WINBUSH

WINBUSH

Jonathan Winbush is a multi-award-winning motion graphics artist with over 15 years of experience working in a wide arrange of mediums from television, movies, to virtual & augmented reality.

Over his career, Winbush has done work for Epic Games, Marvel, Netflix, DC, Warner Bros, & Happy Madison to name a few.

Notable works include Iron Man, Lego Batman 2, Lego Harry Potter, Transformers, NFL on FOX, Power Rangers, Fantastic Four, Deadliest Catch, and My Little Pony.

In the education space, Winbush creates tutorials weekly through KZread as well as speaks at conferences around the world for shows such as Adobe Max, Siggraph, and NAB.

Winbush is currently a part of the KZread Black Voice Fund and was also recently awarded the MegaGrant by Epic games to further support his educational efforts.

Пікірлер

  • @favyijomah1889
    @favyijomah1889Күн бұрын

    This is crazy!!!

  • @ronioclarenzo6137
    @ronioclarenzo6137Күн бұрын

    Great video! Thanks for your help and keep em coming!!

  • @FancyFun3433
    @FancyFun3433Күн бұрын

    So this is kind of out of desperation but maybe someone will save me. Do you have a solution for scaling the simulation? At scale 1 yeah the simulation runs perfectly but at .001 the size, the simulation screws up. Is there any way to have the simulation calculate everything as if it was at the scale of 1 but be at the scale of .001? Maybe some kind of instancing I am missing perhaps?

  • @lubomiratan
    @lubomiratanКүн бұрын

    Hey Winbush, I just updated UE and the whole bar with post-process option is gone. Does anything come to mind?

  • @OfficialCloverPie
    @OfficialCloverPieКүн бұрын

    my renders are coming out really blurry and with no details.., despite having still image and motion blur off..., been doing the exact same thing with sometimes 1024 samples, but still. Getting this issue in all Unreal Engine Versions.., PLease Help.

  • @CITPrep
    @CITPrepКүн бұрын

    Congratulations on the game and thanks for sharing your workflow- I learned a lot.

  • @Smeaf
    @SmeafКүн бұрын

    So much effort went into this! Amazing work man 🎉

  • @LD10000
    @LD100002 күн бұрын

    You are truly a rockstar!

  • @TronikXR
    @TronikXR2 күн бұрын

    Why did you opt to use destruction in C4D instead of using the one in Unreal Engine? Is that not an option with UEFN?

  • @JonathanWinbush
    @JonathanWinbush2 күн бұрын

    Didn't work when I tried it

  • @eyedesyn
    @eyedesyn2 күн бұрын

    Congrats on getting this game out man! I know how long you've been working on it and to get an award as well? Killed it!

  • @gameswownow7213
    @gameswownow72132 күн бұрын

    the animations added to custom mesh tutorial . please (if its possible all done in UEFN?)

  • @JonathanWinbush
    @JonathanWinbush2 күн бұрын

    @@gameswownow7213 how do you mean like just meshes in general or for the human characters?

  • @gameswownow7213
    @gameswownow72132 күн бұрын

    @@JonathanWinbush human characters mostly but if i have a mesh of an alien with 3 hands or something different than human to know how to add skeleton to it and import animations to it , in UEFN

  • @JonathanWinbush
    @JonathanWinbush2 күн бұрын

    @@gameswownow7213 yea I typically do just humanoid characters but I do all that in iclone then export the FBX and import that into UEFN with the animations already embedded

  • @gameswownow7213
    @gameswownow7213Күн бұрын

    @@JonathanWinbush aaa... i see.. :( is not possible to be all done in UEFN?

  • @JonathanWinbush
    @JonathanWinbushКүн бұрын

    I think you can do character rigging directly in UEFN I just really messed with the tools there but they should operate the same as they would in UE5

  • @NAOTOEGUCHI
    @NAOTOEGUCHI2 күн бұрын

    i love you!!!

  • @friedpixels
    @friedpixels2 күн бұрын

    Always cool to see you chasing new ways to explore and create, big ups.

  • @TadaMinburee
    @TadaMinburee2 күн бұрын

    👍👍

  • @ginamw23
    @ginamw232 күн бұрын

    SOOO COOL

  • @LoganPinney
    @LoganPinney2 күн бұрын

    Great work on the game and fantastic showcase of the breakdown!

  • @user-sl5se7ri7c
    @user-sl5se7ri7c2 күн бұрын

    Thanks a lot, this was short and informative. Exactly what I needed. Keep it up❤

  • @JonathanWinbush
    @JonathanWinbush2 күн бұрын

    Glad it helped!

  • @GTshortStories
    @GTshortStories2 күн бұрын

    Great breakdown and success on the creation. Thanks for sharing brother 🤘🏾

  • @ImmatureG
    @ImmatureG2 күн бұрын

    This game is LEGENDARY! 😮

  • @unrealchallenge7342
    @unrealchallenge73422 күн бұрын

    C.R.E.A.M!

  • @FeedingWolves
    @FeedingWolves2 күн бұрын

    Let's goooooooo! Amazing workflow!!

  • @YO_ITS_DRAGON
    @YO_ITS_DRAGON2 күн бұрын

    Congrats!

  • @SeniorfritoOfficial
    @SeniorfritoOfficial2 күн бұрын

    Yes, please show us some of these methods you used to create the sequences that you brought into UEFN. I'd definitely be interested in learning about it.

  • @JonathanWinbush
    @JonathanWinbush2 күн бұрын

    Yea absolutely so for the wall breaking n stuff?

  • @SeniorfritoOfficial
    @SeniorfritoOfficial2 күн бұрын

    @@JonathanWinbush Yes please! That would be awesome!

  • @JonathanWinbush
    @JonathanWinbush2 күн бұрын

    @@SeniorfritoOfficial absolutely ill make that my next tutorial 🤙🏾

  • @iMakeVideos_kz
    @iMakeVideos_kz2 күн бұрын

    Can I have a link for turning table from amazon please🙏

  • @JonathanWinbush
    @JonathanWinbush2 күн бұрын

    Yea absolutely here you go amzn.to/46q0vdy

  • @iMakeVideos_kz
    @iMakeVideos_kz2 күн бұрын

    @@JonathanWinbush Thank you!

  • @JonJagsNee
    @JonJagsNee2 күн бұрын

    Crushed it! 10/10 breakdown 💪🏻

  • @WoodyDevs
    @WoodyDevs2 күн бұрын

    Congrats man. You've been grinding on this one for a long time!

  • @YahiyaJasem
    @YahiyaJasem2 күн бұрын

    Looking forward to trying the experience, great video as always ma man!

  • @mgsazul
    @mgsazul2 күн бұрын

    YOOOOOOOOO straight fire real recognize real

  • @BEST_LUL
    @BEST_LUL2 күн бұрын

    👍

  • @tadasberlin
    @tadasberlin2 күн бұрын

    legendary!

  • @MarisFreimanis
    @MarisFreimanis2 күн бұрын

    Really nice breakdown!

  • @shivangipriya4153
    @shivangipriya41532 күн бұрын

    I do not have clothing in window tab?? where I can find it ?? I sued 5.3 UE

  • @demonhogo
    @demonhogo2 күн бұрын

    one of the real heroes on youtube frfr

  • @JonathanWinbush
    @JonathanWinbush2 күн бұрын

    @@demonhogo appreciate it boss thank you 🤙🏾

  • @MagavHevron1
    @MagavHevron12 күн бұрын

    Hi, Adobe delete opions 3D. Maybe are you know alternative option for normals?

  • @JonathanWinbush
    @JonathanWinbush2 күн бұрын

    @MagavHevron1 yea they finally deleted it you have to install the previous version to access it now

  • @paulgarvey99
    @paulgarvey993 күн бұрын

    Good stuff. Nice and simple. Thanks for the tips.

  • @livly9
    @livly93 күн бұрын

    super simple thank you

  • @JonathanWinbush
    @JonathanWinbush3 күн бұрын

    @@livly9 absolutely

  • @hazimation_studio
    @hazimation_studio3 күн бұрын

    Love this!! this has inspired us to to do a Lego Fortnite map now :)

  • @JonathanWinbush
    @JonathanWinbush3 күн бұрын

    So many map ideas in my head from racing to lego to now fall guys!

  • @deadend6490
    @deadend64903 күн бұрын

    straight to the point, very useful. thanks!

  • @JonathanWinbush
    @JonathanWinbush3 күн бұрын

    Absolutely 🤙🏿

  • @TadaMinburee
    @TadaMinburee3 күн бұрын

    Looks good

  • @JonathanWinbush
    @JonathanWinbush3 күн бұрын

    Thanks brother 🤙🏿🤙🏿

  • @unrealchallenge7342
    @unrealchallenge73423 күн бұрын

    LEGOS!!

  • @JonathanWinbush
    @JonathanWinbush3 күн бұрын

    😁😁

  • @ginamw23
    @ginamw233 күн бұрын

    What a cool way to use the 3D scanner!!!

  • @JonathanWinbush
    @JonathanWinbush3 күн бұрын

    😉😉

  • @thehomedepothouseplant9986
    @thehomedepothouseplant99864 күн бұрын

    Is this a render or does it play in realtime?

  • @JonathanWinbush
    @JonathanWinbush4 күн бұрын

    @@thehomedepothouseplant9986 real time

  • @thehomedepothouseplant9986
    @thehomedepothouseplant99864 күн бұрын

    WINBUSHHHHHHH THE GOATTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT

  • @toastman41000ml
    @toastman41000ml4 күн бұрын

    This should be what the setup recomends by default rather than a potentially spotty router. I've had my suit for roughly 2 years and this is the first time I've heard about this. Now I don't have to drain my mobile data to get mocap data I can actually use.

  • @JonathanWinbush
    @JonathanWinbush4 күн бұрын

    Since then I've actually been just using a dedicated router and it works much better I got a cheaper router off Amazon was like 60 bucks and don't even have it connected to the internet only have it talk to the suit

  • @toastman41000ml
    @toastman41000ml4 күн бұрын

    @@JonathanWinbush That's a great idea since I just discovered that you cant use the smart suit and gloves at the same time using this method. Thank you for helping us understand this arcane wizardry. Until I can get a good router, I think I can combine a suitless and a gloveless recording of the same action to get what I need.

  • @120spm
    @120spm5 күн бұрын

    That's will come in handy for sure. Thanks! 👍 Is there a similar way to achieve transparency when designing a level to export a scene with alpha channel from sequencer? I am currently putting the meshes inside a black box (which doesn't interact with the lighting of the scene). Results are okay, but there are some sparkly artifacts at the edges of the meshes now and then.

  • @PeterEngelmann401
    @PeterEngelmann4015 күн бұрын

    YES! THANK YOU! I was just yesterday thinking about how to do this!

  • @JonathanWinbush
    @JonathanWinbush5 күн бұрын

    Glad I could help!

  • @michajabonski214
    @michajabonski2145 күн бұрын

    in 5.4 I can't change it, any idea why?

  • @cypher-robinson
    @cypher-robinson5 күн бұрын

    One of the best tutorials I've seen. Well done.

  • @JonathanWinbush
    @JonathanWinbush5 күн бұрын

    Appreciate it brother thank you 🤙🏿🤙🏿

  • @unrealchallenge7342
    @unrealchallenge73425 күн бұрын

    Banger

  • @drtroyturner7464
    @drtroyturner74645 күн бұрын

    My bluetooth music would likely drown out the click knack and motor sounds. Once down to scooter price, I will likely give it a go & try to get pay for self with delivery gigs.