1. Hitting an enemy while whiplashed to them will always do yellow charge damage, whipping then release a short distance (around 1 cybergrind tile length) will do red charge damage. 2. For blue hammer, try to keep it off cooldown (not hitting red charge) so you can fire core hitscan explosion (it also do bonus direct impact damage). When core nuking: the core act like coins, so after ejecting core: move backward or don't move forward towards core is to avoid shooting malface railcannon through core (because you moved pass it). 3. For green hammer, one pump do same damage as second pump, third pump do double damage of 7 (default overpump do 10). You can pump once during hammer hitstop, so green hammer is a good source of constant damage if you can keep whiplash + hit enemy + pump once during hitstop then rinse and repeat. 4. For red hammer: its just good burst damage, i always try to red charge this hammer. 5. For virtues: red charge will kill normal virtues, but if you can yellow charge a virtue parry window then its better (no cooldown + oneshot). You can also instant kill radiant virtue by red charge its parry window OR red charge with red hammer while unchainedsaw immediately after release saw. Avoid blasting yourself backward when fighting multiple virtues (you will hit virtue beams) 6. Avoid blasting yourself away or above from arena when Mindflayer, Virtue or sentry exist. 7. Only red hammer are good for healing, so parry a lot. 8. Feedbacker parry + red charge hammer will instant kill sentry. 9. If mindflayers exist but no gutterman or maurice: avoid leaving the arena, try to get into enclosed spaces (blue orbs are deadly) 10. My order of enemy priority are (its not strictly): idol, virtue, sentry, hideous mass, insurrectionist, gutterman, maurice, mindflayer,
@Reventonn13418 күн бұрын
This video makes me wanna do triple hammer
@migz174221 күн бұрын
the cyber grind
@Lottchen62122 күн бұрын
goated
@Vegeta_thePrince23 күн бұрын
Eh mmm mmm what the sigma?
@iamkasaii879223 күн бұрын
The joy on my face happening upon a cyber grind player that actually uploads and plays triple hammers I actually found study material im so happy
@solduncan70927 күн бұрын
20:41 swordmachine just dipped CG
@mrblakeboy142029 күн бұрын
i can barely get past wave 10 brutal cyber grind. i’m top 250 on harmless cg though
@RedNova.Ай бұрын
Song at 0:00? good stuff
@solduncan709Ай бұрын
EBIMAYO - GOODTEK (HYPER EDIT)
@RedNova.Ай бұрын
@@solduncan709 my goat
@mrblakeboy1420Ай бұрын
this is what it felt like my first time watching someone play the cyber grind. i look at it, its insane, i think about what’s so different, its just way more (learnable) tech and like 60% faster reaction time. i can make that change again, i’ve surpassed them last time
@neptunesy5443Ай бұрын
My fingers would've been tired at the 10 min mark respect to this guy
@faullolАй бұрын
how the hell u play like that
@demoman5864Ай бұрын
This would instantly kill a 13th century peasant
@Leon30670LGamerАй бұрын
Imagine if P-3 boss mechanics would be designed with your skill level in mind. 💀
@Z-13SebastianАй бұрын
Oh no
@mrblakeboy1420Ай бұрын
oh yeah
@userunpАй бұрын
15:33 when the jumpstart cable is attached to something the fire rate of the nailgun is doubled, so switch to the attractor or keep using the jumpstart and not the heat nailgun after it runs out :P
@userunpАй бұрын
Bro calm down the cg just began you dont need to bully maurice over it
@romanwilliams4057Ай бұрын
The amount of not sugarcoating here is so crazy that it could de-atomize a gallon of pure cane sugar, and reform it as a gallon of molten salt crystals. Definitely subbing
@GotiSoundyАй бұрын
wtf is happens! ... nice play, guess, i dont understand nothing hahah
Пікірлер
Tips for making triham work in cg?
1. Hitting an enemy while whiplashed to them will always do yellow charge damage, whipping then release a short distance (around 1 cybergrind tile length) will do red charge damage. 2. For blue hammer, try to keep it off cooldown (not hitting red charge) so you can fire core hitscan explosion (it also do bonus direct impact damage). When core nuking: the core act like coins, so after ejecting core: move backward or don't move forward towards core is to avoid shooting malface railcannon through core (because you moved pass it). 3. For green hammer, one pump do same damage as second pump, third pump do double damage of 7 (default overpump do 10). You can pump once during hammer hitstop, so green hammer is a good source of constant damage if you can keep whiplash + hit enemy + pump once during hitstop then rinse and repeat. 4. For red hammer: its just good burst damage, i always try to red charge this hammer. 5. For virtues: red charge will kill normal virtues, but if you can yellow charge a virtue parry window then its better (no cooldown + oneshot). You can also instant kill radiant virtue by red charge its parry window OR red charge with red hammer while unchainedsaw immediately after release saw. Avoid blasting yourself backward when fighting multiple virtues (you will hit virtue beams) 6. Avoid blasting yourself away or above from arena when Mindflayer, Virtue or sentry exist. 7. Only red hammer are good for healing, so parry a lot. 8. Feedbacker parry + red charge hammer will instant kill sentry. 9. If mindflayers exist but no gutterman or maurice: avoid leaving the arena, try to get into enclosed spaces (blue orbs are deadly) 10. My order of enemy priority are (its not strictly): idol, virtue, sentry, hideous mass, insurrectionist, gutterman, maurice, mindflayer,
This video makes me wanna do triple hammer
the cyber grind
goated
Eh mmm mmm what the sigma?
The joy on my face happening upon a cyber grind player that actually uploads and plays triple hammers I actually found study material im so happy
20:41 swordmachine just dipped CG
i can barely get past wave 10 brutal cyber grind. i’m top 250 on harmless cg though
Song at 0:00? good stuff
EBIMAYO - GOODTEK (HYPER EDIT)
@@solduncan709 my goat
this is what it felt like my first time watching someone play the cyber grind. i look at it, its insane, i think about what’s so different, its just way more (learnable) tech and like 60% faster reaction time. i can make that change again, i’ve surpassed them last time
My fingers would've been tired at the 10 min mark respect to this guy
how the hell u play like that
This would instantly kill a 13th century peasant
Imagine if P-3 boss mechanics would be designed with your skill level in mind. 💀
Oh no
oh yeah
15:33 when the jumpstart cable is attached to something the fire rate of the nailgun is doubled, so switch to the attractor or keep using the jumpstart and not the heat nailgun after it runs out :P
Bro calm down the cg just began you dont need to bully maurice over it
The amount of not sugarcoating here is so crazy that it could de-atomize a gallon of pure cane sugar, and reform it as a gallon of molten salt crystals. Definitely subbing
wtf is happens! ... nice play, guess, i dont understand nothing hahah
n 0 0 b
noob