10 Other Subtle Differences between Zelda: Tears of the Kingdom and BOTW

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#Zelda #TearsOfTheKingdom #Differences
Here are 10 other subtle differences between Zelda: Tears of the Kingdom and Breath of the Wild.
Check out the first episode if you missed it :)
• 10 Subtle Differences ...

Пікірлер: 625

  • @manelcolomer9044
    @manelcolomer9044 Жыл бұрын

    The ability to drop weapons from the quick menu or when you open a container and your pouch is full is one of the best QoL features added to the game.

  • @mkv2718

    @mkv2718

    Жыл бұрын

    they still need to make it so you can just throw items from the quick menu. why you have to press R first is just beyond me… let me press R in the menu

  • @dart_

    @dart_

    Жыл бұрын

    You can do this ? lol , when I want to drop a weapon, I equip it from quick menu and just throw it like a spear

  • @leviwarren6222

    @leviwarren6222

    Жыл бұрын

    Totally agree! And then the lack of an option to fuse weapons in the menu balanced out the positive.

  • @joecaljapan

    @joecaljapan

    Жыл бұрын

    This was the main difference I noticed because of how convenient it was. I was thinking, "aww, that's sooo nice of you Nintendo"

  • @devontanorfleet4189

    @devontanorfleet4189

    Жыл бұрын

    @@dart_ yes it literally gives you a button prompt in the quick menu that says drop

  • @KonaTizer
    @KonaTizer Жыл бұрын

    another subtle difference (if I'm not mistaken) is that, if you're paragliding in the rain, there's a new pitter-patter sound for the rain hitting your paraglider that wasn't there in botw

  • @derpcade

    @derpcade

    Жыл бұрын

    I swear that was already in BOTW, but it was much quieter

  • @floatingsuburbia

    @floatingsuburbia

    Жыл бұрын

    The overall sound design seems touched up. I noticed the rain on the glider too. I find the subtle improvements to the rain and snow effects make me less disappointed when it rains every 5 minutes

  • @nibroc06

    @nibroc06

    Жыл бұрын

    ​@@floatingsuburbia the rain sounds so good now

  • @royolaniye6643

    @royolaniye6643

    Жыл бұрын

    And the rain effects in general has been improved, in BOTW everything looked glossy when raining, it's still the same for TOTK but it's been reduced a lot

  • @himeoftwili

    @himeoftwili

    Жыл бұрын

    I JUST pointed this out while streaming to friends. I'm so glad others notice because it is a very satisfying sound as someone who loves rain.

  • @wesnohathas1993
    @wesnohathas1993 Жыл бұрын

    The added visual effect on the Spicy Pepper updraft isn't just for show. It's also been made much stronger than a normal fire updraft.

  • @xiarno3373

    @xiarno3373

    Жыл бұрын

    Ever tried a pinecone with a fire? They're fricking crazy compared to spicy peppers.

  • @thechugg4372

    @thechugg4372

    Жыл бұрын

    We all used the pinecone in front of the Npc who tells us not to do that.

  • @RF-Ataraxia

    @RF-Ataraxia

    Жыл бұрын

    It's even crazier if you burn more peppers at the same time!

  • @KokKeeYap

    @KokKeeYap

    Жыл бұрын

    @@thechugg4372 That's how we got across too

  • @XenoWars

    @XenoWars

    Жыл бұрын

    @@thechugg4372 nah i didnt know pinecones could do that til seeing pointcrow. I built a log bridge lol. As you can guess, Tulin's cave was a feat. Had to climb the vertical shaft when i could have just used a pinecone

  • @CraftingGummi
    @CraftingGummi Жыл бұрын

    One thing I’ve noticed: in Breath of the Wild, you do not regain stamina while swimming up waterfalls (Zora Armor), while in Tears of the Kingdom, you do!

  • @cbcgame2744

    @cbcgame2744

    Жыл бұрын

    Also you can move left and right in the waterfall as well as jump out at any time by hitting X/B

  • @Kurameno

    @Kurameno

    Жыл бұрын

    If I’m not wrong, you also swim up automatically and open the paraglider automatically

  • @gishigoshi

    @gishigoshi

    Жыл бұрын

    I’m assuming they did this to make traversing sky islands easier

  • @Naryoril

    @Naryoril

    Жыл бұрын

    There is actually a quest where this is absolutely necessary. Go to the roof of the temple of time on the sky island to find a construct to give you the quest. I don't know what exactly unlocks it, as it wasn't there when i went there, before leaving the sky island for the first time.

  • @PlumingerNylon

    @PlumingerNylon

    Жыл бұрын

    @@Naryoril It's prob somewhat related to the zora quest line, but I'm not sure how far in you have to be, since the zora chest piece is almost necessary for the quest, unless you create a flying machine

  • @EnriqueLopez1747
    @EnriqueLopez1747 Жыл бұрын

    Another difference is that now the npc's react according to the things you're doing; for example, using fire weapons near them, and they will express that its too hot or that they will burn alive. In botw npc's will only tell you to stop.

  • @filedotjar

    @filedotjar

    Жыл бұрын

    this feature has been amazing for korok torturers

  • @dirtydirtsgt4751

    @dirtydirtsgt4751

    Жыл бұрын

    "Pretty flash" -Korok getting struck by a lighting bolt

  • @autisonm

    @autisonm

    Жыл бұрын

    Pretty sure they have dialogue when you ride a vehicle too close to them too.

  • @blackwolf8853

    @blackwolf8853

    Жыл бұрын

    Also they always talk about rain when it starts raining, which I don’t think was in botw but I don’t remember

  • @boyfoster1

    @boyfoster1

    Жыл бұрын

    Botw had a few unique npc reactions, like for example if you pulled out a remote bomb near the pumpkin farmer in kakariko he'd say "A blue pumpkin?!?!"

  • @ash_tray
    @ash_tray Жыл бұрын

    My absolute favorite change is the shrine noise change. The dings are waaaaay less irritating. And it points you to the right area

  • @undertalegamer8571

    @undertalegamer8571

    Жыл бұрын

    You mean the sensor? Yeah, thankfully it's a lot less ear piercing now

  • @EnriqueLopez1747

    @EnriqueLopez1747

    Жыл бұрын

    They're easier to find, thankfully

  • @AlaiaSkyhawk

    @AlaiaSkyhawk

    Жыл бұрын

    I also love the fact that as you near it, if you're above the shrine the bleeps are followed by a lower pitched tone, and if it's above you they're followed by a higher pitched one. So even if you don't look in the bottom right to see it telling you above/below, you can tell :D

  • @nthgth

    @nthgth

    Жыл бұрын

    ​@@AlaiaSkyhawkThat's the kind of awesome subtle detail that reminds me of the old Nintendo. They still got it!

  • @filedotjar

    @filedotjar

    Жыл бұрын

    I haven't played totk yet (finishing botw first). how does it point you to the right area in totk? I've had a lot of annoyance with the botw implementation

  • @acousticeel9695
    @acousticeel9695 Жыл бұрын

    I noticed the bullet time change immediately when I got my first bow and honestly I love the change. It makes me feel like I’m not rushing or wasting stamina while carefully aiming

  • @thechugg4372

    @thechugg4372

    Жыл бұрын

    It was simply unnecessary because you time you have to hit the ground is already your timer anyway

  • @jonadol

    @jonadol

    Жыл бұрын

    They probably did it because it can take awhile sometimes to choose what item you want to attach to your arrow. I love it

  • @juanpaz5124

    @juanpaz5124

    Жыл бұрын

    Bullet time was already op why did they have to buff it

  • @sweetieswifey627

    @sweetieswifey627

    Жыл бұрын

    @@juanpaz5124 realistically it's a buff and a nerf The buff is that you can take however long you want to place your shots perfectly, the nerf is now you can only get off so many shots

  • @juanpaz5124

    @juanpaz5124

    Жыл бұрын

    @@sweetieswifey627 Ur right, didn't think this through

  • @sorayaya5170
    @sorayaya5170 Жыл бұрын

    an extremely subtle difference is also link's cape animation when he's riding horseback with no weapons on his back. Looks much more free-flowing and realistic in totk

  • @margareth4631
    @margareth4631 Жыл бұрын

    I noticed it specifically with rushrooms but when you shoot cliffside mushrooms down with an arrow they dont drasticly shrink in size like they do in botw. It's 100% more satisfying to collect them love it

  • @ominousvirus5278

    @ominousvirus5278

    Жыл бұрын

    You could shoot down the mushrooms lmao?? 😂😂😂 I never knew that

  • @thecrimsonfuckeralucardlor5087

    @thecrimsonfuckeralucardlor5087

    Жыл бұрын

    @ominousvirus5278 you can do it with most things. Bugs will be destroyed like chu jelly though and i think elemental fruit does too. I only played totk a little on my friends switch but knew about shooting and knocking down harvest materials in botw. That's how to do korok apple tree puzzles and and easy way to catch lizards and crabs etc without sneaking and you can do it with fish too. Electric arrows work best on fish but bombs do fine as well as regular arrows. If you shoot apples the arrows stay in and you can collect both.

  • @scottphilips8514

    @scottphilips8514

    Жыл бұрын

    Fuck me, haha, so much time wasted climbing

  • @shanelawrence7438

    @shanelawrence7438

    Жыл бұрын

    @dojdina Actually a blizzard rod specifically will have a huge area of effect blast that will knock down all rushroooms on the wall, better than arrows-

  • @Celestia282

    @Celestia282

    Жыл бұрын

    ​@@thecrimsonfuckeralucardlor5087 The best way to solve Apple tree puzzles in BotW is to Stasis the apple that needs to remain and then cut down/bomb the tree. It's so much quicker and easier than individually removing the apples.

  • @JonnyJayKhan
    @JonnyJayKhan Жыл бұрын

    Fixing the ‘opens chest, inventory is full’ interaction was something I was sooo hoping they would do, along with fixing climbing in the rain (which it appears they kind of did), I just wish we could pet the dog!

  • @pedrovolaco4449
    @pedrovolaco4449 Жыл бұрын

    The stamina only depleting after you shot the arrow mid air its awesome for "panicky-there-is-too-much-stuff-happening-in-the-screen" players like me. Awesome video overall, it also would be cool a video going over the memories and discovering each specific location where the memories are happening.

  • @schminke89

    @schminke89

    Жыл бұрын

    I unconciously knew shooting arrows feels better now then in botw, great to see that its real and how/why

  • @Celestia282

    @Celestia282

    Жыл бұрын

    For sure. The new method may lower the skill ceiling by adding a hard limit to the number of times you can shoot, but it raises the skill floor so that mid players such as myself can aim and shoot more easily. I love this change.

  • @BoredomStudios

    @BoredomStudios

    Жыл бұрын

    ​@@Celestia282NO I HATE THIS STUPID CHANGE THE SKILL CEILING IS SO MUCH LOWER A NOOB CAN NOW DO THR SAME AS A PRO PLAYER AND BEFORE THE LONGER YOU WERE IN BULLET TIME THE FASTER STUFF WOULD GO THATS GINE ITS SO STPID THERE SHOULD HE A SETTING TO CHANGE IT BACK BECAUSE IM NOT TRASH AT THE GAME LIKE YOU

  • @BoredomStudios

    @BoredomStudios

    Жыл бұрын

    ​@@Celestia282THE CHANGE IS SO TRASH AND MAKES THE GAME TOO EASY I HATE IT

  • @boulettefluo

    @boulettefluo

    Жыл бұрын

    @@BoredomStudios Calm dude

  • @diegosolis9681
    @diegosolis9681 Жыл бұрын

    I think the reason they removed the message when you whistle and the horse couldn't hear it is because you can use the whistle to call the Sage summons to you at any time while they are active, and since the horse is not necessarily close by this message would appear even if you were only trying to call the summons.

  • @bohboh6244

    @bohboh6244

    Жыл бұрын

    Also that notification and sound effect was so useless and annoying

  • @Thephoenixofgaming
    @Thephoenixofgaming Жыл бұрын

    0:40 the Spicy Pepper updraft in TOTK is as powerful as Revali’s Gale

  • @lasercraft32

    @lasercraft32

    Жыл бұрын

    Revali: Spends years honing his skills to master the art of creating an updraft to instantly get into the air from the ground. Link: *Instantly does it using a couple of spicy peppers*

  • @kalebhudson417

    @kalebhudson417

    Жыл бұрын

    right i use that shit ALL the time

  • @jaxonfullmer5731

    @jaxonfullmer5731

    Жыл бұрын

    you should see what a pine cone does

  • @thecrimsonfuckeralucardlor5087

    @thecrimsonfuckeralucardlor5087

    Жыл бұрын

    Pinecone is higher and also rocket shield.

  • @jonadol

    @jonadol

    Жыл бұрын

    Yeah. It’s like they took just broke down BOTW abilities. I see it in a lot of things. BOTW was like xy and TOTK is x + y

  • @camillo4308
    @camillo4308 Жыл бұрын

    You should use Hylian pinecones instead of spicy peppers for an updraft in totk for an added bonus

  • @helenm1085

    @helenm1085

    Жыл бұрын

    I'm assuming they didn't do that in the video to cut down on spoilers, and because both games contain spicy peppers

  • @camillo4308

    @camillo4308

    Жыл бұрын

    @@helenm1085 Putting a pinecone in a fire to make it bigger isn't much of a spoiler imo. If I'm not mistaking it's written in the description or one of the mazes

  • @adora_was_taken

    @adora_was_taken

    Жыл бұрын

    @@camillo4308 Theres also a guy at the Lucky Clover Gazette that says he didn't realize how big a fire he'd make when he threw pinecones on one, and the intended way to get across to Rito Village is by throwing some onto a fire for the updraft.

  • @Kurameno

    @Kurameno

    Жыл бұрын

    Do pinecone updrafts reach revali’s gale level?

  • @randomperson9448

    @randomperson9448

    Жыл бұрын

    @@Kurameno they do, might even be stronger

  • @eliasgarcia5995
    @eliasgarcia5995 Жыл бұрын

    Also you can tell with the whistle that they updated the audio (or the engine), on BOTW the sound is mostly flat, but on totk, there’s echo, the sound is beefier and clearer. It may be hard to notice, but it’s a great touch

  • @Alan_Hommis
    @Alan_Hommis Жыл бұрын

    The reason for removing the "It seems [Horse] couldn't hear your call" -text is because they added a new feature for the whistling, you can call your Sage Spirits closer to you!

  • @radagast7200

    @radagast7200

    Жыл бұрын

    Dang. I didn't realize that.

  • @catscanhavelittleasalami

    @catscanhavelittleasalami

    Жыл бұрын

    yup

  • @skeletized

    @skeletized

    Жыл бұрын

    ohh i didn"t know that, that's actually really helpful for when i need to zap someone and riju has managed to move halfway across the map

  • @prettymucheverything1033
    @prettymucheverything1033 Жыл бұрын

    My favorite visual effect of the game is using recall during rain and seeing each individual rains drop freeze

  • @mathiasboulet7163
    @mathiasboulet7163 Жыл бұрын

    For the bonus stamina when we touch water, it’s happen to me one time and I didn’t understood why, I was just very happy to survive

  • @kxngvxmp

    @kxngvxmp

    Жыл бұрын

    Only time it’s happened to me is when I’m climbing and I deplete my stamina and hit water, I think it’s just so that you still have a chance to get to land and not instantly hit water and die

  • @thechugg4372

    @thechugg4372

    Жыл бұрын

    Its even funnier when you land in the middle of a lake and the extra stamina isnt enough

  • @elllieeeeeeeeeeeeeeeeeeeeeeeee

    @elllieeeeeeeeeeeeeeeeeeeeeeeee

    Жыл бұрын

    @@kxngvxmp Yeah this kind of mechanic is usually known as a "pity" mechanic or a "second chance mechanic". One of the best forms of quality of life improvements imo, at least in singleplayer games

  • @josephrichardson7254

    @josephrichardson7254

    Жыл бұрын

    Considering they want you to use water to break your fall at least once the game, they probably wanted measures to make sure you could get to shore if your stamina somehow ran out. Once you get the glider though it's not as important.

  • @sweetieswifey627

    @sweetieswifey627

    Жыл бұрын

    @@josephrichardson7254 at least once is a understatement tbf

  • @cooperlittlehales6268
    @cooperlittlehales6268 Жыл бұрын

    The most subtle difference I have found is that link's "standing still' animation is slightly different. When you come to a stop after walking or sheathing your weapon or doing anything really, if you pay attention to link's right hand right as he enters his idle animation, he ever so slightly unclentches it. This suggests that they wanted his hand more open when he's standing still, so they modified his idle stance to reflect that, but all his animations don't end with his hand like that. So when he stops, they had to animation blend his hand into the new pose.

  • @NintendoNerd64
    @NintendoNerd64 Жыл бұрын

    I think the water thing is because totk encourages finding a patch of water to dive into when we cant glide anymore

  • @todd3143
    @todd3143 Жыл бұрын

    not only is the melting ice vfx different, simply having something like a ruby fused weapon out, *even if holstered*, will melt the ice. basically you can just switch to a ruby magic rod and melt any ice the point here is that you don't have to hold the weapon to melt the ice. as long as the weapon brings link's temperature up, you can do so while its still on your back. you dont have to hold it out or strike at the ice anymore something i noticed too is that the throwing animation or the throwing window seems to be longer in totk, probably so that we can switch to the item menu and not throw away our weapons by mistake

  • @lasercraft32

    @lasercraft32

    Жыл бұрын

    You can melt ice in botw too, using flame swords or fire rods... the ruby fused weapons are basically just a replacement for them in totk.

  • @memelurd7341

    @memelurd7341

    Жыл бұрын

    Igneo Talus heart also works

  • @lasercraft32

    @lasercraft32

    Жыл бұрын

    @@memelurd7341 Rubies, Igneo Talus Hearts, Flame Gleeock Horns, Red Lizalfos Horns... and I think possibly Fire Chuchu and Fire Fruits also work too.

  • @onepointsix3684

    @onepointsix3684

    Жыл бұрын

    For the second part, imagine you yeeting your silver lynel sword off a cliff when you just wanted to throw the glowing flower lol

  • @devontanorfleet4189

    @devontanorfleet4189

    Жыл бұрын

    @@onepointsix3684 recall lol

  • @browngamer4
    @browngamer4 Жыл бұрын

    Link has gotten wiser in the last 5-6 years

  • @arabidllama
    @arabidllama Жыл бұрын

    Similar to the bullet time stamina change, pulling out the Scope while falling will also slow time down as if you were in bullet time (without any of the audiovisual effects). No idea if this was in BotW, I think maybe you couldn't use the scope midair?

  • @thechugg4372

    @thechugg4372

    Жыл бұрын

    The scope completely makes you stop in mid air so you can look around all you want

  • @Cdawg6429o

    @Cdawg6429o

    Жыл бұрын

    Love this change. I use it to mark shrines and other important areas while descending

  • @the_solomon_sage8431

    @the_solomon_sage8431

    Жыл бұрын

    @@thechugg4372 Not quite. if you're falling, you'll still fall VERY slowly in scope mode, and if gliding, you'll still go in the same direction. the stamina wheel even shows up so you can tell how long you've got before falling.

  • @damx5760

    @damx5760

    Жыл бұрын

    ​@@thechugg4372 no, if you look at an enemy through the scope mid-air, they are still moving slowly, so link probably still move slowly too

  • @pixel3dgaming574
    @pixel3dgaming574 Жыл бұрын

    I’m not 100% sure if this was in botw or not but if you use your paraglider in the rain in Totk there’s a rain hitting a tent like sound effect.

  • @composerkirk
    @composerkirk Жыл бұрын

    They also changed the sound design on the melting ice to include a watery layer instead of just the sizzle as well, which is really satisfying to listen to. I don't believe it was in BOTW.

  • @DapperDemon
    @DapperDemon Жыл бұрын

    the reason for the whistle message going away is probably because whistling has other uses in TOTK aside from just calling your horse. I never knew about the spicy pepper thing, I've been using the pinecones to create an updraft

  • @radagast7200

    @radagast7200

    Жыл бұрын

    I've been using rocket shields like a dolt...

  • @Kono_D._Oda

    @Kono_D._Oda

    Жыл бұрын

    Spicy pepper, sunshroom, or 4 bundles of wood can all create updraft in BotW

  • @VeeOasis
    @VeeOasis Жыл бұрын

    #5 actually stamina does decrease when in bullet time it just so slow that it is not noticeable, it takes about 7-10 minutes for a single wheel to deplete

  • @xXEPIKgamerXx

    @xXEPIKgamerXx

    Жыл бұрын

    at that rate its either an oversight or a learned decision by a coder who was able to produce some game breaking bullshit with unlimited falling stamina and needed a failsafe to always reset it without effecting the actual player experience.

  • @Naryoril

    @Naryoril

    Жыл бұрын

    @@TollyH My guess is: If stamina isn't currently used, it's recovered. So having 0 stamina usage for bullet time would probably mean bullet time would restore stamina.

  • @Naryoril

    @Naryoril

    Жыл бұрын

    @@TollyH Ah, right. Diving doesn't recover stamina after gliding, and it probably doesn't use stamina (i never tested several minutes of diving for obvious reasons), since no stamina wheel pops up if you just jump off a sky island. There goes my theory then.

  • @nthgth
    @nthgth Жыл бұрын

    Love these videos, thanks for making them. I like most of the changes, and I didn't think I would. HOWEVER -- I do wish you could still select a -rune- Purah Pad ability without immediately going into "use mode." Sometimes I just want to prepare, not use it just yet.

  • @floatingsuburbia

    @floatingsuburbia

    Жыл бұрын

    Glad I’m not the only one who feels this way. Switching between ToTK and Splatoon 3 always has me reaching for the wrong menu and activating the abilities.

  • @RandomDude647

    @RandomDude647

    Жыл бұрын

    You can if you're in midair or swimming or climbing

  • @arek.k8688

    @arek.k8688

    Жыл бұрын

    Isn't the pad only for map and camera Tho still runes are a better name than *right-hand abilities*

  • @notchmath9642

    @notchmath9642

    Жыл бұрын

    Flip side- In combat when I need recall *now*, I’d hate for it to take longer. This speeds it up when you need it.

  • @cranebol5831
    @cranebol5831 Жыл бұрын

    Another change is that parrying stal hinox's bones they fly to their eye instead of disappearing on the ground

  • @Cerulean_XD
    @Cerulean_XD Жыл бұрын

    The first one I noticed was the refilling of stamina in water. Actually just found out it was the “it seems ___ couldn’t hear your call” change. Seriously I love all the small details total added for for better quality of life! Super helpful

  • @thechugg4372

    @thechugg4372

    Жыл бұрын

    Or in the case of "couldn't hear your called" removed for less quality of life :(

  • @AngermonkeyTV

    @AngermonkeyTV

    Жыл бұрын

    @@thechugg4372 you can whistle the companions to your side now. Probably the reason

  • @Kono_D._Oda

    @Kono_D._Oda

    Жыл бұрын

    No more point naming my horse, God.

  • @Schimnesthai
    @Schimnesthai Жыл бұрын

    Was just playing BOTW yesterday, on Wii U (As i see you doing here as well) and that up-draft thing could've helped me immensely for what i was trying to do, i totally forgot.

  • @NovaMaster375

    @NovaMaster375

    Жыл бұрын

    If you're precise, you can actually chain updrafts together by dropping peppers and grazing them with fire arrows mid-air

  • @newoluap
    @newoluap Жыл бұрын

    5:30 This change is a life saver!!!

  • @8BitGhost
    @8BitGhost Жыл бұрын

    How do you even notice these my guy

  • @todd3143

    @todd3143

    Жыл бұрын

    by playing the video game. hope this helps!

  • @asroriadraws

    @asroriadraws

    Жыл бұрын

    ​@@todd3143😭

  • @midnightpluto

    @midnightpluto

    Жыл бұрын

    @@todd3143IJBOL

  • @RunOverHomeless

    @RunOverHomeless

    Жыл бұрын

    Aspergers syndrome

  • @acat3772

    @acat3772

    Жыл бұрын

    They don’t know what grass is unfortunately

  • @DomDomPop
    @DomDomPop Жыл бұрын

    I noticed the arrow stamina stuff last night, and was pleasantly surprised. On the one hand, you probably can’t get as many shots off in the same chunk of stamina, but being able to actually use the slowed down time to aim without panicking and missing my shot anyway is immensely helpful.

  • @lukecarson1412
    @lukecarson1412 Жыл бұрын

    I don't know why but something i loved looking at when i took that first dive into the water is the massive splash that happens with the water shooting up and raining down for a second. It just looks really nice.

  • @noahsabadish3812

    @noahsabadish3812

    Жыл бұрын

    an amazing effect to sell the impact

  • @joshuahutchings558

    @joshuahutchings558

    Жыл бұрын

    Me too. I visited my mom the day after I got the game and I specifically jumped into water so she could see it rain down.

  • @Pokepunk
    @Pokepunk Жыл бұрын

    6:35 is such a underrated and nice change

  • @sterlinart
    @sterlinart3 ай бұрын

    Thank you for the slow motion recaps. it actually saves people who are interested in the video from having to rewind just to fully interpret the differences. Keeps the video flowing, so all done

  • @IsraelLlerena
    @IsraelLlerena Жыл бұрын

    Wait I just had a sudden memory. What happened to the people who said the clouds in TOTK were literally impossible without having a switch 2?

  • @ash_tray

    @ash_tray

    Жыл бұрын

    Lmaooo remember when they said it would just be like a dlc and not a new game

  • @lasercraft32

    @lasercraft32

    Жыл бұрын

    They went out to lunch and bought a slice of humble pie. That's what happened.

  • @waffles245

    @waffles245

    Жыл бұрын

    They cheated a bit with the clouds in this game. They're layered 2d textures that always face towards you and aren't volumetric in any way

  • @IsraelLlerena

    @IsraelLlerena

    Жыл бұрын

    @@waffles245 you know what’s also not actually volumetric ? Your hair

  • @waffles245

    @waffles245

    Жыл бұрын

    @@IsraelLlerena so true bestie! My hair is a collage of textures that only appear to look three dimensional

  • @retrogamingcommentary4163
    @retrogamingcommentary4163 Жыл бұрын

    Thanks for doing these videos! It's fascinating to see all of the little improvements. The ability to drop an item before replacing it with a new one from a treasure chest is so nice and smoothly done.

  • @Xunkun
    @Xunkun Жыл бұрын

    Found something pretty cool: I had just killed the Luminous Talos under the Deya Village ruins, and while I was seeing if the magic staffs make the Talos hearts do anything -- when I noticed: _this game has mist dynamics!_ The fog on the ground will move dynamically to movement and weapon swings! I didn't notice before, I don't remember seeing mist along the ground until this point. But the fact that those kinds of details are in the physics engine is amazing.

  • @swordandsheild1
    @swordandsheild1 Жыл бұрын

    A much smaller change, but just as much needed imo is one to Link's backflip animation, if you L target and jump back for a backflip with your shield out in botw he holds the shield more or less in place and it looks really goofy, but in totk they've fixed it so that when doing a backflip Link holds the shield out to the side, like you would irl.

  • @xectilus5530
    @xectilus5530 Жыл бұрын

    The new quick menu is such a godsend

  • @KyarjunG
    @KyarjunG Жыл бұрын

    i think i liked the botw melting ice more, it just feels right

  • @browngamer4

    @browngamer4

    Жыл бұрын

    I noticed the ice melts much faster in TOTK and I appreciate that

  • @Nopeasaurus

    @Nopeasaurus

    Жыл бұрын

    Does ice slowly thaw and then break into massive pieces when you apply a fire torch to it?

  • @KyarjunG

    @KyarjunG

    Жыл бұрын

    @@Nopeasaurus idk i dont play

  • @martinduron4460
    @martinduron4460 Жыл бұрын

    Heres a nice detail, whenever you wear the champions mask from BoTW. The sage spirt will aslo wear a mask depending on which mask you're wearing

  • @SonicTheCutehog
    @SonicTheCutehog Жыл бұрын

    I noticed #6 a few times in my playthrough. It makes climbing walls over water much more bearable!

  • @jovaughnlaing7171
    @jovaughnlaing7171 Жыл бұрын

    That shows us links guardian ability is the bullet time move, I'm glad link left and mastered it for us

  • @Bandikoot_
    @Bandikoot_ Жыл бұрын

    first video i watch of you and the intro is FIRE

  • @botwtherapy6736
    @botwtherapy6736 Жыл бұрын

    Love this series! I can't wait for the next one! I feel like I'm seeing that the amount Link slips when climbing in the rain is a greater distance in Tears of the Kingdom. Would love to see if that's actually true

  • @itzschiez7555

    @itzschiez7555

    Жыл бұрын

    I think that's true, it's much harder to climb in wet environments in ToTK like almost impossible, but that was just from my experience.

  • @kiyukikinjo
    @kiyukikinjo Жыл бұрын

    I really do think they perfected a lot of things in this system it’s really nice !! Even subtle changes makes it more immersive

  • @Yorrick624
    @Yorrick624 Жыл бұрын

    I didn't even know about the spicy pepper thing in BotW

  • @turtuul3919
    @turtuul3919 Жыл бұрын

    4:55 also if we run out of energy while paragliding, we still have one more chance to draw out our paraglide to land safely

  • @Denis-zo6qo
    @Denis-zo6qo Жыл бұрын

    There is new splash animation and sound when you jump into the water from high altitudes. The water splashes higher in the air and the drops fall down around you, really cool detail.

  • @ghb323
    @ghb323 Жыл бұрын

    the stamina wheel display can show the RED (not glowing white) across multiple wheels when one of the rings is about to be depleted, in TOTK, BOTW’s red section just stops at the terminal (where the meter switches rings at the top) until the red is completely gone on outer ring.

  • @Mr.Origami
    @Mr.Origami Жыл бұрын

    This is excellent , thanks for sharing . I would like to share something I noticed the first time I played Botw. Can you hear the birds singing at 5:01? It is the same soundtrack that the one used in Megaman Legends for ps1 or n64

  • @Tobunari
    @Tobunari Жыл бұрын

    How about this: Upgrading Gear from the Great Fairy no longer puts the upgraded gear at the back of the inventory.

  • @antobenilol
    @antobenilol Жыл бұрын

    Quality of life improvements are so much appreciated

  • @polyhex
    @polyhex Жыл бұрын

    Another ice change I greatly appreciate: hitting melting ice with fire weapons greatly speeds up the melting in TotK, while in BotW it barely affected it.

  • @winstonsol8713

    @winstonsol8713

    Жыл бұрын

    ?? I always used three fire arrows to remove large ice crystals. I see no difference in TOTK.

  • @Nick-kc5pd

    @Nick-kc5pd

    Жыл бұрын

    Literally not true lmao

  • @tomatosoup943

    @tomatosoup943

    Жыл бұрын

    Don’t worry, it seems way faster to me too!

  • @catscanhavelittleasalami

    @catscanhavelittleasalami

    Жыл бұрын

    I noticed this as well. It's faster in totk

  • @LineOfThy

    @LineOfThy

    Жыл бұрын

    @@winstonsol8713 fire _weapons_

  • @HarmonicWave
    @HarmonicWave10 ай бұрын

    That midair bow stamina change explains why I was able to aim at a construct that launched a rocket at me even after gliding and free falling to the point of having a tiny red sliver of stamina left to pull out the glider just before I hit the ground. I was kind of amazed that I had enough left to aim and shoot before landing.

  • @tomatosoup943
    @tomatosoup943 Жыл бұрын

    Nice video! Another thing I noticed was that the lightning and thunder sound slightly different, and, too me at least, the lightning is less cartoonish looking

  • @tomatosoup943

    @tomatosoup943

    Жыл бұрын

    Also the blood moon is in super high definition in the cutscene, like it looks incredible

  • @bulborb-plushie
    @bulborb-plushie Жыл бұрын

    4:25 this saved me more times than I would like to admit

  • @gracegirl1086
    @gracegirl1086 Жыл бұрын

    Something I've noticed in totk is when you have the zora armor equipped and are jumping (or falling) into a waterfall Link will automatically start swimming up. While in botw you just fell down into the waterfall.

  • @THESHINIGAMIPOSSE

    @THESHINIGAMIPOSSE

    Жыл бұрын

    SOOOOOOOOOO helpful😩

  • @Keanine
    @Keanine Жыл бұрын

    It's a shame they removed the music for the Temple of Time Ruins in TotK

  • @Logan-tinyplanetss
    @Logan-tinyplanetss Жыл бұрын

    these are making me so excited for when i get totk :D also still learning new things about botw!!

  • @princeofhyrule2205
    @princeofhyrule2205 Жыл бұрын

    I actually noticed most of these on my own. I have abused the stamina refilling in water mechanic many times. Though, I wasn’t exactly sure what the trigger was.

  • @andrewdiedrich3097
    @andrewdiedrich3097 Жыл бұрын

    -- The water stamina change -- I thought I was just rubbing the cliffside long enough to get a second of stamina back, didn't realize it was a new feature. Probably added since people will be landing in water after depleting paraglider stamina right? -- Bullet time stamina -- One of my favorite changes. Makes bullet time and vertical combat options so much more fun. Also just nice to be able and observe what's around me / aim without loosing three elixirs of stamina in just a few seconds.

  • @GerardMenvussa
    @GerardMenvussa Жыл бұрын

    Had not even realised the changes to stamina consumption in bullet time 😮

  • @random_adrian07
    @random_adrian07 Жыл бұрын

    I don’t think I can ever play botw again after playing totk😂😂

  • @bob_3472
    @bob_3472 Жыл бұрын

    "As long as we don't touch the ground again" Sounds like a fun new objective in glitch hunting

  • @sharpjay217
    @sharpjay217 Жыл бұрын

    As someone who spends and unreasonable amount of time with horses in these two games, the removal of the “couldn’t hear your call” message was very disorienting. I just assumed my horse was in range but wasn’t responding for some reason.

  • @xxmin.
    @xxmin. Жыл бұрын

    i noticed the one in the thumbnail when i was admiring how hot link was and was surprised when he looked down but rlly just walked off a cliff

  • @ItsCottonie
    @ItsCottonie Жыл бұрын

    Love all the updates. Especially being able to drop weapons when your inventory is full. However, is it just me, but I think I like the way the old water droplets looked? Overall, great improvements.

  • @TheBobist
    @TheBobist Жыл бұрын

    at 3:45 that sounds like a part of Rennamon's Biomerge Digivolution from Digimon Tamers.

  • @skycreeper0173
    @skycreeper0173 Жыл бұрын

    1:22 Something I’ve noticed in the TOTK footage is that the sound effect for melting ice is a lot more noticeable than in BOTW.

  • @TimewornUncle
    @TimewornUncle11 ай бұрын

    The close ups and side by sides were really interesting. I would like to see more games reviewed like this-- for games as in this case, where the sequel gameplay looks identical at first glance. Examples: Super Maro Bros/Lost Levels. Castlevania 1/3. Zelda Hourglass/Tracks. Mario Galaxy 1/2. Gunman Clive 1/2. Also anything that was remade in HD or 3D. There are hundreds.

  • @DoctorTex
    @DoctorTex Жыл бұрын

    The change to bullet time is amazing! Helps to get a better headshot.

  • @KingShade1
    @KingShade1 Жыл бұрын

    Nice!! Didn't know any of these.

  • @hismajesty6272
    @hismajesty6272 Жыл бұрын

    There’s a bridge in Kakariko, under which an apple was stashed in BotW. In TotK, there are two apples.

  • @mike1024.
    @mike1024. Жыл бұрын

    One thing I noticed is your video clips look MUCH better when zoomed in on BOTW. Is there a change in TOTK to explain this?

  • @kerbalengineeringsystems7415
    @kerbalengineeringsystems7415 Жыл бұрын

    Another small thing is that climbing waterfalls with the Zora armor now functions like standing on the ground from a stamina perspective. The wheel will refill as you climb, instead of it draining a small amount and then staying constant.

  • @bluejay2509
    @bluejay2509 Жыл бұрын

    I do love that a lot of the same stuff that was possible in botw were moved over to this game, like with the spicy pepper updraft. I love testing to see what still works

  • @-RainbowCubes
    @-RainbowCubes Жыл бұрын

    I noticed bullet time one when fighting lynel. It made the combat easier.

  • @NothingHereForYou
    @NothingHereForYou Жыл бұрын

    The blurred water droplets on ice I bet is the FSR the game is using for resolution. It does that in other games like dead space remake

  • @Kurameno
    @Kurameno Жыл бұрын

    I noticed the stamina recovery in water update when i was climbing that painful constantly wet pillar in zora’s waterworks. Didn’t wanna go around building a bridge

  • @-TheFacelessGamer-
    @-TheFacelessGamer- Жыл бұрын

    I had no clue about bullet time not using stamina if you don't fire the bow. I kept trying to fire my bow as quick as possible. I thought it decreased while in Bullet Time but also decreased faster when firing the bow. I never paid close attention to it I guess.

  • @lentena281
    @lentena281 Жыл бұрын

    With the bow stamina one I’m so grateful for it bc my aiming sucks so it takes me so long to fire mid air and hate when I ran out of stamina in botw but down I can take longer time without stamina running out

  • @baltakatei
    @baltakatei Жыл бұрын

    It helps when you don't have to write a completely new game engine. TotK is like Majora's Mask to Ocarina of Time.

  • @nicholaspaterson
    @nicholaspaterson Жыл бұрын

    It's always the little and subtle changes that make all the difference.

  • @ed_halley
    @ed_halley Жыл бұрын

    When you grab an item from the ground or a tree, the radius for grabbing grows noticeably for a second grabable item. This is easiest to demonstrate with the two apples on the lowest branch of a tree. In BOTW, you must jump to try for the higher apple. In TOTK, many times the second apple remains in reach (label still shown) even after you're back on the ground.

  • @SkullTheLegless
    @SkullTheLegless Жыл бұрын

    #6 is such a nice change, just a beautiful quality of life decision that I never expected to be added but am so thankful was

  • @Demonskunk
    @Demonskunk Жыл бұрын

    I love these videos

  • @lily.s.
    @lily.s. Жыл бұрын

    I also have the feelinf that when opeing the para glider we don't "stop" that sudden in the air but the whole thing is a bit smoother and not so sudden

  • @TheKrensada
    @TheKrensada Жыл бұрын

    That weapon switching one has actually messed me up a few times. i wish I could switch it back to BOTW style.

  • @SOLIDShift_VI
    @SOLIDShift_VI Жыл бұрын

    #9 the message does appear in specific instances in TotK - but i can't recall what made it pop up specifically - more testing maybe? Also doesn't the horse icon ping on the map in BotW too. . . .?

  • @DC_Prox
    @DC_Prox Жыл бұрын

    Great video, but I'm not sure if "subtle" is the right word for number 7. It's a fairly simple mechanic, but it's a vast improvement and instantly noticeable.

  • @punchyfilms
    @punchyfilms Жыл бұрын

    When you beat the game the Title screen adds the three extra wall murals that were covered by the rubble at the beginning.

  • @guillermorodriguezbriceno3646
    @guillermorodriguezbriceno3646 Жыл бұрын

    the face link makes when using his stable points to get a reward is very funny

  • @KisiroKitsune
    @KisiroKitsune Жыл бұрын

    I noticed bullet time seemed to last longer but I didn't realize why that was.

  • @scribblecloud
    @scribblecloud Жыл бұрын

    i actually like the old melting effect more, the droplets look more shiny and realistic, its satisfying to look at

  • @Frysbear
    @Frysbear Жыл бұрын

    It's so interesting how they took away some things. Like I wonder what the reason was for taking away the balancing animation when walking on logs, or if that was just an oversight.

  • @skeletized
    @skeletized Жыл бұрын

    i was really surprised by the amount of subtle animations and QoL changes in totk, like i was expecting it to be improved but WOW

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