LED

LED

I upload stuff that's super lit.
⭐ linktr.ee/LEDs_YT ⭐

CS2's Windows

CS2's Windows

TF2 isn't Normal

TF2 isn't Normal

TF2 Maps Lost to Time

TF2 Maps Lost to Time

TF2's Stair Problem

TF2's Stair Problem

TF2's Door Problem

TF2's Door Problem

I Turned Dustbowl Chrome

I Turned Dustbowl Chrome

The Best Subclass in TF2

The Best Subclass in TF2

TF2 - Wutville in 2022

TF2 - Wutville in 2022

Пікірлер

  • @anthonyoliver418
    @anthonyoliver4184 сағат бұрын

    Oh so that is why ladders suck in community maps

  • @Scout-lf4jr
    @Scout-lf4jr11 сағат бұрын

    Please make it stop I’m to handsome to die from engie

  • @Bootman43
    @Bootman4312 сағат бұрын

    #fixtf2 support the cause

  • @zeusthefox1585
    @zeusthefox158513 сағат бұрын

    Honestly. I would love a map based around where Bonk is made like CP_Bonkworks or something? Maybe a gimmick like there's pools of bonk on the ground that you run through. Gives you a speed boost temporarily. But it also, after a bit slows you down like actual bonk. And throughout it, there's lore explaining bonk a bit more, maybe making a lore explaination to the changes in bonk's effects over the years

  • @zeusthefox1585
    @zeusthefox158513 сағат бұрын

    Dustbowl was not left unchanged. Area 2's Blue spawn at launch only had the one way into the small mine tunnel.

  • @law-uh2so
    @law-uh2so15 сағат бұрын

    We are putting him in a jar 🫙

  • @InkyGhoul
    @InkyGhoul19 сағат бұрын

    The extra ramps on dustbowl first’s last point (the shed) would be great because that point has long suffered from red not being able to properly contest it if they have died recently From spawn, you only have one way to go, whereas blu can swarm the point from several directions All it takes is them taking out a few players and whatever sentries are there for them to control the space of the entire entrance to the point

  • @iropthegamer726
    @iropthegamer72622 сағат бұрын

    Valve will never hire this guy if they can't count to 3 what makes you think they'll realise that they should hire him?

  • @arosfa228
    @arosfa228Күн бұрын

    No one will ever convince me to switch to detonator or flare gun. Scorch shot solos

  • @sycorax9142
    @sycorax9142Күн бұрын

    2:56 I got nothing for this video except for this part. You can still change equipment, just don't move, because it will force you to respawn automatically.

  • @MrGermandeutsch
    @MrGermandeutschКүн бұрын

    0:35 - You just *_had_* to do that on purpose, didn't you?

  • @JacobKinsley
    @JacobKinsley2 күн бұрын

    The map is probably this broken because valve didn't have years of experience making maps for TF2 with a fully fledged editor with all the bells and whistles they added when the map makers were finding certain things tedious. Or maybe if you did a bad job on 2fort you got banished to working on dustbowl.

  • @millosukasusumilo6979
    @millosukasusumilo69792 күн бұрын

    I wonder what surface is our character

  • @vc_whatever
    @vc_whatever2 күн бұрын

    lie. jsut saw working ladder in mvm servrr. kil sef

  • @InsnThndr
    @InsnThndr2 күн бұрын

    i did not know about the mountainlab thing. ive been playing tf2 since 2009 😐

  • @lolijunglist
    @lolijunglist2 күн бұрын

    It would have been amazing to see a different version of the map every season

  • @Skulhunterr
    @Skulhunterr2 күн бұрын

    You should colour him in!

  • @krishnavandewalle9459
    @krishnavandewalle94592 күн бұрын

    The passion of this community is amazing. If only valve would let it run the game since they don’t seem to care anymore

  • @postal1dude
    @postal1dude2 күн бұрын

    Solar light trimped the pl for 3 trimps watching this: 🥵🥵🥵

  • @skinnyseven
    @skinnyseven3 күн бұрын

    hread

  • @ExoticBankai
    @ExoticBankai3 күн бұрын

    Interesting !

  • @joaolucasoliveirareis1822
    @joaolucasoliveirareis18223 күн бұрын

    Another Fun fact about spawns :D Its eternity in there...

  • @marcogalvez3682
    @marcogalvez36823 күн бұрын

    Download???

  • @WolfDarkrose
    @WolfDarkrose3 күн бұрын

    led i know this is a year old but you have to realize most these videos were made over the last 8 ish years of tf2 and the detonator has changed a buttload

  • @10aelbeg22
    @10aelbeg223 күн бұрын

    The tourists on that ride in mercinary park💀

  • @-gemberkoekje-5547
    @-gemberkoekje-55473 күн бұрын

    Make ledges that you jump onto

  • @minhthongnguyenhuy6970
    @minhthongnguyenhuy69704 күн бұрын

    the legend is real

  • @HypeLozerInc
    @HypeLozerInc4 күн бұрын

    real life easter egg collectibles

  • @mochamanplays257
    @mochamanplays2574 күн бұрын

    Valve listens to their community wayyy more than something like Pokémon

  • @ZephyrRecord
    @ZephyrRecord4 күн бұрын

    How dare you make the sealed die in the end you're a monster>:(

  • @MegapiemanPHD
    @MegapiemanPHD4 күн бұрын

    A lot of spawn rooms don't have much detail since players don't spend much time in them as they spawn and B-line it directly to the door. Usually the most detailed spawn rooms are blu spawn for maps with setup time. Multiple doors is always a good idea but it's more important that they lead to separate areas that can't be covered from the same spot.

  • @plaguster
    @plaguster4 күн бұрын

    tiny desk engineer got an upgrade

  • @TangoStar
    @TangoStar4 күн бұрын

    Something that I still find that's important about a spawn room is how long it takes for you to actually leave it. Almost no spawn room suffers from this problem, but Egypt noticeably has you waste much time walking to get anywhere outside the spawn room, specially BLU. Stage 2 is the most noticeable, for if you want to leave through the small door, you have to walk all the way through, and you are not even allowed to build a teleporter. I find this much annoying!

  • @blockwearingman
    @blockwearingman5 күн бұрын

    a fan having to fix this is insane

  • @blockwearingman
    @blockwearingman5 күн бұрын

    please upload this new version to the workshop

  • @blockwearingman
    @blockwearingman5 күн бұрын

    2:01 and i was wondering wtf is wrong there

  • @blockwearingman
    @blockwearingman5 күн бұрын

    1:10 these clip brushes are essential for trolldier

  • @Xesh
    @Xesh5 күн бұрын

    Ah yes "etcetera" my favorite

  • @rachelross4570
    @rachelross45705 күн бұрын

    upward blu spawn first is great for imersion

  • @JaguarFiend
    @JaguarFiend5 күн бұрын

    Nice video. You can't go back into the spawns for 5CP by design. It has an effect on the pace of the game. One interesting exception to this rule is the forward spawn on badlands which DOES let you back in and has a resupply cabinet, but it's off to the side in what is considered the flank. You could argue that it entices certain traffic patterns across the map.

  • @z_monty
    @z_monty5 күн бұрын

    Great video, subbed

  • @tailez606
    @tailez6065 күн бұрын

    If I had to guess, I think most of the asymmetrical capture point maps have bland designs in Red and quirky designs in Blu because Blu has to wait for Red to set-up for a minute, so there's some interesting bits and bobs to look at while waiting. Most likely originally the spawn rooms were bland for both teams. Also serves a purpose of getting Red out of spawn, since it's kinda visually boring in there. Now for the situations where it's the opposite, or the spawn rooms are decorated very differently on otherwise symmetrical maps, I have no idea.

  • @ll_esha
    @ll_esha5 күн бұрын

    I think that locker room props are an important design choice, it allows people to immediately feel "safe". That is because this prop is never used outside of the spawn rooms. Resupply cabinet is another staple of a spawn room, but I think the more the better. Immersive designs are obviously good, but we shouldn't neglect significance of other symbols (locker rooms) that are connected with the feeling of a spawn room.