Hey, so i find myself in very much the opposite situation. I find the auto-generated option to be far, far more accurate than any other setting. And it doesn't have much of a delay either. The other options are always incorrect and delayed. How do I set CC to use auto-generated every time, by default?
@annalisazimmermann401926 күн бұрын
OMG!!! YOU JUST SAVED MY LIFE!!! I noticed i had that shit turned on after flatting two super detailed pages with thin lines and i was contemplating doing it again... so glad i don't have to!!!
@memoriessomeonewewillnever73228 күн бұрын
how can I add shortcut for reset rotation to 0???
@MarkSweeney28 күн бұрын
Under Shortcut Settings > Menu Commands > View > Rotate/Flip > Reset Rotation/Inversion. I also added a link to a screenshot showing the Clip Studio Paint Shortcuts Settings with this shortcut highlighted in the description of the video.
@memoriessomeonewewillnever73228 күн бұрын
@@MarkSweeney 🙂
@hewpow28 күн бұрын
I know a cooler better way, just press - or ' to rotate canvas right or left, to make it even better you can set them to a macro pad rotary encoder so that the canvas rotates when you turn the dial
@LadnyVoid29 күн бұрын
THANK YOU!!
@hewpow2 ай бұрын
This isn't gonna a help me. I need instructions
@bedlumproductions38267 ай бұрын
Doesn't work. KZread truly hate deaf people
@makkuzu7 ай бұрын
Thanks Mark.
@alexeyrival7 ай бұрын
Thank you!
@carpet4987 ай бұрын
Thank you
@shafikhan85337 ай бұрын
Thanks
@zheyuanzhou57359 ай бұрын
Thanks for your sharing!
@xtexasredx60519 ай бұрын
Thanks man, I remembered there was a way of doing this but could not for the life of me remember how. Quick and straight to the point :D
@Gabahulk Жыл бұрын
It's not cool that we have to do this hack to achieve this, but the fact that you find this out is briliant! Thanks for the tip!
@oscart7506 Жыл бұрын
😍 "promo sm"
@BR14Nx Жыл бұрын
Is it possible to set the elements name automatically with another variable? E.g. by adding a gameobject in the according field and the element will show the gameobjects name.
@durvids474 Жыл бұрын
That's really cool! Concise tutorial, and good info, thanks!
@danilocedeno9765 Жыл бұрын
Quick and easy. Brilliant tutorial, thank you.
@JonTopping Жыл бұрын
Was it really necessary to change the names of the context and the void? If so, why? Thanks though, I've seen this concept when looking into how to instantiate prefab references, and you're the only one so far that actually showed how to switch a regular instantiate with one that makes a prefab rather than a clone. Very helpful.
@neolithicVrGame Жыл бұрын
Thanks for this! I knew there was a lazy way to do this but forgot it needed to be the first variable! 😂
@AvinashYadav-un2zs Жыл бұрын
Link for 4k video downloader??
@confusedsnail6457 Жыл бұрын
how would I get the variables from each of these categories in a script now though? I keep getting an error saying that the array can't be converted to an int
Жыл бұрын
Thanks man
@briangular2115 Жыл бұрын
you are awesome, thank you man
@frazen7026 Жыл бұрын
Litteraly Life-saviour! Thx a lot)
@T3RI-GAMES2 жыл бұрын
thank u :3
@doge92032 жыл бұрын
thank you
@spider-man31912 жыл бұрын
Trying Korean Russia Spanish auto generated
@Jetha-Man2 жыл бұрын
Thank You Very Much !
@irishdawn83872 жыл бұрын
this does not help for viewers
@MarisSoftware3 жыл бұрын
Hi! I try to make a tile map generator using prefabs but I've got a null reference while setting position and rotation after the "GameObject iTile = PrefabUtility.InstantiatePrefab(tile) as GameObject" the problem was, the reference to the tile was a Transform, not a GameObject, after I changed the tile form Transform to GameObject everything works fine, i can set the position, rotation and parent of the prefab. So when instantiating using this method you must use always GameObject as reference to the prefab !!
@sharanudaykumar45132 жыл бұрын
Thanks a lot, I was having the same issue, this solution worked out for me.
@MrPikachuTheMadman3 жыл бұрын
But why, why would you do that?
@francocougo63963 жыл бұрын
how did u made the animated background?
@francocougo63963 жыл бұрын
yeah man, like, that's pretty dope
@SallyMdIsaMalaysia3 жыл бұрын
Hou
@brunswick1ful3 жыл бұрын
Nice tip. Just what I needed. Thanks Mark.
@Timoteeeei3 жыл бұрын
What I was looking for was actually a [ContextMenu] thing, but this is even better! You saved my day! Live long and prosper!
@PeterSchneemann3 жыл бұрын
The problem is that the idiots change the interface every 2 months without a reason (e.g., improvements) and your video does not help now.
@isaz24253 жыл бұрын
how to go to your creator studio ? i don't find that page
@kyanrowse41503 жыл бұрын
How do I do this with monobehavior? I have an array of floats and I want to change the element names in the inspector.
@MarkSweeney3 жыл бұрын
You can create a class in your script with the same elements as your array, plus the string variable at the top, then create a new array of that class. Create a method that copies your array to the new class array, and execute it in the inspector using a docs.unity3d.com/ScriptReference/ContextMenuItemAttribute.html
@orfeasrodopoulos64093 жыл бұрын
Hello im trying to do this in my project unity version 2020.1.3f1 and i get an error that i can't change the parent of a prefab any ideas how to solve it?
@MarkSweeney3 жыл бұрын
You may have an error in your code. I opened this up in the latest versions of Unity 2019.4.12f1 and 2020.1.8f1 and it still works. I uploaded a stripped down version of the script - comparing it with yours might help you find the problem. mark-sweeney.com/Unity3d/DuplicateShips.cs.zip
@pwnrz86843 жыл бұрын
Damn, I just saw this on a tom scott video, never knew this shit was a thing
@Sparkette2 жыл бұрын
That's where I first saw it too!
@CalmHive3 жыл бұрын
I love you.
@seejayjames4 жыл бұрын
thank.you.so.much. this is so helpful especially if you have to reset your script or if you change the array name, and need to re-populate the values.
@kennethschultz64654 жыл бұрын
Well not wery helpful .. Did not Work I need to disabet the text every fuking time KZread realy zuk
@marcelpace4 жыл бұрын
I spent my whole day looking for something like that, fortunately I found your video before giving up. You helped me A LOT, thanks! :)
@KaninTemsrisuk4 жыл бұрын
Thanks!
@orsin39454 жыл бұрын
Thank you Mark! I am using Aegisub for my thesis film and this video was so helpful! Take care
@White3N124 жыл бұрын
Wow your tutorial is just so clear and easy to understand. I'm really sorry for not many people subscribed for you
@dediiswadi77934 жыл бұрын
Hi, I think we need this code public MyStruct[] structArray; [System.Serializable] public struct MyStruct { public string title; public int number; }
Пікірлер
Hey, so i find myself in very much the opposite situation. I find the auto-generated option to be far, far more accurate than any other setting. And it doesn't have much of a delay either. The other options are always incorrect and delayed. How do I set CC to use auto-generated every time, by default?
OMG!!! YOU JUST SAVED MY LIFE!!! I noticed i had that shit turned on after flatting two super detailed pages with thin lines and i was contemplating doing it again... so glad i don't have to!!!
how can I add shortcut for reset rotation to 0???
Under Shortcut Settings > Menu Commands > View > Rotate/Flip > Reset Rotation/Inversion. I also added a link to a screenshot showing the Clip Studio Paint Shortcuts Settings with this shortcut highlighted in the description of the video.
@@MarkSweeney 🙂
I know a cooler better way, just press - or ' to rotate canvas right or left, to make it even better you can set them to a macro pad rotary encoder so that the canvas rotates when you turn the dial
THANK YOU!!
This isn't gonna a help me. I need instructions
Doesn't work. KZread truly hate deaf people
Thanks Mark.
Thank you!
Thank you
Thanks
Thanks for your sharing!
Thanks man, I remembered there was a way of doing this but could not for the life of me remember how. Quick and straight to the point :D
It's not cool that we have to do this hack to achieve this, but the fact that you find this out is briliant! Thanks for the tip!
😍 "promo sm"
Is it possible to set the elements name automatically with another variable? E.g. by adding a gameobject in the according field and the element will show the gameobjects name.
That's really cool! Concise tutorial, and good info, thanks!
Quick and easy. Brilliant tutorial, thank you.
Was it really necessary to change the names of the context and the void? If so, why? Thanks though, I've seen this concept when looking into how to instantiate prefab references, and you're the only one so far that actually showed how to switch a regular instantiate with one that makes a prefab rather than a clone. Very helpful.
Thanks for this! I knew there was a lazy way to do this but forgot it needed to be the first variable! 😂
Link for 4k video downloader??
how would I get the variables from each of these categories in a script now though? I keep getting an error saying that the array can't be converted to an int
Thanks man
you are awesome, thank you man
Litteraly Life-saviour! Thx a lot)
thank u :3
thank you
Trying Korean Russia Spanish auto generated
Thank You Very Much !
this does not help for viewers
Hi! I try to make a tile map generator using prefabs but I've got a null reference while setting position and rotation after the "GameObject iTile = PrefabUtility.InstantiatePrefab(tile) as GameObject" the problem was, the reference to the tile was a Transform, not a GameObject, after I changed the tile form Transform to GameObject everything works fine, i can set the position, rotation and parent of the prefab. So when instantiating using this method you must use always GameObject as reference to the prefab !!
Thanks a lot, I was having the same issue, this solution worked out for me.
But why, why would you do that?
how did u made the animated background?
yeah man, like, that's pretty dope
Hou
Nice tip. Just what I needed. Thanks Mark.
What I was looking for was actually a [ContextMenu] thing, but this is even better! You saved my day! Live long and prosper!
The problem is that the idiots change the interface every 2 months without a reason (e.g., improvements) and your video does not help now.
how to go to your creator studio ? i don't find that page
How do I do this with monobehavior? I have an array of floats and I want to change the element names in the inspector.
You can create a class in your script with the same elements as your array, plus the string variable at the top, then create a new array of that class. Create a method that copies your array to the new class array, and execute it in the inspector using a docs.unity3d.com/ScriptReference/ContextMenuItemAttribute.html
Hello im trying to do this in my project unity version 2020.1.3f1 and i get an error that i can't change the parent of a prefab any ideas how to solve it?
You may have an error in your code. I opened this up in the latest versions of Unity 2019.4.12f1 and 2020.1.8f1 and it still works. I uploaded a stripped down version of the script - comparing it with yours might help you find the problem. mark-sweeney.com/Unity3d/DuplicateShips.cs.zip
Damn, I just saw this on a tom scott video, never knew this shit was a thing
That's where I first saw it too!
I love you.
thank.you.so.much. this is so helpful especially if you have to reset your script or if you change the array name, and need to re-populate the values.
Well not wery helpful .. Did not Work I need to disabet the text every fuking time KZread realy zuk
I spent my whole day looking for something like that, fortunately I found your video before giving up. You helped me A LOT, thanks! :)
Thanks!
Thank you Mark! I am using Aegisub for my thesis film and this video was so helpful! Take care
Wow your tutorial is just so clear and easy to understand. I'm really sorry for not many people subscribed for you
Hi, I think we need this code public MyStruct[] structArray; [System.Serializable] public struct MyStruct { public string title; public int number; }