10 Older Games With Better Features Than Modern Games

Ойындар

Some older games had killer ideas that we just don't see in modern games. Here are some awesome examples.
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0:00 Intro
0:14 Number 10
2:01 Number 9
3:32 Number 8
5:09 Number 7
6:17 Number 6
7:13 Number 5
8:34 Number 4
9:48 Number 3
11:10 Number 2
11:58 Number 1
13:08 Bonus

Пікірлер: 2 300

  • @FlyingFox86
    @FlyingFox863 ай бұрын

    MG Rising blade system would have been perfect for a lightsaber.

  • @mattmozgiel2111

    @mattmozgiel2111

    3 ай бұрын

    Totally, but isn't there some weird Lucasfilm BS about no dismemberment in their games?

  • @FlyingFox86

    @FlyingFox86

    3 ай бұрын

    @@mattmozgiel2111 If there was, there isn't any more. Jedi Survivor has dismemberment.

  • @TheLeky98

    @TheLeky98

    3 ай бұрын

    @@mattmozgiel2111 the only Star Wars game I can think of that had a little bit of dismemberment was Force Unleashed 2. How long ago was that? The only way a game with proper lightsaber combat will have to be that Disney allows an M rated game, which will probably never happen

  • @argetlam05

    @argetlam05

    3 ай бұрын

    @@mattmozgiel2111The old Jedi outcast and academy games had dismemberment. I think they don’t want to go wild with it though.

  • @foofoo3344

    @foofoo3344

    3 ай бұрын

    Unfortunately, that system is protected under copyright law

  • @Adishollywood
    @Adishollywood3 ай бұрын

    Really loved Falcon's enthusiasm & frustration for MGR blade mode

  • @michaelwesten4624

    @michaelwesten4624

    3 ай бұрын

    yeah, real C tier angery acting

  • @iamabird6739

    @iamabird6739

    3 ай бұрын

    he probably put it on number 10 cuz he wanna talk about it first

  • @tanikaze7697

    @tanikaze7697

    2 ай бұрын

    while showing the probably worst clips to showcase this mechanic xd

  • @liamjohnson1783
    @liamjohnson17833 ай бұрын

    The fire from Far Cry 2 !!! Was so cool being able to start fires and watch them spread via the weather to anything

  • @ShamanFox

    @ShamanFox

    3 ай бұрын

    This was the best! Literally remember spending so much time messing around with it for hours

  • @ten-dimension9390

    @ten-dimension9390

    2 ай бұрын

    I liked the Gun Rusty mechanic which was really fun. You have to keep your guns in mint condition or it will start jamming. Then Fire as you mentioned. And Malaria too. Honestly so many things were amazing in Farcry 2. Fantastic game.

  • @kevin.malone

    @kevin.malone

    2 ай бұрын

    Crazy just how innovative Far Cry 2 was. And how uninnovative all the far cry's have been ever since

  • @axel9473

    @axel9473

    2 ай бұрын

    God, Far cry 2 was so good. Funniest shit was always picking up a rocket launcher and never knowing if the rocket is actually gonna go where you want it to. Those things had a mind of their own sometimes...

  • @beezyj3227

    @beezyj3227

    Ай бұрын

    Yes but some games do have it to some extent. GTA 5 and RDR2 are the first that come to mind. But I do wish more had it. Idk why the rest of the Far Cry series doesn't have it.

  • @seriousmike88
    @seriousmike883 ай бұрын

    Control (2019) really nailed gravity gun functionality!

  • @ra0333

    @ra0333

    3 ай бұрын

    Came here to say the same thing.

  • @rashmit

    @rashmit

    3 ай бұрын

    Ikr!

  • @creekcrawler.

    @creekcrawler.

    3 ай бұрын

    Exactly, came here to type the same thing.

  • @masterofnone-mm8df

    @masterofnone-mm8df

    3 ай бұрын

    @@creekcrawler. Exactly, Exactly, came here to type the same thing.

  • @FreakAzoiyd

    @FreakAzoiyd

    3 ай бұрын

    ​@@masterofnone-mm8dfdunno, I have Control in my library, started it, but didn't like the beginning and stopped 🤷🏻‍♂️

  • @markmills4980
    @markmills49803 ай бұрын

    you could make this a 15-part series. games have felt pretty much totally stagnant since the late PS3 generation.

  • @vaenii5056

    @vaenii5056

    3 ай бұрын

    Absolutely. Games have become so time-consuming and expensive to make that outside of Indie scene there is very little innovation anymore. However I think AI will change that within the next 10 - 20 years making some aspects of game development less arduous and allowing the developers to focus more on the creative side of things. It could also allow things that were not previously possible because they would have been too labor intensive. For example imagine Berserk animation with as much detail as the actual Manga.

  • @You_Eat

    @You_Eat

    3 ай бұрын

    For me games are better now, I went from the NES to N64 to PC to the first PS, buying a Dreamcast and a Gamecube in the meanwhile. Got the PS2 and also got a PSP but Hopping on Xbox after that quickly, also bought the xbox360 and that's it. Games are definitely better now.

  • @geordiejones5618

    @geordiejones5618

    3 ай бұрын

    ​@@You_Eatbut nostalgia!!!!

  • @paultondolojr9432

    @paultondolojr9432

    3 ай бұрын

    ​@@You_Eat i mean i wouldnt say that. Im sure majority of gamers in their 30s has played every major system. Obviously games are more polished than ever, but its the tech, not the developers. Ubisoft used to be super solid, they basically ruined every series. Sports games look great but have you played them and every single one bombs you with battle pass/vc promos. In fact, mostly every major game has moved into the cash grab battlepass while copy and pasting what other developers did to do less work and make more money. I feel like there hasnt been a recently released game that's actually been complete and hasnt needed reworked or finished. Yeah there are the exceptions. Also not saying i dont enjoy games of today, I play often daily. Just think it's a little too confident of the claim saying "games are definitely better now". Valid opinion just don't completely agree.

  • @willmael7914

    @willmael7914

    3 ай бұрын

    Nostalgia merchants

  • @ScottReed
    @ScottReed3 ай бұрын

    Time travel mechanics like Singularity is something I'd be CRAZY to see in more games. It was sooo good. Update after comment: while the time travel mechanics were good, I was also thinking of the ability age enemies to dusty, change the surrounding via puzzle to age/de-age and the excellent bullet control sniping. Also I did like the Dishonoured 2, Titanfall 2 and Starfield elements, that was the best Starfield mission to me but usually were small parts. I'd love a whole game on it

  • @christopherregan1654

    @christopherregan1654

    3 ай бұрын

    There were also time travel and manipulation powers in the game Timeshift, where you could slow down time, freeze it completely, and even rewind it.

  • @BCardician

    @BCardician

    3 ай бұрын

    OMG I LOVED SINGULARITY. That mechanic was so on point

  • @MrMozkoZrout

    @MrMozkoZrout

    3 ай бұрын

    Dishonored 2 had one mission with stuff similar to that

  • @youtubedj9298

    @youtubedj9298

    3 ай бұрын

    @opherregan1654 ah, I always kinda get those games confused in my mind, but I love Time Travel stuff or going between two worlds/dimensions. Edit: I remember when the first Portal game came out and I impressed my room mate playing it because I liked the idea of portals prior to the game and would spend a lot of time thinking about what it would be like.

  • @BendApparatus

    @BendApparatus

    3 ай бұрын

    ​@@christopherregan1654only thing I didn't like about Timeshift was that it felt a bit like a gallery shooter...

  • @BlueLightningSky
    @BlueLightningSky3 ай бұрын

    The reason MGR has such a robust physics cutting is because the team working on it originally built an engine designed for that. But when they realized they had no idea how to turn it into a metal gear game they got booted and Platinum had to pick up the slack but they kept the physics engine.

  • @chpsilva
    @chpsilva3 ай бұрын

    Prototype series had lots of cool mechanics. You could play it either in Hulk mode OR blazing guns OR stealthy (I loved to infiltrate military bases, consume all web of intrigue targets inside it, leave and them command an air strike to bring it down).

  • @MachoLangelo
    @MachoLangelo3 ай бұрын

    I like how feature complete older ames are.

  • @Tomipolus

    @Tomipolus

    3 ай бұрын

    You must be Ames. Keep still and listen to me, I'm not a terrorist.

  • @JDog88

    @JDog88

    3 ай бұрын

    ​@@TomipolusOG reference 👍🏻

  • @evo636

    @evo636

    3 ай бұрын

    I'm taking off the tape, stay quiet

  • @originalityisdead.9513
    @originalityisdead.95133 ай бұрын

    I agree. Physics is not only side lined in modern gaming it feels like they're actively avoiding trying to further enhance physics in games. The late 90's through the 2000's was undoubtedly the best time for gaming.

  • @jolu8889

    @jolu8889

    2 ай бұрын

    Better graphics limited physics

  • @kevin.malone

    @kevin.malone

    2 ай бұрын

    I would take a game with moderate graphics and way more physics.

  • @ilhamrismawan5377

    @ilhamrismawan5377

    2 ай бұрын

    i think you should playing more new game. Game in physic is are everywher nowdays like battlefield, control, cyberpunk, zelda totk, and much more in indie games

  • @originalityisdead.9513

    @originalityisdead.9513

    2 ай бұрын

    @ilhamrismawan5377 Battlefield has worse physics than it did back in previous games, BC2, BF3, BF4, all had far superior physics when compared to that absolute joke of a game that BF 2042 is. Then there's CP 2077, which has worse physics than GTA4, which is a game from back in 2008, how about control where you can pick things up and throw then around, something you could do in Psi Ops The Mindgate Conspiracy, a 20 year old game. I played BOTW and found it incredibly boring. I doubt TOTK will be any different Games are most definitely lacking in the physics department.

  • @TrippzUK
    @TrippzUK3 ай бұрын

    Metro Exodus used a lot of light and dark mechanics for stealth. Not quite to the same level as Splinter Cell since its more of a secondary mechanic but you had a sensor on your watch dedicated to letting you know when you were in the shadows. With the Enhanced Edition's fully ray traced lighting system, it became even more impactful on how stealth worked. You could also disable pretty much most artificial light source in the game, not always by shooting but you could put out torches and camp fires etc.

  • @domonicsdaniel4497
    @domonicsdaniel44973 ай бұрын

    I remember reading in an interview with the developers of Dead Space that their one and only major UI goal was to make it as seamless and intuitive as possible, so they merged everything into the suit and made them as non-intrusive as possible. And it was a genius move, they recognized that, because it's a futuristic space suit, it has all these possibilities which seamlssly and intuitively enhances gameplay for the better, while also keeping all of the elements which are expected/mandatory for a UI/for the player.

  • @Kharis-

    @Kharis-

    3 ай бұрын

    I'm not convinced any UI is mandatory.

  • @josephrivera6650
    @josephrivera66503 ай бұрын

    MG blade system is nice, reminds me of ssj future trunks slicing up frieza.

  • @xamislimelight8965
    @xamislimelight89653 ай бұрын

    This could actually be a whole series, there's a lot of good examples, especially if we're going old-school. The Day/Night cycle in Pokémon: Crystal is a good example. Not only did it change time, it changed how certain NPCs acted (cops would only battle you at night for example) it also changed what wild Pokémon were available and the rarity of others, it also effected the effectiveness of certain moves too. This was all on a GameBoy Color cartridge, too. I don't know many games that took their day/night cycle that far. Keep in mind, my gaming knowledge drastically drops once you hit PS4/XboxOne and after, so correct me if I'm wrong about this

  • @ThrdSonofSparda

    @ThrdSonofSparda

    3 ай бұрын

    Nintendo started doing the Day/Night cycle right around Pokemon Yellow, and you could notice just subtly how effective Electric, Water, and Grass type attacks were weaker at night. It was one of the best features I noted back then, the closest I can think of now would be in MGS 4, if Snake sneezed and was close to an enemy they would hear that, and move towards the sound.

  • @ImTrans-Former
    @ImTrans-Former3 ай бұрын

    Socom 2 had the best lighting system I’ve ever seen. You could shoot the lights out but if you sat in the dark long enough your screen would get brighter like your eyes were adjusting to the darkness . Plus using the microphone to control your AI teammates was so cool.

  • @wolololer
    @wolololer3 ай бұрын

    I still dotn get how the "nemesis system" can even be patented, it rly should not be possible legally

  • @arefrigerator396
    @arefrigerator3963 ай бұрын

    My favourite old school feature was from Call of Cthulhu: Dark Corners of the Earth. The damage mechanics where you have to treat certain body parts or you'll be affected a certain way. Also the sanity level stuff was amazing. Depending on how stressed or panicking you were, you could barely hold the gun to shoot your enemy including hit the thing. Hell, stress too hard and you'll die/lose before having to try again. I loved it and always wondered why no one ever used it again.

  • @T0b3
    @T0b33 ай бұрын

    Agree on Oblivion. Also it made for some hilarious situations where you'd ask yourself "Did that just really happen?". One of the reasons i always come back to that one instead of Skyrim

  • @DubberRucks

    @DubberRucks

    3 ай бұрын

    I like the combination of the throw voice shout when up a cliff only to kick an opponent off it iirc. I haven't played that in aaaaages!

  • @louroboros
    @louroboros3 ай бұрын

    The Panic mechanic from Dredge and its variety of effects is a good example of a modern (albeit indie) game using similar sanity effects as a core part of the gameplay. Seeing eyes everywhere, rocks appearing before your ship suddenly, etc.

  • @efbay
    @efbay3 ай бұрын

    One of these days gameranx will invert the colors on their number screens in top ten videos and my eyes will stop bleeding and epilepsy stop triggering every night

  • @cjdowns5748
    @cjdowns57483 ай бұрын

    The last remnant used a lot of cool systems I have never seen in any other game. Everything from leveling to classes and even difficulty was unique.

  • @theunknowngamer2935
    @theunknowngamer29353 ай бұрын

    Modern ames lovely 😁

  • @italianchef1465

    @italianchef1465

    3 ай бұрын

    Ong lebrobro such a skibidi sigma fanum tax edging comment

  • @chickenjuice9880

    @chickenjuice9880

    3 ай бұрын

    ​@@italianchef1465😶

  • @kaijionline

    @kaijionline

    3 ай бұрын

    @@italianchef1465yea you need a job asap

  • @italianchef1465

    @italianchef1465

    3 ай бұрын

    @@chickenjuice9880 😶

  • @italianchef1465

    @italianchef1465

    3 ай бұрын

    @@kaijionline whats your job?

  • @CarlitoRproductions
    @CarlitoRproductions3 ай бұрын

    Keys to the city was insanely fun. I spent so much time in this one corner of the map where cars would be speeding around the corner of the highway. I’d clear the roads, spawn in a bunch of ramps and then add the npc’s back. In seconds there would be cars flying through the air and piling up, causing hella explosions. I’ve never had that much sandbox style fun in an open world game since

  • @jrod1577
    @jrod15773 ай бұрын

    Uh, Metal Gear: Snake Eater's camouflage gauge? Where your camo actually effects how the enemy AI sees you. And the camo effect changes based on where your standing, the position your in, and if your moving or not. Gotta wear tan on the sand, green by the grass, brown bark by a tree, red brick by a red brick wall, etc. It totally changes the way stealth plays. Not to mention the footprints you can leave behind, the broken twigs/grass that some AI can use to find you, the bullet shells left on the ground, if you litterally sneeze from being sick, and more.

  • @jacobrydstrom6565
    @jacobrydstrom65653 ай бұрын

    The adaptive ai mechanic that metal gear solid 5 had seemed promising but I wished it went further with what it offered. As you attack the enemy soldiers they wear more advanced armor and gear as you strike them in certain spots, also imagine either a hulk game or a just cause game with red faction's destruction physics

  • @birisaru311009
    @birisaru3110093 ай бұрын

    with number 10 being blade mode from MGSRR, they had similar in Afro Samurai, plus made it a mini game of "body part poker" the game gave no benefits but was funny hearing Samuel L Jackson judge you. But yeah old game with that mechanic. with it was in more, like Ghost of Tsushima or ghost runner

  • @raisgamesnz325
    @raisgamesnz3253 ай бұрын

    Great video like always!! Thanks gameranx!

  • @SMIZZART
    @SMIZZART3 ай бұрын

    You could do the slice mechanic on the Afro Samurai game years before Metal Gear Rising and I absolutely loved that feature!

  • @makaisenki

    @makaisenki

    3 ай бұрын

    I was just thinking how I want this in hell Divers 2. I want a light chainsaw or katana that I can use to hack stuff as I get overrun. Once I die while using the grenade launcher I'm screwed. Like sure I can pick it up again but zero chance of me not blowing myself up... Again... So I have to switch to the machine gun. Let me grab a giant saber and hack them up, then grab my grenade launcher as I've reclaimed my personal space. Even came up with names. Democra-saber (1 handed rapier like weapon), Liberty Saw (2 handed chainsaw or bastard sword made of light or plasma or what ever), and the Liber-T (giant axe or dual blade scythe) Light medium and heavy armor piercing depending on which one you have.

  • @makaisenki

    @makaisenki

    3 ай бұрын

    Sorry the name started getting repetitive but I couldn't decide between an ace and a great sword until I realized just have different swing speeds and armor penetration and got too busy to find a more unique name. Axe-idental Freedom? Axe-Murderer? Axe-ceptional? Hack-inator? Slice-of-Patriotism? Hilty Conscience? Ok maybe I'm getting too tired.

  • @FlyingVGoddess
    @FlyingVGoddess3 ай бұрын

    Grandia 2’s battle system, particularly its gauge. The gauge shows your characters and enemies as icons and how fast they move across the gauge determines the battle order. Stats and certain skills affects how fast the icons move and some moves stagger characters/cancel actions, therefore affecting the battle order. When you’ve reached the Action point about 2/3 into the gauge to select an Action, you can see how enemies who have already selected their Action have targeted members of your party so you can plan better how you want to proceed. It’s more or less a variation of the ATB system other RPGs had at the time and allowed for more refined strategy, which we don’t see a lot of in newer RPGs because they’ve abandoned turn based systems for hack and slash or skill tree progression.

  • @mohamedabdelhay2738
    @mohamedabdelhay27383 ай бұрын

    I didn't even realize there was a locator system in Dead Space 1 and finished the game without one.

  • @AndrewPekeuronehelluvanoob91
    @AndrewPekeuronehelluvanoob912 ай бұрын

    I felt Falcons frustration with the MGR blade mode. Not too long ago a friend and I were talking about certain game mechanics and features that were in older games that are simply non-existent in newer games where you would think they could be implemented even better. The lack of innovation in modern AAA games is painfully frustrating. But I am glad that indie developers are starting to focus on the joy and innovation of gaming.

  • @CrazyWizza
    @CrazyWizza3 ай бұрын

    The Nemeses System will always be one of my most favorite things a game has ever done.

  • @Volfur2251

    @Volfur2251

    3 ай бұрын

    and sadly its something your most likely never going to see again unless they sell it

  • @AlyAltyr
    @AlyAltyr3 ай бұрын

    Nice to see FFXIITZA on here! I loved the speed up feature so much. When I used to play it on PS2, I could never get past the Leviathan escape section cos I was always so under-levelled and was too much of an impatient kid to work on levels before going there. As soon as the remake came out, I was able to complete the story (beautiful story btw) because I could save precious gaming time working on levelling with the speed up. I hope more games consider this in the future!

  • @Strategistmaster
    @Strategistmaster3 ай бұрын

    Outriders used that waypoint system you mentioned 😊

  • @seb24789

    @seb24789

    3 ай бұрын

    Yeah but who remembers Outriders? I mean, it's not a bad game, but it has no reason to exist.

  • @Strategistmaster

    @Strategistmaster

    3 ай бұрын

    @@seb24789 it's another one of those games that had a lot of potential but dropped the ball. The lore is pretty deep but everything else is pretty surface level.

  • @tomweather8887
    @tomweather88873 ай бұрын

    The Nemesis system from Shadow of Mordor/War was so good. I must have spent 100 hours in that game not even doing any missions, just watching the ebb and flow of the Orc's ranks.

  • @joseortizreflects
    @joseortizreflects3 ай бұрын

    Number 9: In Prince of Persia 2008 Elika had a compass ability as well. With the press of a button, she would call forth a blue flame that would draw the line to your objective. Pretty adequate in that game, and helpful since that game doesn't have a clear map to guide you step by step.

  • @frankstone5962
    @frankstone59623 ай бұрын

    Honestly, though, I have to say that with the Dead Space mechanic, it has been used before. If I remember correctly, that was used in the same way in the Army of Two games. They came out the same year, though, so I guess it's still right to say the mechanic hasn't been used since.

  • @grayspark

    @grayspark

    3 ай бұрын

    I think Hogwarts legacy use this mechanic really well, you can use it if you want and it fits perfectly in the world of the game you pull out your school book and a page floats off in the direction of your marker. Like dead space it's simple but immersive

  • @tp3nny

    @tp3nny

    3 ай бұрын

    Bioshock Infinite has it as well.

  • @tonysmith9905

    @tonysmith9905

    2 ай бұрын

    He didn't say it wasn't used before or since, he said Dead Space did it the best. Lots of games utilize the line on the floor pointing you to your goals.

  • @galilred89
    @galilred893 ай бұрын

    Bioshock infinite locator system was pretty on point and had a nice sound like dead space too

  • @wanderlking8634
    @wanderlking86343 ай бұрын

    Blades that act like blades and not blunt objects are something I have wanted in entertainment for a long time.

  • @artisrozentals5853
    @artisrozentals58533 ай бұрын

    Love this! Hope there is more stuff like this. 🤩

  • @jaydendavidson1406
    @jaydendavidson14063 ай бұрын

    Love all the new Ames coming out lol

  • @Tomipolus

    @Tomipolus

    3 ай бұрын

    Colonel Richard Ames. You will first need a directional microphone.

  • @SonGoli
    @SonGoli3 ай бұрын

    Modern ames

  • @Tomipolus

    @Tomipolus

    3 ай бұрын

    You must be Ames. Keep still and listen to me, I'm not a terrorist.

  • @AceKite00

    @AceKite00

    3 ай бұрын

    @@TomipolusYou must be Ames. You must be Ames.

  • @De7in
    @De7in3 ай бұрын

    Great video / list! In regards to #9, The Item Locator from Dead Space. The Force Unleashed 2 also had an unobtrusive way to figure out where to go next.

  • @joshgillam5130
    @joshgillam51303 ай бұрын

    The speed up feature is something I loved about the FF7, FF8, FF9, and FF12 rereleases. It made the games soooo much more fun to revisit, because you could speed up the more tedious parts and just focus on the parts that are a lot more fun

  • @Riftstorm_Zone7
    @Riftstorm_Zone73 ай бұрын

    I love to play Modern ames...

  • @SirWalterVanGuard
    @SirWalterVanGuard3 ай бұрын

    The Ascent also had a great feature where it showed you the direction to travel for your next objective. It was very helpful because the maps were often complex or confusing.

  • @luciomarx
    @luciomarx3 ай бұрын

    Great list, some awesome opportunities for improvement or just to improve the overall fun

  • @cronosonfire9758
    @cronosonfire97583 ай бұрын

    Regarding the "navigation" system, Brutal Legend did it really cool too. It also used kind a "minimalistic" HUD for a game like that. When you were driving your blinkers would tell you if you had to drive left and right

  • @maximux777
    @maximux7773 ай бұрын

    Guys, with NPC you didn't mentioned KCD: Deliverance. NPCs don't stay at one place, they have their job and it looks like living game, they don't just walk around without purpose.

  • @lilmancc35
    @lilmancc353 ай бұрын

    The fast forward feature is such a good one to have. I play a lot of emulators and primarily on old hand held games, that speed feature is so useful.

  • @frankbrodie5168

    @frankbrodie5168

    3 ай бұрын

    Speed up on right trigger. Save state on left trigger am I right?

  • @RLarson3000
    @RLarson30003 ай бұрын

    Great video! I'm still blown away by the original Alan Wake's flashlight effect. The shadows and the other visual effects from moving and running around with it are still awesome!

  • @maximux777
    @maximux7773 ай бұрын

    Splinter Cell series especially Chaos Theory were timeless. Not only light system but sound system. You can control the speed of movement according to the sound and it has technology that no game had back then and some still don't have today.

  • @Dengurii
    @Dengurii3 ай бұрын

    The Plague Tale is somewhat related to the #7, although you don't put out fires to be more stealthy but to make it more dangerous for the enemies (and yourself). Regardless, I think they did a good job.

  • @wschnabel1987
    @wschnabel19873 ай бұрын

    Ace Combat 5 was one of my favorites of that franchise. You had 4 wingman that could be customized for specific mission roles, such as ecm support, and could direct them to attack specific targets. Ace Combat Zero had only the one wingman but also introduced the mercenary rating system to the game. Basically if you let some targets go if they were crippled in combat or mopped the floor with the npcs, you got graded on it. Hell even in Need For Speed Pro Street, some of the mini games were almost simulator in quality like having to warm your tires before a drag race.

  • @JohnTravis1965
    @JohnTravis19652 ай бұрын

    Blade Mode physics in a Star Wars game. This really needs to be a thing.

  • @Mattv-yd4do
    @Mattv-yd4do3 ай бұрын

    The time powers in Quantum Break, coupled with the video-story thing we're actually awesome. I would love to see those powers in a more openworld setting. It would be so much fun.

  • @KryyssTV
    @KryyssTV3 ай бұрын

    The reason why no studios has attempted to remake the Nemesis system is because Warner Bros Interactive filed a patent for the design meaning anyone replicating the mechanics can be sued. Now, that isn't to say a studio couldn't create a similar system but that requires innovation and taking risks - the two things publishers typically hate. I'm sure there will be some indie studio/gamedev that will attempt a similar system though as that is where the best mechanics and most innovative gameplay in the industry comes from these days.

  • @jirizarr_21
    @jirizarr_213 ай бұрын

    I literally just played MG Rising and that blade mode was so awesome! I constantly was trying to see how many pieces I can cut up enemies into.

  • @nothingman7163
    @nothingman71633 ай бұрын

    The Force Unleashed Games - allowing you to go into DEFICIT stamina in order to get more damage in during windows. Really hate how games act like you wouldn’t absolutely launch every ounce of energy you have if an enemy was downed to try to end the fight. Instead you just wait for the stamina to come back up a tiny bit to attack again with no damage falloff from full energy.

  • @MaesterTasl
    @MaesterTasl3 ай бұрын

    Fast forward/speed up mechanic I agree 110%. Pokemon stadium did that too back in the day, they let you unlock a 3x speed gameboy emulator to play R/B/Y at up to triple speed. Just press a button to toggle between normal 2x and 3x and it made the games much more replayable. I'm torn on having it available right from the start or making the player unlock it like a NG+ bonus though. Mainly because if you're returning and don't have access to your old save that feature would be a life saver.

  • @RonJomero
    @RonJomero3 ай бұрын

    My favorite Eternal Darkness insanity trickery was making it look like your GameCube reset, with iconic rolling cube and all.

  • @seb24789

    @seb24789

    3 ай бұрын

    Yeah but it's the same as with the Nemsis system. Nintendo owns those sanity effects.

  • @divagaciones1628
    @divagaciones16282 ай бұрын

    I think the RPG that started the trend of letting you speed up combat was Bravely Default, which was a fantastic game in itself. It also let you automate whatever sequence of attacks you wanted to start your battles with, allowing you to grind super fast whenever needed. It was a great feature tbh.

  • @vdinoman29
    @vdinoman292 ай бұрын

    Mercenaries. It was an open world game where you could destroy the whole building, bridges and more.

  • @supertna9154
    @supertna91543 ай бұрын

    Prince of Persia's inability for characters to move while falling is one of the most realistic features in old games from the 1980s that are completely absent in most modern games only few modern games like Red Dead Redemption II, Assassin's Creed series and the GTA series still retain that feature from Prince of Persia even though Prince of Persia is a 2D game from 1989.

  • @hrgaming4plebs570
    @hrgaming4plebs5703 ай бұрын

    the DeadSpace locator is also used in Fate: Samurai Remnant, and I kinda like it since you don't have to stay still for a second to activate it. Just press R3 while running and it doesn't interrupt with an animation.

  • @user-gv3je5hf5s
    @user-gv3je5hf5s3 ай бұрын

    It's a nice nostalgic feeling to hear 'AI' being referred to as just a game developer designing an NPC so that the player is convinced the game characters have a mind of their own in the game world.... as opposed to what is talked about in the current day and age lmao.

  • @purpleprinc3
    @purpleprinc33 ай бұрын

    "It's been 11 years!!" You can hear the pain, hurt and disappointment in his voice 😂🤣

  • @Kitkat5335
    @Kitkat53353 ай бұрын

    Splinter cell for sure. I remember when it came out and it was just so much fun to really use the shadows and various tools/weapons to create more shadow or distract from the areas you couldn't avoid light. About the only other game that came close to this was MGS Snake eater with its camo options to lower visibility by blending in.

  • @DubberRucks

    @DubberRucks

    3 ай бұрын

    And then 4 came along with that awesome chameleon suit that would camouflage you wherever you were pressed. You had to be careful not to blend where someone would walk into you though. 😂

  • @Kitkat5335

    @Kitkat5335

    3 ай бұрын

    @@DubberRucks True, I forgot they got rid of the paint camo and went with a entirely different futuristic version, but was still similar concept. Really added to the gameplay in both games. Hopefully they can make it better with the Snake eater Delta they are coming out with.

  • @Tana_Talks0308
    @Tana_Talks03083 ай бұрын

    I just saw the Raiden versus MG Ray as the thumbnail, i had to click. MGRR deserves a sequel in my opinion

  • @BewareTheLilyOfTheValley
    @BewareTheLilyOfTheValley3 ай бұрын

    Also not quite the same as the objective locator you showed from Dead Space, but FF XVI lets you know what direction to go by pretty much following the trail of uncollected items. This is especially useful when going through the many castles in the game and having to go through a lot of rooms. You'll know what area you've not been to as there's usually a glowing item to collect once you open the door. The items will also usually become multiple potions as a signal that there's a boss fight coming up. I really like that.

  • @void_presence
    @void_presence3 ай бұрын

    Hogwart's Legacy had a pretty decent quest-tracker thingy, at least within the castle

  • @christianromano1066
    @christianromano10663 ай бұрын

    The kinesis module in Dead Space is also fun to use, combined with stasis module 👌🏻

  • @drakkondarkspell
    @drakkondarkspell2 ай бұрын

    The original Guild Wars had a Nemesis like system before Shadow of Mordor. If you died repeatedly to mobs, your accumulated XP would become theirs and they would level up. You used it to help you get the "Max level before the Searing" Achievement. It was the only way to get mobs that capped at level 6 normally to get to level 20 so you could make the kind of XP you needed to get to Level 20 yourself. It was long, tedious, and grindy, but it worked. It was also mutually exclusive with the "Don't die before the Searing" achievement.

  • @midnight4669
    @midnight46693 ай бұрын

    Halfway thru ... Perfect Dark with weapons having secondary/tertiary modes. Laptop gun, farsight. Also, the ability to customize game modes and enemy AI - Dark Turtle Sims ... masterful.

  • @lowlygrinder2977
    @lowlygrinder29773 ай бұрын

    Another mechaninc I loved from the first two Splinter Cells, is the mouse wheel controlling your speed, and the bar for sound that if you kept your noise under where it was no one would hear you, having rain and machinary raise the noise bar so you could move faster by slowly scrolling up on the mouse wheel, though how no one saw the giant lights on Sam's goggles and back I'll never know.

  • @suneilangel
    @suneilangel3 ай бұрын

    The Getaway on the PS2. Instead of giving you arrowheads and a mini-map of where you needed to go, the indicators would flash signalling where you needed to turn. Another feature in the game was that if your character got hurt, you could lean on a wall nearby and restore some of your health.

  • @leinadreign3510
    @leinadreign35103 ай бұрын

    About the dead Space locater: Something comparable was used before in the old MMORPG Neocron (made by germans): The Navray. The player could chose a destination from a menue, like a shop or something similar, and a holographic line would appear on the ground, guiding the player to the chosen destination. If the player was too far away from a possible "line" point, he would get the usual and well known arrow on the screen, leading him the right direction.

  • @JordonPatrickMears11211988
    @JordonPatrickMears112119883 ай бұрын

    @gameranx elex has some of the best radiant AI ive seen since oblivion. Id literally follow npcs around just to see them go about following through on conversations we just had

  • @jesus123lol
    @jesus123lol2 ай бұрын

    Control (2019) actually nailed the interconnected places in the game, like secret places, rooms, and all inside a building

  • @Ali_Saracen
    @Ali_Saracen2 ай бұрын

    Actually, the dog that showed you where to go in Fable 2 was a smart, immersive way to show players where to go. Dead space did a great job, but the pet idea was genius. Imagine something as simple as a drone to guide you across a ghost recon breakpoint no hud playthrough, wolfblade as your guide in a open world metal gear rising 2, an eagle in assassin's creed, a Robotic spider in cyberpunk 2078. So many possibilities but the wind from ghost of tshima was just so perfect

  • @SuperNovaSky1
    @SuperNovaSky13 ай бұрын

    No. 5: Check Blade of Darkness it had all the interconnectedness and I believe it was a huge inspiration to the Dark Souls developers

  • @saurabhpathakYT
    @saurabhpathakYT3 ай бұрын

    You missed Just cause's grapple system. It's just so satisfying in open world.

  • @MusicEnthusiast2011

    @MusicEnthusiast2011

    3 ай бұрын

    Umm. Batman?

  • @saurabhpathakYT

    @saurabhpathakYT

    3 ай бұрын

    @@MusicEnthusiast2011 it's just one game and not has as freedom in it as JC. So yeah

  • @MusicEnthusiast2011

    @MusicEnthusiast2011

    3 ай бұрын

    @@saurabhpathakYT it’s actually 3 separate games and Assassins creed syndicate also has a grapple systemand what do you mean? Batman is an open world game lol are you kidding?

  • @mio9207
    @mio92073 ай бұрын

    The realistic soft body vehicle damage of Race Driver: Grid is something that so many modern racing games could and should learn from

  • @clockworkNate
    @clockworkNate3 ай бұрын

    The guiding wind in GoT imo is much better than the straight up line in Dead Space. You didn't have to stand completely still and stop what you're doing to activate the wind guidance and its more immersive being something natural in the environment.

  • @dalepeters3841
    @dalepeters38413 ай бұрын

    Honestly, the mechanic I was waiting for was to carry save data between games in a series the was Mass Effect did. This was barely tried in Infamous, but even then just amounted to having kind of a boost at the start of Infamous 2.

  • @Ori_Kohav
    @Ori_Kohav3 ай бұрын

    A level customizer. It was in a multitude of old school games (I mainly remember Jazz Jackrabbit 2), but it’s rarely in any modern games. The only modern one I could think of right now is THPS 1+2, which is a remaster to 2 old school games, one of which had this level customizer.

  • @raducoman6423
    @raducoman64232 ай бұрын

    Although maybe not as interconnected as Dark Souls, I’ll never forget the moment in Bloodborne when I climbed that unending ladder from the poison pits only to end up right in front of Josefka’s Clinic … INSANE

  • @thewolf01x95
    @thewolf01x953 ай бұрын

    MGR is one of the most underrated games of all time. It should be a crime we never got a sequel.

  • @mayukhbanerjee1147
    @mayukhbanerjee11473 ай бұрын

    Control had a really satisfying combat including the gravity gun mechanic. Can't believe that Falcon missed so many games which have these mechanics in place

  • @garyballard179

    @garyballard179

    3 ай бұрын

    I think it's because he hasn't enjoyed it in other games as much as he did in Half-Life 2. Just his personal preference. That, and I think he was saying he doesn't count psychic powers as being a "tool."

  • @aboodsaad8790

    @aboodsaad8790

    3 ай бұрын

    i search google and bing about it but what is gravity gun are you talking about gun that mc was using

  • @MorningSunGamer
    @MorningSunGamer2 ай бұрын

    Ah VGCW was great watching the stories and different characters, even from more obscure games.

  • @Fleetfoot
    @Fleetfoot6 күн бұрын

    Falcon, I would like to mention that Remedy's Control might actually have succeeded at making something as satisfying as the gravity gun.

  • @MortarMike
    @MortarMike3 ай бұрын

    Regarding #9, Elden Ring did a decent job of this too. With it being such a huge open world game you needed a way to know what to actually DO next... The Erdtree and Save points would emit light trails that would always lead you to the next area that you could go to progress the story. It was such a subtle touch that I didn't notice it until halfway through my first playthrough but a GREAT way to assist a player without holding their hand or floating a Navi over their shoulder 👌🏾👌🏾

  • @rouge-ish324
    @rouge-ish3242 ай бұрын

    14:50 In Tenchu: Shadow Assassins, there was a technique called the Hayate that was similar to this. You could dart from shadows to bushes undetected, or if you're being seen you could jump back into cover.

  • @mica4977
    @mica49773 ай бұрын

    Haven't played nor heard of many of these games but they do look like such fun mechanics!

  • @seynoonrae2474
    @seynoonrae2474Ай бұрын

    Regarding number 7, MGS used stuff like footprints and even smell. Like hide in a trash can for too long and you will start to smell, which is why you had a wind direction marker since the wind carried the smell and enemies could react if the smell was out of place.

  • @nathanliutkus2745
    @nathanliutkus27452 ай бұрын

    I appreciate the shout out to red faction. Those games have always been ahead of their time.

  • @MadmanLink
    @MadmanLink3 ай бұрын

    That npc just walking off a cliff was hilarious!

  • @adamkentisaac
    @adamkentisaac3 ай бұрын

    SWAT 3 (1999) - enemy placement is randomized every time you play a mission, enemies have a finite amount of ammo and can pick up a dropped weapon of a dead or incapacitated enemy if they run out, dudes will sometimes even drop their weapons (as if surrendering) and then run, unarmed, across the room and pick up a dropped weapon and fire at you. Never seen this in anything else.

  • @akilwilliams7466
    @akilwilliams74663 ай бұрын

    You can talk about Red Faction at anytime and I’ll always listen. One of my favorite games of all time.

  • @notbambang
    @notbambang3 ай бұрын

    I'd say Lies of P was nailed the interconnected world design like dark souls 1, you should give it a try! its one of the best soulslike game i have played

  • @notbambang

    @notbambang

    3 ай бұрын

    and you didnt need vaati to explain the story lol

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