If I want to achieve the same result, is the final step to increase the point seperation? What number did you use? And thank you for making this tutorial. Entertaining and educating at the same time ^^
@iamsoutherland10 ай бұрын
Yeah just add more points to the original points from volume and you will get a more lush scene!
@tiagocardoso443411 ай бұрын
Awesome!!!
@philippwelsing910811 ай бұрын
Referring to the huge change in size after the sim: Your sim automatically generates a pscale attribute (which you did not have before the sim), and that one probably is "hair like" very small. If you multiply the pscale post sim and before your sweep by 500, you are very close again to what you started out with. You can do that in a point wrangle ( f@pscale*=500; ) or with an Attribute Adjust Float node. Hope this helps, though it's kind of hacky, so if someone knows where to actually influence this pscale in the sim setup, I'd be happy to know! :-D
@iamsoutherland11 ай бұрын
Yeah for sure! Just like everything in Houdini, You can do it 1000 different ways and get the same result. Someone needs to put together a "Houdini Bible" of the way to do things right! lol
@philippwelsing910811 ай бұрын
@@iamsoutherland Haha! Wasn't meant in a bad way. There are no right ways in Houdini, totally. Just different approaches. Thought someone might be able to shed light into what's happening there exactly. That's why I posted.
@iamsoutherland11 ай бұрын
@@philippwelsing9108 For sure!! Thanks for that insight!
@olivierballast1852 Жыл бұрын
Hey! Thanks for the tutorial. Nice to follow with a good dose of humor. Around 24:30 mark you are wondering about the way to fix the uv position. Just tick "normalize computed uv's under your sweep node :)
@iamsoutherland11 ай бұрын
OF COURSE! Haha thanks for letting me know. Super helpful! Thanks for watching
@robertorodriguez6002 Жыл бұрын
both hilarious and lots to learn from, thank you!
@bharat5194 Жыл бұрын
Fantastic! Thanks for sharing 🙏
@arnold_finch Жыл бұрын
Wish you could be my teacher😃 It would really make me start learning houdini😊
@iamsoutherland Жыл бұрын
Just dive in! That's the way I started!
@arnold_finch Жыл бұрын
@@iamsoutherland It's always easier gaining confidence to jump into a pool when you have no idea how to swim when the lifeguard is watching
@user-vt8vn4ee6f Жыл бұрын
Can I get the clouds and starts b&w file?
@iamsoutherland Жыл бұрын
Hey Daeun, unfortunately I do not have that file anymore. But you can go to freepik.com and search for something similar!
@RMAFIRE Жыл бұрын
Keep doing your best work.🔝✅
@RMAFIRE Жыл бұрын
impressed by your talent✌☑
@Davidishuman Жыл бұрын
Yoo did you do this using direct lighting or pathtracing
@loganpenciu7317 Жыл бұрын
If you get to 34:00 and get stuck about the fireball shelf tool. Click the + button to the right of the shelf tools > check on "pyro fx (legacy)" shelf. Use that fireball to follow along. Live stream was done with Houdini 18.5. In 19 or 19.5 they changed the shelf tools so Pyro fx(sparse) is just "Pyro fx" now. And the old set of shelf tools has been turned off by default and is now named "Pyro fx (legacy). I'm sure you can use the new sparse pyro fireball. But when I tried it was super slow to calculate and gave VERY different results than the legacy pyro fireball shelf tool. But I'm sure that comes down to my limited understanding of it.
@HyberCrashDK Жыл бұрын
Dude youre funny! please do more tutorials!
@iamsoutherland Жыл бұрын
What shot or technique should I re-engineer next?
Жыл бұрын
Can you make the recordings in 4K ?
@iamsoutherland Жыл бұрын
Yes! I had the settings on my capture incorrect but will have it fixed for the future! Thanks!
@coccosoids Жыл бұрын
PC specs?
@uzbtv2927 Жыл бұрын
Cool
@raneemFX Жыл бұрын
Use the Bottle as collider inflip sim and use some of those vel feild to advect the particle , so it will give some morewatery motion
@iamsoutherland Жыл бұрын
Oh i like that I will have to try it that way!
@SaifArabb Жыл бұрын
Great work. learnt alot. following you.
@Syoska2 жыл бұрын
another 💎 in my bookmarks rly good and also some additional great informations. watch the full video 😉😉
@killrblue2 жыл бұрын
Man you gotta make more tutorials in C4D 🔥
@iamsoutherland Жыл бұрын
Working on more! What should I cover next?
@Murathanaksoz2 жыл бұрын
please tell us how to avoid noises
@muser79352 жыл бұрын
please more of these tutorials... subscribed
@muser79352 жыл бұрын
thank you thank you thank you
@MISIUYT3 жыл бұрын
please do more tutorials. This one is great
@iamsoutherland Жыл бұрын
Working on it! Check out my latest uploads!
@megacosmic65073 жыл бұрын
Awesome, how would you go about making the image transparent, so that it just shone around the edges of an Transparent object ?
@arsenaldox83 жыл бұрын
i like your voice. more tuts pls.
@johnfearn58833 жыл бұрын
Terrible. Tutorial, try harder.
@iamsoutherland2 жыл бұрын
Are you telling the tutorial to try harder?
@spix.96743 жыл бұрын
Very cool. Does it work on octane 3.07?
@iamsoutherland Жыл бұрын
It should yes! (a year late lol)
@ameet213 жыл бұрын
are you Andrew Kramer brother? you exactly sound like him thanks for this Tutorial very helpful bro I don't know but I tried using Sunlight where also fog option but i din get the result like you got.
@bunsatya21243 жыл бұрын
Do you have another video. You did such amazing job !
@mohamohammed87994 жыл бұрын
You jumped the tutorial to the camera motion ?! Why
@iamsoutherland Жыл бұрын
Just added some movement for the shot!
@SHIVAM.M.S4 жыл бұрын
Great tutorial bro 👍🏻 will u please please make an tutorial on Octane Emissions material and Realistic Puddles... 🔥🔥🔥?
@khalil2233114 жыл бұрын
art to art
@numosis36274 жыл бұрын
Really well-done tutorial! keep them coming.
@iamsoutherland4 жыл бұрын
Thanks for the kind words! Working on the next one!
Пікірлер
If I want to achieve the same result, is the final step to increase the point seperation? What number did you use? And thank you for making this tutorial. Entertaining and educating at the same time ^^
Yeah just add more points to the original points from volume and you will get a more lush scene!
Awesome!!!
Referring to the huge change in size after the sim: Your sim automatically generates a pscale attribute (which you did not have before the sim), and that one probably is "hair like" very small. If you multiply the pscale post sim and before your sweep by 500, you are very close again to what you started out with. You can do that in a point wrangle ( f@pscale*=500; ) or with an Attribute Adjust Float node. Hope this helps, though it's kind of hacky, so if someone knows where to actually influence this pscale in the sim setup, I'd be happy to know! :-D
Yeah for sure! Just like everything in Houdini, You can do it 1000 different ways and get the same result. Someone needs to put together a "Houdini Bible" of the way to do things right! lol
@@iamsoutherland Haha! Wasn't meant in a bad way. There are no right ways in Houdini, totally. Just different approaches. Thought someone might be able to shed light into what's happening there exactly. That's why I posted.
@@philippwelsing9108 For sure!! Thanks for that insight!
Hey! Thanks for the tutorial. Nice to follow with a good dose of humor. Around 24:30 mark you are wondering about the way to fix the uv position. Just tick "normalize computed uv's under your sweep node :)
OF COURSE! Haha thanks for letting me know. Super helpful! Thanks for watching
both hilarious and lots to learn from, thank you!
Fantastic! Thanks for sharing 🙏
Wish you could be my teacher😃 It would really make me start learning houdini😊
Just dive in! That's the way I started!
@@iamsoutherland It's always easier gaining confidence to jump into a pool when you have no idea how to swim when the lifeguard is watching
Can I get the clouds and starts b&w file?
Hey Daeun, unfortunately I do not have that file anymore. But you can go to freepik.com and search for something similar!
Keep doing your best work.🔝✅
impressed by your talent✌☑
Yoo did you do this using direct lighting or pathtracing
If you get to 34:00 and get stuck about the fireball shelf tool. Click the + button to the right of the shelf tools > check on "pyro fx (legacy)" shelf. Use that fireball to follow along. Live stream was done with Houdini 18.5. In 19 or 19.5 they changed the shelf tools so Pyro fx(sparse) is just "Pyro fx" now. And the old set of shelf tools has been turned off by default and is now named "Pyro fx (legacy). I'm sure you can use the new sparse pyro fireball. But when I tried it was super slow to calculate and gave VERY different results than the legacy pyro fireball shelf tool. But I'm sure that comes down to my limited understanding of it.
Dude youre funny! please do more tutorials!
What shot or technique should I re-engineer next?
Can you make the recordings in 4K ?
Yes! I had the settings on my capture incorrect but will have it fixed for the future! Thanks!
PC specs?
Cool
Use the Bottle as collider inflip sim and use some of those vel feild to advect the particle , so it will give some morewatery motion
Oh i like that I will have to try it that way!
Great work. learnt alot. following you.
another 💎 in my bookmarks rly good and also some additional great informations. watch the full video 😉😉
Man you gotta make more tutorials in C4D 🔥
Working on more! What should I cover next?
please tell us how to avoid noises
please more of these tutorials... subscribed
thank you thank you thank you
please do more tutorials. This one is great
Working on it! Check out my latest uploads!
Awesome, how would you go about making the image transparent, so that it just shone around the edges of an Transparent object ?
i like your voice. more tuts pls.
Terrible. Tutorial, try harder.
Are you telling the tutorial to try harder?
Very cool. Does it work on octane 3.07?
It should yes! (a year late lol)
are you Andrew Kramer brother? you exactly sound like him thanks for this Tutorial very helpful bro I don't know but I tried using Sunlight where also fog option but i din get the result like you got.
Do you have another video. You did such amazing job !
You jumped the tutorial to the camera motion ?! Why
Just added some movement for the shot!
Great tutorial bro 👍🏻 will u please please make an tutorial on Octane Emissions material and Realistic Puddles... 🔥🔥🔥?
art to art
Really well-done tutorial! keep them coming.
Thanks for the kind words! Working on the next one!