10 Ways Dead Space 2 is Worse than the Original
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Game analysis that explores 10 small elements of design, optimization, and polish which serve to weaken Dead Space 2.
00:00 Introduction
02:19 The Spooking Frequency
03:18 The Filters
03:57 The Cutscenes
05:05 The Vendors
06:02 The Voice
07:12 The QTEs
07:58 The Minigame
08:55 The Button
10:28 The War Crime
12:28 The Places
13:55 Conclusion
The Gemsbok site: thegemsbok.com/
The article that became this video: thegemsbok.com/dead-space-2
Dead Space 2 on Steam: store.steampowered.com/app/47...
Twitter: / the_gemsbok
Facebook: / thegemsbok
Steam: steamcommunity.com/id/thegems...
The media clips used in this video are expressly for review commentary, academic criticism, and comparison; their inclusion falls under the purview of Fair Use and does not violate copyright.
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Second game also starts to ditch the most interesting thing about the marker from first game imo. In the first one theres all this stuff in text logs and other places about how the marker just slowly drove people crazy and then when they killed others or died then the marker used their corpses as monsters. Disaster on Titan happens all at once and there is barely anything about a slow descent into madness. Then by the third game the markers just magically turn people directly into zombies.
@xBINARYGODx
Жыл бұрын
Yah - while I am ok with the markers are who they serve - it's some cool HP Lovecraft stuff - the details leave much to be desired.
It has been over 7 years since I last played Dead Space and Dead Space 2. I always preferred the first game. Something about the desolate nature, the silence, and even the clunkiness of the controls made for a truly brilliant experience. The sequel feels too sterile in comparison.
if I can add to the list (#11 ig) I was always annoyed they changed Isaac's and Nicole's face in DS2 for no good reason. Even if we pretend they don't look like different people, they actually look a lot younger than they did in DS1 even though it is a couple years later.
@timidlittlescrewup
7 ай бұрын
No. U can’t add an eleventh. Too late I already did
Damn bro, Dead Space 2 was just peacefully enjoying a retirement into irrelevance when in comes Gemsbok with the steel chair, etched with all of DS2's forgotten sins
I agree... but I bet a lot of people won't and will dislike. The Ishimura is one of the most well-realized, consistently interesting settings I've ever seen -- and the move toward action set pieces was definitely a mistake and eventually cost the series its soul.
Wait, more people agree with me on this? Holy crap
ps3/xb360 games and way too many F-ing quick time events The most iconic duo
I agree but I'm gonna be honest here (and I am well aware I'm in the minority here) I really didn't like Dead Space 2. There is some positives I have, the first half is pretty solid, the game does control well, I liked that Issac has a personality, the zero gravity sections were much more polished and I liked the addition of having multiple suits. However from Chapter 6 or 7 onwards the game becomes pretty tedious and idk if this is just me but I feel like the game has a very weird difficulty spike by just bombarding you with really annoying enemy types. Sure DS1 had it moments but nowhere near as much as DS2. The story is kinda bleh and I didn't really care for the Edgy Marker Nicole Hallucinations in the game (I know Issac is guilt ridden but I think it could've been done way better) and that final boss battle has everything I hate in an annoying boss battle (one hit kill, no time to prep, enemy swarms during the fight, going on forever, punishing you for having low health and a really irritating soundscape that makes me wanna rip my ears off). I know a lot of people love this game and that's fine, I may not get it but I have no ill will to people who love this game or think its better than the first game but I just cannot share the same love I have for Dead Space 1 as much as Dead Space 2. The action heavy stuff isn't really my issue its more I feel like the games suffers from "throw 10 annoying enemy types in one room=action". Not the worst game in the world but I really didn't enjoy my time with DS2.
I'd also want to add the 11th way, the visual aspect of most of the levels. In the first game most levels were crude and bleak, all made of rusty metal covered in alien goo and such. The spaces where you move were also very small and narrow, giving it overall a very hostile feel. In the second game the levels are much more open and bright, with lots of colorful designs which make them very non-frightening.
When you are talking about the places, it's crazy how the most remembered section is going back to the Ishimura, and I don't think that's good for the overall game.
Given how EA felt about DS and what they wanted it to become (and how quickly they wanted that to happen), it's very clear why the game has the changes it has.
I noticed some of these things over the several playthroughs. Your analysis on the upcoming DS remake is going to be highly interesting.
It's worth noting that in most sci fi that features decompression incidents, the emergency blast door begins closing almost instantly. Almost like you would wire up a sudden atmospheric pressure loss to an automated safety system designed to fix the problem rather than to a PA announcement telling people in the room to fix the problem by pressing a button. They also typically seal off all windows rather than just the broken one because you don't have time to figure out which window in a room broke. There's also portrayals where the design is "well, everyone in that room is probably gone, we're gonna seal the doors leading into that room so that it's just that room that is gone, though realistically the solution would probably be both options, then re-open those interior doors if the atmospheric pressure in the compromised room stabilizes.
Which KZread Dev did you piss off... Like Wow, ive never seen such quality get so little views, There's Tragic circumstances, then there's you. wHAT adds even more insult to injury are the ultra low effort shorts raking in millions of easy views and absurd money, Mean while: ....
@TheGemsbok
Жыл бұрын
Haha, great question. Over the past few years, I've come up with (and later abandoned) dozens of theories as to why the mystical algorithm doesn't like my channel very much. In the end, I simply don't know. I take some solace in the fact that I'm not alone in this. For example, the excellent creator I quoted in my previous video, Joel Goodwin ( kzread.info ) has terrific videos like 'Into the Black' and 'The Five Stages of Starseed Pilgrim' that are hovering down around 10,000 views after 6 years of existence, and his channel overall is still stuck at about 5,500 subs.
@ViolenVaymire
Жыл бұрын
@@TheGemsbok Your channel reminds me of this one kzread.infovideos Another amazing creator with the Sause to be likable/watchable by a large portion of people, while also saying some truly meaningful things, yet got barley more views then you do. He has seemingly quit now, Just like that Joel Goodwin person. I Hope you don't quit QQ While id understand, I at least think maybe one day, even if its after are time, people will eventually find your channel and appreciate what they missed out on.
@TheGemsbok
Жыл бұрын
Not to worry---no intention of quitting any time soon. I've got lots of big plans for videos I want to make for this channel, particularly in 2023.
dope
I love both games but DS2 really runs out of ideas by the time you reach chapter 11 it becomes a bit repetitive and the encounters are poorly designed, I still loved the game though but yeah.
would love to see your opinion on the remake. I never played dead space before and i just got the dead space remake and finished it along with dead space 2. I know there are a few changes from the remake and the original but I really think they did a great job on it, it’s one of my favourite games now. After just finishing dead space 2, i also liked it a lot, but not nearly as much. I agree with you on many of the points, the constant jumpscares got boring and i was no longer scared and was just sprinting through sections whereas in the remake, i was constantly going through corridors with my weapon aimed in front of me. Throughout the entirety of dead space remake i was worried about what was around each corner and i was completely immersed in the world. Sure the updated graphics and sounds must help, but i have a feeling that’s not the only reason. Dead space was incredible at creating tension and leaving enough time between enemy spawns to keep you on edge. I also felt the story was convoluted in dead space 2, originally isaac is just some random engineer on the ishimura trying to escape, now he’s like the saviour of the universe, it’s just odd to me and unrealistic. It felt like dead space 2 followed more of the traditional game route rather than what made dead space 1 unique. The only thing i disagree with you on is the segments being the same when you return to the ishimura. That was probably my favourite part of the second game, returning to the ishimura and seeing it as it was in the first game, that part got me and i suddenly got the feeling i had when i played the first game again. Overall i really enjoyed dead space 2 but felt it came up short when compared to the first game.
@TheGemsbok
Жыл бұрын
Thank you for the kind and thorough comment! Sounds like we ultimately have pretty similar takes on the games. I have no opinion to render on the remake. It's very well-reviewed, and though I'm rarely keen on remakes I'm sure it's fine. At any rate, I've played Dead Space three times at this point, so I have limited interest in playing through the remake any time soon. Just wanted to clarify about my remarks regarding the Ishimura in the sequel: in isolation, I have no problem with it being a level there. In fact, I agree with you that it makes for a memorable sequence as it's a setting that holds a lot of dread for players of the original. The only two reasons it was mentioned here were (1) that 'repeated environments throughout the first half of DS2' makes 'a chunk of the second half being on an old map' become part of an undesirable pattern, and (2) that I wish that in addition to seeing familiar places onboard, that we could've seen areas we hadn't seen in the first game and/or familiar areas that had been _significantly_ altered (not just lightly reskinned) for in-universe reasons in the intervening years.
Dead Space 2 is abysmal compared to the first and doesn’t deserve a remake. It’s missing almost everything that made the original engaging and scary. There’s a reason the series went away in the first place and they should just quit while they’re ahead and everyone’s glasses are rose tinted by the first remake. Unless they plan on literally changing everything, (including the story and location) essentially just ret-coning this horrible sequel and having a do-over, there’s no point in making it.
It’s kind of like the difference between Alien and Aliens. Both are good, but I prefer Alien and Dead Space 1
Dude, this game sucks. I feel like Glen Schofield and devs try too hard to make the game difficult and it's complete bullsh!t.
😃
I did not like the Dead Space Remake honestly
I deMANd at least 11 wayz!!!!!!!
@TheGemsbok
Жыл бұрын
Why stop there?
@mrickard3621
Жыл бұрын
@@TheGemsbok yes! 12 it is. QUITE RIGHT BOK.
I respect all points because different opinions is good, but come onnnnnnnnn Isaac having a voice is good, it gives him character development, like when he doesn’t trust Dina at first because for him Kendra's betrayal is still recent, he doesn’t respect the chain of command, the government and the church anymore
@TheGemsbok
Жыл бұрын
I strongly agree that a voiced protagonist can be a powerful tool for adding characterization. That's why I open that section by saying "the problem isn't _that_ he speaks; it's _how_ he speaks."
@hateraccoon5686
Жыл бұрын
@@TheGemsbok I feel like your complaints about how he speaks are really odd, especially calling him "meatheaded" when he's more of an engineer than he was in the first game. He's the one who voices the plan to fix the solar array, he voices the plan to use the ishimuras gravity tethers, he fixes the drill, and, in spite of your contempt of it, his warcrime is a technical solution to an insurmountable problem. In the first dead he's only ever told what to do, making him feel less like a space engineer, and more a space lackey.
@TheGemsbok
Жыл бұрын
I'm glad Isaac uses the voice he's given to express some agency and formulate some technical plans. If he didn't, I'd likely have come down much harder on it than I did. But I see no reason whatsoever for a (historically) quiet and obsequious man, in the direct aftermath of spending multiple years in a mental institution following an extremely traumatic experience---to be regularly offering amicable quips, confident leadership, and action one-liners. 'Meat-headed' here is meant to refer to his stubborn and aggressive personality moreso than mere stupidity, but I will grant that the sentiment could have been clearer and that it was a subpar choice of words on my part. At the end of the day, the voice he's given isn't horrible; no issue detailed in this video is horrible. Like each of the other elements discussed, it's one of an array of tiny problems which, when summed together with the others, drags the work down overall.
@hateraccoon5686
Жыл бұрын
@@TheGemsbok It's his fear and anger and past experience. He's ruthlessly determined to rip apart as many necromorphs as possible and destroy the marker. Its clear that's he's traumatized and scared but he's less afraid of dying than he is of letting another situation like the ishimura happen again. It's always felt very natural to me. It's the sort of character growth I deeply appreciate in horror oriented media. Although I will conceed that moments like "I am full of bad ideas" make me remember that I'm playing an action game from 2010.
I’m gonna argue the war crime moment actually fits that point of the story. When that happens, Isaac has fully accepted Nicole’s illusion rather than fighting it, and it’s very clear that he’s slowly losing his grip on his sanity. In fact, after the event, when Nicole asks where he’s going, he solemnly responds that he doesn’t know. It’s a moment for the player to consider that Isaac is actually succumbing to the Marker influence, as that’s exactly what it wants him to do to begin Convergence whether we realize it or not.
@TheGemsbok
Жыл бұрын
That's not an unreasonable interpretation, but there is never a moment where that specific behavior is linked to what you're discussing. He's not able to express why he knows where to go, but that's a far cry from unflinchingly causing a brutal mass murder. No one ever comments on it at all. And ultimately it is exactly the sort of set piece that routinely appears without any appropriate setting of tone or accompanying commentary in military shooters released in that era (the era of unironic COD hegemony prior to the release of Spec Ops: The Line).
It was all about those Epic Moments!!
I actually agree with most of these. Its just so good that its still easily better than 1. Hope this franchise comes back one day.
@twall4381
7 ай бұрын
Can't disagree with you more. But I also think RE4 was the downfall of Resident Evil just like this game...
First!
Yeah but the mag boot stomps in 2 were ten times more satisfying, and that's what I played Dead Space for
that's stupid!! of all the reasons you've found to hate this game these are the worst!! thanks for pointing out how underrated it is!!
@TheGemsbok
Жыл бұрын
As I say in various ways in the introduction and conclusion of this video, I do not hate Dead Space 2. That's a fairly significant misunderstanding of what is actually argued here.
@John-Bachman
Жыл бұрын
@@TheGemsbok I may have missed something (I'm french) but if you really like dead space 2 you have a funny way to show it
@TheGemsbok
Жыл бұрын
If people want to foster the creation of more great things rather than more good things, they have to be willing to criticize good things.
@John-Bachman
Жыл бұрын
@@TheGemsbok yes I'm not saying the opposite but again you have a funny way of doing it
No
I actually prefer the second one so this should be interesting
Please don't call player actions "verbs", it sounds so silly :/
@TheGemsbok
Жыл бұрын
Ha, well, I suppose you can at least take solace in the fact that when I do that in this video, I'm specifically criticizing strict adherence to the game design dogma that uses that terminology. Can't promise I'll never say it again, though, since that _is_ how devs often talk about their games (in GDC talks and on their Twitter accounts, at least).
@supportwarcraft3
Жыл бұрын
@@TheGemsbok It is? I've heard "actions", since player actions are actions, and not verbs, since verbs are a grammatical group and actions aren't grammatical, they're events that actually take place. I know there's some other youtube video that called actions verbs, but his reference wasn't the industry it was a book written by people who weren't really professional game developers (one made freeware Newgrounds games, the other made mobile and lego games). Regardless even if it's used, it's a pretty crappy term. "Doomclone" was used as well, but we got rid of it and replaced it with a better one. I don't see a benefit in calling actions "verbs", it's like calling items "nouns".
@TheGemsbok
Жыл бұрын
Ah, well then I'm not sure I understand the objection. As it's used in this video, the word specifically refers to the grammatical entity---specifically regarding the exact phrasing of the instructions in the game.
@supportwarcraft3
Жыл бұрын
@@TheGemsbok "Instructions of the mechanics of the verbs the player will actually use", except the player doesn't use any verbs, they perform actions.
@TheGemsbok
Жыл бұрын
The player doesn't use any verbs? That strikes me as a very odd claim. To be clear . . . you believe that a player's understanding of what they do in a gameworld never enters into the realm of language? That they always automatically perform actions without developing any internal description of what they're doing? Even if that were sometimes the case, I'd be very skeptical that it holds true even in scenarios like the one discussed in the video---where actions are communicated in text and spoken instruction rather than symbolic or implicit instruction.
So for #9 Isaac is against them. EarthGov kidnapped him essentially and used him to build a marker. EarthGov is a Unitologist group, kinda like how the RedCross is christian. Markers are so sought after bc they are this universes infinite power source. Isaac is a valuable asset and a massive threat. Isaac wants nothing to do with it and knows the real danger. So him killing those soldiers is very sensible, especially after his betrayal in the beginning. It's not fair to say he wouldn't do something like that. But how do you stop something that is literally used as the solar systems energy source? Either way Humanity is screwed.
@TheGemsbok
Жыл бұрын
Yes, Isaac undoubtedly opposes them. Yet it is a hardly a fine line that stands between ‘our protagonist opposes these people’ and ‘our protagonist is willing to subject each of these people to a horrific death by mauling.’
@1234wowww
Жыл бұрын
@@TheGemsbok I always took it as "Them or me" because I felt like it would've been more out of character for Isaac to suddenly become a gunfighter and slay a whole security force... then dead space 3 happened lmao
The Original starts like a horror game then by the end is a action game, Dead S 2 just continues with this.