My experiences on coding since I started my gamedev journey 5 months ago are (no prior coding or programming experience): First days/months you will have the shock of knowledge flow and it is not certain that it will ever be over, at least it will decerase over time let's say (copium). When i open up IDE and look at the blank page my instant reaction was always "so what now?" to escape from this shitty feeling I think you have to section your learning, what i mean by that is : basic stuff ---> intermediate stuff ---> *ok i think im capable of doing what i am thinking tier stuff* If you tried to learn a foreign language in the past you can understand the "I can understand what they are saying but I can't talk", this is the same situation in coding, I first started with reading and understanding the usages and i think this is maybe the only thing i did correct for my learning. I am feeling uncapable and not enough in most cases still but I am feeling improved for the ability to decide a roadmap to implement things, also some bits of coding isn't scarier anymore. I did code things as I wanted the way they are planned to be and the feeling of your creation working is an amazing feel you will discover yourself. There is a lot of things to talk about but i am lazy so good luck bro. Btw amazing video, If needed I will be back to this and check my mistakes over and over again.
@LazoDevКүн бұрын
Do baba roga and baba yaga
@lukascaha14292 күн бұрын
You could add a Kappa from Japanese mythology, or a "Polednice" from Slavic mythology.
@OwnedByChristian2 күн бұрын
my country has a cool myth : de vliegende hollander Translated : The flying dutchman
@reubenhaitsma25223 күн бұрын
"and spending way to much time reading mistborn" haha as if, theres no such thing as to much mistborn. especially when you get to age 2 and meet wayne.
@ButWhyLevin3 күн бұрын
I just finished the first era, excited to see what happens next
@user-xm7hh2so3j3 күн бұрын
Love the vid! As I am a huge fan of myths and legends (favourite author of all time was Rick Riordan), I would love to play this game. I have only one suggestion for this game which is adding something like the enemies of the gods, for example the Titans in Greek mythology, helping the main character. For example, you can add something like Hyperion's blessing (the titan of light/brightness), which will apply a dazzling status that stuns the enemy for a few seconds, Would be a very cool idea.
@ButWhyLevin3 күн бұрын
Yeah I love Percy Jackson, and I do have some plans for a similar system, but I’ll get to it in a future video, as I’m not entirely sure how it should go yet
@user-zw6dv3ty7d3 күн бұрын
CHUPACABRA
@LithuanianSage3 күн бұрын
love this
@mattiasmarkehed5203 күн бұрын
Very basic but Jötnar/giants could be fun. Or a swarm of hustomtar (Gnomes).
@aadikhose3753 күн бұрын
In the Indian mythology, there are many creatures that can be used as monsters, however most of them are "vahanas" or rides that the gods use.. I would like some mechanic like that so that you can tame/ride specific creatures that are actually rides of the Indian gods that you subdue
@linusjensen69053 күн бұрын
I really think you should look into mythological creatures from Greenland. They have a lot of zombies and stuff. Really cool game! Keep going!
@Worldfire_Interactive3 күн бұрын
List of legendary creatures on Wikipedia can give you heaps of enemy ideas
@OrlandoFloyd-gh2lq3 күн бұрын
I think adding some Australian Aboriginal gods like the rainbow serpent and bungle the eagle would be cool. But I’m not sure if it would be insensitive or not
@xdsloth51994 күн бұрын
I have but one question... can you parry?... :D
@TheShinyShrimp4 күн бұрын
this new game is much better keep it up dud
@fuseboxjackson27894 күн бұрын
ngl your current games art looks soooo good and your old games art looks inconsistent.
@fuseboxjackson27894 күн бұрын
so I would change your old games art style
@rut_roh4 күн бұрын
What about a Weeping Angel? It's not really mythology, but it'd add a unique enemy to the game and I'd think it'd be fun to come up with attacks for!
@letsnotgetstressed85524 күн бұрын
In Flanders, Ossaert is the name of a water ghost known to strangle people. But that’s just one guy and he generally didn’t kill people. In Frisia, there’s a similar story. Unlike the Belgian one, this spirit doesn’t have a personal name but is known as the Grypkagrauw, which means the Grab-you-Grizzle. It’s an invisible forest spirit that comes out at night. It grabs victims by the head and turns it 180 degrees. The myth has it that many people were found like that on early mornings. It is sometimes said to be invincible and has incredible strength but it only attacks from behind.
@mrsquid80344 күн бұрын
Make a Jersey Devil! I love the myth.
@18vlsnp4 күн бұрын
ayyy devlog 2! We kinda started the same time so its cool to see you make progress along side me. Especially since we have a similar game loop with the waves!
@walkersheep33334 күн бұрын
Your the best!
@ButWhyLevin4 күн бұрын
Wow! Thank you for the money
@walkersheep33333 күн бұрын
@@ButWhyLevin No problem! I enjoyed watching all of you couch combat devlogs, and this new game is looking good!
@AidanNieve4 күн бұрын
Absolutely loving it! You were one of my main inspirations to start a devlog series. The only thing I'd change is the Daitengu's sword, it's really small while it's moving and then the attack is quite big, so it may feel a bit unfair
@EEeee-qo7le4 күн бұрын
You should add a harpy
@softwaredeficiency25214 күн бұрын
I know it is generic, but why not have zombies, I'm pretty sure they originate from Haitian folklore
@ButWhyLevin3 күн бұрын
Yeah, zombies are a must, but I’ll probably pick one of the less traditional versions to mix it up
@Metaldude-th1rte3n4 күн бұрын
Movement looks clean 🔥🔥🔥! Idea for mythical creature: In Brazilian folclore we have the Headless Mule, which is a black or brown mule with no head, its neck is constantly spewing fire like the ghost rider and it screams imitating a crying woman.
@barry_wastaken4 күн бұрын
i don't think it's very nice labeling someone's beliefs as myths 😅 be nice and have some manners 😅
@user-ru4bb2cg2c4 күн бұрын
Here is one from my country :Grootslang.
@boxhead-zk7sn4 күн бұрын
may personal advice about the item situation is to look at other roguelike for inspiration, if you want to found a roguelike with a lot of item try skul the hero slayer
@goldenstarsstudio31534 күн бұрын
The Tarasque from France would be pretty neat as a tanky but slow enemy
@emeraldmation70194 күн бұрын
I love Ares being the weakest boss bc in most Greek Myths despite being a war god he's pretty weak
@ButWhyLevin4 күн бұрын
Yeah, most Greeks didn’t really like the god of bloodshed and stuff, so he got done pretty dirty
@supercreeper99934 күн бұрын
Jormangandur or Oroborous would be insanely cool to add if possible
@MezyPez4 күн бұрын
While the Loaghtan from the Isle of Man is very cool
@Fabobus4 күн бұрын
Looks really cool!
@snugpig4 күн бұрын
biblically accurate angel enemy?
@snugpig4 күн бұрын
Love the art style! You should try adding some layered backgrounds, i think that would look sick
@ButWhyLevin4 күн бұрын
Yeah, the background is something I need to improve soon
@DangerDurians4 күн бұрын
There are plenty of mythical monsters and folklore creatures you can take from, theoi is pretty great, and Wikipedia have a lot of list pages
@sl1ppey4 күн бұрын
Neat I wanna play it. The feedback when hitting enemies looks especially satisfying.
@TheShinyShrimp4 күн бұрын
ur in the game
@jonahsmith18094 күн бұрын
why so few views?
@ethanpulse4 күн бұрын
for a second i thought you stopped working on this game
@Therealchair4 күн бұрын
The Parthenon doesn't have any bricks and the pillars are white, and also usually the greek gods dont fight just assist the people that they want to win or take descises to hide their true identity. You can just not go by the rules but personally would not recommend 👎 but ok I guess that you want to go with a not correct version. Just make sure that the details that don't effect gameplay are accurate. (Also some details on the sky would help)
@Aidanryry4 күн бұрын
Hello
@SofiaLopez-vy9zj5 күн бұрын
5 hours is perfect, I am watching the movie in 4 hours and I'm an hour in, even though I read the manga as it finished I need a refresher
@TateDoesStuff136 күн бұрын
I know this may seem like an odd request, but I'm a game developer who's making a top-down roguelike, but I'm stuck on just on a roll animation, whenever I try animating it on my own it ends up really ugly. At the moment I have all of the necessary animations for my game. Can you make a roll animation for me? if yes just reply to my comment if you're interested. Thanks for reading. You really don't have to, but I thought this would be a good place to ask.
@RealPancakes36 күн бұрын
hey so i really love the movement and attacking in this game would you ever consider making a tutorial on the movement and stuff?
@PatTriesAgain7 күн бұрын
here before it blows up!
@ButWhyLevin7 күн бұрын
Maybe someday...
@Qwerka8 күн бұрын
Hello dear Lewis! I beg you to add at least one element from Turkic mythology (not TURKISH, those are different things although end up at a similar door) because, at least to my knowledge, there is only one game that does anything with the Turkic mythology, and it is called Uruz. My suggested characters that suit the game’s flow are mainly Kayra-Han, a part of the Turkic god Kök-Tengri, Umaysu-Ana, goddess of fertility and Su-Ana, the goddess of any water.
@exyzt98778 күн бұрын
The toaster does technically have a tiny bit of foreshadowing. A lot of parts of headspace become surprisingly morbid when you remember that "Toast" is supposed to be a euphemism for "Corpses", like how Rococo states he survived in sweetheart's dungeon off of toast... and when you use the toaster it says "You made toast." Which, frankly, is hard not to read as "You killed someone." Funnily enough, if that was the intent with that line, it means, the answer as to what happened is, very literally, staring you in the face before you even think to ask the question.
@nibronautti848216 күн бұрын
why did you use the same sword from other your game?
@ButWhyLevin16 күн бұрын
Idk
@BrianHallmond19 күн бұрын
the walls could be sand expanding up or even giant crab claws coming from under the ground (crabs do live in little sand caves on the beach after all so it makes some sense)
Пікірлер
My experiences on coding since I started my gamedev journey 5 months ago are (no prior coding or programming experience): First days/months you will have the shock of knowledge flow and it is not certain that it will ever be over, at least it will decerase over time let's say (copium). When i open up IDE and look at the blank page my instant reaction was always "so what now?" to escape from this shitty feeling I think you have to section your learning, what i mean by that is : basic stuff ---> intermediate stuff ---> *ok i think im capable of doing what i am thinking tier stuff* If you tried to learn a foreign language in the past you can understand the "I can understand what they are saying but I can't talk", this is the same situation in coding, I first started with reading and understanding the usages and i think this is maybe the only thing i did correct for my learning. I am feeling uncapable and not enough in most cases still but I am feeling improved for the ability to decide a roadmap to implement things, also some bits of coding isn't scarier anymore. I did code things as I wanted the way they are planned to be and the feeling of your creation working is an amazing feel you will discover yourself. There is a lot of things to talk about but i am lazy so good luck bro. Btw amazing video, If needed I will be back to this and check my mistakes over and over again.
Do baba roga and baba yaga
You could add a Kappa from Japanese mythology, or a "Polednice" from Slavic mythology.
my country has a cool myth : de vliegende hollander Translated : The flying dutchman
"and spending way to much time reading mistborn" haha as if, theres no such thing as to much mistborn. especially when you get to age 2 and meet wayne.
I just finished the first era, excited to see what happens next
Love the vid! As I am a huge fan of myths and legends (favourite author of all time was Rick Riordan), I would love to play this game. I have only one suggestion for this game which is adding something like the enemies of the gods, for example the Titans in Greek mythology, helping the main character. For example, you can add something like Hyperion's blessing (the titan of light/brightness), which will apply a dazzling status that stuns the enemy for a few seconds, Would be a very cool idea.
Yeah I love Percy Jackson, and I do have some plans for a similar system, but I’ll get to it in a future video, as I’m not entirely sure how it should go yet
CHUPACABRA
love this
Very basic but Jötnar/giants could be fun. Or a swarm of hustomtar (Gnomes).
In the Indian mythology, there are many creatures that can be used as monsters, however most of them are "vahanas" or rides that the gods use.. I would like some mechanic like that so that you can tame/ride specific creatures that are actually rides of the Indian gods that you subdue
I really think you should look into mythological creatures from Greenland. They have a lot of zombies and stuff. Really cool game! Keep going!
List of legendary creatures on Wikipedia can give you heaps of enemy ideas
I think adding some Australian Aboriginal gods like the rainbow serpent and bungle the eagle would be cool. But I’m not sure if it would be insensitive or not
I have but one question... can you parry?... :D
this new game is much better keep it up dud
ngl your current games art looks soooo good and your old games art looks inconsistent.
so I would change your old games art style
What about a Weeping Angel? It's not really mythology, but it'd add a unique enemy to the game and I'd think it'd be fun to come up with attacks for!
In Flanders, Ossaert is the name of a water ghost known to strangle people. But that’s just one guy and he generally didn’t kill people. In Frisia, there’s a similar story. Unlike the Belgian one, this spirit doesn’t have a personal name but is known as the Grypkagrauw, which means the Grab-you-Grizzle. It’s an invisible forest spirit that comes out at night. It grabs victims by the head and turns it 180 degrees. The myth has it that many people were found like that on early mornings. It is sometimes said to be invincible and has incredible strength but it only attacks from behind.
Make a Jersey Devil! I love the myth.
ayyy devlog 2! We kinda started the same time so its cool to see you make progress along side me. Especially since we have a similar game loop with the waves!
Your the best!
Wow! Thank you for the money
@@ButWhyLevin No problem! I enjoyed watching all of you couch combat devlogs, and this new game is looking good!
Absolutely loving it! You were one of my main inspirations to start a devlog series. The only thing I'd change is the Daitengu's sword, it's really small while it's moving and then the attack is quite big, so it may feel a bit unfair
You should add a harpy
I know it is generic, but why not have zombies, I'm pretty sure they originate from Haitian folklore
Yeah, zombies are a must, but I’ll probably pick one of the less traditional versions to mix it up
Movement looks clean 🔥🔥🔥! Idea for mythical creature: In Brazilian folclore we have the Headless Mule, which is a black or brown mule with no head, its neck is constantly spewing fire like the ghost rider and it screams imitating a crying woman.
i don't think it's very nice labeling someone's beliefs as myths 😅 be nice and have some manners 😅
Here is one from my country :Grootslang.
may personal advice about the item situation is to look at other roguelike for inspiration, if you want to found a roguelike with a lot of item try skul the hero slayer
The Tarasque from France would be pretty neat as a tanky but slow enemy
I love Ares being the weakest boss bc in most Greek Myths despite being a war god he's pretty weak
Yeah, most Greeks didn’t really like the god of bloodshed and stuff, so he got done pretty dirty
Jormangandur or Oroborous would be insanely cool to add if possible
While the Loaghtan from the Isle of Man is very cool
Looks really cool!
biblically accurate angel enemy?
Love the art style! You should try adding some layered backgrounds, i think that would look sick
Yeah, the background is something I need to improve soon
There are plenty of mythical monsters and folklore creatures you can take from, theoi is pretty great, and Wikipedia have a lot of list pages
Neat I wanna play it. The feedback when hitting enemies looks especially satisfying.
ur in the game
why so few views?
for a second i thought you stopped working on this game
The Parthenon doesn't have any bricks and the pillars are white, and also usually the greek gods dont fight just assist the people that they want to win or take descises to hide their true identity. You can just not go by the rules but personally would not recommend 👎 but ok I guess that you want to go with a not correct version. Just make sure that the details that don't effect gameplay are accurate. (Also some details on the sky would help)
Hello
5 hours is perfect, I am watching the movie in 4 hours and I'm an hour in, even though I read the manga as it finished I need a refresher
I know this may seem like an odd request, but I'm a game developer who's making a top-down roguelike, but I'm stuck on just on a roll animation, whenever I try animating it on my own it ends up really ugly. At the moment I have all of the necessary animations for my game. Can you make a roll animation for me? if yes just reply to my comment if you're interested. Thanks for reading. You really don't have to, but I thought this would be a good place to ask.
hey so i really love the movement and attacking in this game would you ever consider making a tutorial on the movement and stuff?
here before it blows up!
Maybe someday...
Hello dear Lewis! I beg you to add at least one element from Turkic mythology (not TURKISH, those are different things although end up at a similar door) because, at least to my knowledge, there is only one game that does anything with the Turkic mythology, and it is called Uruz. My suggested characters that suit the game’s flow are mainly Kayra-Han, a part of the Turkic god Kök-Tengri, Umaysu-Ana, goddess of fertility and Su-Ana, the goddess of any water.
The toaster does technically have a tiny bit of foreshadowing. A lot of parts of headspace become surprisingly morbid when you remember that "Toast" is supposed to be a euphemism for "Corpses", like how Rococo states he survived in sweetheart's dungeon off of toast... and when you use the toaster it says "You made toast." Which, frankly, is hard not to read as "You killed someone." Funnily enough, if that was the intent with that line, it means, the answer as to what happened is, very literally, staring you in the face before you even think to ask the question.
why did you use the same sword from other your game?
Idk
the walls could be sand expanding up or even giant crab claws coming from under the ground (crabs do live in little sand caves on the beach after all so it makes some sense)
4 years wasted now
thats a bit harsh