  • @ZyrTheMachineGodOfWar
    @ZyrTheMachineGodOfWarАй бұрын

    On the tip you gave about indoor coolers On the unroofed tile, you wanna put down a sandbag or something. Else drop pods can fall there, and they tend to do so Raider or "alliy helpers" you get from quests I personally wouldnt give my colonists names based on their skills. I like to think of them having some humanity Right next to the pawn's name, you have a short title you can assign them. I personally use that instead. So its Spike, Engineer Or Spike, Combat Medic Or Spike, Lobotomized Maid

  • @voyager-316

    @voyager-316

    Ай бұрын

    I recommend putting the AC units on either side of the entry door and unroof the door.

  • @skate4086
    @skate4086Ай бұрын

    First time Rimworlder here, just bought it few days ago. Among many untold tooltip this game has to offer and as much as I have learned by myself on my own from my playthrough such as auto-slaughter, hold shift click to queue prioritize works and etc. This video has been extremely helpful, such as slaughtering human corpse for kibbles, extremely efficient duck fertilized egg farming, wooden door besides the trap. Thank you very much!

  • @cherrydragon3120

    @cherrydragon3120

    2 күн бұрын

    Hope you have fun with your warcrimes :)

  • @robertburnett5948
    @robertburnett5948Ай бұрын

    I’ve got over 1000hrs in the game. I’m not very good. And dang you taught me some good stuff!

  • @amadorsanchez1299
    @amadorsanchez129923 күн бұрын

    Naming you colonists after their skill seems so efficient yet I’d feel so bad

  • @vikingnusantara
    @vikingnusantaraКүн бұрын

    This is why i love rimworld so much, its a management game for management people. And its so rewarding to see that your policy, system, layout can automate without having you to micromanage

  • @raichuplychu6510
    @raichuplychu6510Ай бұрын

    I played this game for one thousand hours and my people being unorganized at the top annoyed me so much, now you say I can just RIGHT CLICK WOOOOOW I hate my life

  • @ThuhElement

    @ThuhElement

    14 күн бұрын

    Bro! I literally have one thousand hours and that’s the exact tip I was excited about also!! 🤯

  • @Mechanoiid

    @Mechanoiid

    8 күн бұрын

    Just install a mod to display what profession they have lol

  • @jacob6885
    @jacob6885Ай бұрын

    Your tip with rooms could be expanded with a mention of how moods and needs work with sleep. Mood is locked during sleep, so having a nice bedroom giving a good mood bonus is fine, but covering it expensive statues to saturate the beautify need is somewhat pointless, and just increases wealth and thus raids. Statues are better off in recreational rooms, dining halls, high traffics zones, and busy workshops. Along with the best chairs you can manage. This way the comfort and beauty needs can be filled while the colonists are awake doing other activities like eating, socializing, crafting, or researching.

  • @KaijuAKD
    @KaijuAKD29 күн бұрын

    I'm not an expert, but one tip I could share is when there is a fire inside temperatures can go too 200ºC and your pawns will get injured and die. Pick one and deconstruct a wall connecting the room with the fire and the outside. The room will now count as "outside" and the temps will drop to normal outdoor fire. This is handy will inspecting those places with unstable fuel cells. Oddly, this doesn't work with "keep door open", so instead of going room to room opening doors, I just deconstruct walls

  • @Mavrick775
    @Mavrick77517 күн бұрын

    Outstanding, I learned a few things after 1000 hours of play time. I had no idea you could rearrange your colonists.

  • @Mr_Fission
    @Mr_FissionАй бұрын

    Tight, concise, to-the-point. Great video!

  • @Doobs110
    @Doobs11024 күн бұрын

    I clicked on this video not sure if I'd learn anything useful or fun, and literally from minute one my life has been positively changed forever 🤯🤯 Amazing work!

  • @TheRaidou
    @TheRaidouАй бұрын

    I have over 1000 hours in rimworld, and i have seen a lot of tips videos, and i say, this is one of the best ones

  • @TedNipples

    @TedNipples

    Ай бұрын

    Thank you

  • @montanac223344
    @montanac223344Ай бұрын

    Woah some tips that aren't in every other video?? Phenomenal! Even as a 1000+ hour player this gave me some stuff to think about. Thank you good stuff

  • @wolfen210959
    @wolfen210959Ай бұрын

    A 2 tile wide trap tunnel, with alternating fences oppostite your traps is a much more efficient use of materials, it allows your colonists to "slalom" down the tunnel without setting off any traps, and without having to wait for doors opening, and enemies will avoid the path with fences, particularly if you build a concrete path where your traps are, as they prioritise the fastest route into your base.

  • @Apokalupsis88
    @Apokalupsis8810 күн бұрын

    Great vid for tips. Here they are, summarized: 1. *Tile Inspection:* Use the `ALT` key to see detailed tile information. 2. *Naming Colonists:* Name colonists after their best skills for easy identification. 3. *Organ Harvesting:* Harvest one lung, one kidney, and either a liver or heart before the patient dies. 4. *Dandelion in Pens:* Plant dandelions in animal pens; they are not harvested and provide consistent grazing. 5. *Human Kibble:* Cut up dead bodies for kibble; it feeds pets without mood penalties. 6. *Insect Meat:* Use insect meat for kibble or chemfuel, not for colonist meals. 7. *Kibble Benefits:* Make kibble from meat and vegetables to train cooking and avoid wastage. 8. *Quick Select:* Hold and drag the mouse to quickly select and apply settings in menus. 9. *Butchery on Quests:* Set up multiple butchery spots and use the copy-paste function for efficiency. 10. *Spike Traps with Doors:* Place spike traps next to doors to force enemies over them while allowing colonists to pass safely. 11. *Refrigerator Exhaust:* Use refrigerator exhaust to heat rooms in winter. 12. *Freezer Design:* Consider different freezer designs to protect refrigeration units from attacks. 13. *Animal Zones:* Create zones to control where animals and colonists can go. 14. *Separate Animal Pens:* Use pen markers to separate different types of animals. 15. *Psychopath Butchers:* Use psychopaths to butcher human corpses to avoid mood penalties. 16. *Efficient Manufacturing:* Set work tasks to drop items at the work location to save time. 17. *Heatwave-Proof Freezers:* Use small, unroofed rooms for cooler exhaust and double-wall the freezer. 18. *Windmill Zones:* Windmill zones can overlap; use fireproof flooring to prevent tree growth. 19. *Work Priorities:* Set work priorities to a maximum of two for adaptability. 20. *Ambrosia Preservation:* Roof and wall ambrosia growing zones with sunlamps and heaters. 21. *Open Doors:* Keep doors open to reduce travel times unless managing temperature. 22. *Colonists Fight:* Set colonists to fight rather than flee to handle threats efficiently. 23. *Egg Farming:* Manage egg-laying creatures with controlled environments and egg boxes. 24. *Queue Tasks:* Hold `Shift` to queue up tasks for colonists. 25. *Rescue Animals:* Rescue downed animals to improve medical skills and tame them. 26. *Hospitals:* Keep hospitals clean, well-lit, and equipped with medical beds and vitals monitors. 27. *Fire Prevention:* Use stone floors or two-tile roofs to prevent fire spread. 28. *Hunt in Rain:* Hunt boom creatures in the rain to avoid fires. 29. *Auto Treatment:* Animals and humans are auto-treated while traveling. 30. *Remove Bad Colonists:* Arrest and release bad colonists to avoid mood penalties. 31. *Capture Good Enemies:* Capture enemies with good perks and skills for recruitment. 32. *Mid-Game Weapons:* Machine handguns are effective early to mid-game for wounding rather than killing. 33. *Plan Ancient Attacks:* Build shelters and use traps before breaching ancient ruins. 34. *Happy Prisoners:* Use drugs and high-quality statues to keep prisoners happy and easier to recruit. 35. *Crafting and Butchery:* Use spots for quick butchery and crafting during quests. 36. *Enemy Turrets:* Cut power lines or destroy batteries to disable enemy turrets. 37. *Dynamic Difficulty:* RimWorld adjusts difficulty based on your colony's state. 38. *Disease Management:* Medicine and doctor skill are crucial for managing infections. 39. *Select Items Quickly:* Double-click items to select all within range for quick actions. 40. *Room Sizes:* Max roofed room size is 16x16; use pillars for larger spaces. 41. *Travel Time:* Keep doors open and use automatic doors for faster travel. 42. *Egg Handling:* Manage fertilized and unfertilized eggs for efficient animal farming. 43. *Mood Management:* Use super bedrooms and fine/lavish meals to improve moods quickly. 44. *Efficient Storage:* Store materials like steel and plasteel outside; they don't need to be in defended areas.

  • @BrBird22
    @BrBird222 күн бұрын

    Oh boy, so many bionics I could have salvaged if I'd only known that you could harvest them... Thank you

  • @Acidicdevildog
    @Acidicdevildog20 күн бұрын

    I've got an insane amount of hours in this game and didn't know about a couple of these points. The glitterworld medicine curing muscle parasites was a big one. Thanks

  • @dukkhan1288
    @dukkhan1288Ай бұрын

    Great video. I've been playing Rimworld since beta and I still learned a ton

  • @ThaGamingMisfit
    @ThaGamingMisfitАй бұрын

    Bringing the boombalopes inside a wooden building was a troll tip, I suspect ;-)

  • @Dracula737

    @Dracula737

    Ай бұрын

    With all 4 batteries in it and plants with a chance of Zzt

  • @atazare2356
    @atazare235612 күн бұрын

    As a person with 300h playing rim I would say it was quite handy

  • @marcusrp9
    @marcusrp9Ай бұрын

    Almost 500 hrs and i still learned something out of this video. Great work man, thank you!

  • @greengrendel
    @greengrendel29 күн бұрын

    @16:30 keeping in mind that during a heatwave the coolers will have to vent towards the heat, while here they're venting in a cool outdoors tile despite the fire.

  • @stehlify
    @stehlify6 күн бұрын

    For the traps I like zig-zag trap and fence. Enemies will go through traps as they can't see them and your collonists/friends will dodge the traps diagonally through the fence's square without movement impairment of the doors :)

  • @user-pp8xo6bi8t
    @user-pp8xo6bi8t27 күн бұрын

    Using freezer waste heat is such an almost good idea. It works really well about half the time. In summer you don't want the heat in the waste room and in hard winter the freezers turn off, so you don't have heat. The internal cooler design is very good but make sure to double wall it or that waste heat room will negatively impact your freezer room.

  • @galaktikstudio
    @galaktikstudio24 күн бұрын

    I have almost 1000 hours in RimWorld. How did I not know you could reorganize the colonist bar by holding right click. Good video!

  • @mesut3284
    @mesut3284Ай бұрын

    Such a good video, mr Nipples. I've learned a lot and I cannot wait to apply these to my game. thanks so much

  • @jeri11a23
    @jeri11a23Ай бұрын

    concise explanations instantly subscribed

  • @jastintheceooffinanasapost6204
    @jastintheceooffinanasapost620428 күн бұрын

    Not even a minute in and i already went: YOU HAVE HEART, Remenber them names, jesus

  • @noirxl2532
    @noirxl2532Ай бұрын

    ı play super modded games but it helps to have a few new tips to be more efficient and stuff, thank you ted

  • @gwcstudio
    @gwcstudio7 сағат бұрын

    Awesome crunchy advice.

  • @veto_5762
    @veto_576220 күн бұрын

    kDecided to give the game another shot after not playing for a few years and so far it has been a blast, these tips are genuily useful specially since I want to keep my game mostly vanilla (at least till I get bored)

  • @user-sp5lo4cj8h
    @user-sp5lo4cj8h5 күн бұрын

    This was the very best Rimworld guide I've ever seen. And I've seen a lot. :) Thank you!

  • @TedNipples

    @TedNipples

    5 күн бұрын

    Thank You 👍👍👍

  • @onthefall
    @onthefallАй бұрын

    Yo.. these are so many good tips. I just started playing after a long time. Your tips will definately help me. Thank you. Also awesome editing. You had clear and concise visual demo for all the tips. Must have taken a lot of work. Hope it gets a lot of views. Cheers.

  • @heysues853
    @heysues85322 күн бұрын

    I’m unironically using this as background noise to sleep

  • @claustrophobicmole867
    @claustrophobicmole8672 күн бұрын

    absolutely useful and great video very soothing too im 100% using some of these tricks in my rimworld games specially the anti breach freezer system im so tired of having to waste components on rebuilding them after raids

  • @jacob6885
    @jacob6885Ай бұрын

    Great video, I've got over 3000 hours and didn't know some of those. As a side note, cutting stone chunks hasn't used crafting skill nor given craft experience in a really long time. I think back in alpha. Back there are mods to fix that. The best early to mid-game means to grind up crafting, is to use a hand tailor in the dark and cold to make cloth and patch leather capes from spare leather you dont care about. Capes take a one of the longest times per the material cost. So you get skill from growing cloth or hunt/ranching animals. Then crafting xp from making the patchleather and the cape itself, which you can then sell. Alpaca are a great option since they are easy to tame and ranch.

  • @ImperativeGames

    @ImperativeGames

    29 күн бұрын

    Yeah, since late Alpha. So capes are the best. If you have no textile than make your crafter to make something from cheap materials (like wood) and/or preferably not weapons (as they count at full wealth in threat calculations but sell for a fraction of their value (I think it's only 30%).

  • @dakotaplace4934
    @dakotaplace49344 күн бұрын

    super useful! 100hrs in and so many new tips

  • @floppysausageroll
    @floppysausagerollАй бұрын

    750+ hrs in game and I still learnt a few new tricks. Nice one

  • @funpolice8601
    @funpolice86012 күн бұрын

    Something really nice is that you can delete messages on your screen with right click, instead of opening all of them. (This is really good for when your barn catches on fire lol)

  • @TedNipples

    @TedNipples

    2 күн бұрын

    I didn't know that one.

  • @user-xf1ur3hu4z
    @user-xf1ur3hu4zАй бұрын

    i got about 100 hours in the game. still feel like a noob. after watching this video i realize how right i am about be a noob lol. Love this video. You show, and explain everything as if i am first day player. but you do not drag anything out. great video. ty. every tip i watched i learned something.

  • @TedNipples

    @TedNipples

    Ай бұрын

    Thank you 😊

  • @HannahXandra
    @HannahXandraАй бұрын

    The problem with “drop on floor” is that if your hauling pawns aren’t hauling the item right away, the item won’t count if you’re using the “do until you have X” option - therefore the crafter might make a lot more of the item than “X” and waste resources/time. EDIT: Also, (just got up to this in the video) stone cutting doesn’t give experience so not a good way to train your pawns. Other than that, really good video thank you:)

  • @paradoxicaloutcome1007

    @paradoxicaloutcome1007

    Ай бұрын

    I find that the best compromise on that front is to set up a small, low priority stockpile right next to the workstation and set the work order to put the end product over there. It retains the advantage of your producing pawn not having to walk far, while also immediately making the items a part of the colony inventory.

  • @jacob6885

    @jacob6885

    Ай бұрын

    I do something similar. I make the entire workshop a low priority stockpile for both its products and its source material. With nearby shelves with higher priority for the source material. Then drop on the floor just piles up stacks near the crafter until a hauler grabs a whole stack. The source material ensures that if the task was interrupted before being started, the source material is still counted. (For instance if you queue slag chucks for the smelter to keep a finite steel amount) As a bonus, if I end up with an accidental overflow of material, it doesn't end up in some random place on the map and I can then handle the issue.

  • @blank-dj1rc

    @blank-dj1rc

    28 күн бұрын

    I don't know how true this is because it counts everything that's in your home area, not just your benches/stockpiles.

  • @fuecOHKO
    @fuecOHKOАй бұрын

    The naming one is useful, but it really takes away from the storybuilding aspect of the game. I would suggest less on the nose names. For a doctor you could do "Doc" for example.

  • @thegorg52

    @thegorg52

    Ай бұрын

    I disagree with is usefulness, when I play with my colony I become engrained and just know that say Trobicergo is my doc while Camilla is my careful shooter and what not

  • @reddragon4482
    @reddragon448229 күн бұрын

    This was really good. I been playing it for ages and got loads of new tips lol. Thank you.

  • @pipMcDohl
    @pipMcDohlАй бұрын

    many really nice tips here. thanks. i would like to add this one i let my animals graze in vast area and it can really be a pain to gather them all when going adventuring. This can be solved by using sleeping spot for animals where my colonist will need them to be when starting a caravan. the animals will come to sleep there at night and then even if i don't set up a pen to keep them there they will be around in the morning. i can also schedule the sleeping time of the colonists that are caravaning so that they are fresh and ready to go by 4 AM while the animals are still sleeping right where i need them. if i am not afraid of dirt and the animal eating stuff in my storage i can also set sleeping post in my warehouse and let the door open. i then close the door for the night and am sure to have the animals as close to the goods as can be. In that spirit having a tiny storehouse next to your main one can also be useful. use the tiny storehouse as the storage for sleeping bags and your caravan gathering spot. if you want specific animals in front of your storehouse in the morning you can even assign the sleeping spot to the relevant animals.

  • @dragoongawd6179
    @dragoongawd6179Ай бұрын

    This was actually really helpful thank you

  • @MrStanner92
    @MrStanner9222 күн бұрын

    Thanks for the video! Some great tips in here, my only critique is that crafting stone blocks yields no experience, so you can’t use that for low level crafting xp. It also isn’t even dependent on the pawns crafting level, just global work speed

  • @potatomasher451
    @potatomasher451Ай бұрын

    For anyone playing the Anomaly expansion, you can use the area restricted corpse freezer (10:22) to ensure your ghouls only eat the corpses and not animal meat. Just make the inverted allowed area on your main food freezer rather than the corpse freezer, and the ghouls will only be able to seek out meat from the corpse freezer after assigning them to the allowed area.

  • @LordPratticus

    @LordPratticus

    Ай бұрын

  • @Shawaine
    @ShawaineАй бұрын

    Holy crap glitterworld meds just..... cure the parasites?! Mind blown!

  • @saintriley6702
    @saintriley6702Ай бұрын

    I've been playing the game since beta. There were several tricks I didn't even know about. Great video!

  • @chainsawplayin
    @chainsawplayin27 күн бұрын

    29:50 you lost over 50 lavish meals to spoilage.

  • @UneLore
    @UneLore24 күн бұрын

    Thank you for this, some of these I knew (been playing on and off since it came out) but there were several I didn't know and will be implimenting as I've just started playing again! :D

  • @chrisw6164
    @chrisw61645 күн бұрын

    I have 2500 hours+ and I got useable tips within two minutes.

  • @TedNipples

    @TedNipples

    5 күн бұрын

    Thank You 👍

  • @totesmcpreesh7617
    @totesmcpreesh7617Ай бұрын

    Excellent video, I especially the members your voice turns into a Dalek.

  • @colorpalet
    @colorpalet27 күн бұрын

    I have some notes on this video. Frist things frist i don't find the usage of the heat produced by the frezer wortwhile, since it is only beneficial when the outdoors temperature is in a range of desired indoors temperature (ussualy around 20 C°) - set temperature in frezer(around 0 C°) if the temperature is higher them your other colers have to fight it, but if the temperature is lower them there is no heat being produced when you need it the most. This tip can be usefull in a enveriment were the temperature dosen't go above 23 C° in the summer but also is higher them 0, so you will safe a little bit of energy in summer, but in the winter you will have to buld a heater or you could turn your frezer into slighteli expensive emergenci heater. The stonecutting dosen't give any Exp so the best way is still crafting at the crafting spot in dark, outdoors, in heat or cold. And also i would use wood rather them stone blocks to level up art since wood is far essier to get and the buety modifere dosen't play a roler when i am going to tear it up anyways. All in all i relly enjoyed this video, the presentation was relly good and i can't wait to use some of these tricks.

  • @dohertyaaron
    @dohertyaaronАй бұрын

    Amazing. Great presentation, thanks for the upload!

  • @Neonsunset1994
    @Neonsunset199421 күн бұрын

    Amazingly helpful tips!

  • @TehManalo
    @TehManaloАй бұрын

    Great video my man! Very useful tips and nice editing to go along with the commentary to make everything easy to follow. Appreciate your effort

  • @Pile_of_carbon
    @Pile_of_carbon23 күн бұрын

    Excellent vid! Will definitely use a bunch of these tricks in my next campaign.

  • @slothjohnson4724
    @slothjohnson4724Ай бұрын

    Amazing video, hope you cover the DLCs as well at some point!

  • @Indyday
    @Indyday25 күн бұрын

    Nice video. You should do another with all DLCs included. Some tips will change drastically with the DLCs.

  • @cinnaminawin
    @cinnaminawin12 күн бұрын

    great video. great format. helped me tremendously. liked and subbed 👍

  • @MrKalindro
    @MrKalindro27 күн бұрын

    I have hundres and hundres of hours but still some tips I was unaware of. (I HAD NO CLUE THERE IS ANIMALS AUTO SLAUGHTERING TAB...). I would add using "Home" button to allow all items, especially useful when you raid!

  • @kdandsheela
    @kdandsheelaАй бұрын

    My current playthrough I've been keeping bodies frozen in pig pens, pigs can eat corpses

  • @TedNipples

    @TedNipples

    Ай бұрын

    That's a good idea.

  • @thekrampuselbananoquevivee9947
    @thekrampuselbananoquevivee994729 күн бұрын

    This video is so good, you should make additional videos about rimworld but with the dlc.

  • @magicblender1823
    @magicblender1823Ай бұрын

    Thank you ted ❤

  • @mabusxb856
    @mabusxb856Ай бұрын

    I've been playing sense early beta. And i still learned a few things.

  • @mabusxb856

    @mabusxb856

    Ай бұрын

    I wish I knew this 5 years ago when I had a desert town. That lived of giant tortuse eggs and smokeleaf.

  • @Amin2k
    @Amin2k12 күн бұрын

    Very useful! thanks

  • @stopdatwar4089
    @stopdatwar4089Ай бұрын

    very good tips!, subbed

  • @LegrandLarrabee
    @LegrandLarrabeeАй бұрын

    Never fade away 🎉

  • @Inkredibehl
    @Inkredibehl19 күн бұрын

    So many usefull tips in that video ! Thanks a lot, instantly liked and subbed :)

  • @Inkand-cp6bi
    @Inkand-cp6bi7 күн бұрын

    these tips are amazing, thanks

  • @TedNipples

    @TedNipples

    7 күн бұрын

    Thank you 😊

  • @trenthogan4212
    @trenthogan4212Ай бұрын

    Fantastic. Thank you...Subbed

  • @Muzzled
    @MuzzledАй бұрын

    Very good video, extremely helpful.

  • @chidori0117
    @chidori011720 күн бұрын

    Just as a note when comparing the double wall cooler setup with a room on fire vs a heatwave setting the room on fire is maybe not the best comparison because it demonstrates something else about that setup. Having a double wall treats the temperature diffusion as if it was against outside temperature at all times once it encounters the second wall i.e. if you have it setup inside a room it doesnt matter if the room is 200 or 2000 degrees because the calculation will use outside temperature. In a heatwave of course outside temperature changes so a higher outside temperature will actually effect the cooled room.

  • @2434ks
    @2434ks4 күн бұрын

    Work priorities can be on 1 becose they going from left ( high prioriti) to right (low priorities). You can see this in up of names of job in work. I can set all in 1 and colonist will do fire first and medicin and only after that go construct and reserch. Sory for my english)

  • @mohammadnoori8543
    @mohammadnoori8543Ай бұрын

    What a great video love it ❤

  • @user-ro2kv6rs1s
    @user-ro2kv6rs1sАй бұрын

    Very nice and professional video sir , thanks🎉

  • @richardshea852
    @richardshea8526 күн бұрын

    This is amazing

  • @LordPratticus
    @LordPratticusАй бұрын

    Very well made video

  • @atazare2356
    @atazare235612 күн бұрын

    Well done

  • @blank-dj1rc
    @blank-dj1rc28 күн бұрын

    Shock lances + thrumbos. One shock lance can down two of these and the cost from selling the horn alone is more than enough to pay for the shock lance + you get the meat and furs. This is a very easy way to earn money and get thrumbo fur during any part of the game.

  • @MaxwellAnderson-ce2pj
    @MaxwellAnderson-ce2pjАй бұрын

    Tons of great information, really appreciate it! How are you liking anomaly?

  • @TedNipples

    @TedNipples

    Ай бұрын

    I don't know. At first I was like "Urgh, somebody has super modded the game," but then I saw what other people are doing with Anomaly playthroughs on KZread, so now I'm undecided. I will probably like it more when I get used to it.

  • @thauanmarcospelizzari7261
    @thauanmarcospelizzari726116 күн бұрын

    * You dont need a monitor for each med bed put one in a center tile and 4 beds and it will buff all 4 med beds

  • @huiAPPOAJ
    @huiAPPOAJАй бұрын

    12:30 the mic filter malfunctioned. dude sounds like Securitron from Fallout

  • @DigitalGhost269
    @DigitalGhost269Ай бұрын

    WAIT WAIT WAIT - windmill zones can overlap!?! 11k hours on the rim n I never knew

  • @TedNipples

    @TedNipples

    Ай бұрын

    That is a heavy investment of hours 👍

  • @DigitalGhost269

    @DigitalGhost269

    Ай бұрын

    @@TedNipples hahaha almost every night since launch. It's kinda the only game I play since it came out lol my chill out time. A lil embarrassing how much on steam n like I have no idea how much on console lol

  • @pipMcDohl

    @pipMcDohl

    29 күн бұрын

    @@DigitalGhost269 i had this useless container that was originally there on the map and can not be disassembled, it can only be destroyed instead. Well... build my windmills around it and overlapping it. It doesn't stop the wind for some reasons and no annoying trees will grow where it stand.

  • @ashleyreynolds8961
    @ashleyreynolds89613 күн бұрын

    Are you a BtVS fan? I noticed one of your pawns were named Buffy... I actaully am playing a vampire story and i made the Scooby Gang and ofc Spuffy themselves! (Spike and Buffy combine.) Thanks for all the awesome tips and tricks.. most of them i did not know..

  • @TedNipples

    @TedNipples

    3 күн бұрын

    You are totally welcome, and yes, I am a BTVS Fan. I think Giles is the low-key hero of almost every season ending, except season six when Xander is the hero.

  • @devourescence
    @devourescenceАй бұрын

    amazing video

  • @TedNipples

    @TedNipples

    Ай бұрын

    Thank you 😊

  • @novalith3778
    @novalith3778Ай бұрын

    Since I can only leave one thumbs up I will also leave a comment. Excellent video!

  • @buldermatts2968
    @buldermatts2968Ай бұрын

    thank you Ted Nipples, very appreciated

  • @dasuberpanda
    @dasuberpanda5 күн бұрын

    I feel for rimworld fans 1000 hours is actually not that rare 😅 good video

  • @kadirbariskose
    @kadirbariskoseАй бұрын

    i have almost 400 hour but still these tips really great. thanks

  • @cherrydragon3120
    @cherrydragon31202 күн бұрын

    While i find the 1 tile exhaust a good idea for coolers.... it also makes for a 1 tile spot a deop pod raider or mechanoid can fall into and they'll be right inside ur food storage.

  • @TedNipples

    @TedNipples

    2 күн бұрын

    There are a few weird workarounds for that sort of problem. It used to be that you can put a crafting spot in that area and raiders won't land there, but I haven't tested that theory with current updates. Some people say you can build a chair or something in that area to stop raiders targeting that as a landing area. Others say, putting a powerful trap in that area is the best approach.

  • @foxxknight8847
    @foxxknight8847Ай бұрын

    ....I thought making blocks from stone chunks didn't give crafting skill without using a mod....

  • @TedNipples

    @TedNipples

    Ай бұрын

    I think that is true. I may have got it wrong on that point.

  • @DeepProbe
    @DeepProbeАй бұрын

    Minor remarks: 38:20 "Gaining skill at stonecutters table". Was it changed in 1.5 (or by mod? or there is some bug at my installation?) as in clean 1.4 working at stonecutter table and smelter does not get any skill upgrades to workers (also for crematorium, but this one governed by "haul", not "crafting" type of work) 49:35 "Fast rescue". Draft colonist -> Tend (no sleeping spot required) (As you done it before. And 30 sec after) The only reason to made this type of sleeping spot is to get a standings reward for saving a faction member, but he/she most probable get an infection on that "sterile" and "comfy" healing post in the middle of nowhere. So, my method is "patch up and bring inside". Guest will have a better chance even in my base's coridor, than in the wilderness...

  • @TedNipples

    @TedNipples

    Ай бұрын

    I may have been wrong about gaining skill at stone cutter tables.

  • @lastyhopper2792

    @lastyhopper2792

    5 күн бұрын

    I'm at 1.5 version and the colonist does gain stats at stonecutting job.

  • @deepakdhanavelkumarravikum8458
    @deepakdhanavelkumarravikum8458Ай бұрын

    What mods did you use for the attack animations?

  • @TedNipples

    @TedNipples

    Ай бұрын

    I don't recall, but it didn't matter anyway because the most recent upgrade after Anomaly made them stop working. I remember that I got them from the Steam Workshop when I was looking for mods like "Vanilla Weapons Expanded."

  • @grimpumpkinx4723
    @grimpumpkinx472328 күн бұрын

    Setting manual priorieties on '2' for the passion jobs doesn't make sense considering the work order goes from LEFT to RIGHT - meaning if there're people dying at your hospital but there's also a fire your colonist will go extinguish the fire first, tend to wounded later. You can freely set other jobs as '1' as well since the labor system goes from LEFT to RIGHT if all jobs of same priority on LEFT are done - every fire is extinguished, every sick is treated (unless he's been busy) - then and only then the pawn will do other jobs to the RIGHT of the same priority order '1's, '2's etc. Meaning that research has the lowest priority - good to know since you can set research on '4' for every colonist and if they won't have anything else to do - they will do research instead of loitering around by the base - it's also good to remember to set priority for research to the visitors from quests.

  • @blank-dj1rc

    @blank-dj1rc

    27 күн бұрын

    The whole point of the system is so that you can make everyone do the same task at the same time - without having to drastically change each pawns priorities which needs to be done if you use 1 for passions etc. The system isn't perfect but neither is the default way of doing things, you still run into the same issues regardless if you use 1 or 2. I have firefight, Patient and Bed rest all set to 1 and this seems to work about 95% of the time, it's rare that I need to edit a pawns priority list. Every pawn that is capable of firefighting goes to put out the fire, those that are incapacitated, well can't move and those that are injured for the most part I don't care about, the only exception is when I'm racing against a disease but I honestly can't remember the last time I lost a pawn due to a schedule issue. I came up with the same system on my own and it works wonders, being able to have every pawn just instantly go straight to hauling/cleaning/stone breaking etc without having to change priorities was a game changer. There are some exceptions, like my doctors will always be a priority 1 but for the most part, the doctor role is pretty hands off anyway so this doesn't take up a lot of time.

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