Azphel

Azphel

~~~Every Friday new Aion Lore Videos!~~~

I focus on bringing the Aion Lore closer to the community, explaining the story in detail and even discussing potential outcomes and predictions.
This is a little passion project for me, because I loved playing Aion many years ago and nobody really explained or talked about the Lore that much. Now we are in the year 2024, the game has been out for 15 years and most people don't even know what is going on lorewise while playing, because the game hides the story behind storybooks and little mentions here and there.
And that is exactly my plan: to make the Aion Lore more open and enticing for people that are interested.

Beyond that I will also make some non-Aion related videos on gaming!

"Bianu Ajitaran" [The Elyos Lore 24]

"Bianu Ajitaran" [The Elyos Lore 24]

A Daeva's Call [AI-Song]

A Daeva's Call [AI-Song]

Пікірлер

  • @Badjorraz
    @BadjorrazКүн бұрын

    I hope the Lepharist story line gets a fulfilling conclusion after all the things they are setting up.

  • @Azphelgg
    @Azphelgg5 күн бұрын

    Have fun with the new 2.8 Conquest Patch in EU! 🥳 (As always new Lore video on Friday!)

  • @jeidey7410
    @jeidey74109 күн бұрын

    Back at it again!!!!!

  • @Azphelgg
    @Azphelgg9 күн бұрын

    01:25 I don't know if the colors should be like that... 😅

  • @jeidey7410
    @jeidey741010 күн бұрын

    I love these ..

  • @Azphelgg
    @Azphelgg9 күн бұрын

    And it keeps going! Thank you! 😄

  • @dale73056
    @dale7305615 күн бұрын

    Wasnt it Aphsaranta (Retail) that was the land of Apsu? And now they retconned it as Rafslan for Classic lol

  • @Azphelgg
    @Azphelgg15 күн бұрын

    Yes, Classic and retail follow the same path up to patch 2.5 or so, since then classic takes a different route than retail did.

  • @Badjorraz
    @Badjorraz16 күн бұрын

    kinda late to this one but great video once again, kinda wish that you were narrating this in game while we do the quests XD

  • @Azphelgg
    @Azphelgg15 күн бұрын

    This was one of my favourite short stories, I wish they would highlight such things more. But I'm honestly curious how they approach all of it in Aion 2 🤔 Thank you!😄

  • @Azphelgg
    @Azphelgg16 күн бұрын

    Now I do not know if there are more informations about the strange obelisk on the Asmodian side, but visually Bollvig's Obelisk looks the same as every other Asmodian Obelisk. I also did not include the hero killing Bollvig here either, because it seems to hold no big story change for now and he apparently re-appears in 3.0 (I do not know if it is only as a side boss or as someone who actually influences some part of the story or land.)

  • @AuroraWalcry
    @AuroraWalcry23 күн бұрын

    I loved this story!! Keep on going friend, thank you for the content!

  • @Azphelgg
    @Azphelgg20 күн бұрын

    Will do! Thank you! 😄

  • @ggbb14
    @ggbb1424 күн бұрын

    Thanks for doing these! I don't evn play the game, but the music and visuals intrigued me and the lore seems interesting too

  • @Azphelgg
    @Azphelgg24 күн бұрын

    I appreciate your comment very much! It's lore is very interesting, even though it can be very complicated sometimes. 😅 I hope you enjoy your dive into the Aion Lore! And if you have any questions, I reply in the comments and in our Discord server!😄

  • @Badjorraz
    @Badjorraz26 күн бұрын

    All these plot lines disperse the players attention like you mentioned in the reasons people didn’t care about the lore that much

  • @Azphelgg
    @AzphelggАй бұрын

    Today our journey takes a few different routes which seem quite random, I still wanted to include them into our journey to in the end make the journey complete. The next video will include one of my favourite storybooks/short stories. 🤫😄

  • @Kush2020
    @Kush2020Ай бұрын

    PvP is what made the game challanging and fun. Problem is they are catoring to PvE players and will likely lose the remainder of the OG playerbase... I remember Aion retail at its peak. NC does not do PvE well. Tank and spank with a few mechanics. Just go play FFXIV if you want a great story and no PvP.

  • @Azphelgg
    @AzphelggАй бұрын

    I somewhat agree, I loved the PvP from a long time ago, but these days it feels like Pay 2 win and zergs are just ruining and preventing the PvP fun we had back then. But maybe that's just me prefering Solo or small scale PvP and thinking competitive PvP in a game with Pay2win is a waste. Furthermore I think the "OG playerbase" for Aion in the west is so small that they can only make a step in the right direction. In the end it will be a new game on a new engine, so with the exception of some key parts like the lore, it will be something very different that is not directly aimed at the current playerbase of Aion and instead aims to get many new and returning players into the game with something the first aion game had always promised - better fights that include aerial moves. While I have my own concerns for the game, I still hope that it will be a success. 😄

  • @frica54
    @frica54Ай бұрын

    I play aion only for open world PvP, and I don't like other games because they don't have such fun, if you want a pve game there are a lot of games better than aion

  • @Azphelgg
    @AzphelggАй бұрын

    Well it depends, I for example don't think Aion PvP has developed in a good direction. With pay2win and most open world pvp being zergs, I think it has lost a lot of the charm and fun it had before. That doesn't mean that you shouldn't enjoy it, I'm happy for you if you enjoy yourself and keep going! I personally love the battlesystem in Aion, in this sense for me there is not necessarily a better PvE game than Aion. You can argue about how raids/dungeons and bosses are done better in other games and I would agree, but the battlesystem still feels superior in Aion in my opinion. And that is about to change with Aion 2 anyway, so we will see if it passes the battlesystem test, because if it doesn't then it doesn't even matter if they focus on PvE or on PvP.😅

  • @Kush2020
    @Kush2020Ай бұрын

    Making Aion PvE driven will kill the game. There are already too many other MMO that do PvE way better. The mechanics are even designed around PvPvE. I think they need to stick to there roots and find balance

  • @Azphelgg
    @AzphelggАй бұрын

    @@Kush2020 If you talk about Aion, then yes it should stay as it is now, no reason to pivot anymore. When it comes to Aion 2, it is practically a new game with a new direction, new battle systems, on a new engine, etc... Aion 2 for example will not have the usual class system that we do have in the first Aion game. With this many changes in it's structure it is not a situation where they have to stay the same, they can innovate and improve in many different directions. If it's good or bad depends on how they do it and who you ask. I simply hope for the best. 😄

  • @Kamalek_
    @Kamalek_Ай бұрын

    I was worried that Aion 2 will be more PvP centered then the first one Glad to hear it's the opposite, i just like killing mobs and doing quests more than PvP stuff

  • @ForgottenReverie
    @ForgottenReverieАй бұрын

    I'm really excited and curious to see what and how Aion 2 will turn out. 😍 And also looking forward to seeing if it's beginner-friendly for a noob like me 😉 Hopefully they'll do better against bots and have more server capacity...🥲

  • @Azphelgg
    @AzphelggАй бұрын

    I'm sure collecting and cooking/crafting will be in Aion 2 as well for you 😉

  • @Badjorraz
    @BadjorrazАй бұрын

    I always enjoyed the PVE more than the PVP, and soo the lore was more interesting to me than my friends who played with me that cared more about PVP, and just like you said, they didn't care why they were killing that mob or boss, they need it for a quest or for loot, soo dosn't matter why you kill it. I wanted to know the lore, but again, just like you said, the lore was hidden, fragmented, and hard to reach sometimes. BTW thank you for making these videos!

  • @Azphelgg
    @AzphelggАй бұрын

    Yea, the way I have to figure out the lore is by recording and writing down every quest one after another and then at some point I can summarize them and actually explain them. And as I mentioned in the video, you simply can't remember all those snippets of information because maybe you need 10 hours of gametime to go from Lv 20 to Lv 31, that in itself is a long time but then you also have other questlines that throw their snippets in the pot as well and maybe you even take a break for a few days because you are busy in real life. You simply won't remember the details unless you write it down yourself but most people don't want this type of extra work, which is completely understandable. 😄 Thank you for being here!

  • @avishayattas7753
    @avishayattas7753Ай бұрын

    When level cap was 50 in retail, people were very much invested in the world and lore, and the game even had some RP population. Seeing the story going to a different direction, also the poor execution overall of the 55 content such as Balaurea and its regions which was much more shallow, with a lot less to explore.. took away alot of interest from the game and generally kept the players who are deeply invested in character progression and gameplay. You can see it even in today's classic version, how drawn and invested people are into Atreia and the Elysia-Asmodae war rather than the Balaurea conflict: in 1.9 version there were groups formed purely for the intention of doing PVP, whereas today people only do PVP out of reward necessity, to get 5 kills every day only to spend time behind their fortresses and doing pve. You can also say that NC wasnt really pushing the story too much... barely any cinematics, and when we got those they had poor direction and execution. As a game that was designed to be a wow killer, wow was and are always pushing a lot of their story as a main aspect of their product, and it keeps the players drawn and engaged for decades.

  • @Azphelgg
    @AzphelggАй бұрын

    You think so? I never had anyone really talk about the Lore or be invested in it or there weren't any videos back in the days. But maybe that was simply that my focus was different back then. PvP back then definitely was more fun than it is today, you had less zergs and less pay2win which in my opinion was very good for the game. I actually wanted to include your last point into the video at first, mentioning that they don't really invest anything in their cinematics or good storytelling with a slideshow of pictures, even that would be enough for a lot of things. You gotta remember Aion was insanely popular in korea, it was the number 1 title for 160 weeks, the money for keeping the hype up, by for example making a quality cinematic, should have been there. Even the comics that they did make (and they are actually very well drawn) they are for some reason not available in english for the west anymore...😅

  • @Kamalek_
    @Kamalek_Ай бұрын

    As i see it, Aions main focus is gameplay and pvp, which is why the lore is often convoluted and (maybe?) not always thought through. Im interested in seeing what NCSoft will do with Aion's 2 story

  • @Azphelgg
    @AzphelggАй бұрын

    The lore is actually very thought through, especially in 1.0 with spoilers hidden in side quests and storybooks, like the archdaeva story is mentioned in 1.0 even though it only is really played in 5.0, the child of the two empyrean lords is mentioned and it's story even told in 1.0 while it only gets really revealed and 3.0. Only in later patches some stuff actually conflicts with each other. I think Aion 2 has to be more focused on the lore, since they said that PvP isn't as big a focus as it was in the first Aion game.😄

  • @Azphelgg
    @AzphelggАй бұрын

    This is not meant to be negative towards the game or the lore, I simply wanted to have a little ramble about how I think that it could have been done in a better and more engaging way. Also I don't know if I expressed perfectly what I meant with the first and second reason: The first reason is an example that you only get little snippets of information every like 5-10 levels for a specific questline. The second reason was to show you that you have five of such questlines at the same time, dragged out over your entire leveling process. This makes it complicated to understand and remember everything, because you are doing so much other stuff inbetween. Maybe a Lore summarization in the questlog would help to read up on what you mabye missed or forgot in the meantime. And let's be honest whatever we have in the finished questlog info now, is simply useless. 😅

  • @Kamalek_
    @Kamalek_Ай бұрын

    Thank you for summarizing her story in one video. Aion has many lore-related things that just don't get revealed or lead to nothing. It's nice that Kromedes' story is not one of those things (although it has some mysteries).

  • @Azphelgg
    @AzphelggАй бұрын

    I think Kromede's story is very well written, because you have some guiding points that lead you through her story, but there is enough room between those points to make it mysterious and not clear what is actually going on. For example the book tells us a lot about Kromede, some good and a lot of bad stuff but you gotta keep in mind that it is not necessarily the truth. Beyond that, we do not know if Nagelbaad was an accomplice of Kromede or if he simply got overpowered and killed by her on the way to Altgard. But even then you would think - why would he even suggest bringing her to Altgard? He was a very smart guy, but made that kind of mistake? And what about Robstin? Robstin was just a minor clerk and an admirer of Kromede, the story revealed that Robstin actually betrayed her by telling the shadow court about her corruption. Without that, none of it would have happened. However, somehow after Kromede's escape the Traitor Robstin actually becomes Kromede's Lover... erm... what? There's many more examples of such unexplainable things in this story, but I will leave it here. Thank you all! 😄

  • @ChannelDesSpo
    @ChannelDesSpoАй бұрын

    Hey dude. What's the state of Aion today for new player?

  • @Azphelgg
    @AzphelggАй бұрын

    Hey! Depends on how you see it, retail aion has a very low player count and too many systems you would have to catch up on to actually get into the endgame. Not so worth in my opinion. But if you want to play Classic Aion, EU still has a good amount of players and somewhat recently released the new class - the Executioner. I can definitely advise you to check it out! Also Classic Aion in NA has a new update in about a week with another new class releasing - the Brawler. So checking out the brawler on NA in a week or checking out the Executioner in EU and slowly moving towards the endgame while we also prepare to get the Brawler, I think it is actually a good time to come back to Aion right now. 😄

  • @ChannelDesSpo
    @ChannelDesSpoАй бұрын

    Ty💯

  • @ChannelDesSpo
    @ChannelDesSpoАй бұрын

    What of these issues has been fixed or improved if you start playing Aion classic today?

  • @Azphelgg
    @AzphelggАй бұрын

    Tough question, the soulsickness itself isn't a problem anymore but quna has been introduced into the game which means people directly buy and sell more stuff with real life money or buy kinah from other players with their real money, this leads to a lot of pay 2 win in that regard. Stuff like AP trading isn't that relevant anymore, however bots are still there and in a huge number, you can see like 20 bots teleporting around certain NPC's at all times. So some stuff improved, some stayed the same and some did get even worse. In the end it is your decision and you have to think about what you would like in the game and what downsides you can live with. I personally stopped PvP because of the Pay2win stuff and simply became a casual Pve player and I'm enjoying myself.😉

  • @Badjorraz
    @BadjorrazАй бұрын

    One of my favorite characters made an appearance in this video! it non other than Silver Blade Rotan! I always found it funny that a bunch of rings with baldes is treated like a living pet, by both Kromede and the player if you choose to use it as a pet.(i don't remember where you get the Rotan pet from though) EDIT: will you eventually make a video on the shadow judges?

  • @Azphelgg
    @AzphelggАй бұрын

    Hey! Storywise rotan is a relic that Kromede picks up from a corpse while she is on her mission to steal Maga's potion. The corpse was apparently a wealthy man leading some bandits, that also wanted to invade Siels Spear legion and get Maga's potion. Ingame you can get the rotan pet by doing a quest in the Nightmare dungeon (On elyos side exactly left of the entrance from a woman) It's interesting that you mention Rotan, I looked into it quite a bit a while ago, because some people mentioned that Rotan had a resemblance with the biblical beings "Ophanim". Which are basically high ranking angels and called "the wheels of gods throne" or something like that. However, while the base design may look similar, there are too many differences to make that comparison I guess. About shadow judges: I don't think we have that much information about them to explain much, but I will look into it and see how it goes. For now my goal is to wrap up Kromede's entire story in the next video. 🤓

  • @Azphelgg
    @AzphelggАй бұрын

    Oh I just found out through a conversation with another NPC in the village that he was two-timing the priestess with another Villager named Diamonte. I guess it's not the best love story... 😅

  • @Elrimo90
    @Elrimo90Ай бұрын

    Thanks! :)

  • @Shadownian
    @Shadownian2 ай бұрын

    Your first point is bs. Sorry. "A game lives and dies by casual players" 1. No games die BECAUSE of casual players. Thats why Aion live failed, it went hardcore for the casual crowd. Making things easier and faster to the point the game played itself. The casual crowd kills great games and thats why the genre is all but dead. These games and genre were meant to be alternative worlds to live and play in. Not a game to be conquered, not a race to the endgame. You were meant to take your time and essentially "live" in this other world. Thats why EQ was named Everquest. It wasnt meant to end. Thats why its still going decades later. And even they went too much towards the casuals imho. The casuals screaming from the top of their lungs that everything that takes a little time, a little effort is a "grind". So the developers make things faster and easier. Then they do and people end up all sitting in their high lvl gear complaining theres nothing to do. So they leave the game and look for something else to ruin. Thats why all these games are now coming out with Classic versions. Because catering to the casuals ruined them. Just you sittiing here claiming todays gamers are some how better because they put so much focus on what gear you use and doing things a certain way or you suck...proves my point. 2. Soul sickness and kinah. I agree with some of this. I think the soul sickness cost is too high....that being said they have to punish you in some way for death. Death should be avoided at all cost. You should be afraid to die. It should cost you in more than just a financial way. People in todays games dont fear death. They could care less if they or their whole parties die. Throw some coin at it and all is fixed. Personally I would do away with soul sickness recovery and just make players have to deal with the penalties of death. But thats just me. Maybe im too old school. 3. Cheating Agree 4. Stigma. I have nothing to say here. 5. Bots. Its a thing. Its a korean MMO. Its always been a thing and its always been a thing with Korean mmos. It sucks but it is what it is. Id add, and this is a problem with Aion since the beginning and with all MMORPGs is to me. Crafting. Crafting is almost meaningless in Aion and most games. In my mind, somebody who goes through the whole process of leveling his skill in crafts, spends tons of money to level it up and craft gear, and puts that time and effort into tit, they should be rewarded for that. Crafting should be the end all be all for the best gear. Period. You shouldnt put that time and effort in and have your crafts be worse than most drops from random mobs. Which brings me to another point. The old way of looting mobs to me has always been stupid. Why would a random mob..wolf...monster...etc be carrying around some random gear they cant use or even understand what it is. Along with gold...items...etc. This never made sense to me. If I personally was ever in charge of making an mmorpg, it would all be focused around player made utems. NO monsters would drop items or loot unless they were bandits or something like that. And even then they wouldnt be carrying extra gear around with them. They would have things like that in storage, which could be looted after they are dead. All items should be coming from and crafted by players. But hey...again...im old. Todays games are too short. Too easy to level thru. Too easy to get around in. Too easy on death. Too focused on casuals. Too focused on endgame. Too focused on gear. Etc etc etc. Thats why these classic servers and popular now because people are looking for something more substantial than the modern mmos they are being offered. That catered to the casuals. To me, I blame WOW for all this casual bs. For the word "grind" coming into the gaming lingo. And its only gotten worse since then. But Im hopeful. Cause it looks like players are starting to see how shallow games are now and want something better. They are starting to some around to what us old school players have been saying for decades now. And that gives me hope. Maybe the new Everquest will bring back some old school mentality into todays modern mmos. But ive been burnt by promises of a new Everquest before so Im not holding my breath.

  • @Azphelgg
    @Azphelgg2 ай бұрын

    Hey, this video was a long time ago and many things changed but I gladly will respond to your points! 1. I think you misunderstood me to some extent, because I agree with almost everything from your first point. I agree that a game shouldn't be rushed and you shouldn't be able to reach end level in a couple of days, it should be a journey. But the game should cater to casual players for two reasons, number 1 to gather a bigger audience which MMORPG's should have and AION sadly doesn't. And the second reason is gaming has changed over the years and you don't have such a limited amount of games to play anymore, the hardcore era where people only play one single game is just not there anymore. I personally never played Aion casually before Aion classic came out, I was always a hardcore player, pouring hours of my time into the game everyday, I for example do not mind the mobgrind, I loved to do that. I still remember coming home from school, logging in and farming the water spirits in Eltnen for hours with a friend, just to get the summoning skill book. And this is important: Gamers today are much better than the gamers that played for example Aion almost 15 years ago. They had 15 years of time to learn more about games, the systems and everything. This just happens, I mean look at League Pro's from the early seasons, they were the top 1% players at the time but compared to the knowledge players have these days they are not even in the top 10% unless they have adapted and improved their skill. And this additional knowledge led to the current meta of min-maxing everything. Because of this new way people are playing, the game itself is not comparable to before anymore, you see many flaws and sadly these do not really get fixed in Aion. 2. Soul sickness when this video came out was far more brutal than it is now, you legit had to pay 200-300k kinah for a single death. And this at a point in time where getting kinah was not only hard, but you were also limited to a maximum kinah cap of 2million per day. Not to mention that you had to grind and buy items for the dark poeta entry which again did cost you 500k a run. I mean the game was in such a bad state that if you played the game how it was supposed to be, meaning you run DP every day, you made a loss of 500k kinah every run. But let's get back to your point dying should be punished you say. I partly agree when it comes to other games but in terms of Aion I do disagree. Let's pick another game, like monster hunter if you die on a mission your rewards are getting cut in half - do I think that's good? Yes I do, it punishes the player for dying but it is not that important. Now let's look at Aion or MMORPG's in general, what they want to do is create memorable moments with your friends, guild members or simply strangers. And this is the way I look at this, do you really want a game where everyone tip toes and only dares to attack enemies on their level or below because the punishment of death is too big? Where if a new player joins you to do fire temple for example and he messes it up and gets the group killed.Should he be instantly kicked or insulted because others in the group are now mad because they died and do now have to deal with the harsh punishments of death? Is that really the way you want it? Because that's how it was at the beginning of Aion Classic, "you can't do it perfectly the first time? F-- you and get out". I don't like that, I like the inclusivity more, I remember that I had a blast while doing the fire temple with a new person and we died like 4 times during the run because she kept messing up by targeting the wrong mob, by running into another group of mobs and such stuff. And honestly we loved every second of it, because we didn't take it so serious, because dying once didn't mean that you had to work for 2 days to get the loss negated. So I get that if you are experienced and you want to have deaths matter, maybe the game should introduce hardcore modes but this is simply not possible because of the open world pvp nature of Aion. 5. Bots have been a huge problem in Aion and no it is not like other games, it is sadly way worse. Look at the latest video I posted about Kimeia, I have a time stamp in the comments. This is ridiculous. And to your last comments: I agree, I wish crafting would have a bigger impact and more use than it currently has. About all the equipment coming from crafting, I do disagree because even if it is unrealistic for a wolf to drop a greatsword, the 1% chance of dropping a cool weapon from a random monster makes good memories and therefore I can easily look past that. I do not think that we both disagree heavily on these topics, it is just a difference in details. I the same as you do not want games to just throw stuff at me and powerlevel through the experience, I mean this channel here is about the Lore and story of the game which most people know nothing about even though they played Aion for 10 years. I want the slow leveling up experience, I want to experience the story and be immersed into the game. What I do not want is heavy punishments that are so intense that they create friction between players that you should have fun with.(Like I mentioned before with the soulsickness) Anyway I like these discussions and don't mind a difference in opinions, so even if you completely disagree with me, it is fine. I hope you have a nice day! 😄

  • @Shadownian
    @Shadownian2 ай бұрын

    @@Azphelgg OK... As far as todays players being better...ill still disagree. Todays gamers just have everything handed to them. I dont just mean gear or items, but knowledge. Pretty much whatever you want to know is available to you. The min/max has been figured out for you. Players today know what gear they should have to max their class out at each level because its widely known and people expect you to have certain gear for certain zones/instances. That doesn't equate to skill. You have to remember. Old school gamers like myself are pushing 50. We dont have the reaction time and reflexes we had when we were younger. Myself I grew up from when gaming was just being born. When you had a table sized machine to play asteroids. I saw the gaming crash and what everyone called the death of gaming. I saw it reborn. I saw the birth of MMOs and ive seen them fall. I came from a time in games where nothing was handed to you. Nothing was explained, and games that were difficult were the norm and not considered an almost separate genre. Aka souls like. So yeah...my kid can run circles around me today, but Ive forgotten more about gaming then he knows...lol. You asked again if I still want harsh death penalties. Yes I do. You mentioned a new person and how they would get attacked for failing. If you know that the game is hard...the mobs are deadly...and death is something to avoid at all costs...then you dont go into the situation thinking everyone is going to play at 100 percent. You pull single mobs, take it easy. Gauge your group and how people do and go from there. You dont jump right into the deep end and expect everyone to be doing exactly whats expected of them from the start. Again your cautious. Something completely lost in most modern games. The fear of death is amazing at creating immersion on its own. Not to mention, take old school EQ. Dealing with death and working together to get back to where you were, to get back to your corpses and get back your gear...at a disadvantage, was great for team building...communication and just making friends. As far as your comments on crafting. I still say you can have all items being player created and have crafting be meaningful, without losing that sense of excitement when beating a major boss or monster. For one, beating the mob is an achievement in itself. You dont need a prize to make it meaningful. But even if you do, you can still have things like bandit dens, with chests and loot hordes. You can still have dragons and monsters who are known to horde gold and items. You dont have to do away with looting completely. It just shouldnt be the norm, and it definitely shouldnt result in items that are better than what a player can produce. Well not in most cases. If you beat some legendary monster who has lore behind them that tells about some legendary weapon they guard. Then maybe. But something like that should be next to impossible. Things that are marked...rare...or legendary...should be just that. Rare and so illusive they might as well be a legend. But my guy is just sitting in Panda so ill stop here. Have a good one...lol

  • @Azphelgg
    @Azphelgg2 ай бұрын

    @@Shadownian It is a bit sad that in every comment you make, you have to leave a condescending remark. You would believe that if you are an older person as you said you are, you would be above that and could simply discuss with people and maybe have a disagreement in a civil manner without this condescending behaviour. However I will shrug this off and answer in a normal non-hostile manner: I see what you mean with people back then having to figure everything out for themselves, that is true and that is exactly what made you a good gamer back then. The skill/Mechanics/equipment wasn't that important back then because the people around you had also no clue about how these games work since it still was the beginning of gaming for a lot of people. Back then even if you understood only 30% of the game, you could have been a god simply because the other players knowledge was at 10%. As time went on and people got more experience with how games work, the knowledge of the average gamer improved, then the era of video tutorials began and the knowledge of how to be good at a game improved further. Suddenly everyone's knowledge about the game is at 70% and yea you still have some potential to increase the knowledge above the average people, but the really important thing became the mechanics, the skill to actually outplay your opponents, how you combine all these things. I get it if you say you don't like that people don't have to figure this stuff out and can simply watch a guide on youtube and copy it one to one, but that's the min-maxing meta, most people don't want to try stuff that might not work, because if it doesn't work they are now much weaker than they are supposed to be and that simply feels bad. I personally always disliked the looking up of guides in deckbuilding cardgames, I found joy in building my own deck and finding my own strategy but once you play against others you will see that the top 2 decks online get played by 90% of the people and yea that is something I found to be boring and overtime I kinda stopped to play these games because of it. However you have to see that this behaviour isn't going away, people will use the knowledge of other people to improve and focus on their skillbuilding in another way. In terms of death penalties we simply do not see it the same way and that is fine. I can see that you want a game to be harder and some games do have hardcore modes where one death means delete the character. But this is not what most people want, that's why most games do not take this route. Most people want to enjoy themselves in an MMORPG after a hard day at work and simply do some mediocre dungeons and talk with their friends. And on the weekends you still have the potential to do some harder content, like hard dungeons, challenges or PvP. What I'm trying to say with this is yes a game should have hard content, but it shouldn't be the norm. The norm should be a very casual and somewhat easy gameloop because people don't want to come home from a long day at work and then they get screamed at or kicked from a group because they made a mistake and the group is now mad at them. Many casual people stopped for this reason when classic launched, because the soulsickness was so punishing that people were on edge and couldn't forgive a mistake. I simply do not think that this is a good path to take. Another example is FF14 the base game itself is very easy but you still have for example the extreme trials if you want to go for a challenge with your friends. As for crafting I'm unsure about it, I want it to be more meaningful yes, but every important weapon through crafting? I don't necessarily think so, I think crafting should be the second best weapon and the best weapon should still come from the last boss of the game/expansion. Now about how difficult it should be obtainable, that is a different question. I mean I see that it could be cool to gather very rare materials and then craft them into a legendary weapon, but then many other questions arise. Can only the weaponsmith make this weapon? Does everyone now simply level up their weaponsmith skill to be able to craft it themselves? Or is it a group effort where an entire guild spends gold on one guy that is leveling it up and crafts legendary weapons for the guild? And if so then you are kinda dependant on that one guy and most people do not like that. Again I do not mind such discussions or disagreements, but do refrain from condescending remarks. That helps no one and is only damaging a normal discussion.

  • @Shadownian
    @Shadownian2 ай бұрын

    ​@@Azphelgg OK woah woah woah there. I have no idea what you are talking about. Condescending? I went back and reread what I wrote and I don't see what you are referring to. I thought maybe I wrote something that could have been misconstrued because I was so tired when I wrote that. But I didn't see anything. Maybe something was lost in translation...lol. As far as what you wrote. You mentioned "Hardcore" servers and the like. There are enough games out there that focus on the casual crowd. You don't need a hardcore server, or a casual server. It could just be a game where you know going into it that your in for the long haul. Just like the new EQ that has been talked about will not be going for the casual crowd. Its going for the old school players and that old school mentality that has kept eq running till this day. Personally I think an old school game where the world is its own reward, where levels and gear mean less than the experiences that you have can still do well in todays market. Hell Id bet that alot of gamers are clamoring for it. Todays games have gone so overboard with the casual mindset that games that play themselves is a feature now. I went to PAX East again this year and one of the big games there this year was AFK Journey. A game that plays itself. Its literally its own genre now. Lol. Im not saying I expect anything of Aion. Aion is a decent game, well Aion Classic is anyway. And it got me back into mmorpgs even if its just for a little while. Because even Aion isnt anything special enough to keep players engaged long term. And im sure they will end up messing it up like they did the live servers. Oh and going back to crafting.... Personally I could see a game where, for instance, you have different "classes" but aren't forced into those classes. Maybe something where you can only have so many points to level skills per level and you can choose what you want to put those points into. Say for instance a player who wants to add...dual wielding...but then also add basic healing. They could do that. But if they spread their points across multiple different aspects they will never specialize in any. What does that have to do with crafting? Crafting would be a skill. Something you could play as without needing to fight if you chose not to. Armor smithing or Alchemy could be another skill just like healing magic or sword skills. If you wanted to focus entirely on crafting, you could and those that do would make the best gear. Those people would be known and appreciated for the effort and skill. Because honestly not many players would totally put combat aside to focus on just crafting so those that did would be highly regarded. Just like those who focused solely on one "class" would also be highly regarded for reaching the pinnacle of their profession. Thats just an idea of one way it could be done. I miss when players were, respectful. I remember player EQ way back and when you saw a high lvl player they were respected because you knew the time and effort it took for them to get to that point. Now you just dont see that. For instance alot of what you say keeps falling back to the idea of other players treating people like sh!t. Which is something I have seen more and more of with the younger gamers and the casual crowds. Im not saying thats all you see, but you do see it alot more nowadays. Which is part of the issue when focusing on the casual audience. And I don't mean that to be condescending. Its just what Ive seen and witnessed. But thats just my 2 cents as an old fogie...lol

  • @Azphelgg
    @Azphelgg2 ай бұрын

    @@Shadownian I think what you want is too specific and too oldschool that we will ever see that, I know games that have aspects of what you want but not all or multiple of them. For example Aion 2 should be a game without any classes, but it will still be a themepark MMO. What you describe is going more into the direction of an MMORPG in Oblivion/Skyrim Style. The respect that you had when you saw a high level player back then, yea that doesn't exist anymore but it exists in another form through specific titles, mounts, weapon/armor skins that you only get if you have achieved something great. For example in FF14 the Necromancer title, it is something that many people strive for and people do respect it when they see that you do have it. And honestly I like this type of respect more than the respect for simply reaching a high level. If you have a game that takes long to level up, you know what happens? Did you look at wow classic? People found out that the best way to level are dungeons and so they spammed it for hours upon hours the same thing over and over again. Is that something they should receive respect for? I don't think so, that's lame. And one other topic I would bring in here... You say that games die because of casual players and that is something I very much do disagree with. You assume that because games like retail aion are designed to level you up to max level in a very short time, that this is what casual players want. But that is wrong. It is what the company wants. It wants to bring players as quickly as possible into the endgame to make profit off of them. Now how does this work? I remember playing Retail Aion 6.0 a few years back, it promised a new beginning, a new server, a new region and most importantly no pay 2 win. The leveling was so sped up that you could reach max level in a day and every few levels you did get gear gifted to you for no reason at all other than not having to program more loot/stats etc in the game. But then it got spicy, when you reached the max level now the endgame gear progression started where you had to upgrade your gear multiple times to make it epic/legendary and such but the upgrade stones you could get was limited to 3 stones per week. But don't you worry, they had dungeon reset scrolls in the shop so you could get up to 10 stones more per week if you just payed them more money. It was a shitty system that no one liked but guess what, the company doesn't care about what players wanted and look at retail aion now it has 40 players a day on steamcharts. What I mean with this text is simply that a lot of what you say about casual players isn't actually true, it is a lot of times the company that wants you to progress quickly to a point where you can start spending more real money in the game. Also since you talked about EQ a lot, I tried to take a look at it and I didn't come very far. The website immediately introduces you to 3 different subscriptions, 5 different packs and 7 different ingame currencies that you can buy with real money. And at that point I was immediately like "No, thank you. I'm good." I think this is another reason why typical MMORPG's aren't as popular anymore, it is just the moneyhungry attittude towards the players. A 20€ subscription isn't enough, to be competitive you also have to buy the 3 different Battle passes that are in the game, then you have to buy multiple inventory spaces for real money and so on. This is what turned me away from playing Aion on a more hardcore level too, I only play it very casually now because I still make my Lore videos where I focus on the story but I will not spend this extra money for a game service that is the bare minimum. I rather spend my money on some indie games that cost only up to 10€ whilst they also give me more joy than most of the MMO's out there these days.

  • @AuroraWalcry
    @AuroraWalcry2 ай бұрын

    I remember struggling so much with this quest back when I first started playing ! I love Kimeia cutscene though, it gives "Period-"

  • @Azphelgg
    @Azphelgg2 ай бұрын

    Also a big fan of Kimeia and how she is portrayed here, I wish we had more characters like her with a little spotlight on them during quests and fight scenes!

  • @Azphelgg
    @Azphelgg2 ай бұрын

    I had to include the clip at 01:33 it is just so ridiculous... However I know that this one has been a very short one, but it concludes our journey in Eltnen. Next time we get started with our journey in Heiron! (Also working on something else besides the weekly lore videos🤫, hopefully coming soon!)

  • @Azphelgg
    @Azphelgg2 ай бұрын

    New information about this quest, something we missed! A mysterious group called the Shadow Elders are involved! kzread.info/dron/xtiAi60hjVrs32bsHKaDTg.htmlcommunity?lb=Ugkx2eZfSE8-SqaVrt0N_XBsq4KUOeGoP_bp

  • @Elrimo90
    @Elrimo902 ай бұрын

    It's insane. Literally in every frame there is atleast 5 bots.

  • @Azphelgg
    @Azphelgg2 ай бұрын

    Yea that's sadly how Aion is these days. I adressed that 3 months into the opening of classic along with other problems, but apparently there is no fixing this. 😅

  • @Azphelgg
    @Azphelgg2 ай бұрын

    This time we have a nice mix between the Lepharist and Krall quests in Eltnen and later the Balaur and Leibo quests in the Abyss. I'm aiming to complete the Eltnen Campaign in the next video and then finally move on to Heiron. Life is a bit busy for me at the moment, but I'm trying to work on something additionally to the weekly lore videos.😉

  • @Badjorraz
    @Badjorraz2 ай бұрын

    Even more content? Azphel fans eating good 😁

  • @Azphelgg
    @Azphelgg2 ай бұрын

    @@Badjorraz With higher quality than my usual lore videos, but it's still work in progress so🤫

  • @Badjorraz
    @Badjorraz2 ай бұрын

    I feel like your narration is getting even better each video! its sad seeing all those bots running around in the background, but at this point, i don't know if the bots are the ones keeping the game alive XD is the population still good? i hope soo.

  • @Azphelgg
    @Azphelgg2 ай бұрын

    That's nice of you to say, thank you! Yea, I recorded something today for the next video and I think I don't have a minute of recording where no bots are on screen... it's pretty bad at the moment 😅 The population is okay but not good, I mean it's no secret that Aion survives because of the 100 hardcore players that are religiously playing and buying all the stuff in the shop. It is sad but since the game is handled in such a bad way, of course not many people decide to put their time into it.😢

  • @Elrimo90
    @Elrimo902 ай бұрын

    Excellent choice of music for the last fight.

  • @Azphelgg
    @Azphelgg2 ай бұрын

    Hahaha the "Song of Katalam" sounds simply amazing 😄

  • @Kamalek_
    @Kamalek_2 ай бұрын

    Can't blame him for not coming back, I mean Kromede's pretty hot;D Although it's still strange to me how Elyos fell in love with Asmodian (aren't they suppose to be enemies? i guess love knows no barriers;))

  • @Azphelgg
    @Azphelgg2 ай бұрын

    Well he left and stopped visiting Hannet even before he met Kromede, so it wasn't Kromede's fault in the first place. But yea especially if you talk about the MxM pictures of Kromede😂 I don't think it is all that strange, see it as 2 different countries that are at war or simply disliking each other. It doesn't mean that you hate all the people in the opposing country just because the country leaders are having problems with each other as an example. Also if you have a higher standing it is almost always the case that you can speak the old Atreian dialect (we have seen that in the Deltras story). And I think Kromede qualifies for that, as for Denlavis, I don't think so but no clue. Maybe they only do other stuff, not much talking😅

  • @Azphelgg
    @Azphelgg2 ай бұрын

    I also want to mention that this video is focused on the Fire temple and the stories/quests surrounding it. The reason why I did not talk about Kromede in this one, is simply because Kromede has her own dungeon where we learn more of her and we will summarize her entire story there! But here, a little extra info on Kromede: Kromede's bow is called the Adjudicator. We only know this because of the now closed game MxM. 😄

  • @AtifDude68
    @AtifDude682 ай бұрын

    I really miss this game...

  • @Azphelgg
    @Azphelgg2 ай бұрын

    The good old times? 😄 The Aion Classic server in Eu is pretty lively for Aion standards, so you could experience the story again.😉

  • @ForgottenReverie
    @ForgottenReverie2 ай бұрын

    Gardugu is so adorable! It makes my heart soar that he chose to defend Hierni and is loyal to Mabangtah!🥰

  • @Azphelgg
    @Azphelgg2 ай бұрын

    Poor Gardugu! Save him! 😭

  • @ForgottenReverie
    @ForgottenReverie2 ай бұрын

    Why on earth would anyone come up with the glorious idea of remodelling a 6-player dungeon into a 1-player dungeon? I know you explain it at the end, but still - I find the dungeon so frustrating :(

  • @Azphelgg
    @Azphelgg2 ай бұрын

    Because Nochsana was a dungeon that could only be entered between Lv 25 to Lv 28. The dungeon itself has no great rewards and storywise it isn't relevant either. While people liked to run it once, people weren't spamming the dungeon like they did with the FireTemple, because the rewards were just very lackluster and the Level infringement was another reason you could not form groups very easily. This led to people skipping the dungeon or only doing it once and not enough people being there to form groups, which then led to even more people skipping the dungeon and the cycle repeated to a point where Nochsana has been run only by a very small amount of people and forming a group for it became almost impossible. The solution was to first remove the Level infringement so people could go into the dungeon from Lv 25 upwards with no limit and later make it a Solo dungeon so you don't have to group up at all. The scaling has been a bit messed up, so in Aion classic it is actually the hardest dungeon up to Lv 50 😂

  • @Azphelgg
    @Azphelgg2 ай бұрын

    My favourite part is "gathering" the ruko fibres at 06:04 😂

  • @ForgottenReverie
    @ForgottenReverie2 ай бұрын

    You didn't learn gathering from me!

  • @Azphelgg
    @Azphelgg2 ай бұрын

    @@ForgottenReverie exactly like you do it all the time 😉

  • @Kamalek_
    @Kamalek_2 ай бұрын

    My mom introduced Aion to me and my sister when i was in 1st year of school and now im finishing my university and its still one of my favorite games, if not The favorite. We've never actually liked the pvp part, we just enjoyed the places, quests and especially music. Some of the lore of the game, however, slipped from me, so thank you for your videos, they are really fun to watch. Looking forward for more;D

  • @Azphelgg
    @Azphelgg2 ай бұрын

    Oh that's nice! I did a lot of PvP in the past, but now I simply do not want to waste a ton of hours in a game that sadly leaned a bit too far into real money transactions. So I enjoy my time with the Lore and PvE part of the game. Such comments make my day, thank you very much for watching! And more is coming today actually! (~Every Friday~)😄

  • @Kamalek_
    @Kamalek_2 ай бұрын

    When ive found Hamerun in Theobomos i was very confused, like what he was doing there, is there any quests leading to him. Thanks to you now i know there was;D

  • @Azphelgg
    @Azphelgg2 ай бұрын

    Yea it is a bit weird that the Haramel dungeon is so early on and only later you can follow the Hamerun quest in Theobomos: Go to Theobomos. Need to complete the following quests: 1. Unearthing the Truth (min. Level 20) 2. Kerubar interference (min. Level 20) 3. The Shugo Fugitive (min. Level 21) 4. A Clue left by the Dead (min. Level 23) Then you can do the final group Quest: 5.[Group] Eliminating a Suspect

  • @Azphelgg
    @Azphelgg2 ай бұрын

    One thing that people have asked me before is where they can find the storybooks in the game. The answer is: they could be anywhere. A lot of books are obviously in the Library, but the "Legend of Eltnen 3" book, which we talked about in this video for example, is in the golden bough garrison. At the center is a tent where a Shugo stands, on top of a chest you will find a book that you can click on and this book is the "Legend of Eltnen 3" book. That's why I'm saying the lore is kinda hidden and you have to search quite a bit to find out all the puzzle pieces to complete the story of certain areas. Have a nice day! 😄

  • @Kamalek_
    @Kamalek_3 ай бұрын

    it's cool what AI can make these days, yet this one song i dont think fits to Aion's "vibe" i wonder if it could make something more fitting like Forgotten Sorrow Love your lore videos btw;D

  • @Azphelgg
    @Azphelgg2 ай бұрын

    Well I'm not a pro at using this and it still turned out pretty good I would say, so if you play around with it a bit I'm sure something fantastic would be possible. You can also go for a different genre, I used upbeat/pop for this one. Glad you like the lore videos, more coming soon! 😄

  • @Badjorraz
    @Badjorraz3 ай бұрын

    i never got what the end goal od the lepharists was, soo i'm interested to find out

  • @Azphelgg
    @Azphelgg3 ай бұрын

    Who knows? 🤐😁

  • @suzaku9510
    @suzaku95103 ай бұрын

    Hello! I love the series I have a question - will u cover retail campains 3.0-4.8? i really liked lore there! Great work :D

  • @Azphelgg
    @Azphelgg3 ай бұрын

    Hey, I'm glad to hear that! 😄 I do not have planned that far yet, for now I will focus to finish 1.0 and then move forward up to 2.5 because the Lore of Retail and Classic is the same up to that point. After that it depends, maybe focus on Classic first and when we are up-to date go for the retail story? I will probably do a little survey then, but it will take some time. 😉

  • @ForgottenReverie
    @ForgottenReverie3 ай бұрын

    Really good 😋