Welcome to Nested Mango, your go-to destination for top-quality Unity tutorials and insightful content on game development, AR, VR, AI, and computer vision. I'm Ramkesh Singh, a seasoned Unity Game Developer from India, with extensive experience collaborating with companies across the UK, US, and EU.
Dive into a wealth of tutorials ranging from beginner to advanced levels, covering everything from creating multiplayer games with Photon Fusion 2, Pun 2, and Unity netcode, to exploring the intricacies of game development and emerging technologies like the metaverse.
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Ramkesh Singh
Пікірлер
E se eu não quiser mover o player usando esse Network Character Controller ??
Please English
@@NestedMango What if I don't want to move the player using this Network Character Controller? Because I already have a functional player running with a normal Character controller.
@@migatte5141 There is no any issue . Are you having any ? You may have to sync on network player movement .
@@NestedMango I used the photon pun a lot and then I was used to using components that synchronize movement, but this photon uses a different system, right? I'm still trying to learn, from what I've seen we need to convey what the player is pressing instead of synchronizing the movement because it moves using this information on each computer, at least that's what I understood, I don't know if it's correct, and I wanted to I know if there is another easier way because I already have a character that moves by itself, and then I don't know how I would get the buttons to press to move it, anyway, thanks for the video, it helps a lot, I speak Portuguese and I don't know much English and here there are only Photon Pun tutorials but from what I saw it is old and the best thing would be to learn Photon Fusion, am I correct?
This default character that appears in the video also appears in my project, but I'm wondering about the character I created in ConvAI with an Arabic voice. Can I add it to Unity and make it speak? I've tried a lot but I've gotten errors, so I'm wondering if Unity supports that
Yes . You have to add character key in this .for changing character you have to use CC
@@NestedMango yes thank you i got it for the key but what do you mean by CC??
@@user-mr2bs2sh3u Character Creator
Thanks u!
Is there a way to change the color of this keyboard to match the aesthetics of my game?
No . These are System keyboard . There is one more keyboard in prefab you can test with tha .
I tried out UltimateXR at a much earlier version. They have for sure done some impressive stuff, but it was incredibly complex from an engineering standpoint. Not at all simple to customize. Hopefully they or someone who forks it could improve usability as an interaction framework.
Yeah . They have great support on discord
but what if you want to customize inside the unity and load that customized character (Controllable character) into a scene? especially on that example scene that has the built in character customization, after you create an avatar and customize it just stands there, but i want to load it into a playable character into a scene, can you assist please?
Watch this : Unity Multiplayer: Loading Ready Player Me ( RPM)Avatars with Photon Fusion , PUN2,Netcode & Mirror kzread.info/dash/bejne/npWuw8exZ6zSeKQ.html I think this can help you.
@@NestedMango Thank You Much Sir!
awesome
Hello teacher. In Fusion 1, we could not add rigidbody to objects because Rigidbody and Unity physics conflicted. Can we add rigidbody in Fusion 2? We want to develop an online car racing game with Realistic Car Controller. Would it be healthy to do it with Fusion 1 or Fusion 2? Finally, which fusion mode should be chosen for online car racing where 8 people compete on a map? Hosted or shared? It looks like shared to me. Regards, good evening
Server mode will be best for racing Kind of game . If budget allow then server mode is best for fast action . Fusion 1 and 2 fusion 2 should be consider . Thank you 🙏🏻
@@NestedMango But I publish my game on mobile platforms.
any one notice that the voice is overlapped ? like this: "any one one notice that the voice voice is overlapped?"
Great tutorial! Helped me a lot!! 😊❤
Great 👍
Please dude Make a tutorial VR multiplayer with meta sdk and photon voice
Ok . Sure 👍 I have shared one video on Host mode inVR with fusion 2 . That’s about their sample
Recommend me ❤
I am not seeing convai shown anywhere after installing it
Checked in Package . I have implemented this in many projects . It is working perfectly . You can message me on LinkedIn In if not resolved . Ramkesh Singh
Unity photons free
Can u Make Multiplayer Using This (Photon Fusion)
Yes 🙌
but this does not update the lighting in the scene. how to do that?
Does lighting is baked ? If it is baked light will not change you have to baked it again
@@NestedMango Not baked.
Great video! Does it support facial expression and hands tracking? Or it can only work with controllers.
I will check again . My general thought is in XR proper facial is not . It is in meta SDK .but lip sync can be added . Not sure they have added or not but XR provide hands tracking . For this sample I will check and update here . Thank you 🙏🏻
All for 1 and 1 for all
I want a video on how to download apk file on clicking button in android app which is developed in unity
timestamp 16:36 we can also use Vector3.MovTowards function
😂😂😂 shadow dikh rahi h hahaha
Your Doing Great Man
Thank you 🙏🏻
give me your discord channel link
Here it is : discord.gg/X8W2TVkX
To fix it, you should open the animation clip. Look on the chart with keyframes. In the top of this chart (where the time values are written) you can see small blue sticks (not squares!). They are events. Delete them, and the error will be fixed. Sorry for my bad English.
thank you, i have a issue i have a canvas i want all my scene get blur effect but my canvas wont , how can i handle it?
Thanks for this amazing tutorial, could you make a tutorial that how to setup Avatars and Multiplayer using MRTK3. Which is build on XRI and Open XR.
Thanks for the idea! I have not used MRTK3 . but i will do for Unity XR which is Cross platform .MRTK3 which devices supports ?
@@NestedMango MRTK3 is also a cross platform SDK build by Microsoft, it has advance features more than Unity XR and other SDK's. Because I'm a beginner and there are limited resources available related to this so that's why I'm having some issues.
Nice where is 2nd part
Sir if you speak Urdu/Hindi so make your video in these languages😊
Yes 🙌 but I have to push to improve English . In Hindi there is less audience . In few year back I was creating in Hindi but no growth .Thank You
we need shared mode :)
How To Handle game when master client is left ? and How to give data to new master client ?
I think this automatically get transfer . In this mode every player have same authority .
bahut khub
Thank You . You can get source code and support me here : shorturl.at/uwwys
how to reconnect on same session when internet lost in photon fusion 2 shared mode
please reply asap
Cool 😎
Can I build existing asset bundle to addressable? I have tried it is throwing error like unsupported file format
Yes you can change it, just visit the addressable document
Thanks Sir lage raho
Welcome 🤗
unity 3d Payment integration video plez
Do you have tutorial how to instantiate photon addressable object? Example, if you have prefabs as addressable asset reference, how to spawn with photonnetwork.instantiate?
sir same problem when coming from the remote it shows pink color otherwise it will work , if it is not working remotely so what is the use of this ?
If you don’t want this then you have to write script to change material at run time to see locally
@@NestedMango i found a different way of doing this in remotely i am providing the shaders to the materials which i am getting from the addressable material and then using it in my scene , now it working fine in remotely without any issue
Thanks ❤
Welcome 🙏🏻
sir can you please help me ... i am suffering from pink material problem in addressable scene , all things are working fine , scene is loading , loading screen , loading from the cache everything , but it is coming pink material and i have not tested it for device yet
In Unity it will come pink you have to run device to test properly . For locally I have explained in a video to test scene scene
@@NestedMango This issue also comes to me and in run device also and scriptableobject reference is also missing in components so scene make remote load is irrelevant.
Very Useful Tutorial, Waiting for the Full Tutorial for CDN
CDN set up is Backend . You can explore about cloud front in s3
@@NestedMango please complete the addressable android package and play asset delivery.
It is not working please help me
Did it work ?
@@NestedMango yes it is working now
How to use this with joystick
You have to get Joystic value x and y and pass on network . In Bro 200 I think they have given some stuff
@@NestedMango OK sir thank you
i am getting pink materials always .. can to solve this
Always in device also ?
@@NestedMango i have not tested in device yet but in unity editor when i do for play mode for android it shows pink material and works fine in fastest , i am really confused with and all the shaders are also added to build settings
बहन जी ने भारत को अनमोल धरोहर दी है
बहन जी ने इतिहास रचा है
currently i am on localhost and doing all the setup can it is posible to load it to the unity later on i will shift it on hostinger
How can i move the player with joystick in fusion
I checked out the okay? can you please tell me when did you first uplozded the app on playsre? I just want to figure out how much time does it take to reach 10M downloads.
It is not my app . We just try to make a copy of it . Original is not our
It says my mic doesn’t support the frequency, how could I make it so any frequency works?