10 most common pixelart mistakes by beginners

Ойындар

This is a list of 10 common mistakes I see beginners make all the time. I provide suggestions to solve each one
On my pronunciation of palette: English is not my first language so I defaulted to the Portuguese pronunciation which is similar to french, which I believe is the origin place of the word.
My links:
marcovaleKaz
twitch.tv/marcovaleKaz
marcovalekaz
DYA GAMES channel
/ @dyagames

Пікірлер: 1 200

  • @activepepoeke
    @activepepoeke4 жыл бұрын

    video: *shows some pixel art as an example* me: "wow that looks cool" video: *this is an example of what NOT to do* me: "oh"

  • @huhjanus

    @huhjanus

    4 жыл бұрын

    me to banding and shading lmao

  • @SquizmWizzerd

    @SquizmWizzerd

    4 жыл бұрын

    Honestly that's the problem with videos like this, saying that some methods are objectively bad. Sure, technicality is objective, but whether art is good or not is subjective.

  • @lukealias1uk345

    @lukealias1uk345

    4 жыл бұрын

    I think doing mistakes like those don't prevent you from being good, but from being better

  • @shadowversebga8707

    @shadowversebga8707

    4 жыл бұрын

    yea lol

  • @ExceedinglyFPR

    @ExceedinglyFPR

    4 жыл бұрын

    @@lukealias1uk345 better in what regard, the binding of isaac makes all of these "mistakes" would you consider that game to look bad or cheep or poorly made? the value of the art is not determined by dumb rules set up by other artists. the value of art is set by the full product and it's perception amongst it's consumers. however i understand the need to teach these rules to beginners that are looking to enter the workforce because it is what is expected it will not necessarily make you "better" and no one should be afraid to use these techniques if they believe it would improve the final product.

  • @EstevanLopez
    @EstevanLopez5 жыл бұрын

    "Gradients . . . no . . . just don't." Haha I love it!

  • @morgankasper5227

    @morgankasper5227

    4 жыл бұрын

    specifically smooth ones

  • @morkaili

    @morkaili

    4 жыл бұрын

    Though correctly and rarely used they can be used for some quite interesting, eye catching effects.

  • @FantasticW7World

    @FantasticW7World

    4 жыл бұрын

    Gradients can look good too! But it really depends on the style of the game, it just shouldn't look out of placd

  • @lucak_art

    @lucak_art

    4 жыл бұрын

    Hyper light drifter Joins the chat

  • @colinyoung3685

    @colinyoung3685

    4 жыл бұрын

    Don't know what I would have done in Flash circa. 2003 without using gradients.

  • @jbsgames
    @jbsgames4 жыл бұрын

    I feel like one more should be added: dont "rotate" pixel art graphics.

  • @MrSefe

    @MrSefe

    4 жыл бұрын

    Yes, one of the seven deadly sins

  • @r033cx

    @r033cx

    4 жыл бұрын

    In some cases I prefer rotated graphics, like character hand when aiming, or objects with physics. But it's more of a game thing, you absolutely shouldn't rotate in your drawing software

  • @edonslow1456

    @edonslow1456

    4 жыл бұрын

    Came here to post this. Related to the size continuity, your pixels should only exist on a pixel grid. Sprite based hardware could rotate, but it looked choppy as hell. Sonic Mania did a good job of recreating this effect.

  • @andrewsprojectsinnovations6352

    @andrewsprojectsinnovations6352

    4 жыл бұрын

    What about simulated Mode 7 effects? Just be sure to rotate the object BEFORE scaling (I just keep everything at 100%, then scale the framebuffer when rendering).

  • @Razumen

    @Razumen

    4 жыл бұрын

    Er, I think this is debatable. What about games like Towerfall? Rotating arrows is necessary unless you want to create countless variations of arrows at various angles.

  • @davr1
    @davr14 жыл бұрын

    Why did it took me so many years to realise why mari0 has so few scaling options and why you can't correctly fullscreen it on a 1080p monitor

  • @mariannmariann2052

    @mariannmariann2052

    4 жыл бұрын

    Same for me with a different game. Pizza Tower has 3 scaling options (1080p, h1080p, q1080p), and if you try to fullscreen it on a 1366x768 monitor, it looks bad-ish. Especially the text in the manual.

  • @p.s.8949

    @p.s.8949

    4 жыл бұрын

    I think that was the fist thing I noticed after 3 seconds when activating the first emulator of my life.

  • @bland9876

    @bland9876

    4 жыл бұрын

    The fake Metroid game am2r can't be properly scaled to 1080p

  • @rodolfoinnocentirisaliti390

    @rodolfoinnocentirisaliti390

    4 жыл бұрын

    Same with the first Risk of Rain game, some resolutions look awful or it just doesn't scale

  • @CrazyBananas56

    @CrazyBananas56

    4 жыл бұрын

    @@bland9876 "fake Metroid" ༎ຶ‿༎ຶ

  • @Scubadog_
    @Scubadog_4 жыл бұрын

    While I agree with the overshading argument, I think it can look kinda interesting in some cases.

  • @MarcoValeKaz

    @MarcoValeKaz

    4 жыл бұрын

    Overshading in a way displays the skill of the artist and can make interesting art styles. But usually when begginers do it, they lack the control or restrain to keep it from looking blurry.

  • @HAWXLEADER

    @HAWXLEADER

    4 жыл бұрын

    @@MarcoValeKaz They look good when using real scale on HD screens, small characters on large play field. the overshaded character will look sharp and shiny 3D-like.

  • @Trimint123

    @Trimint123

    4 жыл бұрын

    @@MarcoValeKaz A good example of that is Sonic Mania. Where it does look like it was quite a lot of shading, but if you inspect the color palette of the character, it shows that they make sure the color are limited to 24 palettes, for instance for Sonic, the shading of the eyes is actually use the same palette for white object on his glove, but because it's blend with his blue color, it almost like it was overshading even though it was use the same palette as the gloves.

  • @Tim.Hammer

    @Tim.Hammer

    4 жыл бұрын

    Like other things on the list, this completely depends on the style of the game and the reasoning behind it. I think he got a little too "black and white" in his arguments. Sometimes there are good reasons to shade more, use gradients, etc... The most important thing is to keep the style consistent for each project, so that the art doesn't conflict throughout...

  • @xanri7673

    @xanri7673

    4 жыл бұрын

    The new Minecraft textures are overshaded.

  • @racheltiffany9892
    @racheltiffany98924 жыл бұрын

    "Stretching and rotating sprites isnt sprite animation, its flash that looks uncomfortable"

  • @sansaraee

    @sansaraee

    4 жыл бұрын

    Starfy!!!

  • @racheltiffany9892

    @racheltiffany9892

    4 жыл бұрын

    @@sansaraee :3

  • @Dargonhuman

    @Dargonhuman

    4 жыл бұрын

    The only time that has ever looked good was when it was done in Mode 7 or the Sega equivalent.

  • @racheltiffany9892

    @racheltiffany9892

    4 жыл бұрын

    @@Dargonhuman Hhhhhhh

  • @andrewsprojectsinnovations6352

    @andrewsprojectsinnovations6352

    4 жыл бұрын

    They are both valuable tools. While I agree that the lazy method (diagonal/stretched pixels) looks ugly, that doesn't mitigate the fact that pixel rotation is a valid option. Just respect the grid.

  • @raskr8137
    @raskr81374 жыл бұрын

    Oh, cool, I don't make any of those mistakes I still draw like shit though

  • @throatychunk

    @throatychunk

    4 жыл бұрын

    Yes, this is me

  • @NoelJasik

    @NoelJasik

    4 жыл бұрын

    Same

  • @morgankasper5227

    @morgankasper5227

    4 жыл бұрын

    its ok to draw in any quality

  • @theultimatedragonx

    @theultimatedragonx

    4 жыл бұрын

    @@morgankasper5227 Inspirational

  • @napolpettone

    @napolpettone

    4 жыл бұрын

    Neither do I. Well, I actually don't even do pixel art but that's another point.

  • @sokisoko_
    @sokisoko_4 жыл бұрын

    literally everybody: Minecraft skin makers: 9:52

  • @raxo4009

    @raxo4009

    4 жыл бұрын

    Yeah. Ive noticed nowadays that these new bedrock skins its like 128x128 now or something. And the creators really overused it.

  • @rooban989

    @rooban989

    4 жыл бұрын

    I really dislike those generic faces skins

  • @mevoogle

    @mevoogle

    4 жыл бұрын

    I fucking hate overshaded minecraft skins and texture packs. Fucking keep it simple

  • @CatMC_1

    @CatMC_1

    4 жыл бұрын

    @@raxo4009 They are just 64×64

  • @lovethem7369

    @lovethem7369

    4 жыл бұрын

    oop

  • @Pablo-V
    @Pablo-V4 жыл бұрын

    9:25 "Mistake no. 7: Gradients. No. Just don't." Concise and right to the point, love it

  • @pholidia8175
    @pholidia81754 жыл бұрын

    The heart at 4:30 annoyed me so much by just looking at it

  • @iosgamertool8741

    @iosgamertool8741

    4 жыл бұрын

    Triggered and angry rn

  • @t4ky0n

    @t4ky0n

    4 жыл бұрын

    and 1:08 ahhhhhhhhhhhhhh

  • @whyareyoustillsuscribed3722

    @whyareyoustillsuscribed3722

    4 жыл бұрын

    @@t4ky0n Yeah same

  • @n_coder

    @n_coder

    4 жыл бұрын

    Same

  • @joemartin7451

    @joemartin7451

    4 жыл бұрын

    also the pun at 4:50 "really close to my heart"

  • @lebendigesgespenst7669
    @lebendigesgespenst76694 жыл бұрын

    I think overshadobg is just people trying to add in as much detail as possible in too little of a space

  • @sansaraee

    @sansaraee

    4 жыл бұрын

    Yep, that was what I was thinking when I overshaded...

  • @kirtil5177

    @kirtil5177

    4 жыл бұрын

    @@sansaraee overshading can look very good with experience to make it properly, so its not strictly bad

  • @lethauntic

    @lethauntic

    3 жыл бұрын

    Yeah, no shit

  • @lebendigesgespenst7669

    @lebendigesgespenst7669

    3 жыл бұрын

    @@lethauntic ? Someone’s got a stick up their ass...

  • @manperson5315

    @manperson5315

    2 жыл бұрын

    @@lebendigesgespenst7669 a very sharp stick

  • @ZarHakkar
    @ZarHakkar4 жыл бұрын

    "Don't use gradients in pixel art." Hyper Light Drifter would like to have a word with you.

  • @MarcoValeKaz

    @MarcoValeKaz

    4 жыл бұрын

    This video is more intended for beginners. The devopers or hyper light drifter are experienced enough that they can both bend the rules and make an art direction out of it. But yes, gradients can be used. Just make sure to steer away from them when you are staring to avoid solving shading with a basic gradient

  • @ZarHakkar

    @ZarHakkar

    4 жыл бұрын

    @@MarcoValeKaz Welp, I really didn't expect you to reply to my honestly tongue-in-cheek joke comment. But it is cool to see a KZreadr staying on top of things like comments, especially if they're assisting in expanding others' knowledge by doing so.

  • @MarcoValeKaz

    @MarcoValeKaz

    4 жыл бұрын

    @@ZarHakkar you make a valid point

  • @curse7469

    @curse7469

    4 жыл бұрын

    Nice profile pic!

  • @ZarHakkar

    @ZarHakkar

    4 жыл бұрын

    @@curse7469 Hell yeah boyee!

  • @h-Films
    @h-Films4 жыл бұрын

    Overshading... Mario Kart pixel fanartists: *chuckles* I’m in trouble.

  • @QS1597

    @QS1597

    4 жыл бұрын

    zippee playZ danger*

  • @ng42.

    @ng42.

    3 жыл бұрын

    @@QS1597 chaos*

  • @blinkingberry9591
    @blinkingberry95914 жыл бұрын

    "The transition from the light side to the dark side is a little harsher."

  • @asmylia9880

    @asmylia9880

    4 жыл бұрын

    I mean, the high ground scene was somewhat harsh tho...

  • @MarcoValeKaz

    @MarcoValeKaz

    4 жыл бұрын

    @@asmylia9880 I have a timelapse of a "Force awakens" mockup in my channel!

  • @bland9876

    @bland9876

    4 жыл бұрын

    My dad said there was a book where Luke Skywalker became a Sith because he learned everything he could by being a Jedi so that was the only way he could learn more about the force

  • @temmiemew

    @temmiemew

    4 жыл бұрын

    Read this exactly as he said that XD

  • @DraconicDuelist

    @DraconicDuelist

    4 жыл бұрын

    @@bland9876 Could you get a title? I'd like to see if my local library has it.

  • @DaniPaunov
    @DaniPaunov4 жыл бұрын

    the 150% scale mario looks like he's seen some shit

  • @jackmcslay
    @jackmcslay4 жыл бұрын

    Point about banding: real life lighting isn't that simple. The type of lighting you described applies mostly to open areas with a single light source. Most of the time real lighting is way more diffuse because it bounces off multiple surfaces, specially indoors, it is not that common to see objects with a well-defined shadow line. I much prefer SNK's sprites as they feel more solid and dynamic, Capcom's look bland and flat. Much more important: If you draw sprites banded like that, you're giving the programmers an amazing tool to create beautiful dynamic lighting effects by manipulating the pallete colors of the character.

  • @MarcoValeKaz

    @MarcoValeKaz

    4 жыл бұрын

    Real life is not that simple, but also the academic method is not 100% true to life. Its a gradual process. In my course I teach both the direct light shading, and the adding of bunced light form the scene. But its a complex theme. The biggest issue is the banding, since if people use banding, they usually don't leave room for bounced light

  • @GraveUypo

    @GraveUypo

    4 жыл бұрын

    yeah i was surprised at how he used snk's sprites as an example of "wrong". wtf? They're just less cartoony than capcom's.

  • @MarcoValeKaz

    @MarcoValeKaz

    4 жыл бұрын

    @@GraveUypo the original snk sprites are used as an example of banding done right, and of how they solved it, and the capcom is an example of the core-shadow grouping.

  • @GraveUypo

    @GraveUypo

    4 жыл бұрын

    @@MarcoValeKaz ok, then

  • @CarterDeLeo

    @CarterDeLeo

    4 жыл бұрын

    @@MarcoValeKaz Oh, I came away from the video thinking you were using the SNK sprites as an example of what not to do. That surprised me, since I thought they did it much better.

  • @LifeWithJuan
    @LifeWithJuan4 жыл бұрын

    12:53 "You did not get the point of pixel art." Pun intended? Haha

  • @slippydouglas
    @slippydouglas4 жыл бұрын

    _“Dithering is an automated process”_ and I thought “hey wait a second, hand-drawn dithering is used by talented artists to…” and then you mentioned Mark Ferrari, whom I've worked with (at Griptonite Games). So yup, different strokes for different folks. As a pro tip to improve your handle on using dithering properly (which I learned from Mark Ferrari and others), it can be intensely useful to have a palette of dithers pre-made (such as in a separate PSD with color layers set up so you can rapidly swap which colors you're dithering between), varying in the angle and pattern of dither used, and including pre-made dithers for corners of 3D objects from different perspectives, and curved surfaces of different slopes and “materials” (a metallic surface dithers differently from concrete or wood or skin). Then when drawing the pixel art, you can copy-paste in pieces of dither and modify as needed. (Mark uses *a lot* of copy-pasting.)

  • @MarcoValeKaz

    @MarcoValeKaz

    4 жыл бұрын

    Mark is a legend. I saw his gdc talk. His work is unmatched!

  • @CathodeRayKobold
    @CathodeRayKobold4 жыл бұрын

    In which a professional pixel artist doesn't know how to pronounce "Palette" (All in good fun. Very good tips.)

  • @pgtd

    @pgtd

    4 жыл бұрын

    pAlette or palEtte ?

  • @keithws2779

    @keithws2779

    4 жыл бұрын

    PaLETTE... Makes me cringe.

  • @CyberDragon10K

    @CyberDragon10K

    4 жыл бұрын

    @@pgtd I always said it as PAL-IT. I've never heard PUH-LET until this video.

  • @GregorianMG

    @GregorianMG

    4 жыл бұрын

    *Accent and how pronounce it doesn't really matter. But for professional you should try to pronounce it correctly*

  • @NicholasBrakespear

    @NicholasBrakespear

    4 жыл бұрын

    The word is originally French, and has gone through several iterations of meaning. Pronunciation at this point is entirely moot, especially since the way he's pronouncing it still clearly indicates what the word is without confusing it for any other.

  • @0DRONZER
    @0DRONZER4 жыл бұрын

    saving the image as a jpeg

  • @mattontop

    @mattontop

    4 жыл бұрын

    So png is better?

  • @shagarakar

    @shagarakar

    4 жыл бұрын

    Tahm Kench On Top yes

  • @mattontop

    @mattontop

    4 жыл бұрын

    @@shagarakar I always confuse the two lol. Thx

  • @oscwavcommentaccount

    @oscwavcommentaccount

    4 жыл бұрын

    @@mattontop Yes. Png supports transparency and jpeg doesnt. And sometimes jpeg has bad compresion.

  • @mattontop

    @mattontop

    4 жыл бұрын

    @@oscwavcommentaccount oh k. I knew one of them supported transparent backround and the other didnt. Thx for the help

  • @davie1560
    @davie15604 жыл бұрын

    I don't even do pixel art but felt like this grilled me.

  • @jacknation1141
    @jacknation11414 жыл бұрын

    I wish that every 10-yo on Scratch could see this video.

  • @GumSkyloard

    @GumSkyloard

    4 жыл бұрын

    Same with most Minecraft skin makers. Most of them are overdetailed to all hell.

  • @smugsdeadchannellol6184

    @smugsdeadchannellol6184

    4 жыл бұрын

    Do you know how the editor on Scratch works? Some of these can’t be fixed on Scratch.

  • @jacknation1141

    @jacknation1141

    4 жыл бұрын

    RandomRows They can

  • @EpikBirb

    @EpikBirb

    4 жыл бұрын

    I import sprites and they're fine.

  • @dayyan6063

    @dayyan6063

    3 жыл бұрын

    The fact that i gave up on scratch to do pixel arts is awkward af

  • @mlmattin
    @mlmattin4 жыл бұрын

    Honestly, one of the best videos about pixel art that I have ever seen. A real eye opener.

  • @TaranVH
    @TaranVH4 жыл бұрын

    Lots of great info here! (that I will never use)

  • @GRAHFMETAL
    @GRAHFMETAL4 жыл бұрын

    This is fantastic! As a pixel artist myself I taught myself all of these when I first began years and years ago and anytime I play a pixelart game these things pop out to me and in most cases are a red flag! Like you said; It's not that the games are necessarily "bad", but rather they could have been rushed, or more likely, they simply don't know any better. If I may point out another mistake: "Overuse of Black Borders". I find too many amateur pixel artists use black borders exclusively rather than an appropriate complimenting color. Black borders are fine in a lot of cases, but after you're done doing the art, take a moment to replace the black with other colors, see how it looks. Take the skin tone color and darken it by 20% and use that, see how it looks. Same with armor tones, etc.

  • @zoruasnivy
    @zoruasnivy4 жыл бұрын

    A lot of these came naturally to me over time but I still learned a lot. The excessive shading one especially used to be a pitfall I would fall into.

  • @lizardgeek1658
    @lizardgeek16584 жыл бұрын

    That heart pissed me off so much.

  • @bepstein111
    @bepstein1114 жыл бұрын

    Am I the only one who laughed everytime he said "pulette"? am i crazy? have i been saying it wrong my whole life?

  • @xphreakyphilx

    @xphreakyphilx

    4 жыл бұрын

    You're not crazy, he says it wrong. (Unless it's some really obscure regional pronunciation)

  • @GumSkyloard

    @GumSkyloard

    4 жыл бұрын

    @@xphreakyphilx He sounds like he's from Portugal, so, I'd bet he just said it wrong unknowingly, as a Portuguese man myself.

  • @chriswahl1337
    @chriswahl13374 жыл бұрын

    Having just discovered dithering yesterday, I can say I spent plenty of yesterday making mistake number 9.

  • @MarcoValeKaz

    @MarcoValeKaz

    4 жыл бұрын

    Dithering in it self isn't wrong. Its when you dither excessively instead of looking for other possibilities. Please keep dithering away!

  • @bigcreator2084

    @bigcreator2084

    2 жыл бұрын

    Dithering is very hard to master

  • @kyudeathsbr3138
    @kyudeathsbr31383 жыл бұрын

    Fun fact: the rules change if you are making a different kind of game

  • @ret3576
    @ret35764 жыл бұрын

    I like your style in explaining. Other youtubers and people just do a bad job and talk about of topic things.

  • @fuzzy-02
    @fuzzy-024 жыл бұрын

    I Learned a Lot like 8/10 of these are new ground to me. THANK YO

  • @NinF37
    @NinF374 жыл бұрын

    Mfw I used to pillow shade Mfw I now use banding

  • @inceptional
    @inceptional4 жыл бұрын

    As a side note to do with "defining a light source", historically in classical art training you would set the light source (the sun as default) as if it were coming from the top left unless there was a good reason to do otherwise (probably something to do with where the sun rises and sets or something like that). Similarly, when moving a character you move them from left to right to indicate moving forward in time and travelling to a place over some time (and from bottom to top in the same way), again, unless you have a specific good reason for doing otherwise. This is probably why almost every 2D platform game has you moving left to right--it just feels right. Moving right to left would indicate travelling back to somewhere you came from and/or back in time as it were.

  • @timothymclean

    @timothymclean

    2 жыл бұрын

    Incidentally, the "natural" direction of progress varies from culture to culture-or more precisely, from writing system to writing system. For instance, Japanese has traditionally been written from right to left (though Western writing direction is also common these decades), so Japanese visual media often treats left as forward instead of right. There are exceptions, of course, but there are also Western games where progress is to the left-they're just less well-known and influential than Super Mario Bros.

  • @inceptional

    @inceptional

    2 жыл бұрын

    @@timothymclean Yeah, I imagine that's the case in some examples. I haven't actually seen many games where going left is the norm personally.

  • @moonmilk15
    @moonmilk154 жыл бұрын

    Awesome video! I knew about most of these to varying degrees subconsciously, or some I never attempted. Having the examples really helped it all sink in! Thanks

  • @davidkglevi
    @davidkglevi4 жыл бұрын

    What brilliant video! I've been doin pixel art, animation and games on and off for twenty years. This was really spot on!

  • @ReFreezed
    @ReFreezed4 жыл бұрын

    The video has some good advice, but it's also pretty opinion heavy. A lot of these kind of "mistakes" can look fine in the right context and if the artist knows what they're doing. But you gotta know the rules to break them, I suppose.

  • @decayedwolf1997
    @decayedwolf19974 жыл бұрын

    I like Super Mario World’s pixel art. It doesn’t have any specific lighting but the style of game makes it work.

  • @madhero2333
    @madhero23334 жыл бұрын

    you don't know how much I needed this , thank you so much for making this video .

  • @bobxbaker
    @bobxbaker4 жыл бұрын

    very nice video explaining some of the tribulations of pixel art, keep it simple, work within boundaries. been thinking of testing out doing some pixel art for fun. especially the example of banding and grouping colors together really got me intrigued, i really liked the pixel art they did for KoF so i'm definitly gonna use that as a reference point in the future.

  • @IMFERMO.
    @IMFERMO.4 жыл бұрын

    Did this video got recommended just for that minute about terry?

  • @funkytime69

    @funkytime69

    4 жыл бұрын

    Yes

  • @gumby5068

    @gumby5068

    4 жыл бұрын

    IMFERMO yes...

  • @naomiklk

    @naomiklk

    4 жыл бұрын

    Scott Pilgrim-

  • @nyieshalinae831

    @nyieshalinae831

    4 жыл бұрын

    VS ZA WARUDO!

  • @RosewoodGD
    @RosewoodGD4 жыл бұрын

    Another thing to add in: Try and make both a monochrome and a colored version of your sprite. Look at them both and say "does my sprite show what it is just through black and white", if yes, look at your colors and make sure that they compliment the sprites general form and read-ability. If no, adjust the shape to be easier to read and then repeat the process.

  • @rigby9534
    @rigby95344 жыл бұрын

    Thanks for this! I honestly didn't even know that you could mess up with dithering that bad, and now I'm seeing quite a lot of flaws in my work which I feel like I should've noticed sooner

  • @ARandomNope
    @ARandomNope4 жыл бұрын

    This is an incredibly useful video, it both solidified what I already know in words, and also taught me new things I wasn't thinking about before this. Thank you for this video.

  • @Hevii_
    @Hevii_4 жыл бұрын

    I can’t be the only one who thought the overshaded Knight dude looked way better than the less-shaded one, right?

  • @phizlip

    @phizlip

    4 жыл бұрын

    you are

  • @BigOlSmellyFlashlight

    @BigOlSmellyFlashlight

    4 жыл бұрын

    no I think so too 🍿🥤

  • @lostandthrown3137

    @lostandthrown3137

    4 жыл бұрын

    You are

  • @garrafa9046

    @garrafa9046

    3 жыл бұрын

    yes

  • @SxSxG666
    @SxSxG6664 жыл бұрын

    “Mistake“ one is wierd. There's nothing wrong with good filters that aim for the crtv look. old school games never looked that pixely on their hardware to begin with.

  • @paul1979uk2000

    @paul1979uk2000

    4 жыл бұрын

    I have to agree, I look at a lot of pixel art games, and they never looked like that in the old school days, so it's one thing to want to have that pixel art look of the past but at least they should give it the kind of look for how we remembered them on crt screens but on lcd screen and to me, a lot of pixal art games look even worse then what I remember many games of the past looking like.

  • @NicholasBrakespear

    @NicholasBrakespear

    4 жыл бұрын

    Most of the filters aren't good though, and cause clipping along the edges of the sprite. Old CRTs may have added a bit of subtle blur, but the blur is more akin to FXAA than texture filtering (and I'd highly recommend checking out this difference, in fact - if you play an old sprite-heavy game like Doom, for example, with texture filtering? Looks awful, like everything is plastic... but with an overall screen softening effect from FXAA or the like, it looks softer without looking necessarily blurry)

  • @SxSxG666

    @SxSxG666

    4 жыл бұрын

    @@NicholasBrakespear True there are some bad attempts out there to recreate the crtv -look. But also some very good yet rather hardware hungry solutions. When I play old arcade games on mame I always use some crtv-filters. My eyes just can't watch them pixelated. It simply feels wrong. Some new filters really look astonishingly correct. At least when I compare it with my memories. You even get a headache from watching it like in the good old days ;) There are many new great looking clean pixel art games around. One contemporary example is Blasphemous or Blazing Chrome. But those games were usually designed with superior modern hardware power in mind and make up with effects that wouldn't have been possible on real 16-Bit machines. With this kind of artwork I don't miss any filter at all. It is good as it is. To make a long thing short: It can go both ways and look cool. By the way guys! Check out The Last Door. It is such a great example of what you can do with minimalistic pixel graphics and good sound design.

  • @vonheer7418

    @vonheer7418

    4 жыл бұрын

    @@NicholasBrakespear This is the right answer. It's texture filtering that is the mistake, not "filtering" in general. The fact that texture filtering is on by default in Gzdoom is maddening. Even if you are using RGB cables with professional quality CRT monitors, old games don't have that sharp and starkly colored look that many indie games have today. That's not to say its a bad look, and you could argue its more fitting for modern LCD displays. However, it is less truly retro than many people think.

  • @derrickshowproductions3010

    @derrickshowproductions3010

    4 жыл бұрын

    In the case of modern pixel art, games tend to look sharper without any additional filters applied.

  • @JeffreyRemick
    @JeffreyRemick4 жыл бұрын

    Creating pixel art is something I've decided to finally learn, so this was helpful. Thank you!

  • @Seramede
    @Seramede3 жыл бұрын

    This is some really crucial information that makes me more confident to dive in deeper into pixel art, thank you for this video

  • @ceporalles4922
    @ceporalles49224 жыл бұрын

    I love how u present mistake number 7 ^^

  • @spacetaco048
    @spacetaco0484 жыл бұрын

    When I was in middle school and first starting highschool I loved drawing pixel art on ms paint or gimp. I like this video and found out now I really didn't many of these mistakes so I must not have done half bad lol

  • @TheGodlikeBlock
    @TheGodlikeBlock4 жыл бұрын

    short, concise and to the point, and incredibly helpful! thank you very much!

  • @dynosprite
    @dynosprite5 жыл бұрын

    Thank you for the continual updates! Great video.

  • @kilic_
    @kilic_4 жыл бұрын

    Almost threw up at that gradient art lol

  • @ABaumstumpf
    @ABaumstumpf4 жыл бұрын

    The "banding" example... they were not really about banding at all but rather a particular style of Shading. Both spheres where showing banding, but one with a way softer ambient light, the other with a single directional light. Gradients: There are many good uscases for gradients, but that normally requires some in-depth knowledge and mostly used in conjunction with pallet-swaps. They can for example be used for very nice dynamic lighting or for simple texture-animations. Dithering... No, simply no. That was not about excessive dithering but just using a poor procedural dithering without giving the tool the necessary information. One of my favourite example of dithering: Final Fantasy 9 - it is used to simulate transparency and gives a really nice effect.

  • @Derpy-qg9hn

    @Derpy-qg9hn

    4 жыл бұрын

    In the first sphere, it honestly looked less like a sphere and more like four discs strung together. Arguably using a 1px-thick line for *both* transitional colours in the second sphere looked odd din its own right, but it was more obviously a sphere than the first example.

  • @spindash64

    @spindash64

    Күн бұрын

    I feel like gradients work nicely for background layers, giving a sort of smoothness to the sky, or allowing a really pretty marbling for sunsets But for individual sprites, gradients just don't have enough _room_ most of the time

  • @OrbGoblin
    @OrbGoblin2 жыл бұрын

    Just got started w/Aseprite a few weeks ago, thanks so much for this stuff it's really helpful when you're a total beginner.

  • @RichardthePWNman
    @RichardthePWNman4 жыл бұрын

    Watched this on a whim thinking I wouldn’t learn anything new but I did. Thank you for posting this, I will be using this as reference material for myself and friends seeking advice.

  • @idiot4always
    @idiot4always4 жыл бұрын

    Those first two points were also my first obstacles when I tried learning to animate those sprites (also those exact mario world sprites). When I didnt save the spritessheets correctly (as a PNG or GIF) but somehow saved it as a jpeg instead, they'd get slightly blurry and I couldn't propperly cut them out of the spritesheet anymore (at least not clean on MS-paint), and i'd be left with nasty-ass white edges around the character (or whatever the spritesheet color was). So not knowing PNG was mostly the way to go. I saved all spritesheets from games i'd find as BMPs. Needless to say my resource folder became quite huge in size. And rendering a video in moviemaker took forever (since every frame of animation i saved as a BMP too). The scaling thing is just annoying to see. Something I hope most everyone notices straight away when trying to scale up their character. If you don't scale up your thing in a measure of 100% and you don't see any problems with it straight away or when editing it. Then you just don't have a good eye for pixelart. Or just bad eyes in general. Pretty much all of the points in the video i've dealt with as well, with me still being kinda guilty of the 'pillow-shading' thing sometimes, for indeed the reason of not defining an actual light source. Could've used this video 8 years earlier mate! xD

  • @davidmcgill1000

    @davidmcgill1000

    4 жыл бұрын

    BMP is fine if you would've saved in indexed (paletted) colors and used run length encoding. uncompressed 24-bit (alpha channel doesn't exist and is reserved) bitmaps are definitely the incorrect choice for pixel art.

  • @caiovasconcelos2946
    @caiovasconcelos29464 жыл бұрын

    Cara, só notei que você era português na hora de você mostrar os sprites dos jogadores de futebol e falar os nomes dos criadores. Seu inglês é ESPETACULAR parabéns mesmo pela sua arte incrível e ótimas dicas. Abraços brasileiros

  • @miwiki6

    @miwiki6

    3 жыл бұрын

    PERAI ELE É BRASILEIRO?!

  • @hugomejia7826
    @hugomejia78264 жыл бұрын

    I'm just starting pixel art as a hobby, and this video will really help me a lot! Tnx!

  • @SikoSoft
    @SikoSoft4 жыл бұрын

    some amazing advice here IMO. I don't consider myself a master pixel artist by any means, but this guy makes a lot of sense and proves it with some terrific examples. I'll keep all of this in mind next time I go get the urge to go amateur pixel artist

  • @papyrussemi2848
    @papyrussemi28484 жыл бұрын

    Every time I see a non-interger scale I have a mini aneurysm

  • @spindash64

    @spindash64

    Күн бұрын

    Still better than looking at mixels. Eughgugh.

  • @richardgibson8403
    @richardgibson84034 жыл бұрын

    3:00 150% Mario is mood

  • @SamDoesTutorials.
    @SamDoesTutorials.4 жыл бұрын

    Very informative! Subbed because of this, this guy knows his stuff.

  • @rosejuliette9180
    @rosejuliette91803 жыл бұрын

    Great video for people getting into it. I find this fascinating because whilst all of these are great starting points all of these rules can be broken if you know what you are doing. And yes I mean all. I feel like often newcomers really want to write a novel but don't realise that they need to be able to write a sentence first.

  • @babyoopsiedaisy6392
    @babyoopsiedaisy63924 жыл бұрын

    I like how he pronounces palette like paulet. Like, "My name was Paul. But now I'm Paulette."

  • @ChrisHanline
    @ChrisHanline4 жыл бұрын

    Common voice recording mistakes: 1) Too much low-end that muddies up the speech 2) Not enough sibilance frequencies which impedes clarity 3) No compression, making low dynamics difficult to hear

  • @MarcoValeKaz

    @MarcoValeKaz

    4 жыл бұрын

    Thats actually very helpful! Ill be mindful of that in the next video. Thank you

  • @ShinyShilla

    @ShinyShilla

    4 жыл бұрын

    Chris you should do a video about them! please!

  • @ChrisHanline

    @ChrisHanline

    4 жыл бұрын

    @@ShinyShilla There are hundreds already. Do a quick search and you'll find just so, so many.

  • @ShinyShilla

    @ShinyShilla

    4 жыл бұрын

    @@ChrisHanline Sorry for the spam, the websited kept saying my comment was not submitted due to an error! I'm saddened you would not like the idea of a tutorial :( I'll search some online

  • @temmiemew

    @temmiemew

    4 жыл бұрын

    4) Saying Pa-let

  • @morcoroni
    @morcoroni4 жыл бұрын

    i’m just starting to learn pixel art during quarantine 2020 so thank you for these tips! excellently explained!

  • @elnacho657
    @elnacho6574 жыл бұрын

    really helpful video. Just started studying Computer Games Development. Your tips are good and you're giving nice examples ^^

  • @coarte8242
    @coarte82425 жыл бұрын

    Hey, really like you content! Where are you from?

  • @MarcoValeKaz

    @MarcoValeKaz

    5 жыл бұрын

    I'm from Portugal

  • @armanedits8883
    @armanedits88834 жыл бұрын

    Why am I watching this - I dont even make pixel art lmao

  • @Heinz_Egbert

    @Heinz_Egbert

    4 жыл бұрын

    Same

  • @PabbyPabbles

    @PabbyPabbles

    4 жыл бұрын

    The Eye of the Critic has been bestowed upon you. You won't be able to play your next pixel art game normally

  • @lostandthrown3137

    @lostandthrown3137

    4 жыл бұрын

    @@PabbyPabbles oh no

  • @gavinsymons6885
    @gavinsymons68854 жыл бұрын

    Thanks for the vid, very clear concise points! Well done.

  • @evanm738
    @evanm7384 жыл бұрын

    This is great advice not only for beginners but it’s good to be reminded about these things even as a professional

  • @tessemi
    @tessemi4 жыл бұрын

    there are no mistakes. just happy accidents.

  • @zguthethird

    @zguthethird

    4 жыл бұрын

  • @wayfinderofficial
    @wayfinderofficial4 жыл бұрын

    Had a suspicion from your name that you were Portuguese, the "pixeis" at 4:56 confirmed it hahah. Great video!

  • @y01cu_yt
    @y01cu_yt9 ай бұрын

    Thank you so much. You've solved my issue in a minute!

  • @mireena9488
    @mireena94883 жыл бұрын

    9:28 That voice change tho... xD was awasome!

  • @mustard8148
    @mustard81484 жыл бұрын

    7:50 The "mistake" looks better than the "solution"

  • @starlite5154

    @starlite5154

    4 жыл бұрын

    no

  • @spitgorge2021

    @spitgorge2021

    3 жыл бұрын

    it does though

  • @mustard8148

    @mustard8148

    3 жыл бұрын

    @@aliasmcgames in cartoons light doesn't need to be perfect

  • @canabissskank

    @canabissskank

    2 жыл бұрын

    true

  • @yokaiju8909
    @yokaiju89094 жыл бұрын

    I actually prefer the 'overshaded' one to the 'fixed' version. I don't know, there's just something about it that appeals to me.

  • @GraveUypo

    @GraveUypo

    4 жыл бұрын

    because that's how 16 bit games used to be shaded like. it does look better.

  • @Razumen

    @Razumen

    4 жыл бұрын

    Same, It's the only rule I don't agree with, and his reasons against it are quite subjective.

  • @Pilotgeek

    @Pilotgeek

    4 жыл бұрын

    Yeah some of this is very subjective. There was an era where even 32bit pixel art was used. It doesn't mean bad, just a stylistic choice. Not everything needs to look like 8bit or 16bit art.

  • @jackbergman4724

    @jackbergman4724

    4 жыл бұрын

    It looks like a gba game

  • @envar1
    @envar13 жыл бұрын

    Dude the shading/lighting part just fixed everything, great video.

  • @cochranesimon
    @cochranesimon3 жыл бұрын

    Clever stuff indeed! Well done and thank you!

  • @creedolala6918
    @creedolala69184 жыл бұрын

    I realized I kept squinting my eyes nearly shut while watching this and it took me a second to understand why... seeing pixel art scaled up to such a huge size in youtube (while fullscreen especially) makes it hard to see the characters, it looks like a collection of squares. So I was kind of blurring my vision to give 'fake shading'. A nicer solution is to ctrl+mousewheel down a few times, shrink the YT video to a small size within the browser, and suddenly all the artwork makes sense.

  • @MusicKekz
    @MusicKekz4 жыл бұрын

    shows guy with pillow shading: Thats nice! shows him with real shading: ... wtf? ...

  • @mcfletch2171
    @mcfletch21714 жыл бұрын

    Jumping back into pixel art after 20+ years. This is great advice!

  • @PixelProfligate
    @PixelProfligate4 жыл бұрын

    Man, I wish videos of this kinda quality existed years ago when I actually started pixel art. It would have saved me so much time figuring out all these things on my own just thru trial and error. Most all that was around when I started were those old forum posts that would call certain techniques "wrong" or "bad" and would just generally push people away from using those techniques at all.

  • @olliemaster
    @olliemaster4 жыл бұрын

    I dont even do pixel art so why did I watch the whole vid

  • @okarowarrior

    @okarowarrior

    4 жыл бұрын

    procastination

  • @emosti9652

    @emosti9652

    4 жыл бұрын

    HempLemming I feel personally attacked

  • @purpledefaultpfp6233

    @purpledefaultpfp6233

    4 жыл бұрын

    Maybe try it and you might like it bro

  • @yayababatoto
    @yayababatoto4 жыл бұрын

    8:11 And here we are now (:

  • @ruler_of_everything

    @ruler_of_everything

    3 жыл бұрын

    google "how to make crepes"

  • @Alzter0
    @Alzter04 жыл бұрын

    That banding tip actually is quite helpful, thanks!

  • @medicyukisuna
    @medicyukisuna4 жыл бұрын

    I'm not a pixel artist, but i still find this extremely interesting and educational. I've always been fascinated by game design and pixel art is my absolute favorite within the genre. Now, i don't know why i was randomly recommended this in youtube but i am really glad i was.

  • @VannyARTS
    @VannyARTS5 жыл бұрын

    I like the Terry by SNK over the capcom version. More colorful and detail

  • @deceased._
    @deceased._4 жыл бұрын

    10:07 i like the overshading more then the smooth one...

  • @tomh2572

    @tomh2572

    4 жыл бұрын

    idk his face kinda looks like porridge

  • @zerp510

    @zerp510

    4 жыл бұрын

    @@tomh2572 indeed

  • @inceptional

    @inceptional

    3 жыл бұрын

    Because you're not understanding the actual way it will look once you zoom out the characters to normal scale. The second one will read much better at actual scale.

  • @Jay6x
    @Jay6x4 жыл бұрын

    As someone who loves making pixel art, this was very informative. Thank you

  • @IvoryBell
    @IvoryBell4 жыл бұрын

    To the point (to the pixel? eh?) and well made video! Loved it.

  • @ChozoSR388
    @ChozoSR3884 жыл бұрын

    "Palette" is pronounced like "pallet". Short A, not short U

  • @joshuawalker7054

    @joshuawalker7054

    4 жыл бұрын

    The "Paulette"

  • @kaizobit-gaming8485

    @kaizobit-gaming8485

    4 жыл бұрын

    I personally spell it "palette" and not pallet

  • @RyanTosh

    @RyanTosh

    4 жыл бұрын

    It. Depends. On. Where. You. Live. People can pronounce things differently.

  • @arobot7426

    @arobot7426

    4 жыл бұрын

    @@RyanTosh nope

  • @ChozoSR388

    @ChozoSR388

    4 жыл бұрын

    @@kaizobit-gaming8485 You do realize I was using "pallet" as a pronunciation example, yes?

  • @callan816
    @callan8164 жыл бұрын

    Just dropping my comment before this hits the algorithm hard

  • @danieljayne8623
    @danieljayne86233 жыл бұрын

    I liked that you gave a practical solution for point #1 - nice

  • @kaspbrakie
    @kaspbrakie4 жыл бұрын

    Really helpful video, I've been doing pixelart for a while and I did teach myself a lot of things but stuff like scaling has been an issue for me since I didn't know about the 100% rule! I'm really interested in making a 2D game with a pixely style so I'm gonna keep all this in mind :)

  • @billybobjoe198
    @billybobjoe1984 жыл бұрын

    The fighter at 8:20, you praise "capcom" the middle one, for its "correct" lighting, pointing out specifically how you think the pants are better. The pants on that frame are the worst of the three though. The problem with the one on the left is the contrast is too high. Capcoms has very little contrast, and very little shading. The left one show far more detail and is well done. It's just out of place in any outdoor naturally lit scene.

  • @Mykl0000

    @Mykl0000

    4 жыл бұрын

    You mentioned the left the capcom one, and the other left

  • @anothergol
    @anothergol4 жыл бұрын

    What annoys me with "today's" pixel art is the lack of antialiasing. That's something that you were rarely encountering in arcade games for several reasons (crap CRT's + the fact you weren't paying as much attention), but that was *key* on computers. To me, the masters of pixel art are/were the Bitmap Brothers. Of course at that time everyone was dreaming of a higher res & more colors, hence hand-drawn antialiasing, and what you would call excessive use of dithering. Yet, it is still the best pixel art in my book, and I prefer it over self-satisfied artwork where pixels are too visible. Of course, one might argue that what the Bitmap Brothers were doing, today they would go for high-res cartoonish style, a bit like the visual remake of Spelunky. Still, when you take a look at games of the Amiga era, you'll see quality & detail that you rarely see today. Today's pixel art is certainly more artsy & original, but it's too self-satisfied, IMHO pixel art is about handcrafted art using pixels, it's not about *seeing* the pixels. Yeah it has its charm, a bit like Sierra's old AGI style has its charm, but it's pompous when seeing the pixels is seen as the form of art, where it's just a way to to speed up the workload.

  • @Tim.Hammer

    @Tim.Hammer

    4 жыл бұрын

    I do a lot of hand-drawn antialiasing. The main challenge is finding a balance between too little and too much, especially if you're shooting for a true retro (no alpha transparency) look, in which case antialiasing between objects and what falls behind them is a no-go, since it would require semi-transparent pixels to achieve that... This is why too much can look bad, as it will create a strange look - lots of blending on the inside of the stroke and none on the outside. Very unpleasant to look at - so this should not be overdone.

  • @anothergol

    @anothergol

    4 жыл бұрын

    @@Tim.Hammer But I don't think that sprites with an alpha channel go against pixel art. Even technically, color-keying is a thing of the past, so even just for efficiency most likely an engine would better use an alpha channel anyway. But in the past, artists generally had an idea of the darkness of backgrounds and generally it was fine, only sometimes passing a sprite looked bad passing over a bright sky. There are also other reasons to do every sprite with an alpha channel, and transparency was sometimes used in old games.

  • @Tim.Hammer

    @Tim.Hammer

    4 жыл бұрын

    @@anothergol Of course. Not denying any of that. In fact, I've used mostly dark backgrounds myself as a way around that. I prefer to avoid transparency also for optimization purposes.

  • @inks_msm

    @inks_msm

    4 жыл бұрын

    Ok boomer

  • @MichelliFR
    @MichelliFR4 жыл бұрын

    Wow, this video is really good! Thank you for all the knowledge.

  • @eduwardian5979
    @eduwardian59792 жыл бұрын

    thanks for making this video, now i understand i have to avoid the mistakes in pixelart

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