Explore the BATTLETECH universe with these educational and entertaining videos!
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Otto Uchiumi (Slime who runs Nerdy Overanalyzed)
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Do assaults coward.
The locust's 2 machine guns totally threaten an infantry platoon. Each gun does 2d6 extra damage against infantry, ignoring infantry damage reduction. That damage is doubled if the platoon isn't in cover. Plus it can step on them. If you're playing with forced withdrawal rules, then the infantry platoon is totally getting taken off the field. If you're playing with the battlefield support stat cards for infantry, that infantry platoon is DEAD.
I'm planning to try building a few custom mechs for a Mercenary company I'm hoping to play as. These tips helped pretty good, but I was hoping for more in depth about using C-bills VS Battle Value. One comment I've got about how realistic it would be to have ammo/heat sinks in the legs argument... I like to try and think of how the loading mechanisms for the mech would work. I.e. how does a shell for an AC/10 actually get loaded in the cannon from the ammo rack? My personal preference and opinion on ammo placement is that ammo should be stored no more than one "section" of the mech away from whatever weapon uses that ammo. If you had guns in the mech's legs, yeah, run ammo in it. If they don't have guns in the legs, then it would be unrealistic. You would need a convoluted loading system to transport those shells/missiles from the ammo rack in the legs to whatever weapon it used, elsewhere in the mech. That loading system could interfere with movement actuators, hydraulic hoses, ect. Heat sinks in legs, on the other hand, are actually somewhat realistic. Sinks are part of a cooling system, which is much more flexible in the ways they can be piped and run through a machine. It's basically coolant pipes that carry water and coolant, much like you would find on a radiator in a car. It would make total sense to actually have a sink or two stored in the legs as a way to "ground" the heat of a mech.
I miss my jelly instructor.
Great work! Fantastic video
Well....someone doesn't like light mechs and love energy weapons too much.
the naga is a DEVESTATING long range rocket artillery mech. because thoses are arrow 4 missles. they deal a FUCLTON of damage up to i believe 4.5 km of range
I must admit - initially I was not really that impressed with Wolverine. Introtech era mechs are often undergunned. But for 5 tons less, you can get yourself a Centurion with potent AC-10, 2 medium lasers and LRM-10. That is solid. Wolverine is vastly more mobile, but still, it is hard to argue with that firepower alone - especially in era that is notoriously starved for firepower. Or you could get a Hunchback... Can't argue with Hunchback. And this is where 6M variant comes in - LL, 2xML, SRM6. This is a beast for that era. This is a wonderful flanker, medium brawler or an anchor unit for a lighter lance. You get good durability, good mobility and firepower is decent enough to be a credible threat to all but the heaviest opponents. Speed, jump jets and armour combination makes it deceptively survivable.
How do you get those top down mech models!
how about videos on the optional rules in the Battletech Manual...Please
you're just saying that cos you used to be a jenner pilot for the combine
Just found you, but it seems you went off the radar. Did you quit?
You will install 18 ER M lasers on your mech, 5 coolant mods, a supercharger, and and pray your enemy doesn't have arms and ppcs.
All hail Pun Pun!
How do you guys play on discord what app or system fo you use I'm interested in getting into this I don't live near a BY community
It’s been a while since I played BTech (still have a FASA catalog from 86), but I thought PHX was light medium with Wasp / Stinger being its little brothers.
It irks me that Davion, the Arthurian themed faction, has the Kintaro, while Kurita, the Japanese themed faction, has the Lancelot.
Year later, but for your stormbreaker refit, if you are already doing a refit, can you split your LRM ammo into 2 locations, so you can eject ammo in threatened locations while preserving ammo in an untouched location? Or can you shift the ammo to a side torso and install case if its available per your tech and resource level, at the cost of a flamer?
the intro sucks and should be a crime against humanity for wasting viewer time
I'm going to say that you missed the Mackie but that could be that it's super rare.
2:44 The Cataphract, those dont make it far to get close. The windshield is a glaring weakness. I usually slag the cockpit before they become an issue in mw5
Centurion on table top: ewww autocanon that can only be souced from New Avalon, takes a week to repair in it's own right and months to replace. Centurion in HBS Battletech: Shield Arm is pointless as we have no control over turso spin. Centurion in Mechwarrior video games "I'm meta."
All my Battletech stuff still has the FASA logo. So when I teach someone to play. I start them with the Shadowhawk SDH-2D. It carries energy, ballistic, and missle weapon systems. Can jump, and it has good enough armor. So, it covers all of the base rules in one package.
Where are the percentages from, if I might ask? I really need that source!
Discord link?
Will you be completing the Assault mechs soon?