Wero

Wero

We build games. Sometimes for other people. Other times for ourselves. Always fun and thought provoking. Follow us on Twitter: @WeroCreative and on Twitch/werocreative

The Hunger Theorist

The Hunger Theorist

Keep Your Distance Trailer

Keep Your Distance Trailer

Dr. Trolley's Problem

Dr. Trolley's Problem

Game Design Improv

Game Design Improv

Stardoz "Gameplay"

Stardoz "Gameplay"

CatLifter Trailer

CatLifter Trailer

AstroDoge So Testimonial

AstroDoge So Testimonial

AstroDoge Gameplay

AstroDoge Gameplay

Пікірлер

  • @KrazeeKraftZ
    @KrazeeKraftZ5 ай бұрын

    Good information, thanks

  • @kevganhiga
    @kevganhiga9 ай бұрын

    04:00 Cosas clave para recordar al diseñar rompecabezas inmersivos de escape room 08:00 Diseñar experiencias inmersivas en rompecabezas de escape room requiere considerar la percepción y el contexto del jugador. 12:00 Diseñar acertijos para salas de escape requiere un flujo lógico y coherente, que mantenga a los jugadores en un estado de compromiso. 16:00 El cambio a los juegos de escape gratuitos es inevitable. 20:00 Uso del diseño de niveles y la psicología del jugador para crear experiencias inmersivas en rompecabezas de escape room 24:00 Diseñe experiencias inmersivas con configuraciones de rompecabezas claras, momentos visuales y una estructura de historia en tres actos. 28:00 Diseñando experiencias inmersivas en rompecabezas de escape room 31:55 Evite los cuellos de botella en los juegos de escape introduciendo acertijos adicionales y objetivos claros.

  • @petergeorge6695
    @petergeorge6695 Жыл бұрын

    Hello and good day, I would like to ask what is the best email to send inquiries about your game?

  • @dexiangli819
    @dexiangli8192 жыл бұрын

    Thansk

  • @lightningfun6486
    @lightningfun64863 жыл бұрын

    Fucking redditor

  • @joshuacarre06
    @joshuacarre064 жыл бұрын

    Crys in mobile

  • @pokemonminecraftboy7165
    @pokemonminecraftboy71654 жыл бұрын

    Beachy music!

  • @NedWasHere94
    @NedWasHere944 жыл бұрын

    I really understand why he has an aversion to locking people in a room. It is definitely added stress. However, for me, that's part of the fun. Different players are drawn to different things.

  • @TylerBevanOfficial
    @TylerBevanOfficial3 жыл бұрын

    It’s also a major fire hazard

  • @Pyroteq
    @Pyroteq6 ай бұрын

    This guy obviously creates puzzles for game journalists. Stress? What stress? It's a game. The players know it's a game. If they want to leave they can leave at any time. You don't need to treat people like toddlers. The whole point of doing an escape room is for the immersion you get from being in a real life environment picking up real life objects. If the thought of being "locked" in a room causes stress you should stay at home and play video games on Easy.

  • @EkwyFields
    @EkwyFields6 ай бұрын

    @@Pyroteq Well sure, yeah, if you know what you're getting into then being locked in isn't a problem. But most of the escape room clientele are NOT enthusiasts looking for the immersion, to be really locked in or be handcuffed to a railing or whatever. No, they're there as a team event with work, or because a friend or partner or family member thinks they might enjoy it. If they have a bad experience because a game designer has arbitrarily decided that they need to be locked in, well they're going to have a bad time from the get-go. They might LOVE the puzzle aspect and actually be really good at it, but that part won't matter because they're already scared and uncomfortable. And then what will happen? They won't have FUN. FUN is what's the most important, isn't it? FUN is what brings a customer back to try another one. FUN makes them want to pay for the experience again. I have comforted many an anxious person before they enter one of our rooms with "don't worry, the doors aren't locked, you can leave and it's fine" and guess what? That person ends up staying the entire hour anyway and end up having a blast. You don't need to lock the doors for people to be immersed. Just make the game fun enough for people to stay in it because they WANT to, and not because they HAVE to. (And don't even get me started on the fire safety issue, people have died from the "you need to be locked in for real or it's not immersive" mentality. Because of the fact that this is NOT in fact a game, it takes place in REALITY, you absolutely need to account for accidents.)

  • @peterandreasen4649
    @peterandreasen46494 жыл бұрын

    This guy is a blowhard.

  • @jamesjohnson5948
    @jamesjohnson59485 жыл бұрын

    No value in this talk at all.

  • @persephoneemmert4818
    @persephoneemmert48184 жыл бұрын

    James Johnson that’s not very nice 🤭

  • @vaylaria9945
    @vaylaria99452 жыл бұрын

    lmao ... If the information someone presents, on whatever topic under the sun, is at a level of knowledge beneath your own, there's literally NO value in commenting on the fact. So you knew all this. Good for you. Apparently you felt there was 'value' in letting the world know. As a newbie to this topic, and for my personal purposes, the whole talk was extremely valuable.

  • @KrazeeKraftZ
    @KrazeeKraftZ5 ай бұрын

    Haven't you heard, if you don't have something nice to say, shut the hell up!!

  • @markshepherd4344
    @markshepherd43446 жыл бұрын

    The app is not available in the US App Store. Why?

  • @AlexMRL
    @AlexMRL6 жыл бұрын

    Interesting talk

  • @AlexMRL
    @AlexMRL6 жыл бұрын

    Found you by the app store. ^^

  • @mikedavis8559
    @mikedavis85596 жыл бұрын

    I only watched a few minutes.. unfortunately you are so out of touch with the escape room industry. "I want players to break in rather than breaking out"... 100% of my customers want break out experiences. They drive hours, sometimes even states away to experience it. As far as puzzles.. you said we are jerks if we design hard puzzles. That is false. You should stick to video games and stay away from the escape room industry.

  • @Little1Cave
    @Little1Cave6 жыл бұрын

    Mike Davis he never said that designing hard puzzles makes you a jerk, designing UNSOLVABLE puzzles makes you a jerk. Actually listen to what he’s saying and quit putting words in his mouth.

  • @dirkdogger11
    @dirkdogger116 жыл бұрын

    "I only watched a few minutes but let me tell you how wrong this guy is in the entire video"

  • @InobuZ
    @InobuZ5 жыл бұрын

    Mark Twain said it best......

  • @danielsilva9502
    @danielsilva95024 жыл бұрын

    This guy is talking about intelligent puzzle / room design, nice job not listening to his words and strawmanning all his points.

  • @superescaperoom991
    @superescaperoom9916 жыл бұрын

    we make escape rooms all over the world and I want to say that Adam is really right. The main thing in the ER - a consistent, coherent plot, which correlates happening, keep the players and attract new ones, and rambling alienate.

  • @MariaMendez-mw2jr
    @MariaMendez-mw2jr9 жыл бұрын

    Its awsome