Hello! Welcome to Hell!
Here we have a LOT of fun and I encourage you to get involved in that! Join the Discord (link is found on the channel page or in the description of any of my videos)
New videos will be released at 11am Central Time! Stream times will vary, again, join the Discord for more specific updates on that! Anyway, I hope you enjoy the channel!
Пікірлер
Bro thinks he is dexter morgan
how do I keep aiming and follow?
This really helped me although the fact the camera is constrained in a kind of box annoyed me so I modified the code to fit my needs, here it is for anyone who needs the same thing. Vector3 mousePos = cam.ScreenToWorldPoint(Input.mousePosition); Vector3 direction = (mousePos - player.position); if(direction.magnitude > threshhold) { direction = direction.normalized*threshhold; } transform.position = player.position + direction;
Oh my gosh thank you so much!!
So this is a guide to make me a master- and your colonies routinely die of hunger? Yeah maybe you dont have anything to teach me
Ty bro, worked for me! :)
thats funny to me because my colony is 20 years old with probably more than fifty judging from his colonist bar lenght, I have cooks, butchers, tailors, blacksmiths, soldiers, slaves etc. to feed them every year, they need to grow almost the entire map in vegetables and decimate the entire wildlife, 2 cooks and a nutrient paste network of 900 meals to keep them fed. its a bit stressful when you get toxic fallouts during summer but so far everything is going well
Wow! Thats incredible!
@@TheZBillDyl yea I like how it turned out but I dont play with 500% threat level like all the masochists out there or I probably wouldnt have made it 2 weeks
Instructions unclear. Ate my grandma, pooped a rat. As for in-game, theze are good tips! <3
Make more content, man. It's almost a year now
One day I might start again. Ive been on a game development kick recently. Im glad you enjoy my content though. Truly, it means a lot.
Dude, you're literally my savior, I tried to implement this camera for days
i cant find NavMeshSurface2d component(5:14) ((((((((((
It has changed to Navigation Surface.
Intro was great lol
nice video, really helped me out a lot! Quick question, would there possibly be any way to make the corners smoother, so the the borders are more like a circle then a square?
Subbed for this video 🤙
omg bro im actually shocked how well this is working with barely any work! the only problem i had was that they changed some of the component names but the github talks about it
What is the nav mesh agent called instead
I was looking for this like a loca loca so bad … after two days trying to do it alone.. thank you so much I kinda love love you
Nice tutorial, I like it! There are some updates so following this wont work 100%, I've created a new tutorial on my channel to follow along 2023 for this.
You explain everything very well, this really helps understand the code we write in this tutorial as opposed to most youtubers who just type and expect you to blindly follow along.
I can't get navmeshsurface component
Some things changed in the git Project just look at the this is the official description now.
@@NoShell yes figured it out, but thanks anyway
Thank you!!! You are another person to put into "Special Thanks" in credits of my game if i ever gonna release it 😭
dam this helped thx man!
I'm trying to recreate this but for a 3d environment, like a 30 degree top angle on my player object ( a helicopter).. I can't seem to get it working, any ideas? BTW, great video! Many thanks!
Can the wall update during run time by using this method? Anyway thanks for this video.
You cannot believe how much time and effort this saved me, I was trying to do this manually but the code you use so much cleaner, thank you.
i cant find NavMeshCollecSources2d script in github file, how to find this?
Hey I know this is old, but is there a reason this doesn’t work with a perspective camera?
Um. Well. It MIGHT work with a perspective camera, but it depends which axis you're using. So make sure to take that into account. Cameras are a huge pain so if my video doesnt help, i suggest finding another video for 3D cameras OR finding an asset (there should be plenty of free assets to help)
Thank you so much! I've been searching for this.
Navmesh surface 2d and navmesh agent haven't exit anymore
Thanks, it's for a platformer for me) for like peeking from distances)
Oh brother, been fighting with this path finding for a while already. Giving me error "showNavigation is no longer supported and will be removed' :(
Get Input System its awesome ;)
how about the cam "follow" Player and "Look at" the CameraPos ?? let`s said you press Right Click and move the mouse around , the Cam "Look At" the CameraPos
The tutorial wont work, I mean i know its been 2 years but is there another way to do this with changes they made
I shall not
Please liek vedio
helal lan (turkish god bless you)
👌 *PERFETCT* Thank you so much! I WAS SEARCHING FOR THAT!!! *Keep it up! Amazing tutorial*
Very helpful! Thank you!
I have a battery storage tip. If you keep them in a low temperature room they wont explode. I go for -6f.
Can you use this for free in any game without legal issues? Like if i sell a game
I believe so. You would have to check the license on github
bruh i just started unity a few days ago and i've been trying for hours to do this and your tutorial is the one that helped me, tysm!!!
Screaming shit....
When I hit bake, my map did not highlight at all. I followed the steps exactly but still didn't get any indication that it worked.
mine too. I even followed the READ Me, same thing.
Yoooo so hype!
Awe thanks man! I hope all is going well for you and Rekindling!
Omg you're hilarious lol great sense of humor
I have checked to have the code copied letter by letter and still my camera doesn't even move, any ideas?
Honestly, make sure everything is connected in the inspector window. Sounds like you may have accidentally forgotten to hook up the references for everything.
Best tip I can give is to have a pawn with good shooting skill and get them a chain shotgun as quick as possible to shred most animals in seconds.
Open Ancient Complex's when there's a trade caravan next to it. Let the outsiders fight and then loot both of their loot once they're dead! Win win
If you want to play a base building game choose Cassandra Classic of Pheoby Chillax , IF you want to play Rimwolrd then pick Randy Random and enjoy.
Is there a way to check to see when the targeted destination is accutlly meet? So that the target can change or a set of code runs when they get to their destination?
Yes of course! Vector3.Distance is a function you can use to check when the target reaches its destination. Just use a threshold variable and bam. You got your functionality!
16:49 well actually wining the game IS easy surviving the game is more challenging