I don't know him from Adam.
I make mostly video game related videos but occasionally try other things, such as creating (crap) cartoons. Don't worry about Lub Lub, he/she/it is just trying to get your attention.
Always remember the words of a wise doctor: "Don't try too hard."
Credit to DragonFetus1 for my profile image and Adnis for my banner art.
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2. Any "First!" types of posts or "I'm early" memes will be deleted.
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Пікірлер
Do you think that Dogpack404 worked for Matt Engarde in the Ace attorney Universe?
Seriously, the poison effects in Final Fantasy 6 (and the rest of the NES and SNES games) makes me feel like the poisoned character (poisonee?) is actually piss ass drunk - which, honestly, is a form of poisoning in and of itself. I feel like if I walked enough, the character will stop to throw up.
Age of puggsy?
0:14 0:23
When even just WATCHING the level being played almost puts you to sleep, you KNOW you have a problem.
10:19 "if there's a bomber mafia: does that mean there are bomber pr@stitutes as well?" please don't give rule 34 artists ideas...
Loll I wish I was born in these times
I can’t say I’m suprised, Undertale does have a terrible fanbase
Jeez I know fighting fair is stupid in war but come on
Charmy Bee is microscopic. Not in his next appearances in Sonic Heroes and Generations, where he is the same height as the other characters, with Vector being taller than him.
Wait an minute...so maxim decide to go on an quest to kill dracula , and in order to do so,he manage to gather his remain and decide to ressurect him to fight him.... Instead of just destroying Dracula remain with holy water witch would also kill him...
God why those text must be so awfully slow?? Dracula would have time to ressurect, create an new castle, treathening humanity , and get killed again before the text could finish
The sword combat in Skyward Sword is already a common complaint, hearing a game exists with even worse sword combat makes me instantly hate it.
I still love how the cave crumbled and nobody cared about Corpish, Loudred and Bidoof
I'm going to set aside the obvious mechanical issues and focus in on the mortal sins of the puzzle side of this stage. What can you interact with? There are points where that isn't clear. It's hard to puzzle solve when you don't know what tools you have to work with. The progression of events is too obtuse. It's not clear what elements are going to accomplish what purpose. Is there any indication at all that the frog is meaningful? Not that I can tell. It seems the designers were going with a "it's there so it must be important" justification, but without an intuitive logical sequence that gives the player very little to work with. A good puzzle level has the player know exactly what will accomplish the task they need, and the meat of the mental effort is trying to figure out how to get that task accomplished. If there are too many gaps in the event sequence, the player has to resort to random flailing and hoping that they stumble upon the solution. This is the big one, though: overload. The human brain only has so much working memory to work with. A stage like this has far too many moving pieces for a person to reasonably keep track of, and made all the worse by the fact that you can only manipulate one item at a time, so you not only need to track each type of item but also its spatial location. The fact that it's a large map where you only see a small window at any given time exacerbates this. It would be a frustrating trial without the mechanical issues - now throw those in and you have a recipe for disaster.
KZread crashed while watching this vid, so I was stuck with the god awful train noise "music" for a little while
I proved myself right on not being topical, because I didn't think Chris Pratt did a bad job as Mario in the movie. Oh well, it's not a crime to change your mind.
POV: you're playing with your brother and he went to the bathroom
1:58 Broom Hatter from Kirby attacks by sweeping. And if memory serves me right, among the roster of enemies in Rabbids Go Home are cleaning robots.
Hilarious good endings when
25:41 I played it, and I was going for the best scores. When I realized the sword controls were too shitty to get the top score I wanted, I ragequit and never returned.
25:31 Nah, it really *DOES* suck balls and is awful. Which is why I am starting to suspect that Capcom made it crappy on purpose to discourage players from playing the game as if they were Dante or Vergil.
20:37 I'm starting to think that Capcom made the sword physics *INTENTIONALLY BAD* so that the players wouldn't rely on the sword to fight the skeletons roaming around and favor traps and avoidance. Evidence: The only skeleton you HAVE to fight is the one that DOESN'T kill you when you lose. Seriously, *FUCK THIS GAME'S SWORD PHYSICS!!!*
I'm going to say that I actually liked this game... *EXCEPT* for that level. That level was a massive killjoy that ruined my fun and my run. Haven't come back to the game since. And in case you're wondering, it was that SWORD PHYSICS that was the breaking point for me.
Olimar was about to be defeated and really said 'Hold on a minute, I need to write about this in my journal'
The praying section would've been even worse if you had a 2% chance of dying
“This must be the only game ever where you can be swept to death!” Kirby’s Dreamland 3. The Broom enemy can potentially kill you.
1:23 he also fought in Project X Zone 2
6:11 Based on Super Punch Out's hidden multiplayer cheat code, I'd answer with Gabby Jay, because of the simple fact that when another player can control his AI, he can infinitely heal and make it impossible for P1 to win. Literal proof that he could be unbeatable if he played his cards right.
The GBA re-release of DKC takes Really Gnawty a step further: every time you hit him, stalactites fall from the ceiling.
Soccer kid is also fast, but not fast as Sonic. He also has a different idle sprite.
the people are under the alien's possession.
36:17 😂😂😂😂😂😂😂😂😂 the first time I hear a Brit cursing