Mark Sweeney

Mark Sweeney

Math in the Unity Inspector

Math in the Unity Inspector

iTunes Text Track testing.

iTunes Text Track testing.

Colored Captions Test

Colored Captions Test

TestCaptions

TestCaptions

Пікірлер

  • @bgmullins
    @bgmullins16 күн бұрын

    Hey, so i find myself in very much the opposite situation. I find the auto-generated option to be far, far more accurate than any other setting. And it doesn't have much of a delay either. The other options are always incorrect and delayed. How do I set CC to use auto-generated every time, by default?

  • @annalisazimmermann4019
    @annalisazimmermann401926 күн бұрын

    OMG!!! YOU JUST SAVED MY LIFE!!! I noticed i had that shit turned on after flatting two super detailed pages with thin lines and i was contemplating doing it again... so glad i don't have to!!!

  • @memoriessomeonewewillnever732
    @memoriessomeonewewillnever73228 күн бұрын

    how can I add shortcut for reset rotation to 0???

  • @MarkSweeney
    @MarkSweeney28 күн бұрын

    Under Shortcut Settings > Menu Commands > View > Rotate/Flip > Reset Rotation/Inversion. I also added a link to a screenshot showing the Clip Studio Paint Shortcuts Settings with this shortcut highlighted in the description of the video.

  • @memoriessomeonewewillnever732
    @memoriessomeonewewillnever73228 күн бұрын

    @@MarkSweeney 🙂

  • @hewpow
    @hewpow28 күн бұрын

    I know a cooler better way, just press - or ' to rotate canvas right or left, to make it even better you can set them to a macro pad rotary encoder so that the canvas rotates when you turn the dial

  • @LadnyVoid
    @LadnyVoid29 күн бұрын

    THANK YOU!!

  • @hewpow
    @hewpow2 ай бұрын

    This isn't gonna a help me. I need instructions

  • @bedlumproductions3826
    @bedlumproductions38267 ай бұрын

    Doesn't work. KZread truly hate deaf people

  • @makkuzu
    @makkuzu7 ай бұрын

    Thanks Mark.

  • @alexeyrival
    @alexeyrival7 ай бұрын

    Thank you!

  • @carpet498
    @carpet4987 ай бұрын

    Thank you

  • @shafikhan8533
    @shafikhan85337 ай бұрын

    Thanks

  • @zheyuanzhou5735
    @zheyuanzhou57359 ай бұрын

    Thanks for your sharing!

  • @xtexasredx6051
    @xtexasredx60519 ай бұрын

    Thanks man, I remembered there was a way of doing this but could not for the life of me remember how. Quick and straight to the point :D

  • @Gabahulk
    @Gabahulk Жыл бұрын

    It's not cool that we have to do this hack to achieve this, but the fact that you find this out is briliant! Thanks for the tip!

  • @oscart7506
    @oscart7506 Жыл бұрын

    😍 "promo sm"

  • @BR14Nx
    @BR14Nx Жыл бұрын

    Is it possible to set the elements name automatically with another variable? E.g. by adding a gameobject in the according field and the element will show the gameobjects name.

  • @durvids474
    @durvids474 Жыл бұрын

    That's really cool! Concise tutorial, and good info, thanks!

  • @danilocedeno9765
    @danilocedeno9765 Жыл бұрын

    Quick and easy. Brilliant tutorial, thank you.

  • @JonTopping
    @JonTopping Жыл бұрын

    Was it really necessary to change the names of the context and the void? If so, why? Thanks though, I've seen this concept when looking into how to instantiate prefab references, and you're the only one so far that actually showed how to switch a regular instantiate with one that makes a prefab rather than a clone. Very helpful.

  • @neolithicVrGame
    @neolithicVrGame Жыл бұрын

    Thanks for this! I knew there was a lazy way to do this but forgot it needed to be the first variable! 😂

  • @AvinashYadav-un2zs
    @AvinashYadav-un2zs Жыл бұрын

    Link for 4k video downloader??

  • @confusedsnail6457
    @confusedsnail6457 Жыл бұрын

    how would I get the variables from each of these categories in a script now though? I keep getting an error saying that the array can't be converted to an int

  • Жыл бұрын

    Thanks man

  • @briangular2115
    @briangular2115 Жыл бұрын

    you are awesome, thank you man

  • @frazen7026
    @frazen7026 Жыл бұрын

    Litteraly Life-saviour! Thx a lot)

  • @T3RI-GAMES
    @T3RI-GAMES2 жыл бұрын

    thank u :3

  • @doge9203
    @doge92032 жыл бұрын

    thank you

  • @spider-man3191
    @spider-man31912 жыл бұрын

    Trying Korean Russia Spanish auto generated

  • @Jetha-Man
    @Jetha-Man2 жыл бұрын

    Thank You Very Much !

  • @irishdawn8387
    @irishdawn83872 жыл бұрын

    this does not help for viewers

  • @MarisSoftware
    @MarisSoftware3 жыл бұрын

    Hi! I try to make a tile map generator using prefabs but I've got a null reference while setting position and rotation after the "GameObject iTile = PrefabUtility.InstantiatePrefab(tile) as GameObject" the problem was, the reference to the tile was a Transform, not a GameObject, after I changed the tile form Transform to GameObject everything works fine, i can set the position, rotation and parent of the prefab. So when instantiating using this method you must use always GameObject as reference to the prefab !!

  • @sharanudaykumar4513
    @sharanudaykumar45132 жыл бұрын

    Thanks a lot, I was having the same issue, this solution worked out for me.

  • @MrPikachuTheMadman
    @MrPikachuTheMadman3 жыл бұрын

    But why, why would you do that?

  • @francocougo6396
    @francocougo63963 жыл бұрын

    how did u made the animated background?

  • @francocougo6396
    @francocougo63963 жыл бұрын

    yeah man, like, that's pretty dope

  • @SallyMdIsaMalaysia
    @SallyMdIsaMalaysia3 жыл бұрын

    Hou

  • @brunswick1ful
    @brunswick1ful3 жыл бұрын

    Nice tip. Just what I needed. Thanks Mark.

  • @Timoteeeei
    @Timoteeeei3 жыл бұрын

    What I was looking for was actually a [ContextMenu] thing, but this is even better! You saved my day! Live long and prosper!

  • @PeterSchneemann
    @PeterSchneemann3 жыл бұрын

    The problem is that the idiots change the interface every 2 months without a reason (e.g., improvements) and your video does not help now.

  • @isaz2425
    @isaz24253 жыл бұрын

    how to go to your creator studio ? i don't find that page

  • @kyanrowse4150
    @kyanrowse41503 жыл бұрын

    How do I do this with monobehavior? I have an array of floats and I want to change the element names in the inspector.

  • @MarkSweeney
    @MarkSweeney3 жыл бұрын

    You can create a class in your script with the same elements as your array, plus the string variable at the top, then create a new array of that class. Create a method that copies your array to the new class array, and execute it in the inspector using a docs.unity3d.com/ScriptReference/ContextMenuItemAttribute.html

  • @orfeasrodopoulos6409
    @orfeasrodopoulos64093 жыл бұрын

    Hello im trying to do this in my project unity version 2020.1.3f1 and i get an error that i can't change the parent of a prefab any ideas how to solve it?

  • @MarkSweeney
    @MarkSweeney3 жыл бұрын

    You may have an error in your code. I opened this up in the latest versions of Unity 2019.4.12f1 and 2020.1.8f1 and it still works. I uploaded a stripped down version of the script - comparing it with yours might help you find the problem. mark-sweeney.com/Unity3d/DuplicateShips.cs.zip

  • @pwnrz8684
    @pwnrz86843 жыл бұрын

    Damn, I just saw this on a tom scott video, never knew this shit was a thing

  • @Sparkette
    @Sparkette2 жыл бұрын

    That's where I first saw it too!

  • @CalmHive
    @CalmHive3 жыл бұрын

    I love you.

  • @seejayjames
    @seejayjames4 жыл бұрын

    thank.you.so.much. this is so helpful especially if you have to reset your script or if you change the array name, and need to re-populate the values.

  • @kennethschultz6465
    @kennethschultz64654 жыл бұрын

    Well not wery helpful .. Did not Work I need to disabet the text every fuking time KZread realy zuk

  • @marcelpace
    @marcelpace4 жыл бұрын

    I spent my whole day looking for something like that, fortunately I found your video before giving up. You helped me A LOT, thanks! :)

  • @KaninTemsrisuk
    @KaninTemsrisuk4 жыл бұрын

    Thanks!

  • @orsin3945
    @orsin39454 жыл бұрын

    Thank you Mark! I am using Aegisub for my thesis film and this video was so helpful! Take care

  • @White3N12
    @White3N124 жыл бұрын

    Wow your tutorial is just so clear and easy to understand. I'm really sorry for not many people subscribed for you

  • @dediiswadi7793
    @dediiswadi77934 жыл бұрын

    Hi, I think we need this code public MyStruct[] structArray; [System.Serializable] public struct MyStruct { public string title; public int number; }