Luke Muscat

Luke Muscat

I'm a game designer. I quit my job to make games solo. Watch me struggle for your own entertainment.

FEED THE DEEP - Trailer 1

FEED THE DEEP - Trailer 1

How I designed Fruit Ninja

How I designed Fruit Ninja

A completely unique game

A completely unique game

Пікірлер

  • @jbrownson
    @jbrownson2 сағат бұрын

    Great work

  • @waluigipart4
    @waluigipart46 сағат бұрын

    it’s the guy

  • @alpers.2123
    @alpers.21236 сағат бұрын

    You can add a mud mechanic to the game so if you dont move carefully you can hit the mud and loose visibility range. I watched some cave diving videos, I thing mud adds extra level of horror to it.

  • @user-co8uf1mj6c
    @user-co8uf1mj6c7 сағат бұрын

    How much money

  • @hunterh1175
    @hunterh11759 сағат бұрын

    Hey! I've been playing the demo for a few hours, absolutely love it. I have found one annoying bug though. We can only have one "Sightless Knife" at a time! I opened 2 chests which both had a sightless knife, and the second one was basically wasted. I tried getting hit by monsters to test if it was a graphic bug, and nope, it only worked once. By the way, I hope in the final game there is a way to unlock the item that lets us break rocks other than pure chance in the chests. I got one in my first run, and not a single other since. Which is annoying because the resources are very finite...

  • @Snakerats4fun
    @Snakerats4fun9 сағат бұрын

    When you said spiders I was thinking of an enemy like the tentacle enemy, but it would walk on the walls of the cave, similar to a different game.

  • @multipulti6781
    @multipulti67819 сағат бұрын

    thanks for building our awesome childhood!

  • @noengineer
    @noengineer12 сағат бұрын

    i remember playing fruit ninja on my surface rt. Anyone got the install file? It´s not available anymore and the device is useless without it.

  • @turquoise7817
    @turquoise781712 сағат бұрын

    Played the demo and it's fantastic! I particularly loved the ending sequence (reminded me of outer wilds) and the music is great. I did notice a small typo (one of the notes (about taylor swift) says "a steenagers" instead of "as teenagers") and I found it weird that getting an upgrade from a chest/perk sphere (forgor what they're called) didn't really have proper visual feedback. Maybe this is just me but I would like a clearer show of upgrades instead of the bars just quietly getting longer (a small animation, some sparks flying or something). also, the "get a score of 77 in MGJP" challenge made no sense to me lol. what's MGJP? where is score being tracked? anyhow, great stuff for a demo and i can't wait to see what you'll continue to cook dude

  • @syahmimirza1024
    @syahmimirza102414 сағат бұрын

    SO THIS ISNT CAP

  • @windylibra
    @windylibra15 сағат бұрын

    As a junior developer myself, i had quite a heart attack viewing your quantity of git commits. Good luck with finishing the game

  • @omegablaze135
    @omegablaze13515 сағат бұрын

    0:38 "it also looked like a bit of a-" oh yeah the Kursgssagt duck! ""AMOGUS" ..oh. Also your mouse kind of looks like a fin...

  • @avus-kw2f213
    @avus-kw2f21317 сағат бұрын

    1:42 I used to use a car mouse

  • @kinge.-_-.e
    @kinge.-_-.e18 сағат бұрын

    You made landsliders? Bro I remember playing that so much. Wish there was a way to play it again

  • @tritonis54
    @tritonis5418 сағат бұрын

    The visuals are way cooler now, but I think that maybe it lacks a bit of grit, it’s look so clean and nice, like one of these corporate motion design, that I think from the demo that it can lower the « fear factor ». Maybe a slight photo grain that could increase in some situations, or something ? I am not sure.

  • @flamingcoyote6661
    @flamingcoyote666118 сағат бұрын

    my mom has the same mouse

  • @42Randomise
    @42Randomise18 сағат бұрын

    Woo Barkely! Had on wishlist for a while now. algorythim things...

  • @TeamBobbo6326
    @TeamBobbo632620 сағат бұрын

    best mouse

  • @ModBros8434
    @ModBros843423 сағат бұрын

    I tried the demo, and I'm hooked! Great work so far, and I'm excited to see what comes next.

  • @LonelyTurtle-xd5yb
    @LonelyTurtle-xd5yb23 сағат бұрын

    I finished the demo in around 35 minutes. It is fun, but there is a lot of backtracking. It isn’t that much of a problem in the demo since the level is small, but it could be a problem in larger levels. I remember entering a cave and finding lots of yellow triangles and purple circles and I have to backtrack quite a few times to get all the resources. Getting the resources are fun, but the backtracking is not.

  • @nousername8162
    @nousername8162Күн бұрын

    wasn't that interested when I first saw the game, but the addition of an actual story and other stuff like that really got me interested ngl

  • @comebackguy8892
    @comebackguy8892Күн бұрын

    What if instead of the player taking damage, his heart rate goes up, making him lose oxygen at a faster rate? I don't know, might to complicated of a mechanic.

  • @user-fc9ez9wc1n
    @user-fc9ez9wc1nКүн бұрын

    Just completed the demo of the game. It was freaking fantastic! Here’s some feedback: - The ammo for the flare gun is too plentiful. I never found myself having to conserve it. - The silt obstacles are too uncommon, and not enough of an inconvenience. Maybe make them spawn more regularly. Other than that, I enjoyed every moment of it. Looking forward to the full release!

  • @BlueOctopusDev
    @BlueOctopusDevКүн бұрын

    I have the same mx vertical mouse 💪

  • @unqualified_nobody
    @unqualified_nobodyКүн бұрын

    Great to see Barkley ❤

  • @Kiwtastic
    @KiwtasticКүн бұрын

    Nice

  • @darthmemeious9526
    @darthmemeious9526Күн бұрын

    7:38 also making it damn near impossible to play in class

  • @AkhmenHotep
    @AkhmenHotepКүн бұрын

    learning about the hard work that went into a game I poured hundreds of hours into really gives some nostalgia and goes to show the hard work of all the little things that you notice in the game. Details pointed out in the video I remember thinking about while playing the game, the glass smashing underneath you, the clearing of the screen when switching vehicles the awesome art that went into it. It is such a good game!

  • @comebackguy8892
    @comebackguy8892Күн бұрын

    I feel like the health takes away from the actual diving being dangerous...

  • @TheQxY
    @TheQxYКүн бұрын

    I have an idea for an expedition. You wear an old timey metal diving suite that is connected to the base by a tether. This gives you unlimited oxygen. However, you have to manage the tether as it can get stuck. Also, the suite is very heavy, so it sinks to the bottom, and you basically walk around. You can relieve the pressure though to slowly float back up, but you can not swim around freely.

  • @NanerBag
    @NanerBagКүн бұрын

    "If you dont like spiders you might wanna skip ahead." Pff, i dont need that. Im a brave bo- "lets find some in real life!" NOT A BRAVE ENOUGH BOY FOR THIS. NOPE

  • @shurik2041
    @shurik2041Күн бұрын

    YOU MADE FISH OUT OF WATER????????

  • @the0neskater
    @the0neskaterКүн бұрын

    Amazing progress!

  • @legendaryswordsman2279
    @legendaryswordsman2279Күн бұрын

    As a gamedev myself procedural generation is one of my favorite things. It's extremely fascinating so video's like this are always such a treat to watch. Thanks Luke!

  • @dirtybongwater5751
    @dirtybongwater5751Күн бұрын

    Such a memorable part of middle school even though I probably played less than 3 hours total

  • @ThatSydThing_
    @ThatSydThing_Күн бұрын

    I have a suggestions about killing enemies! Maybe there can a rare chance when killing an enemy that it drops a heart? Not just hearts maybe other loot as well? This making more of an incentive to use the bullets on enemies.

  • @marcellmichl8290
    @marcellmichl8290Күн бұрын

    Hey there. A bit of critisism on the editing of the video: I feel like it tries to imitate the current trend of making videos, but I do think it does so poorly. First, this these style of videos have to be extremely well edited to not come off overforced and cringy. Second, I think this style doesnt fit you. It just feels like the tempo is so forced with the stock upbeat music, frequent cuts. I would much rather watch a more maturely edited and slower paced video of you just talking about the game. I think its easier to execute too, and gives you way more freedom. It just bugs me because I care about the developement of the game, and I love to hear you talk about the stuff that interests you. I recommend a similar style to what the YT channel Acerola does. If you take only one thing away from this, than just please remove the stock upbeat music.

  • @propnotch3466
    @propnotch3466Күн бұрын

    Played the demo! Got some feedback for ya: - How on earth did you collaborate with the AU government to make this game? Did not expect that. - Game seems well-balanced overall. - Not sure how I feel about the health system. Could take it or leave it, though I agree that there do need to be lasting consequences for monster attacks. Perhaps a monster attack would disturb silt in a certain radius? If the health system does stay, I feel it should be easier to acquire a health pack, especially on harder levels. I got down to one heart on a run and felt pretty helpless because there were several wallers on a narrow passage to The Deep, and I had bought as many random-chance things as I could with no luck. I didn't make it. - I like the weapon system. I would extend the range of the flashlight even a bit more in aim mode though, at this point it feels more like it just narrows rather than extending much. - Other people are mentioning a tutorial level of some sort, but I don't feel like it's necessary. You catch on pretty quickly and get the hang of the controls after a few mins. The first level is easy enough as it is, no need to baby us. - I like the notes, but I missed the presence of a journal such as is found in other games. If there was something like that the notes could be added to and then viewed at my leisure on the surface would be great. I do hope that in more difficult levels there are similar hint notes explaining the basic principles or something. - The gold doesn't seem gold enough, they just look like yellow triangles. Perhaps it could be in a more nugget-y shape? Or perhaps shinier? - 1 bug, the main menu disappears if you click on another screen w/ multiple monitors. All-in-all I really loved it, can't wait for a full release! It was that sort of chill scary that I love, and just addicting enough that I'll play it but also be able to complete things I need to complete.

  • @lukemuscat
    @lukemuscatКүн бұрын

    The Australian and Queensland government have recently started massively expanding their funding programs for games, after a long era of supporting local film and TV production. It is actually mindblowing to have their support and frankly makes this possible! And thank you for all the feedback above, it is super helpful!

  • @propnotch3466
    @propnotch346611 сағат бұрын

    @@lukemuscat Very cool! glad to hear it. One more piece of feedback: I didn't really understand the orbs at first, and unless it's explained later, they don't seem to fit with the rest of the game very well, they're an odd outlier in the ocean theme. Perhaps they could become pearls or something instead? That would make more sense.

  • @eekkokoko5284
    @eekkokoko5284Күн бұрын

    i remember when fruit ninja came out, i probably played it the first day or week, but as i remember it was free ? mby not

  • @TheXientist
    @TheXientistКүн бұрын

    after playing the demo, first of all it feels like a great start, excited to see what more is in store. that being said, i did run into a bug that you probably already know about, being that if you dive quickly after surfacing before your air is refilled completely, air will stop depleting underwater giving you an infinite supply.

  • @lukemuscat
    @lukemuscatКүн бұрын

    Thanks for playing! Someone else managed to get that bug to happen too, but I cannot for the life of me reproduce it. Will keep digging.

  • @TheXientist
    @TheXientistКүн бұрын

    @@lukemuscat i was able to recreate and exploit it a few times already, it seems to be fairly consistent, if only a little tight on the timing. the less oxygen remaining the longer the animation takes giving you more time to dive before its full. i can record a video later if you're still having trouble reproducing it. it is possible on both the shop surface and in air pockets, though i feel like it is more consistent in air pockets because the actual water surface is closer to the visual water surface.

  • @lukemuscat
    @lukemuscatКүн бұрын

    @@TheXientist Ah yes thank you for that! I was able to reproduce right away with that info. Fixing now and will try and get a new build out soon :)

  • @RyanGatts
    @RyanGattsКүн бұрын

    same weird mouse I have

  • @FanStudioCoUk
    @FanStudioCoUkКүн бұрын

    I loved Jetpack Joyride so much! Luke, thanks for sharing with us these stories. It's very inspiring and we're glad to have you back as an indie game developer. Cheers and congrats once again. You are a legend!

  • @woodgoldfish9124
    @woodgoldfish9124Күн бұрын

    Didn’t notice before but I’ve got that mouse

  • @mango7620
    @mango7620Күн бұрын

    Obi wan made jet pack joyride?? Awesome

  • @lvm6464
    @lvm6464Күн бұрын

    I just completed the entire demo and really enjoyed it. Will definitely play the game when it is released. Here is some feedback though: - When you bring a letter to the surface, it should be saved in a journal or somewhere similar. It felt a bit underwhelming to bring it to the surface without any reward. - I agree with the top comment about health. It would be more logical and engaging if taking damage decreased your oxygen instead of health. This could add more depth to the gameplay. - If you keep the health system: Currently, your health is limited to three, which is fair, but you can still use a health bubble even when at full health. I accidentally used a health bubble while trying to open a powerup. Maybe disable the option to use a health bubble when at max health to prevent wasting it. - The sound effect when getting hit by an enemy is quite loud, especially as it is quite a chill game. Consider adding a setting to reduce the volume (one scare option, one chill option). It startled me every time. Hope this feedback helps :)

  • @lukemuscat
    @lukemuscatКүн бұрын

    Thanks for all the feedback! This is genuinely so helpful. Bringing the journal entry to the surface 100% needs to save it, strongly agree.

  • @user-rg7fx6yc1s
    @user-rg7fx6yc1sКүн бұрын

    is there gonna be bosses like mario

  • @ragingstorm_15
    @ragingstorm_15Күн бұрын

    Tried the demo, exceeded expectations! I don’t really know where to bug report, but i’ll do it here: I noticed that when i switched to german the loading screen tip was still in english. i also noticed that when i switched back, the objectives (key for chum) were still in german, but not the actual word “objectives”. i also had a strange bug where an enemy appeared as i unlocked a chest which caused my inputs to no longer affect the character. the light worked fine but i couldn’t do anything else. despite the bugs the game was amazing and i can’t wait to see the full release!

  • @lukemuscat
    @lukemuscatКүн бұрын

    Ah I had not done a lot of testing with the languages yet, thanks for the info!

  • @Chorutowo
    @ChorutowoКүн бұрын

    Just played the demo, some feedback: - Overall I had a blast, you did a great job with the atmosphere and sound design, and the gameplay was super fun! - My only note/gripe would probably be with the pacing & tension, more specifically that theres not really any pay off or differing intensity in the game play. The enemies and environment do a great job of building tension and unease, but theres never really anything to pay that off (Other than the ending stinger, which was great). The gameplay loses are tension once you experience the enemies a few times, the first time I went under and saw the tentacles it was legitimately super frightening, but after I realized what they did it kinda dissipated. In fact, the sitting enemies because almost just a wall, I can safely avoid them most of the time and kill them when I needed to progress past them. I have no idea how to fix this really, if I had to guess I't be more areas and enemies but im sure you have that covered - Following that, maybe an eel/oarfish like enemy would be interesting. If you venture too deep into an area covered by it, it would make itself apparent and slowly start circling around the player, make it super long and uneasy. If the player makes too much of a sudden movement or any sort of noise it will alert the eel and it will start dashing in and out trying to hit them, when the player has to decide between booking it and having to maybe drop all their items, or try to fight it and risk damage. Would create a real risk reward dilema and re introduce some tension and diversity in the gameplay. Good luck with the rest of the game! Im sure it will be great

  • @GlennBroadway
    @GlennBroadwayКүн бұрын

    Please change the hideous cursive font in the journal. It looks painful to read.

  • @lukemuscat
    @lukemuscatКүн бұрын

    There is only one journal entry out of 70 that has this font, but I hear ya!

  • @rudnam
    @rudnamКүн бұрын

    im glad this popped up in my recs great video