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  • @vanwelding
    @vanwelding2 күн бұрын

    Hey man, this is great. Retargeting animations made some animations' hand look a bit strange. Will definitely use this. Thanks alot!

  • @AttakuStudio
    @AttakuStudio2 күн бұрын

    You're welcome! Currently hand poses are made for UE5 mannequin and can also be applied to UE4 mannequin. But you might see little offset in some poses due to skeleton differences. We will be adding the same poses for UE4 skeleton in the next update

  • @Sky-hl8iw
    @Sky-hl8iw4 күн бұрын

    i have a suggestion, how bout making a bone picker like in d iclone8 instead of bone list

  • @AttakuStudio
    @AttakuStudio4 күн бұрын

    I'll look into it, thanks ✊

  • @user-ev4ud5xs2j
    @user-ev4ud5xs2j8 күн бұрын

    Boss. This plug-in tool. Is it suitable for use on UE5 Digital Man?

  • @AttakuStudio
    @AttakuStudio7 күн бұрын

    Hi, YES. it works with any skeleton except "Hand Poses" option (this option requires you to have the same bone names as the UE mannequin skeleton) but you can achieve the same results using "blend with other" with "static" blend option if you are using a custom skeleton.

  • @elganzandere
    @elganzandere9 күн бұрын

    I'd be a frequent customer of yours if you'd replicate.

  • @AttakuStudio
    @AttakuStudio9 күн бұрын

    😁

  • @innokenty9777
    @innokenty977710 сағат бұрын

    @@AttakuStudio hello, are you going to replicate?

  • @SonicTheCat
    @SonicTheCat10 күн бұрын

    Very cool! Have you thought about making these tools non-destructive some how? Like have a stack of modifiers so you can go back and tweak later

  • @AttakuStudio
    @AttakuStudio9 күн бұрын

    we'll give it a thought, but now you can also go back and forth in changes in Anim Mod Tool editor until you hit the apply button. If you close without applying then it will discard all the changes

  • @thefirstexplorers
    @thefirstexplorers4 күн бұрын

    @@AttakuStudio Came here to write that a non-destructive workflow would be really appreciated so that you can come back later and tweak the modifiers again :)

  • @AttakuStudio
    @AttakuStudio4 күн бұрын

    @@thefirstexplorers 👍 we'll definitely think about it then 😁

  • @AttakuStudio
    @AttakuStudio11 күн бұрын

    With Anim Mod Tool you can also blend, reverse, mirror, loop animations in seconds.

  • @AttakuStudio
    @AttakuStudio11 күн бұрын

    Anim Mod Tool also let's you blend, mirror, reverse, loop, add finger poses and more in seconds directly in UE5

  • @MrPyCCkuu1
    @MrPyCCkuu116 күн бұрын

    OMG! Thats awesome!! Did this come out in the latest update???

  • @AttakuStudio
    @AttakuStudio16 күн бұрын

    yes😁

  • @FFTVYoutube
    @FFTVYoutube17 күн бұрын

    Dude! This is going to be super useful. Not exactly what i need now i think tho but definitely going to need it. I was looking for how to blend a running animation with an ads anim. I did it but when i go from idle ads to walk or run the gun ends up in the bottim left of the screen.. 😅

  • @Sky-hl8iw
    @Sky-hl8iw18 күн бұрын

    weehooo what a cool pro features! keep it goin good fellas

  • @DevNohara
    @DevNohara18 күн бұрын

    Nice!! Loving what you're doing here with this tool. Any plans on the bones that are being blended can be categorized by color? Even if not, still an amazing tool.

  • @callmelex
    @callmelex20 күн бұрын

    would love to have control over the axis for example only deactivating Y/X, any way to do this with the tool?

  • @AttakuStudio
    @AttakuStudio20 күн бұрын

    could you please describe it more? I didn't quite understand where you want to deactivate x/y and what would be the purpose of doing that?

  • @julianneEVdmca
    @julianneEVdmcaАй бұрын

    hi. i saw you know a lot about animation in unreal. so how i can put two-character in one editor-window and animate them together ? its for close-combat & etc. ("sometimes i need to edit one or few bons by millimeter in rotation and location of one character and make the other one pos as first one do his moves ..to make it realistic sen") so i need both of them in a same editor-window. i saw many ppl doing it in unreal, "inside of unreal 5" but nobody even talk about this . its funny cuz everyone try to hide this important thing for animate two character in same time. so if you know how im so thankful

  • @DevNohara
    @DevNoharaАй бұрын

    This looks amazing! It would be nice to have the source and target bones color-coded so it's easier to see what's being blended down to even smaller bones. I might get this today!

  • @AttakuStudio
    @AttakuStudioАй бұрын

    great idea, thanks 😁✊

  • @8aliens
    @8aliensАй бұрын

    This has been such a time saver for converting a project from Unity over to Unreal. Didn't have any of the original Max model/ animation files, not even the FBX files. Only the Unity .anims, so conversation has been difficult, and this really helped fix it up problems quickly in Unreal.

  • @GamerFollower
    @GamerFollowerАй бұрын

    Why doesn't EPIC fix this issue to begin with? Thank you for the tool though! They should hire you

  • @alexeypetrov8394
    @alexeypetrov8394Ай бұрын

    Wowoowwo, like and sub <3

  • @CreativeDen007
    @CreativeDen007Ай бұрын

    I don't understand, which characters did he put in the beginning?

  • @denischetyrin6980
    @denischetyrin6980Ай бұрын

    It is normal that my root motion operates in world space and not in local space? because the rotation of my character seems to not mater for the root motion, is just oriented to world space

  • @michaelderosier3505
    @michaelderosier35052 ай бұрын

    Awesome asset. Its a huge timesaver. Can you show/explain how to end a Anim Blend on the Target Anim.

  • @AttakuStudio
    @AttakuStudioАй бұрын

    Thank you! sorry I didn't quite understand what you are asking.

  • @michaelderosier3505
    @michaelderosier3505Ай бұрын

    @@AttakuStudio While I was trying to blend two animations (source, target), I was not able to end the new blended animation using the targets last frame.

  • @AttakuStudio
    @AttakuStudioАй бұрын

    @@michaelderosier3505 oh, I see what you mean. The reason is that blend depends on the source animation's length, it cannot exceed that. So in order to let the new animation end with targets last frame you can either play with "start frame" that let's your blending start at the certain point of the source animation (if you use this option then you might need to play with "start blend frames Num" to make a smoother transition with the target) or "target start frame" option, which will let you pick the different starting point of the target (so it will start blending the target from a certain point) , or you can try to make your source longer by duplicating it in the sequencer for example. However, one more option could be to play with frame rates. You could try to export and reimport the target with a lower frame rate, which will make it play faster compared to the source in blending (we might add the option of frame rate adjustment in the plugin itself in the future)

  • @michaelderosier3505
    @michaelderosier35052 ай бұрын

    This is a huge timesaver! I need a feature that can copy a skeletal mesh pose and its scale to another SKM. This would allow devs to reuse character assets on other characters.

  • @AttakuStudio
    @AttakuStudio2 ай бұрын

    Make sure to check the latest update video (in the description) it has a lot more features now

  • @bochenkoo4794
    @bochenkoo47942 ай бұрын

    Is it working with metahumans, and other characters as well?

  • @AttakuStudio
    @AttakuStudio2 ай бұрын

    Works on any skeleton.

  • @bochenkoo4794
    @bochenkoo47942 ай бұрын

    @@AttakuStudio thanks, guess i have to buy it and check it out

  • @Izmolio1
    @Izmolio12 ай бұрын

    Straight to the point and easy to follow. Never knew this was an option, thank you.

  • @ahi6315
    @ahi63152 ай бұрын

    So smooth and easy! Great tool!

  • @andymiira_gamedev
    @andymiira_gamedev3 ай бұрын

    Awesome update, these improved features are very useful! Thanks for making this tool even better!

  • @AttakuStudio
    @AttakuStudio3 ай бұрын

    you are very welcome, thank you for using our plugin! 👍

  • @ahi6315
    @ahi63153 ай бұрын

    Amazing update!!! Thank you guys!

  • @AttakuStudio
    @AttakuStudio3 ай бұрын

    please remove and reinstall the new version of Root Motion Fix tool in the Epic Launcher if you already have one

  • @ROcheater
    @ROcheater3 ай бұрын

    Dude this is actually incredibly awesome and will save me a ton of time

  • @Neosin1
    @Neosin13 ай бұрын

    lol I couldn't see any difference??? What exactly blended? End result just looks like the first animation???

  • @AttakuStudio
    @AttakuStudio3 ай бұрын

    You are the only person that haven't noticed the difference

  • @Javawok
    @Javawok3 ай бұрын

    They aren't the only one. I don't see it either ....

  • @Javawok
    @Javawok3 ай бұрын

    Same. The result isn't what I expected

  • @YouS4ckIt
    @YouS4ckIt3 ай бұрын

    Look at the first animation how the hands are then on the result with hands they are taken from second animation

  • @AttakuStudio
    @AttakuStudio3 ай бұрын

    @@Javawok what did you expect though? There is no way to include the pelvis bone movement since it's the parent of all bones, you can only blend the top animation from spine01 bone and up. If you can achieve a better result any other way please let me know, we would be happy to implement it.

  • @MihaiVladan
    @MihaiVladan3 ай бұрын

    any chance you can make this work on MAC OS? I've also purchased the RMFIX tool and it doesn't show up in the options menu. Im guessing it's because you use some sort of "DLL's" that a windows only.

  • @AttakuStudio
    @AttakuStudio3 ай бұрын

    We have added Anim Mod Tool for MacOS and Linux platforms. RM Fix Tool will also be added in the upcoming update, please bear with us, we are adding more features to it also. Thank you for using our tools!

  • @tamamo08
    @tamamo084 ай бұрын

    good job!

  • @darkmyreflection
    @darkmyreflection4 ай бұрын

    What is the name of the song in the background?

  • @AttakuStudio
    @AttakuStudio4 ай бұрын

    that's one of the tracks I've made a long time ago, it has no name ;)

  • @darkmyreflection
    @darkmyreflection4 ай бұрын

    @@AttakuStudio It's a pretty nice piece. I like it so much. If you don't mind, can you share the full version? :)

  • @AttakuStudio
    @AttakuStudio3 ай бұрын

    @@darkmyreflection glad you like it, the project files have been lost in my old computer unfortunately, I only have this loop left pretty much.

  • @alecek
    @alecek4 ай бұрын

    Just What I need it! Excellent Plugin! I just bought it and mirrored my rolls anims and now my character is flawless! And the other features are great also and definitely will use them too !

  • @AttakuStudio
    @AttakuStudio4 ай бұрын

    Thank you very much for choosing our plugin! And for such a heartwarming comment! 😁

  • @KillerHacking1212
    @KillerHacking12124 ай бұрын

    Looks awesome, can you add a play rate modifier? Like have it be controlled by a curve to give us full control over the final speed. That would be awesome, a plugin called genesis animation record has this but it's too pricey for me to just want that one feature lol. This is the end of the youtube url to see what i mean from it: /watch?v=VJ4N8kSlqgk oh, I'm buying this and RM fix tool right now, both are amazing, thanks for making such useful plugins!

  • @AttakuStudio
    @AttakuStudio4 ай бұрын

    This is exactly what we are planning to add as the next feature 😃 Thank you for choosing our plugins! Also , in case you don't know, you can use RM Fix Tool on multiple animations at the same time, it can save a lot of time

  • @raleartstudio1701
    @raleartstudio17014 ай бұрын

    Why is my charcter in the preview animation half in the floor?

  • @raleartstudio1701
    @raleartstudio17014 ай бұрын

    I figured out that if I select z axis it does that. however now my character keeps snapping backwards after the animation during gameplay still which is the whoel reason I bought this to begin with.

  • @AttakuStudio
    @AttakuStudio4 ай бұрын

    @@raleartstudio1701 I'm sure we can fix that, please join our discord.gg/ERfQd5VgMU and post screenshots of your process and result so we can take a look. Also please make sure that you have "root motion" checked in the details panel of your animation before using it in the game.

  • @raleartstudio1701
    @raleartstudio17014 ай бұрын

    I figured it out. Its because of my character being created in character creator 4. even after export it uses cc_pelvis instead of just pelvis @@AttakuStudio

  • @mustafayenerkol9958
    @mustafayenerkol9958Ай бұрын

    @@raleartstudio1701 Hello, I am in my cc4 character; I chose "root-root" instead of "pelvis-root". it worked. :) Of course, my problem was: the metahuman head I added to my character was moving to and from another country while the animation was playing..🙂

  • @fjb666
    @fjb6664 ай бұрын

    With this power I shall become an Unreal Animation God, when I figure out how to easily move animation assets between projects so as to not ruin my main project.

  • @Grand_Alchemist
    @Grand_Alchemist4 ай бұрын

    Does this only for for the UE mannequin such as Manny? What about blending 2 animations from different skeletons?

  • @AttakuStudio
    @AttakuStudio4 ай бұрын

    works with any skeleton, but both animations have to be using the same skeleton

  • @jomesias
    @jomesias4 ай бұрын

    You can also use the cinematic sequencer to blend animations together then bake them and create an animation! (Y)

  • @AttakuStudio
    @AttakuStudio4 ай бұрын

    In sequencer you can only blend the whole animation, as far as I know there is no option to filter certain bone chains. So you cannot get the result as the example in the video. Mix top and bottom of two animations. Besides, sequencer doesn't let you reverse nor mirror your animations etc. Anim mod tool can save a lot of headache and time and lets you create new assets on the fly.

  • @jomesias
    @jomesias4 ай бұрын

    @@AttakuStudio ah sure, I understand!! Sounds good! Yeah I have blended animations together on sequencer but not by bone!! I’ll check if it’s even possible. Thanks 🙏

  • @wywarren
    @wywarren4 ай бұрын

    The feature is bugged in 5.2 and 5.3 depending if you’re going from source to target or target to source. Hopefully it’s fixed in 5.4,

  • @AttakuStudio
    @AttakuStudio4 ай бұрын

    @@wywarren Do you mean there is a bug in the Unreal Engine itself or in Anim Mod Tool? What kind of a bug? I didn't get it

  • @wywarren
    @wywarren4 ай бұрын

    @@AttakuStudio the newly introduced anim blending in sequencer introduced in 5.2 that allows you to blend across two animations with a defined bone for matching. We had an open ticket for it regarding the bug. I believe it was matching subsequent anims worked but when targeting previous animations it wouldn’t match the transforms properly on the designated hand off bone. Even toggling match location and rotation permutations didn’t work and epic identified the bug

  • @ahi6315
    @ahi63154 ай бұрын

    Great plugin, saved me a decent amount of headache. Great to make in place animations also! Thank you so much for making this.

  • @AttakuStudio
    @AttakuStudio4 ай бұрын

    Besides creating root motion, Rm Fix Tool also lets you change the direction of the animation, snap IK bones, remove root motion and offset root bone to world 0 directly in Unreal Engine 5. Also you are able to manipulate several animations at once.

  • @VR360VIDEOSIMMERSIVESOUNDVR
    @VR360VIDEOSIMMERSIVESOUNDVR4 ай бұрын

    Great update and great tutorial too. Thanks!

  • @AttakuStudio
    @AttakuStudio4 ай бұрын

    Thank you so much for using our plugin!

  • @AttakuStudio
    @AttakuStudio4 ай бұрын

    Anim Mod Tool also has other useful options for animations besides Blend: Reverse animation, Mirror animation, Loop animation, Remove and Repeat frames.

  • @BeastFistsGame
    @BeastFistsGame4 ай бұрын

    Super useful tool, besides IK snap it can also create or remove root motion, fix any root motion issues, change animation direction, amazing tool! 💯

  • @AttakuStudio
    @AttakuStudio4 ай бұрын

    You can also apply Snap IK bones to multiple animations at the same time!!! Just select as many as you need and right click. Forgot to mention.

  • @sahinerdem5496
    @sahinerdem54965 ай бұрын

    Great update,i thank you very much for this additions, I feel very debtfull to you, i don't get it why still ppl didn't discover these your both wonderfull tools. ooooh!! ahaha!! , i have custom skeletal meshes, facial rig is bones and i was thinking about how to add my facial animations blend on body animation, your this blend with other will do it. wooowww. Very Much Thanks.

  • @AttakuStudio
    @AttakuStudio5 ай бұрын

    Thank you for such a heartwarming comment! Very happy that you like our tools.✊ Yeah, our tools should work on any skeleton no problem. It's great that we could help!!! If you have any suggestions that could be added, please let us know.

  • @studiorekt5262
    @studiorekt52626 ай бұрын

    no flying issue with this?

  • @CaptainDeathbeard
    @CaptainDeathbeard7 ай бұрын

    you are a hero

  • @AttakuStudio
    @AttakuStudio7 ай бұрын

    🦸‍♂😅

  • @JDRos
    @JDRos7 ай бұрын

    It just gets stuck on Fixing Animation Assets at 0%, please help :(

  • @AttakuStudio
    @AttakuStudio7 ай бұрын

    Sorry that you have problems using our tool, could you be more specific on the problem you having? Please describe the action that get's stuck. Also you can email me to [email protected] the link to the clean project with the animations you have trouble fixing and I will take a look. Or we can use discord discord.gg/ERfQd5VgMU

  • @mustafaburhan153
    @mustafaburhan1537 ай бұрын

    Hello brother Can this tool be used in cinematic mode? Can this tool be used in Mixamo movements?

  • @AttakuStudio
    @AttakuStudio7 ай бұрын

    Hi Mustafa, RMFixtool can be useful to fix any animation asset (make sure to duplicate your assets before using the tool on them since cntrlZ (undo) will not work after you apply changes) which then could be used for cinematics or games. In case of mixamo animations you need to add root bone to them. Best and easiest way that I know of is to use "mixamo coverter" by terribillis studio which adds it automatically. I'm not sure that you really need it for cinematics though, but it might be useful for animation blending and direction change in sequencer, since Unreal's sequencer sometimes has trouble blending animations with different rotation and root movement. So it might be handy.

  • @mustafaburhan153
    @mustafaburhan1537 ай бұрын

    @@AttakuStudio Brother, I work in the field of 3D I use the Unreal program Use only cinematic mode I do not use Blueprint gaming mode at all Will this tool help me at Level Sequence? I need an answer from you before I buy the tool؟

  • @mustafaburhan153
    @mustafaburhan1537 ай бұрын

    @@AttakuStudio There is no explanation of the tool in cinematic mode Using Timeline Level Sequences I hope you can explain it using Level Sequence Please explain it using Level Sequence

  • @mustafaburhan153
    @mustafaburhan1537 ай бұрын

    @@AttakuStudio Please can you answer my questions

  • @AttakuStudio
    @AttakuStudio7 ай бұрын

    @@mustafaburhan153 Rm Fix tool works directly on the animation asset. (right click on the animation) which then (animation itself) can be used anywhere you want. Level sequence, blueprints, montages etc. I can't suggest you to buy our plugin because I don't know your problem and I don't know what exactly you want to achieve.