Nice. If we joined forces we'd nearly have the complete package.
@zergidrom45722 күн бұрын
This is so sick
@AndreNunesArt3 күн бұрын
😮
@jacejunk3 күн бұрын
Wow, I remember when the originally referenced paper came out and now it is in real time. Interesting sign of progress.
@Hellemmm4 күн бұрын
Great!! ❤❤❤❤
@TigraPolosatiy5 күн бұрын
10 Hairy Teapots Out of 10 🫖
@ozankayikci5 күн бұрын
impressive work 👏
@mxdwnm5 күн бұрын
How can I use this on Blender?
@ineqvation5 күн бұрын
Very nice results! I wonder, though, why is Frostbite's work in hair simulation and rendering being consequently ignored? Your paper doesn't even mention it, when it's the actual state of the art. kzread.info/dash/bejne/eoSbua2eppqoY8o.html
@josiahgil5 күн бұрын
Blender needs this
@daveryley296 күн бұрын
Would be great to add a slide showing the use of HDR keeping the values that are out of the visible spectrum when editing them. i.e. two images side by side HDR vs LDR before and after adjusting the gamma/b&c values where you can see how the LDR clips when it runs out of data while editing. Good example would be an indoor shot looking out a window where depending on the light level you either lose all the outside data or all the inside data.
@themidnightspark94317 күн бұрын
Imma use this in my game. Sue me.
@LOC-Ness7 күн бұрын
sooo hehe, you're not gonna enforce that patent are you?
@anthonysteinerv8 күн бұрын
Looks amazing! Next year I'll be applying to the CG master's program in Utah, would love to learn a lot of things!
@memomind74158 күн бұрын
Is there free software for windows? Thank you
@ElonyMusky28 күн бұрын
Why did you file a patent for this? This is normally how people would do hair? this is absolute greed and disrespect for the industry. disgusting...
@roganjosh62208 күн бұрын
I assume the patent is for the implementation featured in his 3DSMax plugin "HairFarm"; the algorithm is given in his 2009 paper, since algorithms aren't protected by patents (they can still be trade secrets, but only as long as the algorithm's presence isn't public domain...?)
@ViperPacket8 күн бұрын
Whats up with the patent? I thought you were a nice person. But now you go around patenting everything. My fault for thinking you're anything but a greedy bastard.
@zxcaaq8 күн бұрын
You patented this? nice thanks for making game development worse. Clap clap be proud of yourself.
@reeeyou6 күн бұрын
I don't think there's anything inherently wrong about patenting it, unless he's taking it to the grave without telling the public. As the one who comes out with it, he should patent it. If he releases this information without patents, someone else can submit this idea as a patent, essentially becoming even worse by profiteering it without even putting in effort.
@user-rw1xz8mg6t6 күн бұрын
@@reeeyou He's not responding to any of the comments talking about the patent.
@janjaros62528 күн бұрын
Wow, this whole series was very helpful while studying for my exams. I really appreciate the effort you put into this lecture. Greetings from Germany :)
@Yusuf_AGAC8 күн бұрын
Elinize sağlık.
@mrkoreankim18 күн бұрын
That last one 😂😂
@timmygilbert41028 күн бұрын
The model is so wrong for afro texture 😢
@Rush_Blank8 күн бұрын
So amazing performance😮😮😮!
@anontwo46678 күн бұрын
Hairy teapots are nightmare fuel.
@illidan-gb9sk8 күн бұрын
>RTX 4090 >consumer GPU
@MrZyanide8 күн бұрын
Hairy teapots!
@DJGrazba8 күн бұрын
this looks amazing i am gonna implement the paper graet work
@khoavo57588 күн бұрын
Everyday we stray further away from God's Light... Just kidding, I'm just a bit creeped out at the start :)
@TheRealJerseyJoe8 күн бұрын
Very nice !
8 күн бұрын
Outstanding 😮 Thank you for the white paper about this fantastic work!
@AnimeEye18 күн бұрын
What you do with the papper?
8 күн бұрын
@@AnimeEye1 Read and understand how this special effect has been made. And eventually, implement by myself.
@remkojacobs93099 күн бұрын
Wow. Just wow
@AnimeEye110 күн бұрын
Is there any way to use in blender
@AnimeEye110 күн бұрын
Is there any way I can use this for blender? Please reply..
@AnimeEye110 күн бұрын
What is this, is this a render engine if yes, then can i use it for blender if possible ?
@johannes-vollmer12 күн бұрын
Awesome!
@permindersingh484412 күн бұрын
Hi sir, I am an indian student and your videos are really helpful. Can you please help me with a doubt. If I have a mesh and I need to make it smooth as we have in LAPLACIAN smoothing (but it works for only CPU). 1. Can we move that into GPU via tessellation shaders? 2. or using Bezier-surface or Catmull-clark subdivision will be better in this case? I only need to make a mesh smoother and in an optimized way?
@illidan-gb9sk12 күн бұрын
About alpha distribution: The mip mapping issue is fixed simply by replacing the traditional alpha texture with 1 bit alpha texture resulting from a dithering algo (I believe you call it Sample Mask Texture in your paper)?
@Rush_Blank14 күн бұрын
Thanks for another great lection! Im curious about one question: Can we render shadowmap from lightsourfce view volume, but with specific perspective matrix, which will have not straight near and far clips, but aligned with area of our "perspective volume"(if i can call it so) of spectator camera. And also in that case we can scale perspective matrix (of lightsource) for rendering shadowmap as trapezoid based on spectator camera far and near plane scales. Is that something that can probably work efficently or not?
@SuboptimalEng14 күн бұрын
I've been watching your computer graphics lectures on the weekends for the last 6 months. These are the best lectures I've ever seen. I've learned a lot, not just about computer graphics, but also about how to make engaging educational videos. Thank you, this is truly amazing work!
@insidiousmaximus15 күн бұрын
Aesome content
@insidiousmaximus15 күн бұрын
A fan simulating a mild breeze through your hair would really bring this to life
@ukaase18 күн бұрын
CONSECUTIVE VERTICES 🤖 18:21
@theman705019 күн бұрын
Wow!!!
@theman705019 күн бұрын
Legendary!!!
@chadyonfire787821 күн бұрын
dude you re the best teacher on these topics
@Conlexio22 күн бұрын
these lectures are very valuable resources. this one in particular cleared up a large part of the confusion i’ve had for many months. thank you!
@Nucleardoom23 күн бұрын
Excellent lecture series! Thank you for making it freely available and high quality.
@atabac25 күн бұрын
like your shirt, is that your merch?
@lxvideostuff7200Ай бұрын
3:50 here i already doubt this, as you straight up start talking about 3d graphics instead of 2d and apparently the course is not about 3d specifically
@khoavo5758Ай бұрын
Hi Cem, do you have any video on Constructive Solid Geometry rendering?
Пікірлер
Nice. If we joined forces we'd nearly have the complete package.
This is so sick
😮
Wow, I remember when the originally referenced paper came out and now it is in real time. Interesting sign of progress.
Great!! ❤❤❤❤
10 Hairy Teapots Out of 10 🫖
impressive work 👏
How can I use this on Blender?
Very nice results! I wonder, though, why is Frostbite's work in hair simulation and rendering being consequently ignored? Your paper doesn't even mention it, when it's the actual state of the art. kzread.info/dash/bejne/eoSbua2eppqoY8o.html
Blender needs this
Would be great to add a slide showing the use of HDR keeping the values that are out of the visible spectrum when editing them. i.e. two images side by side HDR vs LDR before and after adjusting the gamma/b&c values where you can see how the LDR clips when it runs out of data while editing. Good example would be an indoor shot looking out a window where depending on the light level you either lose all the outside data or all the inside data.
Imma use this in my game. Sue me.
sooo hehe, you're not gonna enforce that patent are you?
Looks amazing! Next year I'll be applying to the CG master's program in Utah, would love to learn a lot of things!
Is there free software for windows? Thank you
Why did you file a patent for this? This is normally how people would do hair? this is absolute greed and disrespect for the industry. disgusting...
I assume the patent is for the implementation featured in his 3DSMax plugin "HairFarm"; the algorithm is given in his 2009 paper, since algorithms aren't protected by patents (they can still be trade secrets, but only as long as the algorithm's presence isn't public domain...?)
Whats up with the patent? I thought you were a nice person. But now you go around patenting everything. My fault for thinking you're anything but a greedy bastard.
You patented this? nice thanks for making game development worse. Clap clap be proud of yourself.
I don't think there's anything inherently wrong about patenting it, unless he's taking it to the grave without telling the public. As the one who comes out with it, he should patent it. If he releases this information without patents, someone else can submit this idea as a patent, essentially becoming even worse by profiteering it without even putting in effort.
@@reeeyou He's not responding to any of the comments talking about the patent.
Wow, this whole series was very helpful while studying for my exams. I really appreciate the effort you put into this lecture. Greetings from Germany :)
Elinize sağlık.
That last one 😂😂
The model is so wrong for afro texture 😢
So amazing performance😮😮😮!
Hairy teapots are nightmare fuel.
>RTX 4090 >consumer GPU
Hairy teapots!
this looks amazing i am gonna implement the paper graet work
Everyday we stray further away from God's Light... Just kidding, I'm just a bit creeped out at the start :)
Very nice !
Outstanding 😮 Thank you for the white paper about this fantastic work!
What you do with the papper?
@@AnimeEye1 Read and understand how this special effect has been made. And eventually, implement by myself.
Wow. Just wow
Is there any way to use in blender
Is there any way I can use this for blender? Please reply..
What is this, is this a render engine if yes, then can i use it for blender if possible ?
Awesome!
Hi sir, I am an indian student and your videos are really helpful. Can you please help me with a doubt. If I have a mesh and I need to make it smooth as we have in LAPLACIAN smoothing (but it works for only CPU). 1. Can we move that into GPU via tessellation shaders? 2. or using Bezier-surface or Catmull-clark subdivision will be better in this case? I only need to make a mesh smoother and in an optimized way?
About alpha distribution: The mip mapping issue is fixed simply by replacing the traditional alpha texture with 1 bit alpha texture resulting from a dithering algo (I believe you call it Sample Mask Texture in your paper)?
Thanks for another great lection! Im curious about one question: Can we render shadowmap from lightsourfce view volume, but with specific perspective matrix, which will have not straight near and far clips, but aligned with area of our "perspective volume"(if i can call it so) of spectator camera. And also in that case we can scale perspective matrix (of lightsource) for rendering shadowmap as trapezoid based on spectator camera far and near plane scales. Is that something that can probably work efficently or not?
I've been watching your computer graphics lectures on the weekends for the last 6 months. These are the best lectures I've ever seen. I've learned a lot, not just about computer graphics, but also about how to make engaging educational videos. Thank you, this is truly amazing work!
Aesome content
A fan simulating a mild breeze through your hair would really bring this to life
CONSECUTIVE VERTICES 🤖 18:21
Wow!!!
Legendary!!!
dude you re the best teacher on these topics
these lectures are very valuable resources. this one in particular cleared up a large part of the confusion i’ve had for many months. thank you!
Excellent lecture series! Thank you for making it freely available and high quality.
like your shirt, is that your merch?
3:50 here i already doubt this, as you straight up start talking about 3d graphics instead of 2d and apparently the course is not about 3d specifically
Hi Cem, do you have any video on Constructive Solid Geometry rendering?