Video is good but would be great if you didn't skip so many steps in the expectation that people know what you know ^^
@notverygoodguy3 күн бұрын
Can you explain which parts you felt were missed? It is always a balancing act getting the amount of detail right. If you go into too much detail you end up saying the same thing in every video and it turns people off. On the other hand of course you want your video to be helpful to as many people as possible.
@bujinmar2 күн бұрын
@@notverygoodguy Dont get me wrong its great video helpful just when you went to click and highlighted at the start would be very helpful if you did that for each menu you click on cause later in the video when switching menus I h lost track of your mouse had no clue what you click on and had to replay video afew times to figure it out. But again thank you for your guides was very helpful
@notverygoodguy2 күн бұрын
@@bujinmar Thanks for your reply. I'll admit editing videos to highlight all the menu clicks can start to get a bit tiring :) However I'll take what you say on board for the next one. Thanks again.
@halfajohn32334 күн бұрын
the cross appears but when i click/drag nothing happens, am i missing sth?
@notverygoodguy4 күн бұрын
That's odd. I just tried it and I got the same result as you. I restarted Blender twice and it works again :/ The correct sequence is ALT-B. A big cross appears. Move the mouse to position the center of the cross to the top left of the part you want to hide. Left click and drag should create a box which you drag over the model and when you release the left mouse button the part covered by that box should disappear leaving you with a cross section. ALT-B to get it back.
@halfajohn32334 күн бұрын
@@notverygoodguyyes strange, now the box does appear when I click but either nothing happens, or the whole model disappears
@notverygoodguy4 күн бұрын
@@halfajohn3233 You have to drag the box so that half of your model is in it and the rest of it isn't. Or, imagine the box as a thick line that must go completely through your model. If the whole model is in the box then it will disappear and if none of the model is in it nothing will happen.
@red_eyed_sophist6 күн бұрын
U are my hero! I waste 2 days for trying find right information about keys! Thank u very much! :D
@notverygoodguy6 күн бұрын
Glad to have helped!
@lucacavalieri27357 күн бұрын
Hello, I have a problem with armor trying to replicate the tutorial: the movement of armor just extends to a huge portion of the model! Can't guess how to fix that, do You have any suggestion?
@notverygoodguy6 күн бұрын
This would likely be because the automatic weights over did it. Did you try the sculpt mode suggestion in the second part of the video as in many ways that is more reliable.
@lucacavalieri27356 күн бұрын
@@notverygoodguy No I didn't try yet! I'll try to go for the second method then, thanks a lot!!
@notverygoodguy6 күн бұрын
@@lucacavalieri2735 Good luck.
@shaunferris60637 күн бұрын
HI! thanks again for your videos! I am brand new to blender and your videos sped my learning time up a lot. I Now am running into issues on the procedural steps of creation. running into errors at the end. attempting a posed bobble head. 1-make a basic shirt. 2- attach to rig with cloth and collisions. 3- sculpting shirt , displace a texture. 4 subdivide. 5 solidify. 6 pose character. 7 smooth and manifold ? does this sound right ? I thought this would work however I continue to get crashes and poor clothing texture and geometry as I get to the end.
@notverygoodguy6 күн бұрын
What you are doing sounds reasonable. Which part breaks your model at the end? Is it the make manifold part? If you are starting with something that isn't manifold you are likely to have problems later.
@weiqinshen8 күн бұрын
good work and thank you
@notverygoodguy8 күн бұрын
Thank you :)
@DeadEndGoose10 күн бұрын
Solid! Thanks!
@notverygoodguy10 күн бұрын
Hope it was helpful!
@B612Dansmanlk12 күн бұрын
Since my model is empty, a hole appears when I create a boolean. If you have a video link on how I can fill the inside of my model, I would like to watch it.
@notverygoodguy12 күн бұрын
Maybe this will help. Fiirst shows how to do the same if your model is hollow kzread.info/dash/bejne/d3isj66rY7TKmqg.html and this one just makes a hollow model solid again kzread.info/dash/bejne/aWGVt8SAp5u5qpc.html Hope these help.
@B612Dansmanlk12 күн бұрын
@@notverygoodguy my model has only outside wall
@notverygoodguy12 күн бұрын
@@B612Dansmanlk Do you have a link to your blend file I could look at?
@Mrunalsexplorations15 күн бұрын
Very clear nice explanation. Thanks.
@notverygoodguy15 күн бұрын
Thanks for letting me know :)
@RicardoPerez-om2gd17 күн бұрын
I follow step by step and I get crazy things happening. Even with the cube... This program drives me crazy
@notverygoodguy16 күн бұрын
Can you give more details or even better a link to a screenshot or best yet, a link to your .blend file.
@RicardoPerez-om2gd16 күн бұрын
@@notverygoodguy that would help out a lot! thank you. Where can I send you a gdrive link?
@notverygoodguy16 күн бұрын
@@RicardoPerez-om2gd Can you post a temporary link here?
@RicardoPerez-om2gd16 күн бұрын
@@notverygoodguy drive.google.com/drive/folders/1FfliTNYFcD8eypBmiCc4cBMq7jvJIiP9?usp=sharing and thank you!
@RicardoPerez-om2gd16 күн бұрын
@@notverygoodguy Hey, I posted the link but its gone. Did you delete it or does YT not allow posting links?
@CopyPastaKite18 күн бұрын
I will probably never memorize these stepts but saving your video will surely help me in the future :D Thanks!
@notverygoodguy18 күн бұрын
Hope it will be helpful
@marcelodeniz393220 күн бұрын
Exist methods much better this
@notverygoodguy20 күн бұрын
Would be great if you could show a link to them so we could all perhaps learn something.
@marcelodeniz393219 күн бұрын
@@notverygoodguy I will go make this video showing the better way for make thickness and holes for 3d print
@notverygoodguy19 күн бұрын
@@marcelodeniz3932 Thanks and please share the link when it's done. I am always excited to learn new tricks :)
@AbyanK-lj9ul24 күн бұрын
For some reason when I turn down the opacity of the face orientation, it shows only gray and I cannot see the inside faces.
@notverygoodguy23 күн бұрын
I presume you did it just on the blue colour? If not are you sure you have any inside faces. To check just create a cube and use ALT B to make a cross section. Then ALT B again when finished.
@GuzForster24 күн бұрын
I think it would be easier and more intuitive to go to sculpt mode, draw a mask on the part that needs separation, and then separate the masked part
@notverygoodguy23 күн бұрын
This can work if you use separate mask to new object but getting the mask precise enough is extremely difficult and you have no control over the shape of the cut line so I think using a cutting object like this is quicker and more accurate.
@roguepaulАй бұрын
Well dam that's not so hard at all. Thank you for showing us the concise way to do this. 👍
@notverygoodguyАй бұрын
And thank you for the feedback! Glad to hear this was useful for you.
@GoldenShredGamingАй бұрын
It seems as well that sometime when I apply the boolean, all it does is attach my plane to the mesh I want to chop up?
@notverygoodguy12 күн бұрын
Any chance you could provide a link to the file you are trying to work with. I can take a look.
@GoldenShredGamingАй бұрын
How is it that when you cut something, the hole you've just created is already filled in? Mine is always completely empty :(
@KaxenArtАй бұрын
thanks for this video. I got a badly made stl file with a weird hole inside that was driving me crazy!
@notverygoodguyАй бұрын
Great that this helped! Thanks.
@sergiodiaz8294Ай бұрын
YES, THANK U!!!
@notverygoodguyАй бұрын
And thank you for the feedback.
@zacharyhall7466Ай бұрын
For 3D printing
@notverygoodguyАй бұрын
Well yes but you can 3d print hollow models too. In fact, I have 3d printed this very model :)
@zacharyhall7466Ай бұрын
@notverygoodguy right on, I'm just starting out, and I have a printer on the smaller side, so for the size of models I'm going to be making, I'm going to need to fill the interior to key the separate pieces. This is why it's useful for me personally
@notverygoodguyАй бұрын
@@zacharyhall7466 Sounds sensible to me. If you are resin printing then hollow models are essential unless they are small. For FDM printing hollow models are very annoying :)
@evanwilliams1199Ай бұрын
You know what? This is what a perfect tutorial looks like. Straight to the point, the video is as short as it can be, no unnecessary words, no fat. Just a good title that sums up the problem and a demonstration of the solution. This is an ideal video.
@notverygoodguyАй бұрын
Thank you for the kind words!
@evanwilliams1199Ай бұрын
@@notverygoodguy I don't lie, boss.
@paluxyl.8682Ай бұрын
Is it allowed to use the models commercial for games in Unity or Unreal ? And if it's allowed, are there any restrictions ?
@notverygoodguyАй бұрын
There are different licenses for different models. There are some restrictions on the mb-lab models for example because they are licensed under AGPL which I believe means you can use it but must also make it available for others though I am not a lawyer. On the other hand in charmorph the Anotonia model and Reom use creative commons BY which means you can do with it what you will as long as there is an attribution statement somewhere. Best to check before using a model in closed source games.
@paluxyl.8682Ай бұрын
@@notverygoodguy I have read the TOS of both sites before I have posted my question ... the list of rules is really very long and complicate written. My question about restrictions was more about what kind of games are allowed or not, for example games with violence (like Mortal Kombat) or 18+ adult games.
@notverygoodguyАй бұрын
@@paluxyl.8682 The license covers only how you can use models not what you use them in. If for example you satisfy the requirements for the model to be used in a game then it doesn't matter what kind of game that is.
@paluxyl.8682Ай бұрын
@@notverygoodguy Good to know, that this 3 website allow so much. I was in the last weeks on many 3d models websites, and 3 (or was it 4, I can't remember at the moment) was with restrictions like violence and adult stuff. Some websites got even strange rules that allow some character models just for games that will sell under 2000 times. :( BTW, your channel is awesome ..... I have save at least 3 videos on my "game projects" playlist. Thanks for the awesome tutorials. ^^
@notverygoodguyАй бұрын
@@paluxyl.8682 Never heard of websites like that but I#m glad I avoid them :) Thanks for the positive channel comments. Taking me a bit of time to get a new video out at the moment but I'll get there :)
@its3amagain.Ай бұрын
Great tutorial! However I don't know what I am doing wrong :(( If I add the boolean modifier to my object with the selected plane and then apply - my plane then kinda merges with the object and sticks to the object.
@its3amagain.Ай бұрын
ahh ok it's probably because of overlapping faces.
@notverygoodguyАй бұрын
@@its3amagain. Always great when people solve the problem themselves :) Nicely done!
@SnekPlskinАй бұрын
I'm running into an issue where when I press L it only selects a portion of the model I'm trying to fill in. It doesnt select the entire exterior face of the model.
@notverygoodguyАй бұрын
L selects connected vertices. Is it possible that you have portions of your model that are not connected. You could try doing a merge by distance to see if that helps.
@SnekPlskinАй бұрын
@@notverygoodguy i ended up merging the model in the basic windows 3D editor and it also filled it in as well.
@notverygoodguyАй бұрын
@@SnekPlskin Good news. WIndows builder is often a pretty good option for fixing things.
@marcus1775Ай бұрын
thank you so much!
@notverygoodguyАй бұрын
Glad it was helpful :)
@dustinhorsley4452Ай бұрын
great tutorial but I'm stuck on subdividing the circle to smoothen it out...ive tried every number from 1-999 and it won't smoothen out 🤦
@notverygoodguyАй бұрын
Do you mean the part around 17:40. If so when you subdivide the circle do you see it creating more points on the circle?
@homelessbagАй бұрын
i'm here at almost 4k subscribers...at the beginning of the video, you celebrated 100 subs, so congrats on 100 subs! :)
@notverygoodguyАй бұрын
Thanks :)
@rovor11Ай бұрын
Hello, thank you for this guide. I've tried it to a backpack model I would like to print for a diorama but pressing L makes the opposite - different (depends on where is the mouse pointer) OUTER parts of the model are selected. What can be wrong?
@notverygoodguyАй бұрын
The L key selects all the connected vertices under the mouse. If you are getting different results depending on where your mouse is then your model is probably is separate parts that haven't been joined together properly. If you can post a link to your model perhaps I can take a look.
@Buday-JewelryАй бұрын
Awesome. Thank you!
@notverygoodguyАй бұрын
Glad to help :)
@earringtherapyАй бұрын
I liked your method. After adding displace modifier, and I hit apply. It gives Report Error " Modifier cannot be applied to a model with Shape key." Any suggestion. I bought add-on to resolve this issue, that did not help.
@notverygoodguyАй бұрын
Your model has shape keys :) If you are happy with the model, you can remove the shape keys before doing the apply. They are in the little green triangle icon in the properties panel. In there is a little box marked shape keys which lists the shape keys you have. You can delete them by pressing the little "-" button but you must start from the first one and work your way down. I recommend saving the end result as a different file as your model had shape keys for a good reason even if you don't need them for 3d printing.
@earringtherapyАй бұрын
It worked, thanks. Nam
@notverygoodguyАй бұрын
@@earringtherapy Thanks for letting me know!
@sephtronicsАй бұрын
Love this, made a vase with your wonderful tutorial
@notverygoodguyАй бұрын
So pleased you made this :) Thanks for letting me know.
@sephtronicsАй бұрын
@@notverygoodguy I've even printed it in a lovely silk filament. One thing I noticed and was wondering if you had any advice on: The model seems to not be watertight. There's some holes on the top and bottom sides. Was there something I missed? Thank you!
@sephtronicsАй бұрын
@@notverygoodguy This happens when i try printing in spiral vase mode.
@notverygoodguyАй бұрын
@@sephtronics Printing in vase mode is rarely watertight I'm afraid. There are often weak points as the filament gets laid down that water seems to find a way through. You can increase your chances of it actually being watertight by having the extruder temperature a little hotter and/or by using a bigger nozzle and layer height. I have had some things water tight but it's a bit hit and miss. One thing you can do of course is to spray the inside of your vase with some clear coat of some kind, preferably a plant safe one.
@muhammadnurkholis4705Ай бұрын
Brother....your tutorial I download
@lorenzo2713Ай бұрын
what is the difference between use the control + j (CTRL + J) to join and use the boolean modifier?
@notverygoodguyАй бұрын
CTRL+J only makes two objects into one object. It doesn't change anything at all. The objects don't even need to be touching each other. A boolean union will merge two intersecting objects together and attempt to remove any walls that end up being inside.
@uroboros2592Ай бұрын
You are the best!
@notverygoodguyАй бұрын
I don't know about that but am very glad the video was useful for you.
@pelecyphora1Ай бұрын
Can you tris to quads first -would make editing easier.
@notverygoodguyАй бұрын
You could try but it is quite optimistic to hope it will do a reasonable job but yes, if it does then it would be good to do first. Re-topology is the best option of course :)
@KhyrisEidan2 ай бұрын
Sound is odd. o.o
@notverygoodguy2 ай бұрын
Yes it is. Sound on my early videos is not their strong point. That's for sure.
@Ant-8132 ай бұрын
You completely lost me in the beginning with the vertex
@notverygoodguy2 ай бұрын
I'm sorry. What part of it is the problem, creating it or what it is?
@nanoman812 ай бұрын
I don't have single vertex in mesh drop down
@notverygoodguy2 ай бұрын
I thought it was by default but maybe you need to enable Mesh:Extra Objects in preferences. However, you can always add any object and in edit mode select everything with a and then m->merge at center. That will give you a single vertex.
@nanoman812 ай бұрын
@@notverygoodguy Thank you sir
@UselessFodder2 ай бұрын
Incredibly useful video! I love that you covered several ways to accomplish the task and all of the common situations and issues we might run into while attempting it (like the face extension sometimes not working). Thanks for an awesome video!
@notverygoodguy2 ай бұрын
And thank you for the awesome feedback. Appreciated!
@a.picard88762 ай бұрын
great, great, great! You are excellent!
@notverygoodguy2 ай бұрын
Thanks for the vote of confidence :)
@gammr32272 ай бұрын
I cant select all verticies at one there are always some left over
@notverygoodguy2 ай бұрын
This could be an issue with your model. Any chance you can provide a link to it so I can have a look?
@benhawkes37462 ай бұрын
Love this tutorial, your voice kept me interested, it's as if a joyful Snape is teaching me blender lol
@notverygoodguyАй бұрын
Well that is quite a compliment. Thank you.
@MohdMokhtar-ix8in2 ай бұрын
how to save file
@notverygoodguy2 ай бұрын
Presumably you mean as an STL. If so, select the parts you want to save and go File->export-stl and make sure you tick the box to include selection only.
@s.c.panims41672 ай бұрын
The worst tutorial ever i cutted and the mesh joined the cube and dindt cutted
@notverygoodguy2 ай бұрын
Maybe you didn't notice in the description it says this version no longer reliably works with modern version sof Blender? There is a link to an updated version that should work.
@spacecat_scribbles2 ай бұрын
thank you so much for this tutorial!! it was really helpful!
@notverygoodguy2 ай бұрын
Very pleased it was helpful!
@shaitforbrains14452 ай бұрын
How do you turn the blue transparent with the face orientation?
@notverygoodguy2 ай бұрын
This video will show you how to at 2:39 but basically you change the blue to transparent in settings. kzread.info/dash/bejne/hIaOypVyYNzVj7A.html
@shaitforbrains14452 ай бұрын
@@notverygoodguy thanks dude!
@user-cr2bj7ey7n2 ай бұрын
Very nice
@notverygoodguy2 ай бұрын
Thank you
@BobHop772 ай бұрын
Many thanks for this video! Slicing objects with a solidified plane is easy and so is keying with a cube, but I couldn't think by myself of a more practical way of doing things (I'm new to Blender). Your tutorial helped a lot. By the way, I noticed that when you toggle face-snap before moving the "cube-gone-vertex" object, you actually don't need to add the shrinkwrap modifier to it.
@notverygoodguy2 ай бұрын
Very glad the video was useful for you. With regard to the shrinkwrap modifier I think you are right but when I was learning Blender and trying to do retopology everyone recommended having both and I never really thought about it after that :)
@stardustypsyche84682 ай бұрын
Use case is 3D printing, which often has issues with hollow interiors, especially when scaled down. Miniatures from full size leads to thin walls and failed prints. Make the model solid and the slicer with create infill as desired and the miniature will print well.
@notverygoodguy2 ай бұрын
Thank you. That makes sense :)
@Container-112 ай бұрын
Your channel is gold !! Digital Gold. Not as good as Bitcoin, but ...🙂
Пікірлер
Video is good but would be great if you didn't skip so many steps in the expectation that people know what you know ^^
Can you explain which parts you felt were missed? It is always a balancing act getting the amount of detail right. If you go into too much detail you end up saying the same thing in every video and it turns people off. On the other hand of course you want your video to be helpful to as many people as possible.
@@notverygoodguy Dont get me wrong its great video helpful just when you went to click and highlighted at the start would be very helpful if you did that for each menu you click on cause later in the video when switching menus I h lost track of your mouse had no clue what you click on and had to replay video afew times to figure it out. But again thank you for your guides was very helpful
@@bujinmar Thanks for your reply. I'll admit editing videos to highlight all the menu clicks can start to get a bit tiring :) However I'll take what you say on board for the next one. Thanks again.
the cross appears but when i click/drag nothing happens, am i missing sth?
That's odd. I just tried it and I got the same result as you. I restarted Blender twice and it works again :/ The correct sequence is ALT-B. A big cross appears. Move the mouse to position the center of the cross to the top left of the part you want to hide. Left click and drag should create a box which you drag over the model and when you release the left mouse button the part covered by that box should disappear leaving you with a cross section. ALT-B to get it back.
@@notverygoodguyyes strange, now the box does appear when I click but either nothing happens, or the whole model disappears
@@halfajohn3233 You have to drag the box so that half of your model is in it and the rest of it isn't. Or, imagine the box as a thick line that must go completely through your model. If the whole model is in the box then it will disappear and if none of the model is in it nothing will happen.
U are my hero! I waste 2 days for trying find right information about keys! Thank u very much! :D
Glad to have helped!
Hello, I have a problem with armor trying to replicate the tutorial: the movement of armor just extends to a huge portion of the model! Can't guess how to fix that, do You have any suggestion?
This would likely be because the automatic weights over did it. Did you try the sculpt mode suggestion in the second part of the video as in many ways that is more reliable.
@@notverygoodguy No I didn't try yet! I'll try to go for the second method then, thanks a lot!!
@@lucacavalieri2735 Good luck.
HI! thanks again for your videos! I am brand new to blender and your videos sped my learning time up a lot. I Now am running into issues on the procedural steps of creation. running into errors at the end. attempting a posed bobble head. 1-make a basic shirt. 2- attach to rig with cloth and collisions. 3- sculpting shirt , displace a texture. 4 subdivide. 5 solidify. 6 pose character. 7 smooth and manifold ? does this sound right ? I thought this would work however I continue to get crashes and poor clothing texture and geometry as I get to the end.
What you are doing sounds reasonable. Which part breaks your model at the end? Is it the make manifold part? If you are starting with something that isn't manifold you are likely to have problems later.
good work and thank you
Thank you :)
Solid! Thanks!
Hope it was helpful!
Since my model is empty, a hole appears when I create a boolean. If you have a video link on how I can fill the inside of my model, I would like to watch it.
Maybe this will help. Fiirst shows how to do the same if your model is hollow kzread.info/dash/bejne/d3isj66rY7TKmqg.html and this one just makes a hollow model solid again kzread.info/dash/bejne/aWGVt8SAp5u5qpc.html Hope these help.
@@notverygoodguy my model has only outside wall
@@B612Dansmanlk Do you have a link to your blend file I could look at?
Very clear nice explanation. Thanks.
Thanks for letting me know :)
I follow step by step and I get crazy things happening. Even with the cube... This program drives me crazy
Can you give more details or even better a link to a screenshot or best yet, a link to your .blend file.
@@notverygoodguy that would help out a lot! thank you. Where can I send you a gdrive link?
@@RicardoPerez-om2gd Can you post a temporary link here?
@@notverygoodguy drive.google.com/drive/folders/1FfliTNYFcD8eypBmiCc4cBMq7jvJIiP9?usp=sharing and thank you!
@@notverygoodguy Hey, I posted the link but its gone. Did you delete it or does YT not allow posting links?
I will probably never memorize these stepts but saving your video will surely help me in the future :D Thanks!
Hope it will be helpful
Exist methods much better this
Would be great if you could show a link to them so we could all perhaps learn something.
@@notverygoodguy I will go make this video showing the better way for make thickness and holes for 3d print
@@marcelodeniz3932 Thanks and please share the link when it's done. I am always excited to learn new tricks :)
For some reason when I turn down the opacity of the face orientation, it shows only gray and I cannot see the inside faces.
I presume you did it just on the blue colour? If not are you sure you have any inside faces. To check just create a cube and use ALT B to make a cross section. Then ALT B again when finished.
I think it would be easier and more intuitive to go to sculpt mode, draw a mask on the part that needs separation, and then separate the masked part
This can work if you use separate mask to new object but getting the mask precise enough is extremely difficult and you have no control over the shape of the cut line so I think using a cutting object like this is quicker and more accurate.
Well dam that's not so hard at all. Thank you for showing us the concise way to do this. 👍
And thank you for the feedback! Glad to hear this was useful for you.
It seems as well that sometime when I apply the boolean, all it does is attach my plane to the mesh I want to chop up?
Any chance you could provide a link to the file you are trying to work with. I can take a look.
How is it that when you cut something, the hole you've just created is already filled in? Mine is always completely empty :(
thanks for this video. I got a badly made stl file with a weird hole inside that was driving me crazy!
Great that this helped! Thanks.
YES, THANK U!!!
And thank you for the feedback.
For 3D printing
Well yes but you can 3d print hollow models too. In fact, I have 3d printed this very model :)
@notverygoodguy right on, I'm just starting out, and I have a printer on the smaller side, so for the size of models I'm going to be making, I'm going to need to fill the interior to key the separate pieces. This is why it's useful for me personally
@@zacharyhall7466 Sounds sensible to me. If you are resin printing then hollow models are essential unless they are small. For FDM printing hollow models are very annoying :)
You know what? This is what a perfect tutorial looks like. Straight to the point, the video is as short as it can be, no unnecessary words, no fat. Just a good title that sums up the problem and a demonstration of the solution. This is an ideal video.
Thank you for the kind words!
@@notverygoodguy I don't lie, boss.
Is it allowed to use the models commercial for games in Unity or Unreal ? And if it's allowed, are there any restrictions ?
There are different licenses for different models. There are some restrictions on the mb-lab models for example because they are licensed under AGPL which I believe means you can use it but must also make it available for others though I am not a lawyer. On the other hand in charmorph the Anotonia model and Reom use creative commons BY which means you can do with it what you will as long as there is an attribution statement somewhere. Best to check before using a model in closed source games.
@@notverygoodguy I have read the TOS of both sites before I have posted my question ... the list of rules is really very long and complicate written. My question about restrictions was more about what kind of games are allowed or not, for example games with violence (like Mortal Kombat) or 18+ adult games.
@@paluxyl.8682 The license covers only how you can use models not what you use them in. If for example you satisfy the requirements for the model to be used in a game then it doesn't matter what kind of game that is.
@@notverygoodguy Good to know, that this 3 website allow so much. I was in the last weeks on many 3d models websites, and 3 (or was it 4, I can't remember at the moment) was with restrictions like violence and adult stuff. Some websites got even strange rules that allow some character models just for games that will sell under 2000 times. :( BTW, your channel is awesome ..... I have save at least 3 videos on my "game projects" playlist. Thanks for the awesome tutorials. ^^
@@paluxyl.8682 Never heard of websites like that but I#m glad I avoid them :) Thanks for the positive channel comments. Taking me a bit of time to get a new video out at the moment but I'll get there :)
Great tutorial! However I don't know what I am doing wrong :(( If I add the boolean modifier to my object with the selected plane and then apply - my plane then kinda merges with the object and sticks to the object.
ahh ok it's probably because of overlapping faces.
@@its3amagain. Always great when people solve the problem themselves :) Nicely done!
I'm running into an issue where when I press L it only selects a portion of the model I'm trying to fill in. It doesnt select the entire exterior face of the model.
L selects connected vertices. Is it possible that you have portions of your model that are not connected. You could try doing a merge by distance to see if that helps.
@@notverygoodguy i ended up merging the model in the basic windows 3D editor and it also filled it in as well.
@@SnekPlskin Good news. WIndows builder is often a pretty good option for fixing things.
thank you so much!
Glad it was helpful :)
great tutorial but I'm stuck on subdividing the circle to smoothen it out...ive tried every number from 1-999 and it won't smoothen out 🤦
Do you mean the part around 17:40. If so when you subdivide the circle do you see it creating more points on the circle?
i'm here at almost 4k subscribers...at the beginning of the video, you celebrated 100 subs, so congrats on 100 subs! :)
Thanks :)
Hello, thank you for this guide. I've tried it to a backpack model I would like to print for a diorama but pressing L makes the opposite - different (depends on where is the mouse pointer) OUTER parts of the model are selected. What can be wrong?
The L key selects all the connected vertices under the mouse. If you are getting different results depending on where your mouse is then your model is probably is separate parts that haven't been joined together properly. If you can post a link to your model perhaps I can take a look.
Awesome. Thank you!
Glad to help :)
I liked your method. After adding displace modifier, and I hit apply. It gives Report Error " Modifier cannot be applied to a model with Shape key." Any suggestion. I bought add-on to resolve this issue, that did not help.
Your model has shape keys :) If you are happy with the model, you can remove the shape keys before doing the apply. They are in the little green triangle icon in the properties panel. In there is a little box marked shape keys which lists the shape keys you have. You can delete them by pressing the little "-" button but you must start from the first one and work your way down. I recommend saving the end result as a different file as your model had shape keys for a good reason even if you don't need them for 3d printing.
It worked, thanks. Nam
@@earringtherapy Thanks for letting me know!
Love this, made a vase with your wonderful tutorial
So pleased you made this :) Thanks for letting me know.
@@notverygoodguy I've even printed it in a lovely silk filament. One thing I noticed and was wondering if you had any advice on: The model seems to not be watertight. There's some holes on the top and bottom sides. Was there something I missed? Thank you!
@@notverygoodguy This happens when i try printing in spiral vase mode.
@@sephtronics Printing in vase mode is rarely watertight I'm afraid. There are often weak points as the filament gets laid down that water seems to find a way through. You can increase your chances of it actually being watertight by having the extruder temperature a little hotter and/or by using a bigger nozzle and layer height. I have had some things water tight but it's a bit hit and miss. One thing you can do of course is to spray the inside of your vase with some clear coat of some kind, preferably a plant safe one.
Brother....your tutorial I download
what is the difference between use the control + j (CTRL + J) to join and use the boolean modifier?
CTRL+J only makes two objects into one object. It doesn't change anything at all. The objects don't even need to be touching each other. A boolean union will merge two intersecting objects together and attempt to remove any walls that end up being inside.
You are the best!
I don't know about that but am very glad the video was useful for you.
Can you tris to quads first -would make editing easier.
You could try but it is quite optimistic to hope it will do a reasonable job but yes, if it does then it would be good to do first. Re-topology is the best option of course :)
Sound is odd. o.o
Yes it is. Sound on my early videos is not their strong point. That's for sure.
You completely lost me in the beginning with the vertex
I'm sorry. What part of it is the problem, creating it or what it is?
I don't have single vertex in mesh drop down
I thought it was by default but maybe you need to enable Mesh:Extra Objects in preferences. However, you can always add any object and in edit mode select everything with a and then m->merge at center. That will give you a single vertex.
@@notverygoodguy Thank you sir
Incredibly useful video! I love that you covered several ways to accomplish the task and all of the common situations and issues we might run into while attempting it (like the face extension sometimes not working). Thanks for an awesome video!
And thank you for the awesome feedback. Appreciated!
great, great, great! You are excellent!
Thanks for the vote of confidence :)
I cant select all verticies at one there are always some left over
This could be an issue with your model. Any chance you can provide a link to it so I can have a look?
Love this tutorial, your voice kept me interested, it's as if a joyful Snape is teaching me blender lol
Well that is quite a compliment. Thank you.
how to save file
Presumably you mean as an STL. If so, select the parts you want to save and go File->export-stl and make sure you tick the box to include selection only.
The worst tutorial ever i cutted and the mesh joined the cube and dindt cutted
Maybe you didn't notice in the description it says this version no longer reliably works with modern version sof Blender? There is a link to an updated version that should work.
thank you so much for this tutorial!! it was really helpful!
Very pleased it was helpful!
How do you turn the blue transparent with the face orientation?
This video will show you how to at 2:39 but basically you change the blue to transparent in settings. kzread.info/dash/bejne/hIaOypVyYNzVj7A.html
@@notverygoodguy thanks dude!
Very nice
Thank you
Many thanks for this video! Slicing objects with a solidified plane is easy and so is keying with a cube, but I couldn't think by myself of a more practical way of doing things (I'm new to Blender). Your tutorial helped a lot. By the way, I noticed that when you toggle face-snap before moving the "cube-gone-vertex" object, you actually don't need to add the shrinkwrap modifier to it.
Very glad the video was useful for you. With regard to the shrinkwrap modifier I think you are right but when I was learning Blender and trying to do retopology everyone recommended having both and I never really thought about it after that :)
Use case is 3D printing, which often has issues with hollow interiors, especially when scaled down. Miniatures from full size leads to thin walls and failed prints. Make the model solid and the slicer with create infill as desired and the miniature will print well.
Thank you. That makes sense :)
Your channel is gold !! Digital Gold. Not as good as Bitcoin, but ...🙂
Pleased you like it :)