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Uhhh that transition at 10:48 ...damn that was smooth and well done, nice job !
you can also add a low pass filter for extra depth
this foreshadows insane mammons rushs
So this is what you do during resistance phase
These updates suck
You should see the comments...
i think sort button is wery usefull now no one will be able to steal your Rmat's when you stuking them in seaport
honestly they should if they realistically can add it to the game. its kinda like the naval warfare, can you imagine what the game would be like if they still didnt add naval war? it would open up actual attack strategy and tactics to foxhole instead of rushing with armor or mammons. the front being majority AI bunkers and nothing can be done about it unless a massive arty and tank push is just silly at this point.
tag ICE FOX: I don't feel like we were really abusing the seaport BB's, having them close is important to logi reasons. Now were constantly going to be running around in fishermans row looking for tools.
So you mean to tell me that the Silverhand is heavier than a BT? Gawd DAYUM SvH has the best cake of em all!
So can someone check the math on the new snipers? Auger is going to 1-hit-down about 10% of the time (in optimal range), whilst the Raca is going to 1-hit-down every shot (again, in optimal range).
Never expected to hear VC4 music outside of VC4
i thought i was going crazy when i heard the music
@@PressedKz same here but then I ended up checking the discription
OG map, severin sector and the border worlds of the Ulamat sector.
Dev's balance changes: collie: supertank buff, auto-rifle buff, sniper rifle minor buff, flamethrower minor buff wardens: sniper buff, flamethrower buff sooooooooooooooooooooooo...... will they do anything with balance or continue buffing collies? im tired that devs just ignores the fact that collies overpowered. Bomastone, grenade laucnher, ISG, siege tank, Volta (collies long rifle), landing APC and motorcycle WITH MG!!! While wardens have... fiddler and sniper rifle...
@@OswaldMaslo hmmm interesting. Have you tried posting this on the Reddit yet?
@@ISawABear i tried, but my post is deleted by "reddit filters" (it don't contain any material that declined by reddit rules)
@@OswaldMaslo i think you should try picking one of those listed items and explain to colonials players why its a bad idea, like lets just go with the buff to the colonial super tank, go and try talking to collie players and see what they have to say.
catena была сломана и ее просто пофиксили, бамастону занизили урон (125 бамастон, 200 харпа) , sht вообще pve танк за огромные ресурсы, вольта как дневная винтовка проигрывает омену и аргенти во всем кроме урона, 44 тяжёлая винтовка варденов как ночная винтовка выполняет свои цели на ура. Скажи чем коли должны воевать против танков варденов до открытия Bane?
Like to commented already subscribed😊
We should be able to have one of each type of map post, instead of only one map post.
I see bear, I watch.
first time i've achieved a sub-10 minute run in ANY Hades game!!!
congrats! nice run
you can clear puddles using a shovel
@@Carl-hs420a yup see the pinned comment
Tbh the weather station seems nice in concept, but I really don't see how it can help either side win. So lets say my side knows in advance that a snow storm will happen maybe 3-6 hours before the enemy, that doesn't really affect any of my gameplay decisions in that region because most of my choices as either infantry/tanks are either just going to do what we normally do and just fight using our normal weapons, so me knowing in advance its going to rain or snow is just going to affect my choice of whether or not I want to even go to that region to begin with. If it was like an obs tower which is just a normal structure than can be captured by either side in game, that would be a nice thing to have but to have to build it ourselves instead of making a SC or Radio tower seems like a waste of resources and time.
True
Maybe it will help because you wont want to attack in a certain region with weather or know that the enemy wont
Hi Bear. Why not make water pumps for bunkers and trenches? In WW1 they had pumps pumping out water out of the more important trench lines during and after rainstorms.
@20:40 (note: watchtowers are 80m radius) 'radio backpacks were increased to 60m radius which will match jeeps with intel-gathering capability
@@thaidenslounge yep. See the pinned comment
More useless gimmick features what nobody ask for and gona use it ships/ports still garbage and more logi nerf this time pretty heavy..bruh D: they avoiding any core features what badly need work and the inbalance with tech the better part of 2 years now. They added facilitys to nerf logi now they non stop nerfing facilitys added ships what barely anyone care so they pushing it last updates now they nerfing ships too like wtf feels like they literally no idea what to do so they just do some things randomly without adressing anything important ..lol
@@zoltandavid9649 how did they nerf facilities this update?
@@ISawABear practically murdering all harvesters for example also im pretty sure barely anyone figured out yet but making 120 shells the most accessible item to a luxury item hurt the war badly....
Look 11:05 a horor face .
would be nice to have the option to switch keybinds to azerty directly (it's quite boring for european new players)
dont wardens have cold res recon outfits? so frozen ice is another slight advantage
@@huntyfla is it though?
neat quality of life update
Jokes can also help break the ice
Unless I heard it wrong I find it funny how the Warden sniper is not only better but cheaper to make than the Collie one.
warden sniper crate gives 3 rifles, colonial gives 5
Yeah it's going to be pain
Try to listen to pirate software and not cry devman bad, but the vision makes it so hard. This update feels like yet another slap in the playerbases face.
The first part reminded me of that one level in Lego Star Wars the complete saga on Mustafar
can't wait to be up in warden territory where it's snowing and we can't use freighters until warships and dry docs are teched or have bunch of dudes throwing mammons to clean a path that's need to fixed every 2 in game days when snow storms have been know to last 3 real life days or does it only freeze over during blizards. then you have rain god can't wait to not be able to build frontline defenses sense i'm to busy bucketing water away. no one is going to like dealing with weather anymore then they then already do
Lol, this guy thinks that just because its a sock I won't be raising it everywhere like a flag-hahaha
very good video
So how many updates until we can dam rivers,then burst those dams to cause flashfloods that flood trenches and bunkers whilst also causing general mayhem?...
So.... Recreate the flooding of the bath? That'd be cool tbh
@@NA-Not-Available ,yup.
10:47 DANG that's a cool transition, I thought we were gonna be clipping the camera underwater or something lol
@@Kalmoire to be fair it did. But I though better of it
Didn't even notice, S tier transition fr
Merci, I was too lazy to check the whole devstream for the updates
I like to criticize the devs a bit about the logi stuff but I gotta admit that they come with original and fun ideas to keep the game fresh.
The map post updates is huge. can actually put in priority requests and logi can see them.
ахзвхзваахзвавхза, это было круто xDDDD
Well this ain’t a suggestion
Did the SVH just sink before the BT 👀
Quite a few tiny mistakes Bear, it seems like from one of your edits that you were rushed and I hate to say it shows a little :( I'll list the ones you don't have in your pinned comment. - Radio backpack won't match the watchtower, it's 60 < 80 meters. - You probably know this but we're a little unclear in your script, but while puddles do block construction, they can be removed to build where they exist. - In addition, not all trenches flood, only Tier 1 trenches do. So they CAN be prevented from flooding, just upgrade them. - During the course of Dev branch (even though it's what we expected from the weather station), at its max "network accuracy" it still doesn't give you any actionable information on when a storm is going to start. So while I wish your claim of "knowing when you can flank around to hit a town base from an unexpected angle" were true, from everything we could tell while testing, it isn't. - You mentioned the wind sock being more accurate than foxholes? Which must have been a slip up referencing the old foxholes which morphed into the pillboxes we have now. If it were off the cuff, I wouldn't point it out since it's an easy slip for a veteran player to make but it was a scripted informational video so I would hope that you would have caught it during revising. I love your content, your an awesome dude, but please take your time. The update isn't going live for at least a few days after this current war ends and I'd assume (but ofc I don't know what pressures you have) that it wouldn't be the end of the world if your video came out a few days after the update went live. So please, take your time when it comes to informational content ❤
Yeah so a big issue with producing these is i usually just have the Patch notes to go off of and whatever i can gleam from the devstream (which are not as detailed). I DONT have the time to spend hours testing in devbranch or asking our spreadsheet warriors for all of their data to go over. This is why i reserve a corrections section for the comments. but thank you for pointing these things out. That being said the windsock IS more detailed because its bigger so you can see the differences easier which is something the devs mentioned in the stream. That is what i was referencing.
@@ISawABear What I'm saying about the Windsock isn't that you got information about the Windsock wrong, it's that you said "compared to the Foxhole" which the Foxhole hasn't been an AI structure that has a flag on it for over 2 years now, it's just a hole in the dirt now. Again, it's not a big thing, I'm not trying to make a mountain out of a molehill, I'm just pointing out areas that I think the video shows it was rushed a bit to support my point that you should try and take a bit more time with the scripts. I wouldn't expect you to test everything meticulously in the devbranch or to pour over spreadsheets, that's too much to expect from someone who's also got a full time job and is doing this for fun. I do think that for being the #1 update content review guy that frequently gets put on the main menu of Foxhole and directly linked to in the official update posts on Steams news about the game, that there's a bit more importance to get things correct. If you don't have the time, myself or other community members would happily look over your script for you, just to get another set of eyes and see if there's any small mistakes. Because again, you still do make good entertaining and informative content with a charming voice and personality to match. And it's not like you were dropping mistakes left and right, they're just minor things.
Ohhhhh ohhhh okay yeah shit I'm a fucking idiot. @@StylishYeoman You know... I really have been playing this game for too long.
@@ISawABear Like I said, easy mistake to make when you've been around since the beginning. I still think of hammering stacked cans of oil as "getting petrol" when someone mentions it in a conversation lol
i think if u have a bayonet and no weapon u can when un armed press f to equip knife to hand
Yes that would be so cool
Might as well have left mouse be the dedicated melee button for all hand held items.
9:01 I'm sure someone will make a mod where the wind sock is replaced by a flag.
Dunno how mods will work in an mmo such as foxhole, maybe a client side texture pack?
Driver and Spotter seat. Rather Helmsman and Captain. Because you know Captain do not drive their own ship.
I would call it the Press Corp update lol Listening to the Press with the weather station is going to be even more immersive
Not sure about that. Factions might consider their weather forecast confidential since it isn't always guaranteed that both factions are aware of upcoming weather. That said, it would indeed be easier for the press to report on the weather near or on frontline hexes.
Great intro
Just an idea bear, and I thought I would just say this, why don’t they add some pumps and some generators to pump out water out of trenches?
Not a bad idea, lets see how hard current rain trenches are first though.
seems too high-tech for trench warfare
@@chickenmann9934 Not really. Steam engines and engines in general started out as pumps, and only then evolved to do different work.
Note: The explosive powder cost changes were reverted right at the end of dev branch. The heavy explosive powder cost increase is staying
@@NoEndingInSight yes. I've update my pinned comment
Bruh why it good
new cargo ship : new port tabasco
except now submarines are gonna attack port tobasco
The bowhead would be useful to raid enemy esource fields haha. Or off-road fields by the shore. I was hoping for sailor and/or marine uniforms, maybe next update haha.