Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.
Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.
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Yes!!!!!!
The emote is perfect. I love it. ❤
So rovers will be a NO go when VRAGE3's ready 😂. There's no way a rover would cross that
I need this song blasting in my cockpit
Please don't ever be sold to another company, I don't want to witness what happened to KSP2 once more
Can you do caves yet? Can you do proper biomes yet instead of painting uninspired latitude stripes? Can you properly map "water" to the lakes they meant to go? Can you properly draw heightmaps yet so that they line up along their edges without needing modders to fix your incompetence and complete disinterest in fixing or, gasp, doing it right in the first place?
I know you just want attention for your whining, but yes, caves are already possible and have been shown multiple times in other tech demos, water has also been shown several times. And there's no need to draw lakes as the water will flow to the correct locations. As far as I'm aware, there has not been any news on how biomes work, but even the old engine supports more interesting biomes. There just aren't any planets that use this. Same with the height maps. The new engine tools should also be able to remove a lot of the problems of the old engine in that regard.
Yippy
Hello
Hello
Cool
You know what those mountains need? A skull fortress!
"Babe, wake up! They've added a thing!"
This is the most precious thing I’ve ever seen, I want one now too. Gimme
very interesting maybe a spy satelite or a kind of weapon sneaky
wow awesome
love the music to this clip perfect
Me too :D
Those are the actual mountains, and if you look closely you can also see the lag *spikes*
Buddy bot is a voice in my head and he keeps screaming st me to change my hud and to do a barrel roll with my jetpack help😊
Amazing! I keep seeing so many tutorials that are like 10 - 15 minutes long.
Glad it was helpful!
Ночью темнокожие люди переносят уголь? Кстати, не желаете добавить углерод, и углеродные печи?
*15 FPS?*
I sure hope SE2 doesn’t suffer the same fate as KSP2. This has a “too good to be true” feel to it.
No idea what this is, but I’ll go ahead and like it!
YEAAAAAH VRAGE 3 FOOTAGE ON THE OFFICIAL KZread CHANNEL THANK YOU JAN FOR ALL YOUR HARD WORK SIR
i thought i saw this video a few weeks ago but it says it came out a day ago??? am i tripping
This is amazing!
..... Can we have the song in the jukebox? Cause I liked that song. Oh, and the buddy bot was awesome as well I guess... (lol)
Hey there. Both songs are in the Jukebox already. Place one down and add them to the playlist :)
It's all about small triangles 😅 What is about multiplayer? How many people can play together? Can we launch system in cluster, few machines?
Aready upgraded pc with 4090, when do we get vrage3? 😂
Talking about espionage and intellectual property, the server admins should not be able to copy/save players ships and programs. This is what actually stopped me from playing multiplayer and I won't do until this issue is fixed.
BT-7274's younger brother in space engineers, hell yeah.
I have high hopes that this will breathe new life into this game!
Very Nice lol
Thanks!
Oh wow, the scale of it!
Vrage hype!
😮
The only one who i can play with
Yall be putt in work ❤
I mean all the new engine capabilities are fine and all, I just don't like the idea of having to wait for all the blocks and functionality from SE1 to be re-released and sold again as DLC.
I really like Space Engineers, and I just wanted to suggest four improvements that would greatly enhance the fun. Configurable Button Panel: I would love to have the option to have more buttons on a panel. Sometimes I want to do more things but need a large room to perform more actions. It could be a panel where you can adjust the number of buttons, for example: number of rows and columns, and depending on the button, have colspan. It would be even better if they could be placed on screens that come with the systems (even inside the cockpits of ships it would be nice to be able to click without having to press the numbers). A Programmable Block with a Visual Programming Option: It would be great to control some things more efficiently in Space Engineers. A visual programming option with get, set, and flow control would be fantastic, saving on buttons. (This could be an extra function in the existing blocks.) Better AI Functions: Recording AI to perform functions is great, but it would be nice to have some features for orientation, preparing to dig to the ore, and returning the ship from a GPS position. Ambience: Some things to do inside the ship would be interesting because sometimes we just pilot them and park them, but it would add more life. I know there are toilets and so on, but having an option in the settings to use them, and maybe a scientific bench for making seeds and cultivating inside the ship, some blocks for maintenance, etc. Nothing too complex, just something simple that would increase the dynamics inside larger ships.
I also like Space Engineers and I also want to speak out on this topic. I'll start with the points 1. Each button in the game is a separate object. I do not know if it is possible to make an area with a configurable number of buttons, but I saw something similar in mod "Button Pad - Touch App" About the interactive cockpit. I am skeptical about the possibility of turning the SE into an MFS2020. Although I would not mind the opportunity to poke buttons inside the cockpit or on the control panel from the new addition. 2. I didn't quite understand what you mean about the "Visual Programming Option". But if we talk about ordinary programming, the developers are trying to reduce the number of scripts (actually, the "user turret controller" and "Automatons" were created for this purpose). By the way, it is quite reasonable. 3. I agree with you here. 4. If you want life support, then mods have been invented for this for a long time, for example "Plant and Cook" in conjunction with "Eat. Drink. Sleep. Repeat!", or "Daily Needs Survival Kit" (choose which one you want). By the way, the same EDSR is implemented on vanilla mechanics and even on one vanilla resource (organic; gravel and ice do not count). Believe me, there are enough mods to complicate life. But, complicating the game by developers will not lead to anything good, especially for beginners. Well, or you are a fan of Escape from Tarkov and want a space Tarkov ... Although, it's a shame not to have EDSR functionality in the game, as for me... And, servicing a ship or a huge station can easily turn from an adventure into a problem or routine. Although this is sometimes not enough. In fact, everything that you have proposed is either made by mods in full, or in one way or another. Of course, I also want the game to be better and have more content, but I can understand the developers. You can't please everyone, alas, that's how the world works...
Another great video. Well done :)