Stuffy Dev

Stuffy Dev

The developer channel of Stuffy. I upload coding tutorials, showcases, and overall anything that has to do with game development. This channel is currently based around Roblox Studio, but I'm looking to expand the scope of this channel into Unity and Unreal Engine in the future! If you like the content, then make sure to subscribe!

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  • @user-os5ut2rx3c
    @user-os5ut2rx3c12 сағат бұрын

    dosent work

  • @space_flight_simulator_2
    @space_flight_simulator_223 сағат бұрын

    You should add animations to it like Firing, Aiming, and Reload. Also Crouching and lying down.

  • @Cathal-M
    @Cathal-MКүн бұрын

    can you make a tutorial on how to make melee items?

  • @MohamedEditz7
    @MohamedEditz72 күн бұрын

    come on quit bro you scammer

  • @notwondrryt
    @notwondrryt2 күн бұрын

    Alright, Mr. Stuffy Dev, the gun works and all, but I want other players to see the gun because it currently looks like the player is holding nothing. Also, could you please make another video showing how to add animations for reloading and shell ejection? Thank you!

  • @pngfile_
    @pngfile_3 күн бұрын

    The only way I can see phantom forces falling out of popularity is high ranks making new players not want to keep playing. I don't really think that this will happen any time soon though, considering most high ranks are either just doing movetech or using weird setups. Even if you are a new player in a game with someone doing high kill games there are still enough people to feel like you aren't getting killed as much. I guess metro and maybe warehouse might be a bit annoying if you are getting spawntrapped but even on the maps where the spawns are unbalanced, they still have ways to flank and get out of the spawntrap easily.

  • @IdkDeveloper
    @IdkDeveloper3 күн бұрын

    For the people who say it doesn’t work make sure you named everything right, it pains me to see all of these people not figuring this out 🥲

  • @user-vm2yb2wq6v
    @user-vm2yb2wq6v4 күн бұрын

    does not work

  • @KlRABE1
    @KlRABE14 күн бұрын

    it was working but then it completely broke for some reason

  • @ThePenguins4life
    @ThePenguins4life4 күн бұрын

    Hey i have a problem where the script just removed the whole view model and does not work anymore with the actual gun script , i followed both guides and everything is correct but its just simply not working. In the local script where it says "if held then" it says there is a error in the held part

  • @_Swifty-
    @_Swifty-5 күн бұрын

    Hey I just finished making this and I noticed something and I’m wondering if there’s any way to fix it at all even but it clips through walls. Idk if it’s possible to fix it without completely deleting it and just adding an overlay but I just wanted ask that

  • @creatornightmarejellybeanb6726
    @creatornightmarejellybeanb67265 күн бұрын

    local player = game.Players.LocalPlayer local button = script.Parent local TextLabel = game.StarterGui.ScreenGui.Boi local blur = game.Lighting.Blur TextLabel.Visible = true this will only take away the button. The label i couldn't get rid off button.Activated:Connect(function() blur.Enabled = false TextLabel.Visible = false button.Visible = false player.Visible = false end)

  • @narrow356
    @narrow3565 күн бұрын

    pls bullet tracer

  • @mustafadincel6443
    @mustafadincel64436 күн бұрын

    bro ıts not workıng on me can u give me ur discord

  • @oliik_icy
    @oliik_icy5 күн бұрын

    tf, why would he give you his discord

  • @dracoking5690
    @dracoking56907 күн бұрын

    How do i make it so that if all the enemies die, then the door opens. because I don't want people to just kill one and run from the other

  • @Shimmer_Angel
    @Shimmer_Angel7 күн бұрын

    local player = game.Player.LocalPlayer local button = script.Parent local blur = game.Lighting.Blur button.Activated:Connect(function( ) blur.Enabled = false player.PlayerGui.ScreenGui.TextLabel.Visible = false button.Visible = false end)

  • @0_Icey
    @0_Icey7 күн бұрын

    local player = game.Players.LocalPlayer local button = script.Parent local blur = game.Lighting.Blur button.Activated:Connect(function() blur.Enabled false player.PlayerGui.ScreenGui.TextLabel.Visible false button.Visible = false end)

  • @bloxmaster9174
    @bloxmaster91748 күн бұрын

    It works but now its there the whole time like when im on roblox studio building Its on my screen and wont get off

  • @phxntom_fn
    @phxntom_fn9 күн бұрын

    after you die, the arm appears again, how do i fix this

  • @alfieninjja4055
    @alfieninjja40559 күн бұрын

    BRO THIS HELPS SO MUUUCH I USED TO CALL A REMOTE TO CLIENT THEN SERVER THEN BACK TO CLIENT🎉🎉🎉

  • @Helptheenviornment
    @Helptheenviornment11 күн бұрын

    Please help me @StuffyDev when my tool is unequipped I still see the arms and the gun and I looked over my code and everything is right. If you need pictures please let me know and I can send them to you

  • @niksiisieki
    @niksiisieki9 күн бұрын

    and other ppl cant see the gun

  • @user-dz3ex2cq1c
    @user-dz3ex2cq1c11 күн бұрын

    This deserves more views also 0:04 was hilarious 😂😂

  • @Khyrie-1
    @Khyrie-112 күн бұрын

    but how do i stop the player from spawning until that play is clicked

  • @Falckin-hy4pw
    @Falckin-hy4pw4 күн бұрын

    what the actuall fuck did you just say

  • @navysimulatorcommunitycont6324
    @navysimulatorcommunitycont632412 күн бұрын

    is there a way to make the ViewModel have the clothing and skin colour of the user?

  • @FR33_P1AY
    @FR33_P1AY12 күн бұрын

    can u give us the script?

  • @dracoking5690
    @dracoking569012 күн бұрын

    I'm stuck around the 5:00 mark because it won't let me touch the brick. i would put print everywhere but when I load into the game and I walk into the brick it wont do anything.

  • @dracoking5690
    @dracoking569012 күн бұрын

    fixed it

  • @LaminatRbx
    @LaminatRbx14 күн бұрын

    This is bad, you can not animate the viewmodel!

  • @oliik_icy
    @oliik_icy5 күн бұрын

    you can rig it and then animate

  • @afghaniv
    @afghaniv16 күн бұрын

    Make gun reload animation please

  • @pa_radigm
    @pa_radigm16 күн бұрын

    no controversies

  • @pngfile_
    @pngfile_3 күн бұрын

    movement changes rip longjump

  • @sk6te
    @sk6te16 күн бұрын

    Best shooter rn better than cod and battle field rn

  • @justchillingdontmindme
    @justchillingdontmindme19 күн бұрын

    I dont really understand that bit on hwo to change fov number

  • @Snabze
    @Snabze19 күн бұрын

    thx for wasting 20 minutes of my life ._.

  • @milesring8262
    @milesring826219 күн бұрын

    One little problem you need visuals for other players as the viewModel is only local sided and is not visible to other players.

  • @niksiisieki
    @niksiisieki9 күн бұрын

    what im saying do i put in normal script?

  • @DivineFoxx
    @DivineFoxx7 күн бұрын

    @@niksiisieki No - local scripts are the only ones able to access UserInputService. It'd error.

  • @niksiisieki
    @niksiisieki6 күн бұрын

    @@DivineFoxx nvm i used fe gun kit works so good

  • @The_bacon_hair967
    @The_bacon_hair96719 күн бұрын

    When I Click Play It Doesen't work

  • @tlsarchive
    @tlsarchive20 күн бұрын

    Its actually roblox Battlefield, not cod

  • @bagabagacheegaa
    @bagabagacheegaa21 күн бұрын

    what do i do if it shows up but its not connected to me?

  • @GDrakosha
    @GDrakosha23 күн бұрын

    I don’t know why but my gun and viewmodel is invisible every time i equip my gun

  • @StuffyDev
    @StuffyDev23 күн бұрын

    try using the model in the pinned comment

  • @hartenon
    @hartenon22 күн бұрын

    @@StuffyDev still doesn't work

  • @rin7669
    @rin766923 күн бұрын

    6:16 "You can get the M4A1 in 10 minutes max" Its actually 0 minutes max because you get the gun in rank 0. 😂

  • @StuffyDev
    @StuffyDev23 күн бұрын

    I realized that when i hopped on the game after uploading this video 😅

  • @truestbluu
    @truestbluu23 күн бұрын

    team fortress 2 is something to look at when making a game: you have an exciting idea that hooks players by being fun and replayable by having multiple ways to play the game without being convoluted.

  • @randomcreature3115
    @randomcreature311523 күн бұрын

    i enjoyed their april fools update yearly

  • @ebotics1231
    @ebotics123124 күн бұрын

    can you please put the tool local script in like a pastebin its really hard to copy down

  • @StuffyDev
    @StuffyDev23 күн бұрын

    use the model in the pinned comment

  • @WaffleRBLOX
    @WaffleRBLOXКүн бұрын

    @@StuffyDev thats not the script dumdum

  • @Nekro3
    @Nekro324 күн бұрын

    local player = game.Players.LocalPlayer local button = script.Parent local blur = game.Lighting.Blur button.Activated:Connect(function() blur.Enabled = false script.Parent.Parent.Visible = false button.Visible = false end)

  • @Nekro3
    @Nekro324 күн бұрын

    THIS WORK GUYSS!

  • @PugsOnline
    @PugsOnline24 күн бұрын

    This editing is studio level! Nice stuff!!!! 🎉

  • @CipherProductions
    @CipherProductions24 күн бұрын

    how to aim?

  • @CipherProductions
    @CipherProductions24 күн бұрын

    per mirare?

  • @Welskil_Youtube
    @Welskil_Youtube24 күн бұрын

    StuffyDev can you show How add mobile buttons To the Gun🤔

  • @Welskil_Youtube
    @Welskil_Youtube24 күн бұрын

    Hello StuffyDev Please can you Show how add mobile buttons to the weapon 😢

  • @szkodaszklanki
    @szkodaszklanki25 күн бұрын

    why this dont work? local tool = script.Parent local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local Camera = workspace.Camera local RunService = game:GetService("RunService") local uis = game:GetService("UserInputService") local mouse = player:GetMouse() local remote = script.Parent.BullerConnection local held = false mouse.Button1Down:Connect(function() held = true end) mouse.Button1Up:Connect(function() held = false end) local ViewModel local equipped = false tool.Equipped:Connect(function() equipped = true game.ReplicatedStorage.ViewModel:Clone().Parent = Camera end) tool.Unequipped:Connect(function() equipped = false ViewModel = Camera.ViewModel ViewModel:Destroy() end) local swaySF = CFrame.new() RunService.RenderStepped:Connect(function() if player.Character.Humanoid.Health <= 0 then if Camera:FindFirstChild("ViewModel") == nil then workspace.Camera.ViewModel:Destroy() end end if equipped == true then if Camera:FindFirstChild("ViewModel") ~= nil then Camera.ViewModel:SetPrimaryPartCFrame(Camera.CFrame) for i, v in pairs(Camera.ViewModel:GetChildren()) do if v:IsA("BasePart") then v.CanCollide = false end end local mouseDelta = uis:GetMouseDelta() / 50 local swayX = math.clamp(mouseDelta.X, -0.2, 0.2) local swayY = math.clamp(mouseDelta.Y, -0.2, 0.2) swayCF = swayCF:Lerp(CFrame.new(swayX, swayY, 0), .3) Camera.ViewModel:SetPrimaryPartCFrame(Camera.CFrame * swayCF) end end end) while true do repeat wait() until player.Character:FindFirstChild("M4A1") if held then mouseTarget = mouse.Hit.Position local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = {player.Character} raycastParams.FilterType = Enum.RaycastFilterType.Blacklist local startPos = Camera.CFrame.Position local range = 500 local aimDirection = (mouseTarget - startPos).unit local size = .3 local result = workspace:Spherecast(startPos, size, aimDirection + range, raycastParams) if result then local hitPart = result.Instance -- the part the raycast hit local hitPos = result.Position -- the position where raycast hit local distance = (hitPos - startPos).Magnitude -- distance of our shot if hitPart then remote:FireServer(hitPart) end end local sound = script.Parent.Handle.Sound sound:Play() wait(.1) end end

  • @fantasiesl
    @fantasiesl25 күн бұрын

    0:01