Jonathan Winbush is a multi-award-winning motion graphics artist with over 15 years of experience working in a wide arrange of mediums from television, movies, to virtual & augmented reality.
Over his career, Winbush has done work for Epic Games, Marvel, Netflix, DC, Warner Bros, & Happy Madison to name a few.
Notable works include Iron Man, Lego Batman 2, Lego Harry Potter, Transformers, NFL on FOX, Power Rangers, Fantastic Four, Deadliest Catch, and My Little Pony.
In the education space, Winbush creates tutorials weekly through KZread as well as speaks at conferences around the world for shows such as Adobe Max, Siggraph, and NAB.
Winbush is currently a part of the KZread Black Voice Fund and was also recently awarded the MegaGrant by Epic games to further support his educational efforts.
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This is crazy!!!
Great video! Thanks for your help and keep em coming!!
So this is kind of out of desperation but maybe someone will save me. Do you have a solution for scaling the simulation? At scale 1 yeah the simulation runs perfectly but at .001 the size, the simulation screws up. Is there any way to have the simulation calculate everything as if it was at the scale of 1 but be at the scale of .001? Maybe some kind of instancing I am missing perhaps?
Hey Winbush, I just updated UE and the whole bar with post-process option is gone. Does anything come to mind?
my renders are coming out really blurry and with no details.., despite having still image and motion blur off..., been doing the exact same thing with sometimes 1024 samples, but still. Getting this issue in all Unreal Engine Versions.., PLease Help.
Congratulations on the game and thanks for sharing your workflow- I learned a lot.
So much effort went into this! Amazing work man 🎉
You are truly a rockstar!
Why did you opt to use destruction in C4D instead of using the one in Unreal Engine? Is that not an option with UEFN?
Didn't work when I tried it
Congrats on getting this game out man! I know how long you've been working on it and to get an award as well? Killed it!
the animations added to custom mesh tutorial . please (if its possible all done in UEFN?)
@@gameswownow7213 how do you mean like just meshes in general or for the human characters?
@@JonathanWinbush human characters mostly but if i have a mesh of an alien with 3 hands or something different than human to know how to add skeleton to it and import animations to it , in UEFN
@@gameswownow7213 yea I typically do just humanoid characters but I do all that in iclone then export the FBX and import that into UEFN with the animations already embedded
@@JonathanWinbush aaa... i see.. :( is not possible to be all done in UEFN?
I think you can do character rigging directly in UEFN I just really messed with the tools there but they should operate the same as they would in UE5
i love you!!!
Always cool to see you chasing new ways to explore and create, big ups.
👍👍
SOOO COOL
Great work on the game and fantastic showcase of the breakdown!
Thanks a lot, this was short and informative. Exactly what I needed. Keep it up❤
Glad it helped!
Great breakdown and success on the creation. Thanks for sharing brother 🤘🏾
This game is LEGENDARY! 😮
C.R.E.A.M!
Let's goooooooo! Amazing workflow!!
Congrats!
Yes, please show us some of these methods you used to create the sequences that you brought into UEFN. I'd definitely be interested in learning about it.
Yea absolutely so for the wall breaking n stuff?
@@JonathanWinbush Yes please! That would be awesome!
@@SeniorfritoOfficial absolutely ill make that my next tutorial 🤙🏾
Can I have a link for turning table from amazon please🙏
Yea absolutely here you go amzn.to/46q0vdy
@@JonathanWinbush Thank you!
Crushed it! 10/10 breakdown 💪🏻
Congrats man. You've been grinding on this one for a long time!
Looking forward to trying the experience, great video as always ma man!
YOOOOOOOOO straight fire real recognize real
👍
legendary!
Really nice breakdown!
I do not have clothing in window tab?? where I can find it ?? I sued 5.3 UE
one of the real heroes on youtube frfr
@@demonhogo appreciate it boss thank you 🤙🏾
Hi, Adobe delete opions 3D. Maybe are you know alternative option for normals?
@MagavHevron1 yea they finally deleted it you have to install the previous version to access it now
Good stuff. Nice and simple. Thanks for the tips.
super simple thank you
@@livly9 absolutely
Love this!! this has inspired us to to do a Lego Fortnite map now :)
So many map ideas in my head from racing to lego to now fall guys!
straight to the point, very useful. thanks!
Absolutely 🤙🏿
Looks good
Thanks brother 🤙🏿🤙🏿
LEGOS!!
😁😁
What a cool way to use the 3D scanner!!!
😉😉
Is this a render or does it play in realtime?
@@thehomedepothouseplant9986 real time
WINBUSHHHHHHH THE GOATTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
This should be what the setup recomends by default rather than a potentially spotty router. I've had my suit for roughly 2 years and this is the first time I've heard about this. Now I don't have to drain my mobile data to get mocap data I can actually use.
Since then I've actually been just using a dedicated router and it works much better I got a cheaper router off Amazon was like 60 bucks and don't even have it connected to the internet only have it talk to the suit
@@JonathanWinbush That's a great idea since I just discovered that you cant use the smart suit and gloves at the same time using this method. Thank you for helping us understand this arcane wizardry. Until I can get a good router, I think I can combine a suitless and a gloveless recording of the same action to get what I need.
That's will come in handy for sure. Thanks! 👍 Is there a similar way to achieve transparency when designing a level to export a scene with alpha channel from sequencer? I am currently putting the meshes inside a black box (which doesn't interact with the lighting of the scene). Results are okay, but there are some sparkly artifacts at the edges of the meshes now and then.
YES! THANK YOU! I was just yesterday thinking about how to do this!
Glad I could help!
in 5.4 I can't change it, any idea why?
One of the best tutorials I've seen. Well done.
Appreciate it brother thank you 🤙🏿🤙🏿
Banger
My bluetooth music would likely drown out the click knack and motor sounds. Once down to scooter price, I will likely give it a go & try to get pay for self with delivery gigs.