Hi! I am a CG artist and producer. On this channel you will find videos about 3D-modelling and game development including level design tips, game developers’ tricks, videos about Unreal Engine. I also review the game mechanics used in popular games.
My portfolio on ArtStation: www.artstation.com/nikolayshamaev
My portfolio on Behance: www.behance.net/nikolayshamaev
My second KZread channel where you can find my CGI projects: www.youtube.com/@sidevision3d
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You can use the "Flatten Normal" node to change the normal map intensity faster
Very informative, Thank you
What's the game at 4:36? Does anyone know?
Can you do tutorial on Mirror material with Lumen reflection?
OR INSTEAD OF TEXTURE, IT IS POSSIBLE TO PUT A VIDEO (MP4) TO SHOW ON THIS LED PANEL
THANK YOU FOR THIS AMAZING TUTORIAL BRO, COULD YOU FOLLOW UP BY SHARING WITH US HOW TO MAKE 2 OR MORE ADVERTISEMENTS APPEAR ON THE LED PANEL AT 3 SECOND INTERVALS. AT UNREAL ENGINE EVERYTHING IS POSSIBLE, I BELIEVE THIS REQUEST IS A MORE ADVANCED MODE. CONGRATULATIONS ONCE AGAIN FOR YOUR TEACHING. YOU GAINED A NEW FOLLOWER
that works perfectly, could u please tell , how to bring this to sequencer ? i tried animating the speed parameter, but the values are extremely small , one loop happens between 0.000025 to 0.00005 lets say, and if i click render it doesnt work, and if i restart engine , the sequence doesnt work at all, but the panner works in the viewport, i would really appreciate if there is a fix for this
What did i do wrong if it shows up the full text texture?
Amazing tutorial!!! very very very good! +1 subscriber!!
How would you add in colour changes from refraction / caustic reflections. Something that makes the light less uniform.
I want to update the text? without again going back to texture creation
God Love You, Bro. Thank You!
Отличный урок)
perfectly explained , thanks bro
thanks bro, but there is an issue, it gives me different scale ?!
I mean the trailer could have been better. Half of it was either text or a black screen
Thank you for the tutorial! Is this listed on the Unreal Marketplace? How much to purchase the material? 🙏🙏
This just what i was looking for but i wonder how you would add 4 different images into the material and have them change by crossfade or slide over time and repeat the cycle.
Hey Nikloay. This Tutorial is great. But i have a problem. My material moving also on Z axis and i dont know why. Can you help me?
Hi Thank you for your tutorial! can I use those 3 normals you gave link of dropbox for my game ? meaning I intend to put it in my game and sell game...
Hello! Thank you! I've included a text document in the DropBox link with a short description of how to use these textures because a lot of people have asked for it. In short - you can use these three normal maps in your game!
@@nikolayshamaev Thank you so much <3
de jujo
The video itself is very well produced. Very like it!
Will these glass materials work for GPU LightMass baking ?
Hi! Late reply, but anyway. Originally, it's intended to use with Lumen and Path tracing. Personally, I used these materials with GPU Lightmass. However, I have not tested any cases and possible issues related to using this pack with baked lighting so I'm not including this statement in the official description yet. I'll test this in more detail over the next few weeks.
is there a way we could get your images? i'd love to use your textures, they're so cool!
Can the media texture of the big shot video file also be achieved in this way?
This was such an amazing tutorial !!
Is there a way to de form attached her like a lattice so it means you can click on one point and it deforms it and you could save that as a input
🤯
but the "gltiches" are present in real life aren't they?
Very good, especially the explanations of each function
А можно каким-то образом озвучку на русском языке, а описание и тайм-коды на английском? очень надо
imagine not being able to pause videos
Amazing tutorial, thanks!
Great guy! This is very precious for my actual project! Thank's!
I've been looking for this video for a while now... glad I found it again!
Thank you for the awesome tutorial! I have a question tho. Will this work with a movie file as the texture? After all, this is an LED material meant to be on screens with moving pictures.
Hi! Thanks! This material works with media/video textures as well.
@@nikolayshamaev Thank you. I followed the tutorial and the only thing I can see being problematic is the pixelated version of the video. Can I do this in unreal itself because I don't see any options to restrict the resolution of the video?
Ой мне бы шрифт узнать какой использовал ты в этом видео? Подписался, лайк проставил
Hi! Thanks! The font used for the text is "Lato"
I got 2560*1440 Background Image, What's the right resolution to put the pixels in square?
The same as the resolution:)) since you want simulate each pixel
you are a genius!!!!
Thanks! it is very useful and everything is as clear as possible!
I was just thinking about this topic today when I modeled a door after measuring the one in my bedroom "Why does it look so narrow?" Thanks for the awesome video, really informative.
hi,I really appreciate your tutorial,but why my material reflection node is not available?
i subscribed because of this video =)
Pfff. Meanwhile I'm blind in my right eye 😅
классный урок, спасибо!
wow, that's hella cool.
you scale right? then you bake the texture and you see everything is awful
sei un genio / you're a genius
5:20 🤜
Would any kind person be in a position to explain the UV Mapping process in Photoshop in a relatively easy way please, as I'm obviously not doing what I should be doing to UV Map Properly, Thank You
I'm not a PS person but I doubt you'd do UV unwrapping in it. You only use Photoshop to create the texture. The UV unwrapping would be done in the modelling software used to create the tripod and the plane that the text is on (particularly the plane). You would use software like Blender to do the unwrapping.