So you want to become a game developer, or maybe you are a seasoned developer but want to add a few extra tools to your tool belt. That is awesome, sit down, stay awhile, take notes while Professor Hex breaks it all down.
ive heard from somewhere there is a bug, when you use different styles (i.e. the bubble style AND the VN style) and you switch between them it crashes the game, do you know if thats still a thing?
@josephk61363 күн бұрын
Usable for 3d?
@HexBlit2 күн бұрын
absolutely! :)
@oldisektv9 күн бұрын
Thank you so much! May I just ask, what theme do you use on Aseprite?
@HexBlit8 күн бұрын
I am glad it was helpful! I am using Wild Night Green BT Theme.
@TalSac10010 күн бұрын
Never mind the path did not pick up the Aseprite folder name before the aseprite.exe
@HexBlit10 күн бұрын
Glad you were able to figure it out.
@TalSac10010 күн бұрын
Using Aseprite plugin 7.4.0 set the path but keep getting command not found.
@jshmaxer841311 күн бұрын
Too much talking! and Why do you wigling your mouse cursor like that?
@HexBlit11 күн бұрын
Thanks for the feedback! I am always trying to improve my content. For context this was my first video after taking a long break and had limited time to edit/make the video. And didn't want to get stuck in a perfectionist loop and never post it.
@SpencerJamesSucks12 күн бұрын
Thank you so much for this! I'm in the process of switching from Unity to Godot and one of my favorite things Unity had was the ability to import Aseprite files and have the changes to sprites in Aseprite update live in the Unity editor. I've been using Godot for a few weeks and have been suffering by exporting and importing PNGs so much that I've considered going back to Unity. You've restored my faith in Godot and this is going to speed up my workflow immensely. I think I'm having that same tileset import issue but everything else is working! I just subscribed and turned on notifications, you are a Godsend!
@HexBlit12 күн бұрын
Thank you for the kind words. Good luck with your Godot projects!
@SerPodrick12 күн бұрын
hello world, noob here. TLDR: Pixelorama or Aseprite? i'm just starting out and am trying to decide which program to begin learning how to make pixel art and sprite sheets with. I've downloaded Pixelorama because it's free and created within Godot, so I figure there'd be good functionality between it and Godot; but Aseprite seems to be the favoured program among Godot KZreadrs. first i modded GIMP to create sprite sheets by accessing all available layers within the project, but that was a terrible ux and not the intended use of the program... any points in the right direction for creating art assets would be huge. there aren't exactly many game makers near my hovel lol
@HexBlit12 күн бұрын
It comes down to your preference honestly, I was able to find more tutorials and was able to get into Aseprite faster. Also, you can already get Aseprite from the repo and compile it yourself as a free option. Or just buy it. :)
@RenderingUser11 күн бұрын
I use aseprite cause it got indexed colors. Which is great cause I work with limited color pallets
@SerPodrick13 күн бұрын
Being that im a noob dev, this is very promising
@irganerg264313 күн бұрын
amazing tutorial clear and concise!
@HexBlit13 күн бұрын
Glad you liked it
@tuanahmadkurniaillahi686414 күн бұрын
thank you for te viseo, and may i ask ? how about adding menu to the gui ? and how about adding save & load system ?
@HexBlit14 күн бұрын
UI tutorial is on the roadmap, I have a save & load video on the channel, that i made for Godot 3x., that ill likely update in the future but might help you if you need it today.
@chaosmachines93415 күн бұрын
the link its real first blender now godot
@ShinSpiegel15 күн бұрын
Amazing video, but the tilemap import needs more love.
@HexBlit15 күн бұрын
Thanks for the support! I agree, maybe with the changes in 4.3 there can be a real nice integration to streamline that experience.
@_starshade_16 күн бұрын
This is a great video ! Looking forward to the behavioral tree video. Hope you have a great week!
@HexBlit15 күн бұрын
Thank you! Stay Awesome!
@ajhanaimu234317 күн бұрын
what a gem. thank you for such knowledge.
@ImmacHn17 күн бұрын
I personally prefer the StateCharts approach, still, it's good to know about other options, since this one is more programmatical you could realistically create state machines on the fly which could be interesting.
@HexBlit14 күн бұрын
So, I think state charts are interesting, but to me they seem to be the same, and its more about simplifying state management, don't over complicate it, and give devs good awareness of state flow. and if possible visualize it. Thanks ! appreciate checking out other systems.
@StrangeOwl22618 күн бұрын
If I were to use this to make a fake chatting system, so you can talk to a character and respond and these messages are saved in a scroll container that infinitely scales. What should I do? Basically I want to create a fake chat program in the game that lets you simulate an online chat so I can't have the various responses disappear. Thanks :) Update: I managed to make the history tab always visible but the dialogue only updates when the "history" button is pressed. How can I make the history update every time a new text shows? And also how to advance text without the text box because in my mind the chat is just a giant history so no need for the textbox.
@tairbaz365018 күн бұрын
This is great I started using dialogic cause of this video. One small issue I have is that I have multiple characters the player can talk to anytime (like phone contacts basically) so I want to save the timeline position so that when the player comes back to talk to a character it begins in the position they left off. Idk if this is something you know how to do, but I tried looking everywhere but the documentation is sparse so I've no idea where to even start.
@HexBlit18 күн бұрын
so the dialogue runs through like a for loop, it doesn't really pause in that way. especially if you have multiple contacts in a single timeline or you are swapping out timelines. The best thing I have found is to have conditional flags, each time you trigger a conversation you would update the variable to match what dialogue they would see (0 = intro, 1 = ask quest, 2 = wait for quest status, 3 = turn in, 4 = post turn in) etc. I hope this helps you!
@tairbaz365018 күн бұрын
@@HexBlit I see thank you, yeah I have multiple timelines, really unfortunate that it's so hard to find proper info online but such is life I suppose
@SylkieDev20 күн бұрын
This is really awesome, The only thing I could ask for are the timestamps so I can reference the individual parts quickly when making my own stuff, and for at the end, you have a small game that you add the dialogue into.
@HexBlit18 күн бұрын
Thanks for the support! I have added timestamps to the video! :) I wanted to have a nice demo but ran out of time. I will have a follow up video on customized styles in the future.
@SylkieDev18 күн бұрын
@@HexBlit Your fine! I understand about running out of time. Every time I think about starting a channel, I remember how much you all have to put into videos, and it's like... maybe not.
@Foxiness_24 күн бұрын
Lol you using an paid UI Asset I also bought!
@HexBlit23 күн бұрын
😂
@Foxiness_23 күн бұрын
@@HexBlit xD
@Steran25 күн бұрын
I'm so glad there's more documentation on this, I started a while back and quit while working on the UI but you actually touch on how to customize it! Please keep the tutorials coming!
@HexBlit23 күн бұрын
I am glad it helped! I am def working on many more tutorials.
@johnsimth146426 күн бұрын
Thanks for the video. What program are you using for your flow chart?
@ShakyVertex26 күн бұрын
looks to be Obsidian
@HexBlit25 күн бұрын
it's Obsidian, w/ Excalidraw plugin enabled.
@CaliaAftaya26 күн бұрын
thank you, great content I hope to see more content like this like explaining about built-in functions in godot😁
@Hex_Tv28 күн бұрын
Do you can make quest with this
@HexBlit28 күн бұрын
Yeah don't see why not :)
@Hex_Tv27 күн бұрын
Can u make tutorial
@TomiPercsiАй бұрын
Every time I hit Play Timeline, I get "Invalid get index 'Styles' (on base: 'Nil'). When starting a dialogue from a script using Dialogic.start(), I get an error saying "Could not find script for class "Dialogic". I'm new to Godot and I can't seem to find a solution, even on Google.
@HexBlit29 күн бұрын
does it still run? likely you dont have a a character set in the timeline for the text, as it doesn't know what style to apply.
@TomiPercsi29 күн бұрын
@@HexBlit It was an issue with the AutoLoad not working properly, saying there's a name conflict with an already pre-existing yet non-existing DialogicGameManager file, and my only fix was to remove the plugin, delete the dialogic files from the asset tree, close the Godot Project, delete the .godot folder (not the file) inside the project files, reopen the Godot Project, import the plugin, enable and then restart Godot. It's a frustrating solution and a ridiculous amount of steps, but that's how I fixed it. Deleting the .godot folder was the only thing that helped in this odd scenario. Just deleting all the Dialogic files in the asset tree doesn't help without making Godot rebuild the .godot folder.
@HexBlit28 күн бұрын
wow, glad you were able to get it resolved.
@compasscrafting1147Ай бұрын
Didn't know this existed. Looks fantastic, flexible, and easy to use! Thanks for the intro!
@HexBlitАй бұрын
Thanks, hope it helps
@cheddarcat2_Ай бұрын
Omg I've been searching for a more current and in depth tutorial for dialogic godot addon like foreverr T T Thanks for taking the time and effort to make this tutorial, looking forward to more of it! ^^
@HexBlit29 күн бұрын
Glad it was helpful!
@harshivchhabra4180Ай бұрын
Thanks so much! Please keep these coming!
@HexBlitАй бұрын
I am glad that it helped you. I have a lot of planned content I am working on. You can expect a lot more videos soon!
@bagasraga7765Ай бұрын
wow this is so good, i want more of this tutorial about Dialogic !! i want to make Visual Novel and so far this looks good to explore
@HexBlit29 күн бұрын
I will make more as I progress in my experience with it. :)
@lilwage6910Ай бұрын
What does it mean for it to be in alpha? Why is it not out of alpha despite being so feature-complete?
@HexBlitАй бұрын
I think its more that its a rewrite and a 2.0 version. They have some issues reported and want to make it even more stable. I think they have more features they want to implement before getting out of alpha. github.com/dialogic-godot/dialogic/releases feel free to ask the creators on their github page as well.
@CodeX-xyxyАй бұрын
can this plugins cause problems when porting?
@HexBlitАй бұрын
I am not sure. I haven't tested porting but its worth asking in a PR question github.com/dialogic-godot/dialogic/pulls
@adlerkonrad1946Ай бұрын
tutorials like this are invaluable for the Godot community please tell me you are going to make more tutorials about it ......PLZ T-T
@HexBlitАй бұрын
I will totally be making more on Dialogic as I progress in my experience and likely do a "What i've learned version"
@UltimatePerfectionАй бұрын
Any way of showing the dialogue automatically without stealing control from the player? My game that I want to port from Unity to Godot does that thing that it shows the dialogues while the normal gameplay is occurring - player is free to ignore them or stop to read it.
@HexBlitАй бұрын
In mine it shows up but the event handler still works as I expected and the character can move around with dialogue open. Everything is customizable, you should check out the floating dialogue template, that might help you :)
@UltimatePerfectionАй бұрын
@@HexBlit Yeah, but is there a way to advance dialogues on their own without waiting for the user input without the user being able to space through the dialogue (I use space to jump) or skip the dialogue in any other way?
@HexBlitАй бұрын
Looks like you can via the auto advance feature, docs.dialogic.pro/auto-advance.html check it out and if you run into an issue can submit a PR.
@innerb1oomАй бұрын
This is so helpful, thank you so much for this video! Would love more in depth tutorials for Godot 4 on how to use this for a RPG game in the future also : ) Much appreciation to you!
@HexBlitАй бұрын
Thanks working on more content ☺️
@emi_cplАй бұрын
Very nice tutorial 👏
@chass2472Ай бұрын
The man himself
@HexBlitАй бұрын
Thank you so much 😊
@yudhaxn1195Ай бұрын
can i custom the dialog to show the character image out of dialog box instead of character potrait in dialog box?
@HexBlitАй бұрын
The image can be any image, if you want to show the node2D you would need to customize the scene for the dialogue box and likely make a copy of the gdscipt to change the image reference to be scene or animation. I hope that helps 😃
@TimeWiselyАй бұрын
Hey just wondering, do you have to make quests separately or can this be used in place of a quest? do you know?
@HexBlitАй бұрын
You could extend the dialogue and make a quest version, then you could either have a timeline per quest or a mega timeline using vars to know what quest text event to show.
@TimeWiselyАй бұрын
@@HexBlit I downloaded a plugin for my project simply called "Quest System" it may work with it, perhaps? Are you familiar with this plugin?
@HexBlitАй бұрын
I am not familiar with it, but I'll add it to the list of add-ons to review. You might be able to use it with the customized dialogic workflow, but you might need to experiment and find out :)
@HexBlitАй бұрын
I'd like to do an updated version of this video. If I get enough likes on this comment I'll prioritize it :)
@mikeconnie2270Ай бұрын
I keep getting this text when trying to enable the plugin: Unable to load addon script from path: 'res://addons/dialogic/plugin.gd'. This might be due to a code error in that script. Disabling the addon at 'res://addons/dialogic/plugin.cfg' to prevent further errors. What should I do?
@HexBlitАй бұрын
you might need to remove the addon and the resource file that is in root, and remove the entry in the godot file for plugins and then reinstall, my assumption is you are using 4.2.1 / 4.2.2. I hope this helps.
@mikeconnie2270Ай бұрын
It's not working, sorry I'm quite new to Godot 😅
@mikeconnie2270Ай бұрын
Hmm As I install it to godot, it says 'Failed to load script : (some script name)' A bunch of times...
@HexBlitАй бұрын
I recommend posting the issue on their github, github.com/jotson/ridiculous_coding/issues you can upload the project and describe the issue better than in a youtube comment :) I hope this helps.
@TheRealAfroRickАй бұрын
Very cool. Not creating a visual novel, but this cuts the time to do any sort of 'story' interaction with the player.
@HexBlitАй бұрын
Absolutely
@ulrich-tonmoyАй бұрын
Can it give a competition to renpy for these visual novel type games
@HexBlitАй бұрын
Considering Ren'py has years of updates I bet it has more features and stability at the moment. But I think over time it will be able to be a serious contender.
@NihongoWakannaiАй бұрын
Dedicated visual novel engines will likely be better for traditional visual novels. But godot gives you the power to implement more complex gameplay features.
@aloyminimumАй бұрын
Can this be used in a 3D game?
@mazander_manАй бұрын
Ye why not?
@TheRealAfroRickАй бұрын
Yep. It's just putting an interface layer in front of everything else.
@HexBlitАй бұрын
absolutely, as others said, it renders its nodes in a Dialogic Node root in the scene tree no matter the project type.
@SingleraxisАй бұрын
This is some good shit.
@productiveguyjohn8766Ай бұрын
Very good video!
@HexBlitАй бұрын
Glad you liked it!
@juansebastianriosubeda4693Ай бұрын
This is crazy fun !!!
@CassyCodesАй бұрын
I was wondering how you did that! I definitely need this!
Пікірлер
ive heard from somewhere there is a bug, when you use different styles (i.e. the bubble style AND the VN style) and you switch between them it crashes the game, do you know if thats still a thing?
Usable for 3d?
absolutely! :)
Thank you so much! May I just ask, what theme do you use on Aseprite?
I am glad it was helpful! I am using Wild Night Green BT Theme.
Never mind the path did not pick up the Aseprite folder name before the aseprite.exe
Glad you were able to figure it out.
Using Aseprite plugin 7.4.0 set the path but keep getting command not found.
Too much talking! and Why do you wigling your mouse cursor like that?
Thanks for the feedback! I am always trying to improve my content. For context this was my first video after taking a long break and had limited time to edit/make the video. And didn't want to get stuck in a perfectionist loop and never post it.
Thank you so much for this! I'm in the process of switching from Unity to Godot and one of my favorite things Unity had was the ability to import Aseprite files and have the changes to sprites in Aseprite update live in the Unity editor. I've been using Godot for a few weeks and have been suffering by exporting and importing PNGs so much that I've considered going back to Unity. You've restored my faith in Godot and this is going to speed up my workflow immensely. I think I'm having that same tileset import issue but everything else is working! I just subscribed and turned on notifications, you are a Godsend!
Thank you for the kind words. Good luck with your Godot projects!
hello world, noob here. TLDR: Pixelorama or Aseprite? i'm just starting out and am trying to decide which program to begin learning how to make pixel art and sprite sheets with. I've downloaded Pixelorama because it's free and created within Godot, so I figure there'd be good functionality between it and Godot; but Aseprite seems to be the favoured program among Godot KZreadrs. first i modded GIMP to create sprite sheets by accessing all available layers within the project, but that was a terrible ux and not the intended use of the program... any points in the right direction for creating art assets would be huge. there aren't exactly many game makers near my hovel lol
It comes down to your preference honestly, I was able to find more tutorials and was able to get into Aseprite faster. Also, you can already get Aseprite from the repo and compile it yourself as a free option. Or just buy it. :)
I use aseprite cause it got indexed colors. Which is great cause I work with limited color pallets
Being that im a noob dev, this is very promising
amazing tutorial clear and concise!
Glad you liked it
thank you for te viseo, and may i ask ? how about adding menu to the gui ? and how about adding save & load system ?
UI tutorial is on the roadmap, I have a save & load video on the channel, that i made for Godot 3x., that ill likely update in the future but might help you if you need it today.
the link its real first blender now godot
Amazing video, but the tilemap import needs more love.
Thanks for the support! I agree, maybe with the changes in 4.3 there can be a real nice integration to streamline that experience.
This is a great video ! Looking forward to the behavioral tree video. Hope you have a great week!
Thank you! Stay Awesome!
what a gem. thank you for such knowledge.
I personally prefer the StateCharts approach, still, it's good to know about other options, since this one is more programmatical you could realistically create state machines on the fly which could be interesting.
So, I think state charts are interesting, but to me they seem to be the same, and its more about simplifying state management, don't over complicate it, and give devs good awareness of state flow. and if possible visualize it. Thanks ! appreciate checking out other systems.
If I were to use this to make a fake chatting system, so you can talk to a character and respond and these messages are saved in a scroll container that infinitely scales. What should I do? Basically I want to create a fake chat program in the game that lets you simulate an online chat so I can't have the various responses disappear. Thanks :) Update: I managed to make the history tab always visible but the dialogue only updates when the "history" button is pressed. How can I make the history update every time a new text shows? And also how to advance text without the text box because in my mind the chat is just a giant history so no need for the textbox.
This is great I started using dialogic cause of this video. One small issue I have is that I have multiple characters the player can talk to anytime (like phone contacts basically) so I want to save the timeline position so that when the player comes back to talk to a character it begins in the position they left off. Idk if this is something you know how to do, but I tried looking everywhere but the documentation is sparse so I've no idea where to even start.
so the dialogue runs through like a for loop, it doesn't really pause in that way. especially if you have multiple contacts in a single timeline or you are swapping out timelines. The best thing I have found is to have conditional flags, each time you trigger a conversation you would update the variable to match what dialogue they would see (0 = intro, 1 = ask quest, 2 = wait for quest status, 3 = turn in, 4 = post turn in) etc. I hope this helps you!
@@HexBlit I see thank you, yeah I have multiple timelines, really unfortunate that it's so hard to find proper info online but such is life I suppose
This is really awesome, The only thing I could ask for are the timestamps so I can reference the individual parts quickly when making my own stuff, and for at the end, you have a small game that you add the dialogue into.
Thanks for the support! I have added timestamps to the video! :) I wanted to have a nice demo but ran out of time. I will have a follow up video on customized styles in the future.
@@HexBlit Your fine! I understand about running out of time. Every time I think about starting a channel, I remember how much you all have to put into videos, and it's like... maybe not.
Lol you using an paid UI Asset I also bought!
😂
@@HexBlit xD
I'm so glad there's more documentation on this, I started a while back and quit while working on the UI but you actually touch on how to customize it! Please keep the tutorials coming!
I am glad it helped! I am def working on many more tutorials.
Thanks for the video. What program are you using for your flow chart?
looks to be Obsidian
it's Obsidian, w/ Excalidraw plugin enabled.
thank you, great content I hope to see more content like this like explaining about built-in functions in godot😁
Do you can make quest with this
Yeah don't see why not :)
Can u make tutorial
Every time I hit Play Timeline, I get "Invalid get index 'Styles' (on base: 'Nil'). When starting a dialogue from a script using Dialogic.start(), I get an error saying "Could not find script for class "Dialogic". I'm new to Godot and I can't seem to find a solution, even on Google.
does it still run? likely you dont have a a character set in the timeline for the text, as it doesn't know what style to apply.
@@HexBlit It was an issue with the AutoLoad not working properly, saying there's a name conflict with an already pre-existing yet non-existing DialogicGameManager file, and my only fix was to remove the plugin, delete the dialogic files from the asset tree, close the Godot Project, delete the .godot folder (not the file) inside the project files, reopen the Godot Project, import the plugin, enable and then restart Godot. It's a frustrating solution and a ridiculous amount of steps, but that's how I fixed it. Deleting the .godot folder was the only thing that helped in this odd scenario. Just deleting all the Dialogic files in the asset tree doesn't help without making Godot rebuild the .godot folder.
wow, glad you were able to get it resolved.
Didn't know this existed. Looks fantastic, flexible, and easy to use! Thanks for the intro!
Thanks, hope it helps
Omg I've been searching for a more current and in depth tutorial for dialogic godot addon like foreverr T T Thanks for taking the time and effort to make this tutorial, looking forward to more of it! ^^
Glad it was helpful!
Thanks so much! Please keep these coming!
I am glad that it helped you. I have a lot of planned content I am working on. You can expect a lot more videos soon!
wow this is so good, i want more of this tutorial about Dialogic !! i want to make Visual Novel and so far this looks good to explore
I will make more as I progress in my experience with it. :)
What does it mean for it to be in alpha? Why is it not out of alpha despite being so feature-complete?
I think its more that its a rewrite and a 2.0 version. They have some issues reported and want to make it even more stable. I think they have more features they want to implement before getting out of alpha. github.com/dialogic-godot/dialogic/releases feel free to ask the creators on their github page as well.
can this plugins cause problems when porting?
I am not sure. I haven't tested porting but its worth asking in a PR question github.com/dialogic-godot/dialogic/pulls
tutorials like this are invaluable for the Godot community please tell me you are going to make more tutorials about it ......PLZ T-T
I will totally be making more on Dialogic as I progress in my experience and likely do a "What i've learned version"
Any way of showing the dialogue automatically without stealing control from the player? My game that I want to port from Unity to Godot does that thing that it shows the dialogues while the normal gameplay is occurring - player is free to ignore them or stop to read it.
In mine it shows up but the event handler still works as I expected and the character can move around with dialogue open. Everything is customizable, you should check out the floating dialogue template, that might help you :)
@@HexBlit Yeah, but is there a way to advance dialogues on their own without waiting for the user input without the user being able to space through the dialogue (I use space to jump) or skip the dialogue in any other way?
Looks like you can via the auto advance feature, docs.dialogic.pro/auto-advance.html check it out and if you run into an issue can submit a PR.
This is so helpful, thank you so much for this video! Would love more in depth tutorials for Godot 4 on how to use this for a RPG game in the future also : ) Much appreciation to you!
Thanks working on more content ☺️
Very nice tutorial 👏
The man himself
Thank you so much 😊
can i custom the dialog to show the character image out of dialog box instead of character potrait in dialog box?
The image can be any image, if you want to show the node2D you would need to customize the scene for the dialogue box and likely make a copy of the gdscipt to change the image reference to be scene or animation. I hope that helps 😃
Hey just wondering, do you have to make quests separately or can this be used in place of a quest? do you know?
You could extend the dialogue and make a quest version, then you could either have a timeline per quest or a mega timeline using vars to know what quest text event to show.
@@HexBlit I downloaded a plugin for my project simply called "Quest System" it may work with it, perhaps? Are you familiar with this plugin?
I am not familiar with it, but I'll add it to the list of add-ons to review. You might be able to use it with the customized dialogic workflow, but you might need to experiment and find out :)
I'd like to do an updated version of this video. If I get enough likes on this comment I'll prioritize it :)
I keep getting this text when trying to enable the plugin: Unable to load addon script from path: 'res://addons/dialogic/plugin.gd'. This might be due to a code error in that script. Disabling the addon at 'res://addons/dialogic/plugin.cfg' to prevent further errors. What should I do?
you might need to remove the addon and the resource file that is in root, and remove the entry in the godot file for plugins and then reinstall, my assumption is you are using 4.2.1 / 4.2.2. I hope this helps.
It's not working, sorry I'm quite new to Godot 😅
Hmm As I install it to godot, it says 'Failed to load script : (some script name)' A bunch of times...
I recommend posting the issue on their github, github.com/jotson/ridiculous_coding/issues you can upload the project and describe the issue better than in a youtube comment :) I hope this helps.
Very cool. Not creating a visual novel, but this cuts the time to do any sort of 'story' interaction with the player.
Absolutely
Can it give a competition to renpy for these visual novel type games
Considering Ren'py has years of updates I bet it has more features and stability at the moment. But I think over time it will be able to be a serious contender.
Dedicated visual novel engines will likely be better for traditional visual novels. But godot gives you the power to implement more complex gameplay features.
Can this be used in a 3D game?
Ye why not?
Yep. It's just putting an interface layer in front of everything else.
absolutely, as others said, it renders its nodes in a Dialogic Node root in the scene tree no matter the project type.
This is some good shit.
Very good video!
Glad you liked it!
This is crazy fun !!!
I was wondering how you did that! I definitely need this!
Yup, installing this
that's ridiculous
😄
Oh wow! That's awesome!
This video made my day