better explanation of this topic on youtube, thanks a lot
@adrianhodges44711 ай бұрын
'promo sm' 😏
@CaptainSlaymore Жыл бұрын
My friend, I am so glad to see you home, healing and working your magic. You have been missed a lot. As usual, great content. Much Love from Cap and the US.
@0calvin Жыл бұрын
It's nice to see you making videos again, Christina.
@ChristinaMcKay Жыл бұрын
Thank you! It is good to be back.
@Bee-KL Жыл бұрын
Great video, thanks for sharing! really useful information! This made me subscribe, I will binge watch the older videos and am looking forward to the videos you mentioned.
@ChristinaMcKay Жыл бұрын
Thank you! I hope you find something useful in the old videos. A lot of this older information is still valid. Also, thanks for subscribing!
@frankbergmann7890 Жыл бұрын
Thank you so much, Chrissy! I had no idea we can do stuff like that in Blender! This is awesome and so helpful. You are a gem!
@ChristinaMcKay Жыл бұрын
Hi Frank, thanks for your comment. I am glad you found it useful. Have fun with that project.
@peter486 Жыл бұрын
yes its s stupid feture that they fly away :) they should be fixed. by default.
@Fabiofobia Жыл бұрын
hey.. Nice tutorial. quick question: sometimes (especially with complex models) The ID map I get have small errors. Usually in the small islands. Islands with no colors or with the colors a little bit shifted to the side. Any tips por that? I tried play with the setup in the Textools with no avail . Thanks!
@VyhrYglik Жыл бұрын
Thank you so much for this!! Didnt know about basically any of the maps other than normals! Taught me a lot!!
@oingo2 Жыл бұрын
I've really learned a lot from your videos surrounding UV unwrapping and I look forward to more content in the future!
@AlexisRivera3D Жыл бұрын
THANKS A LOT!! I was searching for this in hours and your method worked for me, big thanks
@julia_aman Жыл бұрын
Thank you so much! I spent several days looking for how to use a portable Blender on Mac. Your way is working perfectly! In Mac OS it will be: users > [username] > Library > Application Support > Blender > 3.1 (here will be your version), where Christina has AppData > Roaming on PC. You need to copy your version of Blender in .dmg format to your desired place and then double click to open and the Blender icon will appear and tell you to move it to Application folder, so DO NOT DO THAT, BUT right-click an icon "Show Package content" > MacOS > Blender - click it and open a Blender app). After that, you need to create a new 'config' folder on the path /Users/[username]/[some folder]/Blender/Blender 3.1.2/Contents/Resources/3.1/config If you don't see Library folder because it is usually hidden, go to Finder > Go > Go to Folder and write ~/Library and hit Enter. That's it! :) I hope my comment will help someone :)
@azizrender2 жыл бұрын
your sound is too small..
@seanpalumbo3242 жыл бұрын
It shouldn't take 29 minutes for you to show the answer. You kept saying the same thing over and over with different examples. This could have been a 3-5 minute video
@John_Henry832 жыл бұрын
Great explanation. I already knew most of this but I have been using blender for 20 years now and it took me a LONG time before I realized the difference between these three maps. But you gave a great explanation for beginners I wish I had seen this 20 years ago when I was first starting with 3d software. It would have solved a lot of confusion.
@russano222 жыл бұрын
Brilliant video! Thanks a million for the explanation!
@KiwiHawk-downunder-nz2 жыл бұрын
Kia Kaha Christina, Good things take time, don't be giving up Lass
@apricotdog2 жыл бұрын
So pleased to hear you are doing better. I only had a vague idea about your hospital stay so I appreciate you filling in the rest, so to speak. Hope you're getting stronger mentally and physically each day. Great to have you back!
@Biscuits3D2 жыл бұрын
Giant Get Well Hugs Christina! You are an amazing strong women and you show an ultimate powerful example with this digital voice solution to carry on with tutorials to tackle limitations in this way!
@CalieFaeryl2 жыл бұрын
Glad you're back Christina and wish you all the best in your recovery. I think the computer voice is just fine.
@0calvin2 жыл бұрын
Just admit it - you are actually a rouge artificial intelligence that is impersonating Christina, which is why you don't have all of her memories. (I'm just kidding, of course. Love you, Christina. I hope you have a speedy recovery.)
@sveannnnnnn75782 жыл бұрын
Hey christina! if i make 1000 card of same type, but with different card issue number, how do i do this on software, my pc dude use blender
@WPguru2 жыл бұрын
Thank you so much for the pubic update, I have many viewers who are asking about you and your well-being. Now I'll be able to direct them here. Take as long as you need, we're just ecstatic to hear that you're still alive - no matter if we have to meet again as strangers. 🤗
@backdoor3d6672 жыл бұрын
Glad you are back. We all missed you so much.
@backdoor3d6672 жыл бұрын
Great tutorial Chrissy. Glad to have you back, inspiring us to do better. Keep up the good work. :)
@ChristinaMcKay2 жыл бұрын
Thank you!
@Emurga2 жыл бұрын
Cool tutorial ... Just a question why not baking the ID map directly in substance using the "mesh ID / polygroup" option (I use ramdom and set the tolerance of the selection tools to 0) ?
@ChristinaMcKay2 жыл бұрын
I didn't even know that option exists in SP, thank you very much for the tipp. I am just relearning Substance and go with what is still available in my damaged memory. This is a method I used for a long time and it works for other apps as well. Chris was asking about this and couldn't get it to work. I have to try that out in SP.
@aendom2 жыл бұрын
First I want you to get well. And also I hope you get back on track on your tutorials :) I wish to you all the best.
@ChristinaMcKay2 жыл бұрын
Thank you very much.
@RuinDweller2 жыл бұрын
I don't have "Set origin to selected" in my dynamic context menu for blender 3.1. :( None of the options that I do have work to set the origin to the 3d cursor. Can you please help me? When I select a group of vertices, the default origin is the center of mass. How do I change that?
@ChristinaMcKay2 жыл бұрын
Hi. I Just checked. The option is still there in 3.1 for me: kzread.info/dash/bejne/fXhos7F8g7q1iLA.html But you can't change the default behaviour afaik..
@yingbowang30682 жыл бұрын
It works just as you taught! Thank you !! like the rational calm voice :)
@CTRL_SMarcos2 жыл бұрын
Christina, thanks for the video. I am very happy to hear from you. Not being able to use Blender, I have pretty much left the community and moved on to other interests. But as you stopped uploading videos, I wondered from time to time how you are doing? I wish you a prompt recovery, I have always admired the strength and optimism that you transmit.
@ChristinaMcKay2 жыл бұрын
Thanks. I don't know how much you were involved in the Blender community but I kind of always find it sad when someone leaves Blender behind. May I ask why you can't use it?
@CTRL_SMarcos2 жыл бұрын
@@ChristinaMcKay Due to lack of hardware, from 2.8 onwards. And there have been so many changes that it is not worth continuing with 2.79. Since 2013 I used and followed the evolution of this wonderful program and its fantastic community. Now I'm fully involved with Inkscape, which I also love the vector world.
@WPguru2 жыл бұрын
@@CTRL_SMarcos You'll always be a VIP member on my Twitch channel - good to hear from you, I had been wondering what happened to you 🤗
@CTRL_SMarcos2 жыл бұрын
@@WPguru Thank you so much. I have learned a lot from your shows. I hope to be able to come back again sometime.
@Emurga2 жыл бұрын
Glad to have you back
@ChristinaMcKay2 жыл бұрын
Thank you.
@Bee-KL2 жыл бұрын
I am so glad you are doing better! Looking forward to more great tutorials from you. And I think this computervoice is pretty good. May I ask which TTS software this is?
@ChristinaMcKay2 жыл бұрын
Thank you. It is a paid Online-Service, Speechdio. The voice I use is Kate.
@memoli8012 жыл бұрын
I wish it would be in german 😀
@praisethesun53832 жыл бұрын
Thanks for summary, I had hard time to figure out what exactly 'map' is. Same map in different name.. Just too much, I really thought there are infinite number of map..
@rossknowles56082 жыл бұрын
great stuff! thanks
@stephaniekealoha26612 жыл бұрын
Thank for sharing that, very nice explained .
@dodoseal2 жыл бұрын
For some reason this is not changing the color for the outside faces on mine.. Im in Blender 2.9
@nareshkumar35262 жыл бұрын
I don't understand why use displacement map when you can't use it on low poly mesh? instead of that we could use high poly mesh directly with all details.
@fuglong2 жыл бұрын
You use normal maps on low poly mesh iirc. You make a high poly version, add surface details, then bake into normal map and delete the high poly version. Then your low poly has high poly details
@jeric_synergy85812 жыл бұрын
I'm 4:41 in and have yet to find out, so any incoming people know you can SKIP at least to 4:41.
@frankbergmann78902 жыл бұрын
True, but those longer versions are aimed at beginners who might not know at all how to do that. Christina always has lots of useful information for beginners. If you don't need that, maybe watch the short version here: kzread.info/dash/bejne/q66Lt9R6ZcrYeto.html
@srijith96112 жыл бұрын
That was a wonderful video Thanks for explaining everything so simply thank you.
@a.miroshin2 жыл бұрын
Thanks!
@uTubeJRod2 жыл бұрын
Finding these tips and being pretty new to Blender, you've got a ton of invaluable little tricks you're employing. Thank you very much for this, it helped me out of a bind I have been stuck in for hours, trying to smooth the edges of a cylinder I turned into a coffee saucer.
@OldSoulsJazz3 жыл бұрын
Very useful tut, thank you!
@BuzzChronicles3 жыл бұрын
adobe didnt kill & lock off this one
@nothingnothing32113 жыл бұрын
nice!
@bassemb3 жыл бұрын
Thank you for this clear explanation, I am a beginner and this was very helpful.
@othoapproto96033 жыл бұрын
Thanks for making this video. Gosh, I wish someone would make an Addon to manage Addon profiles. Like the user profile for all of Blender but dedicated to just the addons. It would be great to flip between different Addon activation for Modeling, Texturing, animation, and so on. I like to keep a lean Blender for load time and overhead. Thanks again for the video
Пікірлер
Hey, thanks for this :)
Danke, Frauline!
Thank you so much!! a lot of Blessings.
better explanation of this topic on youtube, thanks a lot
'promo sm' 😏
My friend, I am so glad to see you home, healing and working your magic. You have been missed a lot. As usual, great content. Much Love from Cap and the US.
It's nice to see you making videos again, Christina.
Thank you! It is good to be back.
Great video, thanks for sharing! really useful information! This made me subscribe, I will binge watch the older videos and am looking forward to the videos you mentioned.
Thank you! I hope you find something useful in the old videos. A lot of this older information is still valid. Also, thanks for subscribing!
Thank you so much, Chrissy! I had no idea we can do stuff like that in Blender! This is awesome and so helpful. You are a gem!
Hi Frank, thanks for your comment. I am glad you found it useful. Have fun with that project.
yes its s stupid feture that they fly away :) they should be fixed. by default.
hey.. Nice tutorial. quick question: sometimes (especially with complex models) The ID map I get have small errors. Usually in the small islands. Islands with no colors or with the colors a little bit shifted to the side. Any tips por that? I tried play with the setup in the Textools with no avail . Thanks!
Thank you so much for this!! Didnt know about basically any of the maps other than normals! Taught me a lot!!
I've really learned a lot from your videos surrounding UV unwrapping and I look forward to more content in the future!
THANKS A LOT!! I was searching for this in hours and your method worked for me, big thanks
Thank you so much! I spent several days looking for how to use a portable Blender on Mac. Your way is working perfectly! In Mac OS it will be: users > [username] > Library > Application Support > Blender > 3.1 (here will be your version), where Christina has AppData > Roaming on PC. You need to copy your version of Blender in .dmg format to your desired place and then double click to open and the Blender icon will appear and tell you to move it to Application folder, so DO NOT DO THAT, BUT right-click an icon "Show Package content" > MacOS > Blender - click it and open a Blender app). After that, you need to create a new 'config' folder on the path /Users/[username]/[some folder]/Blender/Blender 3.1.2/Contents/Resources/3.1/config If you don't see Library folder because it is usually hidden, go to Finder > Go > Go to Folder and write ~/Library and hit Enter. That's it! :) I hope my comment will help someone :)
your sound is too small..
It shouldn't take 29 minutes for you to show the answer. You kept saying the same thing over and over with different examples. This could have been a 3-5 minute video
Great explanation. I already knew most of this but I have been using blender for 20 years now and it took me a LONG time before I realized the difference between these three maps. But you gave a great explanation for beginners I wish I had seen this 20 years ago when I was first starting with 3d software. It would have solved a lot of confusion.
Brilliant video! Thanks a million for the explanation!
Kia Kaha Christina, Good things take time, don't be giving up Lass
So pleased to hear you are doing better. I only had a vague idea about your hospital stay so I appreciate you filling in the rest, so to speak. Hope you're getting stronger mentally and physically each day. Great to have you back!
Giant Get Well Hugs Christina! You are an amazing strong women and you show an ultimate powerful example with this digital voice solution to carry on with tutorials to tackle limitations in this way!
Glad you're back Christina and wish you all the best in your recovery. I think the computer voice is just fine.
Just admit it - you are actually a rouge artificial intelligence that is impersonating Christina, which is why you don't have all of her memories. (I'm just kidding, of course. Love you, Christina. I hope you have a speedy recovery.)
Hey christina! if i make 1000 card of same type, but with different card issue number, how do i do this on software, my pc dude use blender
Thank you so much for the pubic update, I have many viewers who are asking about you and your well-being. Now I'll be able to direct them here. Take as long as you need, we're just ecstatic to hear that you're still alive - no matter if we have to meet again as strangers. 🤗
Glad you are back. We all missed you so much.
Great tutorial Chrissy. Glad to have you back, inspiring us to do better. Keep up the good work. :)
Thank you!
Cool tutorial ... Just a question why not baking the ID map directly in substance using the "mesh ID / polygroup" option (I use ramdom and set the tolerance of the selection tools to 0) ?
I didn't even know that option exists in SP, thank you very much for the tipp. I am just relearning Substance and go with what is still available in my damaged memory. This is a method I used for a long time and it works for other apps as well. Chris was asking about this and couldn't get it to work. I have to try that out in SP.
First I want you to get well. And also I hope you get back on track on your tutorials :) I wish to you all the best.
Thank you very much.
I don't have "Set origin to selected" in my dynamic context menu for blender 3.1. :( None of the options that I do have work to set the origin to the 3d cursor. Can you please help me? When I select a group of vertices, the default origin is the center of mass. How do I change that?
Hi. I Just checked. The option is still there in 3.1 for me: kzread.info/dash/bejne/fXhos7F8g7q1iLA.html But you can't change the default behaviour afaik..
It works just as you taught! Thank you !! like the rational calm voice :)
Christina, thanks for the video. I am very happy to hear from you. Not being able to use Blender, I have pretty much left the community and moved on to other interests. But as you stopped uploading videos, I wondered from time to time how you are doing? I wish you a prompt recovery, I have always admired the strength and optimism that you transmit.
Thanks. I don't know how much you were involved in the Blender community but I kind of always find it sad when someone leaves Blender behind. May I ask why you can't use it?
@@ChristinaMcKay Due to lack of hardware, from 2.8 onwards. And there have been so many changes that it is not worth continuing with 2.79. Since 2013 I used and followed the evolution of this wonderful program and its fantastic community. Now I'm fully involved with Inkscape, which I also love the vector world.
@@CTRL_SMarcos You'll always be a VIP member on my Twitch channel - good to hear from you, I had been wondering what happened to you 🤗
@@WPguru Thank you so much. I have learned a lot from your shows. I hope to be able to come back again sometime.
Glad to have you back
Thank you.
I am so glad you are doing better! Looking forward to more great tutorials from you. And I think this computervoice is pretty good. May I ask which TTS software this is?
Thank you. It is a paid Online-Service, Speechdio. The voice I use is Kate.
I wish it would be in german 😀
Thanks for summary, I had hard time to figure out what exactly 'map' is. Same map in different name.. Just too much, I really thought there are infinite number of map..
great stuff! thanks
Thank for sharing that, very nice explained .
For some reason this is not changing the color for the outside faces on mine.. Im in Blender 2.9
I don't understand why use displacement map when you can't use it on low poly mesh? instead of that we could use high poly mesh directly with all details.
You use normal maps on low poly mesh iirc. You make a high poly version, add surface details, then bake into normal map and delete the high poly version. Then your low poly has high poly details
I'm 4:41 in and have yet to find out, so any incoming people know you can SKIP at least to 4:41.
True, but those longer versions are aimed at beginners who might not know at all how to do that. Christina always has lots of useful information for beginners. If you don't need that, maybe watch the short version here: kzread.info/dash/bejne/q66Lt9R6ZcrYeto.html
That was a wonderful video Thanks for explaining everything so simply thank you.
Thanks!
Finding these tips and being pretty new to Blender, you've got a ton of invaluable little tricks you're employing. Thank you very much for this, it helped me out of a bind I have been stuck in for hours, trying to smooth the edges of a cylinder I turned into a coffee saucer.
Very useful tut, thank you!
adobe didnt kill & lock off this one
nice!
Thank you for this clear explanation, I am a beginner and this was very helpful.
Thanks for making this video. Gosh, I wish someone would make an Addon to manage Addon profiles. Like the user profile for all of Blender but dedicated to just the addons. It would be great to flip between different Addon activation for Modeling, Texturing, animation, and so on. I like to keep a lean Blender for load time and overhead. Thanks again for the video