KevinHelpUs

KevinHelpUs

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Maligula Is NOT A Villain

Maligula Is NOT A Villain

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  • @sPain4
    @sPain440 минут бұрын

    The funny thing is I learn about games either from the steam Page or when they are free on epic and someone tells me ´(but the problem then is I get the free game and never play it) SO i buy it at a later date and on steam again But idc I like to have everything on steam and I have no reason to change that

  • @Viciouspiked
    @Viciouspiked7 сағат бұрын

    but i enjoyed ds3 before playing the dlc. the dlc made ds3 better only because i liked that we lose.

  • @dalgusmaximus4557
    @dalgusmaximus45577 сағат бұрын

    This video was good but exhausting. I think you've convinced me the game is even worse than I remember. I still don't understand the convoluted time travel/multiverse shit this game pulls. Despite all of this though what really made bioshock infinite a slog to go through was it's gameplay. The game was a massive disappointment gameplay wise. Everything that made bioshockd gameplay unique was stripped away or watered down. The abilities are no longer interesting to use. The games combat is just a worse version of uncharted's imo. I did like the dlc much more though. Especially Elizabeths campaign. Oh, and cucumber. You don't have to respond to this comment if you don't want to. But if so, what did you think of the gameplay of BioShock infinite?

  • @maximusprime98
    @maximusprime988 сағат бұрын

    I quite liked the depiction of depiction the revolution and let be honest killing children is nothing new. This is how many revisions go though bookers lines after could have been better. Maybe if he said something about the vox only knowing violence as a way to take control.

  • @jefriho
    @jefriho10 сағат бұрын

    Cucumber! 🥒 Loved the video!! I love the Bioshock series thank you for covering this! Are you gonna do a video about fixing Burial at Sea?

  • @Keram-io8hv
    @Keram-io8hv14 сағат бұрын

    I would have welcomed multiple endings, I know different narrative vut I wanted my happy ending

  • @PrideBornAmadi
    @PrideBornAmadi14 сағат бұрын

    I just want a port of the originals. Have them included with the remake.

  • @Techgnome21
    @Techgnome2117 сағат бұрын

    I'm glad my favorite Bioshock is still getting coverage!! I wish we received/ will receive more Bioshock. For me pacing is a main issue.

  • @butterpecan077
    @butterpecan07722 сағат бұрын

    The plot twist of the game is so crazy that it makes the game. but its kinda a pumch in the gut that dewitt cant live with elizabeth or ana(anna?) and instead it just ends

  • @tomas9830
    @tomas9830Күн бұрын

    if you liked Niko Bellic, for sure you would like Aiden!

  • @AviRox1154
    @AviRox1154Күн бұрын

    Lethal Devotion is iconic. The atmosphere, combined with the introduction to Mercer and the Hunter, makes for one heck of an impression.

  • @theldraspneumonoultramicro405
    @theldraspneumonoultramicro405Күн бұрын

    noone should ever buy games on Epic Games, never. they are to incompetent and cant make a platform good enough to honestly compete against Steam, instead of using their mountains of money to develop their store to be a good and proper compeditor to steam, they instead just dump that money on exclusives instead to try and force people to buy the games on their store instead.

  • @matthewgerlach5775
    @matthewgerlach5775Күн бұрын

    Stap On as Booker Dewit

  • @KevinHelpUs
    @KevinHelpUs16 сағат бұрын

    Hey now

  • @rootobia
    @rootobiaКүн бұрын

    Something that always bothered me about the scene where Aiden rescues Jackson from the compound is that it doesn't actually take into account your choices. I played through the entirety of Watch Dogs 1 (and 2) doing a non-lethal playthrough, anytime I could avoid killing an enemy I did (except for Clara's death). The game has a morality system, it acknowledges the difference between lethal and non-lethal takedowns but it never changes anything and it honestly made this scene lose a lot of it's impact for me when I rolled up to save Jackson and just as I had the whole game thus far, I avoided killing a single person and Jackson still treated me as if I had just murdered everyone.

  • @chrisr9764
    @chrisr9764Күн бұрын

    Songbird was a let down. He was underutilized and should’ve been a persistent threat throughout the game.

  • @unfortunateTimetables
    @unfortunateTimetablesКүн бұрын

    Hell yeah! Loved this entry, but the story seemed like it was hacked to pieces and shipped

  • @Flamme-Sanabi
    @Flamme-Sanabi2 күн бұрын

    Not gonna lie, I find Bioshock 1's twist mid.

  • @NebKrahe
    @NebKrahe2 күн бұрын

    The only bad part of Infinite is Elizabeth's character change in Rapture dlc

  • @TwiggyShei
    @TwiggyShei2 күн бұрын

    "Wildest church service in video games"? Clearly someone hasn't played Outlast 2...

  • @KevinHelpUs
    @KevinHelpUsКүн бұрын

    Oh, I played it. That one's a contender for sure.

  • @TwiggyShei
    @TwiggySheiКүн бұрын

    @@KevinHelpUs Honestly I thought the first one was scarier, but I still love the sequel. Whistleblower was GOAT

  • @KevinHelpUs
    @KevinHelpUsКүн бұрын

    @@TwiggyShei Whistleblower still gives me nightmares.

  • @TwiggyShei
    @TwiggySheiКүн бұрын

    @@KevinHelpUs Gluskin, right? Frank Manera is spooky with his saw and the constant "FEEDME!" But GLUSKIN is absolute nightmare fuel.

  • @roulz100
    @roulz1002 күн бұрын

    cucumber. i think i would try to fix the “the only difference between Comstock and Fitzroy is the way you spell the name." plot is by having Daisy not be too violent at the end. i think the scalping could have been replace with dead bodies and that would lessen the impact of the killing. REMEMBER no revolution can peacful, so i do think the killing is justified to some expent but they didn't need to do it so alarming to see

  • @KevinHelpUs
    @KevinHelpUs2 күн бұрын

    True, there was no way to revolt in Columbia without violence. Letting Daisy’s passion for change shine through more instead of making her bloodthirsty would have improved things.

  • @TacticalReaper56
    @TacticalReaper562 күн бұрын

    Nah, game ended fine. Main writer wanted to go back to Rapture and the studio said "no make infinite". With the Dlcs we saw thee greatest arsonist and arson we have ever seen done to a piece of media. He quite literally said indirectly to other writers. " Good fucking luck". Burial at sea, unironically sarcophagus Bioshock as a whole. They were dumb for trying to loop it. It was my first ever experience with Meta verse theroy way back after Bioshock 2 and they shit the bed after the First timeline swap with Elizabeth. I would shake the main guys hand who set fire to the pos that is infinite. Game killed the franchise and we CANNOT change that.

  • @scorpionbraid
    @scorpionbraid2 күн бұрын

    To be clear Ada was never a flame of Simmons. From the moment she proved her abilities Simmons was infatuated with her, or rather the idea of her. She was a genius, adaptive, always succeeded no matter the odds and beautiful to boot. He became aware of her at some point prior to Raccoon CIty. She went on missions on his and his family's behalf but left their employ after he ordered Raccoon City to be sanitized, Ada also began to see Simmons was obsessed with her. Ada left his employ and broke off all contact that's when Simmons began working on cloning Ada, she was gone and he wanted her back: enter Carla. Well, enter Carla after Simmons kidnapped and experimented on at least 12,235 women.

  • @scorpionbraid
    @scorpionbraid2 күн бұрын

    I like your version of the game. I only ever considered rewriting Daisy's murder. I think in order to get Elizabeth to kill it should be Fink. Say Daisy was confused but happy to see Booker, about to execute Fink she lowers her guard to talk to Booker at which point Fink gets the drop on them all; knocking out Booker and struggling to kill Daisy until Elizabeth kills Fink to save Daisy. Daisy moves to get all of the children out of harm's way because she's NOT a rabid killer bent on revenge giving Booker and Elizabeth the ship. Elizabeth still freaks out because even though Fink was a deplorable human being she still killed him. Even though he was about to kill Daisy, Elizabeth still took a life. Things are no longer black and white for her; sometimes a good person does something bad, but is it right to take a life just because someone is evil? If so, how evil? Who decides? Wouldn't Fink's son say Elizabeth is evil? Does Elizabeth deserve to die? etc... I just really hate how they portrayed Daisy and the fact that they tried to "fix" it by framing it as a "noble sacrifice" is just salt in the wound.

  • @Turbendido
    @Turbendido2 күн бұрын

    This game, for all it's flaws, has a special place in my heart. I first played it around the time I got a kitten and ten years later, she still gets super happy hearing the barbershop quartet version of God Only Knows. It's her favorite song

  • @KevinHelpUs
    @KevinHelpUs2 күн бұрын

    It’s a great song. I really wanted to use it, but didn’t want to get copyright-flagged.

  • @shratt5278
    @shratt52782 күн бұрын

    somehow, the gameplay loop in this game reminds me of lost planet 2 a little bit and i love it. even though the story absolutely sucks

  • @pedro.alcatra
    @pedro.alcatra2 күн бұрын

    If epic put 10 million dollars on coping steam features I am absolutely sure I would move there. But their services are terrible

  • @eSportDjango
    @eSportDjango3 күн бұрын

    Bioshrek

  • @maryi685
    @maryi6853 күн бұрын

    Oh i believe that maybe ds2 is amazing, but i hated it. I played a bit and just left. Everything i loved so much about ds1 was ripped out from the second part. Slow pace, the vulnerability of the protagonist, the feeling of space horror was replaced with generic action and annoying snarky Isaac's comments. As much aa i loved Isaac in part 1 i immediately hated him in part 2. He became the same cliche i seen hundred times. Oh, the disappointment i felt buying and installing the second part.

  • @taylorbeckett9686
    @taylorbeckett96863 күн бұрын

    The game should've had a feature where you can manually switch between universes, let me explain: So the whole "aquire guns" plot and switching dimensions could've been spiced up with the few decisions that we made (that were ultimately useless in the actual game). Let's say you don't kill slate in your playthrough. Well, in that universe, the police are busy with him and cut corners by just killing the gunsmith. Slate alive = dead gunsmith. So you need a gunsmith, but in universe 2 slate is dead and so the police had enough time to lock down all the equipment. Gunsmith alive, but can't use equipment. The quite ambitious gameplay feature could have players navigate various dimensions to solve different puzzles. Your choice determines your original dimension and sets you down a specific quest line to achieve your goal.

  • @mileslugo6430
    @mileslugo64303 күн бұрын

    Cucumber. I took it kind of personally at the end of infinite. When it was revealed that the player and Comstock were the same and then that Elizabeth ultimately killing Booker in the cradle was the only way to end. I felt kind of cheated and didn't want to return for a second playthrough. I didn't know that it didn't matter the choices you made because in each different reality something different did happen didn't it? In the 3rd dimension where Booker died and the revolutionary ripped out the weed she didn't do that in other dimensions so I really wasn't affected by that decision where the possibilities weren't constant. I wasn't ever that cynical, and considering the different ways the gunsmith lived life or died it wasn't ever so clear cut. A life lived no matter how badly was still worth more than the life never lived. And the unanimity of all of the Elizabeth's that Not just the cage but so did the bird have to die. It's crazy to me. There's this old illusion that uses a bird and a cage on either side of a wooden coin and when spun on its axis it gives the illusion of being a part of the same image. A bird trapped in a cage, but they're not. The bird is free and the cage is empty. The thing about Quantum entanglement is when you're watching light particles behave when passing through a binary they react differently than if they were left to act without an observer.

  • @KevinHelpUs
    @KevinHelpUs2 күн бұрын

    It took me a while to come around to the ending now. I have more respect for it now that I've had to watch it a hundred times, but it blows my mind how Burial At Sea then broke so much of what the ending established.

  • @jacobgamboa6707
    @jacobgamboa67073 күн бұрын

    Cucumber Also dang that was an amazing and pretty well thoughtout way of making Bioshock Infinite story way better, i still like the game and story but yeah there was clearly a lot of beats shuffled around and i wish they would've allowed for more time to properly fix the issues. I also think allowing for more unique options and having them affect the world would've helped, for example when Booker throws the ball and we make the choice 1 could be throwing it at the couple and everyone cheers and Booker is simply let go maybe during the rest of the festival he gets discovered and we have to deal with an alternate way of getting around, we still get the skyhook but with a unique animation sequence. Same for many other possible changes including the bird/cage, choose bird and Songbird appears more frequently luke you said as a mini boss, similar to the handymen choose the cage and more enemies appear as well as maybe different dialogues 1 about hope and freedom the other about security. Very complicated lol but still loved the video and how you were able to make a better story while using everything the game had

  • @KevinHelpUs
    @KevinHelpUs2 күн бұрын

    Yes! I get that they wanted to funnel the player back to the same path no matter what they chose, but there were ways to do that without making it so limiting. I was going to include the raffle in that montage of the 'other choices' you could have made, but the raffle throw is so similar no matter what you picked that it would have just confused the audience.

  • @Nathan-Croft
    @Nathan-Croft3 күн бұрын

    Despite the fact that the story isn't the best the voice acting in this game is phenomenal, especially Laura Bailey as Helena, I truly felt her pain for her sister

  • @andyritz2726
    @andyritz27263 күн бұрын

    A video with all the cut story elements and mechanics put together to fix a new story and plot holes would be great 😢I wish this game could get a redo

  • @kingcole5977
    @kingcole59773 күн бұрын

    Adding baby Anna and a ticking clock element was very good. Surprised you kept the ghost of Lady Comstock (from an imaginary reality), despite stating it was tonal weird. The ending you made was still a little janky.

  • @KevinHelpUs
    @KevinHelpUs3 күн бұрын

    There is no un-janking that ending. (Prove me wrong though!)

  • @kingcole5977
    @kingcole59773 күн бұрын

    @@KevinHelpUs what you made was better, just a little janky, though I appreciate that you constrained yourself to follow the original.

  • @jjptech
    @jjptech3 күн бұрын

    It is really good, but I like the original script where he is crazy, and goes rampant thinking that the survivors are monstrs to the point where he tries to end Eli without realizing and Eli fights him a bit whlie tries to save his mind,, which finally do... then we finally reach the point where Eli finally dies. and your history takes on. At the end Isaac dies, and EA finally kills the franchice in a descent way, leaving the space for other side histories of other survirvors that wen through way more dificul choisen than surviving.

  • @jjptech
    @jjptech3 күн бұрын

    Sorry for all tye misspellings

  • @wethefreeproductions
    @wethefreeproductions4 күн бұрын

    I wonder if Schrödinger rolls over in his grave every time his box cat gets mentioned.

  • @KevinHelpUs
    @KevinHelpUs4 күн бұрын

    He does and he doesn't.

  • @thefilmreel1769
    @thefilmreel17694 күн бұрын

    It would be cool to see an open world game with infinite's sky hooks

  • @padlockband
    @padlockband4 күн бұрын

    How would you negotiate with the worst version of yourself? A fantastic question. Perhaps the romanticized version of how terrible you are isn’t as horrid as you make them out to be. Or are they? Better figure that out before you start talking. - Another Constant (or maybe a variable, it hardly matters)

  • @D.Ducktar
    @D.Ducktar4 күн бұрын

    Ngl, voiced is better than silent imo.

  • @IfritBoi
    @IfritBoi4 күн бұрын

    Games on Epic only show its true colors when it releases on Steam because of lack of polish. Game devs use the exclusivity deal for faster profit than actual marketing. There are just as many games that flopped due to lack of trying as the ones who polished themselves during the exclusivity deal when it came to Epic exclusive games

  • @joym3357
    @joym33575 күн бұрын

    yall need to stop crying about epic games, the china conspericry theory bullshit is huninged you people need to be on meds or something

  • @meowcow21
    @meowcow215 күн бұрын

    Did bro really say the zero g controls are an improvement?

  • @KevinHelpUs
    @KevinHelpUs4 күн бұрын

    I did!

  • @MrElmo54321
    @MrElmo543215 күн бұрын

    Honestly I am still of the opinion that a silent protagonist is better when you want the player to better connect with the game you’re playing, way better than a voiced protagonist. In a way the player fills in the gaps and voices the mind and thoughts of the protagonist, not just in the narrative, but in gameplay aswell. but a voiced character however, does the work for you, robbing you of that connection, it’s more about waiting to see how your character reacts vs how you react. In terms of dead space it may not had helped in the narrative that Isaac was a mute worker, but it definitely helped make gameplay more immersive when it’s me alone with my own thoughts and voice.

  • @PenciltipWorkshop
    @PenciltipWorkshop5 күн бұрын

    Cucumber I'm still surprised that even after all these years are people still talking about thus game. I'm also surprised that other games haven't tried to "copy" Bioshock: Infinite's Skyline rail system. Them most i can think of is ghost runner and sunset overdrive but no one has really done the "rollercoaster zipline" system infintie has.

  • @KevinHelpUs
    @KevinHelpUs5 күн бұрын

    I wish more games would add their version of a rail system! It never got old for me, and was a great way to break up the shooting in action sequences.

  • @bignorm8586
    @bignorm85865 күн бұрын

    I would be happy with a remake of resident evil outbreak files 1 or 2 but I think it might be a legal issue like a producer or a character's voice plus I would just leave it as is just upgraded a little bit