XYZ Mentor

XYZ Mentor

Hey, this is XYZ Mentor!

I create quick tips and tutorials for Cinema 4D to help you learn new 3D techniques and to improve your daily 3D workflow. I also provide you with useful resources like Cinema 4D project files to help you get a head start on your personal or client projects.

Пікірлер

  • @danilonamedida
    @danilonamedida4 күн бұрын

    make a banner unfolding from the building, there are several tutorials for Blender, but I didn't find much about Cinema 4D

  • @dananddananddan
    @dananddananddan12 күн бұрын

    perfect! thank you!!!

  • @user-sn6tk8sj3t
    @user-sn6tk8sj3t16 күн бұрын

    Thank you Thank you

  • @AnthonyStoic
    @AnthonyStoic19 күн бұрын

    Every time I merge these layers, or export as an fbx or obj, it reverts back to its initial state without simulation. Do you have any tips for exporting the simulated chains?

  • @xyzmentor
    @xyzmentor18 күн бұрын

    In the Rigid Body tag, go to Cache tab and press "Cache Scene". After that you can export to FBX and the sim will be baked into keyframes.

  • @OmniVisionElite
    @OmniVisionEliteАй бұрын

    Does this work in the new 2024 particle system? Would love to se an updated turotial!

  • @creativeplustv
    @creativeplustvАй бұрын

    Thank`s!

  • @geminimanvfx
    @geminimanvfxАй бұрын

    For c4d 2024 guys if you can't find emitter like this man its under particles legacy

  • @krita8611
    @krita8611Ай бұрын

    so informative, thank you!)

  • @virtuallyvisual
    @virtuallyvisualАй бұрын

    Loop selection might have made selecting the outer rings of the x a little easier maybe! This is great though!

  • @murphyuriaguereka4360
    @murphyuriaguereka4360Ай бұрын

    Amazing thanks

  • @murphyuriaguereka4360
    @murphyuriaguereka4360Ай бұрын

    Thank you Sir

  • @AliAhsan321
    @AliAhsan321Ай бұрын

    🫡

  • @Jhizzle473
    @Jhizzle473Ай бұрын

    If I wanted that animation to loop how would I do that?

  • @user-ty4ij9vj7k
    @user-ty4ij9vj7kАй бұрын

    why did you use mix animation 40%?

  • @MrScottyZA
    @MrScottyZAАй бұрын

    Thanks dude! quick to the point tutorial

  • @Willopo100
    @Willopo1002 ай бұрын

    how do you make a 1 decimal counter?

  • @homerhuang7532
    @homerhuang75322 ай бұрын

    How to solve object overlap

  • @DanielDavis-zn2gs
    @DanielDavis-zn2gsАй бұрын

    I think you can set the simulation as a volume using "particle system" instead of an emitter. Could also include them in mograph somehow (possibly with a connect and/or fracture object) and use the "push apart" effector. Alternatively, turn the variation on the emitter right down until you can space them apart equidistant and aren't touching. Then add randomness back in with more forces and effectors like turbulence or displace

  • @vivatrip
    @vivatrip2 ай бұрын

    But it doesn't works with rigid body dynamics. I mean scaling(Inflating) with effector

  • @owendecorating8370
    @owendecorating83702 ай бұрын

    thanks bro

  • @albertpuppymaster671
    @albertpuppymaster6712 ай бұрын

    This is awesome. Any idea how to add wrinkles to the objects ? Making it look like cloths?

  • @user-nx9sq4rc2e
    @user-nx9sq4rc2e3 ай бұрын

    I'm a student in Korea Thank you always for providing high-quality tutorials :D

  • @danielramirez4063
    @danielramirez40633 ай бұрын

    Hi, is it possible with text inflating within the shape?

  • @tailorzeel3498
    @tailorzeel34983 ай бұрын

    so good tutorialsss 👌🤟

  • @Ali_Kisitu
    @Ali_Kisitu3 ай бұрын

    Hey, is there a possible way of exporting this as alembic

  • @doityourselfpakistan6535
    @doityourselfpakistan65353 ай бұрын

    @52 sec how you got these properties where u can uncheck auto tangents ?

  • @xyzmentor
    @xyzmentor3 ай бұрын

    These properties are be available when you select keyframes.

  • @mylocreative7931
    @mylocreative79313 ай бұрын

    Way to do this with letters instead of numbers?

  • @QWERTYpiv
    @QWERTYpiv3 ай бұрын

    Hi. How can I make animation of tying a ribbon for a box?

  • @ioga1977
    @ioga19773 ай бұрын

    thanks

  • @ioga1977
    @ioga19773 ай бұрын

    nice again !

  • @ioga1977
    @ioga19773 ай бұрын

    this is crazy

  • @xyzmentor
    @xyzmentor11 күн бұрын

  • @anasharoon
    @anasharoon3 ай бұрын

    YOU GO TO BE KIDDING ME, NO WAAAAAAY The amount of time I could have saved

  • @user-ty4nw4bi7i
    @user-ty4nw4bi7i4 ай бұрын

    Why this over extrude?

  • @xyzmentor
    @xyzmentor3 ай бұрын

    This is an alternative approach - a procedural one, providing more and easier control to adjust the extrusion later, if needed.

  • @mylocreative7931
    @mylocreative79314 ай бұрын

    Hi, is there a way to increase the final amount from 100 to a higher number?

  • @ZeewaqarHusnain
    @ZeewaqarHusnain4 ай бұрын

    Real nice. Loved it!

  • @ZeewaqarHusnain
    @ZeewaqarHusnain4 ай бұрын

    How amazing indeed!

  • @zothop
    @zothop4 ай бұрын

    how can i do ig i want the "liquid" interact with an object, what tah should i use?

  • @energy.centre
    @energy.centre4 ай бұрын

    thank you brother. much love

  • @alexplaza4739
    @alexplaza47394 ай бұрын

    I love you!! hahaha thanks

  • @gamma517
    @gamma5174 ай бұрын

    I have not been able to get the emitter to work on a modeled object as opposed to a primitive.

  • @DanielDavis-zn2gs
    @DanielDavis-zn2gsАй бұрын

    Have you selected "show objects" in the emitter?

  • @ZeewaqarHusnain
    @ZeewaqarHusnain4 ай бұрын

    wow

  • @ZeewaqarHusnain
    @ZeewaqarHusnain4 ай бұрын

    lovely

  • @ZeewaqarHusnain
    @ZeewaqarHusnain4 ай бұрын

    Top class!

  • @ZeewaqarHusnain
    @ZeewaqarHusnain4 ай бұрын

    all your tips are top-notch!

  • @ZeewaqarHusnain
    @ZeewaqarHusnain4 ай бұрын

    wonderful video! too good!

  • @AlexPlaza-to7pb
    @AlexPlaza-to7pb4 ай бұрын

    amazing!! very nice!!

  • @jbalien20
    @jbalien204 ай бұрын

    This is really good. I'm glad you didn't go speedy fast.

  • @dinoabawag9140
    @dinoabawag91405 ай бұрын

    Thanks for this. I tried it and it worked. Although when I made the object a rigid body so that it can be collected into a bottle, it didn't follow the helix path. Is it possible to do this?